Pretty good
This commit is contained in:
parent
095c30fddf
commit
a739d2c92a
25 changed files with 80404 additions and 2 deletions
887
common/activities/activity_types/camp_party.txt
Normal file
887
common/activities/activity_types/camp_party.txt
Normal file
|
|
@ -0,0 +1,887 @@
|
|||
activity_camp_party = {
|
||||
is_shown = {
|
||||
has_ep3_dlc_trigger = yes
|
||||
has_government = landless_adventurer_government
|
||||
is_adult = yes
|
||||
#Every other activity must be blocked until an uncrowned AI crowns themselves
|
||||
trigger_if = {
|
||||
limit = {
|
||||
is_ai = yes
|
||||
}
|
||||
NOT = {
|
||||
has_realm_law = uncrowned
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
can_start_showing_failures_only = {
|
||||
NOT = { is_activity_type_on_cooldown = activity_camp_party }
|
||||
is_available = yes
|
||||
age >= 16
|
||||
}
|
||||
|
||||
is_valid = {
|
||||
scope:host = {
|
||||
is_alive = yes
|
||||
is_imprisoned = no
|
||||
has_government = landless_adventurer_government
|
||||
NOT = { is_incapable = yes }
|
||||
}
|
||||
}
|
||||
|
||||
on_invalidated = {
|
||||
# Host becomes incapable
|
||||
if = {
|
||||
limit = {
|
||||
scope:host = { is_incapable = yes }
|
||||
}
|
||||
scope:activity = {
|
||||
activity_type = { save_scope_as = activity_type }
|
||||
}
|
||||
scope:host = {
|
||||
trigger_event = activity_system.0330
|
||||
}
|
||||
every_attending_character = {
|
||||
limit = { this != scope:host }
|
||||
trigger_event = activity_system.0331
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
province_filter = domicile_domain
|
||||
ai_province_filter = domicile_domain
|
||||
|
||||
max_province_icons = 1
|
||||
allow_zero_guest_invites = no
|
||||
open_invite = no
|
||||
|
||||
province_description = {
|
||||
desc = activity_camp_party_province_desc
|
||||
}
|
||||
|
||||
province_score = {
|
||||
add = camp_party_province_reference_value
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
add = {
|
||||
add = {
|
||||
value = standard_camp_party_activity_cost
|
||||
desc = hunt_base_cost
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
has_character_modifier = journey_communal_modifier
|
||||
}
|
||||
multiply = {
|
||||
value = 0.8
|
||||
desc = journey_communal_modifier
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ui_predicted_cost = {
|
||||
gold = {
|
||||
# Base Cost
|
||||
value = standard_camp_party_activity_cost
|
||||
# Make it a multiple of 5 (rounded up)
|
||||
divide = 5
|
||||
ceiling = yes
|
||||
multiply = 5
|
||||
}
|
||||
}
|
||||
|
||||
cooldown = { years = standard_camp_party_cooldown_time }
|
||||
|
||||
###################
|
||||
# PHASES AND OPTIONS
|
||||
###################
|
||||
|
||||
phases = {
|
||||
phase_camp_party = {
|
||||
is_predefined = yes
|
||||
location_source = pickable
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
add = {
|
||||
value = 30
|
||||
desc = "Base test value"
|
||||
}
|
||||
}
|
||||
|
||||
on_phase_active = {
|
||||
if = {
|
||||
limit = { this = scope:host }
|
||||
|
||||
scope:host = {
|
||||
trigger_event = {
|
||||
id = ep3_camp_party.0009
|
||||
days = 89
|
||||
}
|
||||
}
|
||||
|
||||
scope:activity = {
|
||||
#Phase progression
|
||||
progress_activity_phase_after = { days = 90 }
|
||||
#Loc
|
||||
activity_location = { save_scope_as = location }
|
||||
}
|
||||
#Arrival event
|
||||
trigger_event = ep3_camp_party.0001
|
||||
}
|
||||
}
|
||||
|
||||
on_monthly_pulse = {
|
||||
if = {
|
||||
limit = { this = scope:host }
|
||||
trigger_event = { on_action = camp_party_destination_events }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
options = {
|
||||
#Food options: upgrades locked behind Supply Tent
|
||||
camp_party_option_food = {
|
||||
camp_party_food_none = { #Default
|
||||
default = yes
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
# Financial preference.
|
||||
add = activity_option_likes_cheap_expense_value
|
||||
# Quantity preference.
|
||||
add = activity_option_food_prefers_small_volume_value
|
||||
}
|
||||
}
|
||||
camp_party_food_simple = { #locked behind Supply Tent
|
||||
is_shown = { always = yes }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = camp_party_food_options_invalid
|
||||
domicile ?= {
|
||||
has_domicile_parameter = camp_unlocks_camp_party_food_option
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
add = {
|
||||
desc = camp_party_food_simple
|
||||
add = {
|
||||
value = 5
|
||||
desc = camp_party_food_simple
|
||||
}
|
||||
add = {
|
||||
value = 5
|
||||
multiply = activity_cost_scale_by_tier
|
||||
subtract = 5
|
||||
desc = activity_cost_scale_by_tier_desc
|
||||
}
|
||||
add = {
|
||||
value = 5
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = 5
|
||||
desc = activity_cost_scale_by_era_desc
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = law_legacy_1
|
||||
}
|
||||
}
|
||||
subtract = {
|
||||
value = 5
|
||||
add = {
|
||||
value = 5
|
||||
multiply = activity_cost_scale_by_tier
|
||||
subtract = 5
|
||||
}
|
||||
add = {
|
||||
value = 5
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = 5
|
||||
}
|
||||
multiply = law_legacy_cost_reduction_mult
|
||||
desc = law_legacy_1_name
|
||||
}
|
||||
}
|
||||
min = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
# Financial preference.
|
||||
add = activity_option_likes_middling_expense_value
|
||||
# Quantity preference.
|
||||
## We just use slightly reduced quantity prefs here.
|
||||
add = {
|
||||
value = activity_option_prefers_large_volume_value
|
||||
multiply = 0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
camp_party_food_lavish = {
|
||||
is_shown = { always = yes }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = camp_party_food_options_invalid
|
||||
domicile ?= {
|
||||
has_domicile_parameter = camp_unlocks_camp_party_food_option
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
add = {
|
||||
desc = camp_party_food_lavish
|
||||
add = {
|
||||
value = 15
|
||||
desc = camp_party_food_lavish
|
||||
}
|
||||
add = {
|
||||
value = 15
|
||||
multiply = activity_cost_scale_by_tier
|
||||
subtract = 15
|
||||
desc = activity_cost_scale_by_tier_desc
|
||||
}
|
||||
add = {
|
||||
value = 15
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = 15
|
||||
desc = activity_cost_scale_by_era_desc
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = law_legacy_1
|
||||
}
|
||||
}
|
||||
subtract = {
|
||||
value = 15
|
||||
add = {
|
||||
value = 15
|
||||
multiply = activity_cost_scale_by_tier
|
||||
subtract = 15
|
||||
}
|
||||
add = {
|
||||
value = 15
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = 15
|
||||
}
|
||||
multiply = law_legacy_cost_reduction_mult
|
||||
desc = law_legacy_1_name
|
||||
}
|
||||
}
|
||||
min = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
# Financial preference.
|
||||
add = activity_option_likes_middling_expense_value
|
||||
# Quantity preference.
|
||||
## We just use slightly reduced quantity prefs here.
|
||||
add = {
|
||||
value = activity_option_prefers_large_volume_value
|
||||
multiply = 0.6
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#Drinks options: upgrades locked behind Mess Tent & Mobile Brewery
|
||||
camp_party_option_drinks = {
|
||||
camp_party_drinks_none = { #Default
|
||||
default = yes
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
# Financial preference.
|
||||
add = activity_option_likes_cheap_expense_value
|
||||
# Quantity preference.
|
||||
add = activity_option_food_prefers_small_volume_value
|
||||
}
|
||||
}
|
||||
camp_party_drinks_adequate = { #locked behind Mess Tent
|
||||
is_shown = { always = yes }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = camp_party_drinks_adequate_invalid
|
||||
domicile ?= {
|
||||
has_domicile_building_or_higher = mess_tent_01
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
add = {
|
||||
desc = camp_party_drinks_adequate
|
||||
add = {
|
||||
value = 10
|
||||
desc = camp_party_drinks_adequate
|
||||
}
|
||||
add = {
|
||||
value = 10
|
||||
multiply = activity_cost_scale_by_tier
|
||||
subtract = 10
|
||||
desc = activity_cost_scale_by_tier_desc
|
||||
}
|
||||
add = {
|
||||
value = 10
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = 10
|
||||
desc = activity_cost_scale_by_era_desc
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = law_legacy_1
|
||||
}
|
||||
}
|
||||
subtract = {
|
||||
value = 10
|
||||
add = {
|
||||
value = 10
|
||||
multiply = activity_cost_scale_by_tier
|
||||
subtract = 10
|
||||
}
|
||||
add = {
|
||||
value = 10
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = 10
|
||||
}
|
||||
multiply = law_legacy_cost_reduction_mult
|
||||
desc = law_legacy_1_name
|
||||
}
|
||||
}
|
||||
min = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
# Financial preference.
|
||||
add = activity_option_likes_middling_expense_value
|
||||
# Quantity preference.
|
||||
## We just use slightly reduced quantity prefs here.
|
||||
add = {
|
||||
value = activity_option_prefers_large_volume_value
|
||||
multiply = 0.3
|
||||
}
|
||||
}
|
||||
}
|
||||
camp_party_drinks_abundant = { #locked behind Mobile Brewery
|
||||
is_shown = { always = yes }
|
||||
|
||||
is_valid = {
|
||||
custom_tooltip = {
|
||||
text = camp_party_drinks_abundant_invalid
|
||||
domicile ?= {
|
||||
has_domicile_building_or_higher = mess_tent_brewers
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cost = {
|
||||
gold = {
|
||||
add = {
|
||||
desc = camp_party_drinks_abundant
|
||||
add = {
|
||||
value = 20
|
||||
desc = camp_party_drinks_abundant
|
||||
}
|
||||
add = {
|
||||
value = 20
|
||||
multiply = activity_cost_scale_by_tier
|
||||
subtract = 20
|
||||
desc = activity_cost_scale_by_tier_desc
|
||||
}
|
||||
add = {
|
||||
value = 20
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = 20
|
||||
desc = activity_cost_scale_by_era_desc
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
dynasty ?= {
|
||||
has_dynasty_perk = law_legacy_1
|
||||
}
|
||||
}
|
||||
subtract = {
|
||||
value = 35
|
||||
add = {
|
||||
value = 35
|
||||
multiply = activity_cost_scale_by_tier
|
||||
subtract = 35
|
||||
}
|
||||
add = {
|
||||
value = 35
|
||||
multiply = activity_cost_scale_by_era
|
||||
subtract = 35
|
||||
}
|
||||
multiply = law_legacy_cost_reduction_mult
|
||||
desc = law_legacy_1_name
|
||||
}
|
||||
}
|
||||
min = 0
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 0
|
||||
# Financial preference.
|
||||
add = activity_option_likes_middling_expense_value
|
||||
# Quantity preference.
|
||||
## We just use slightly reduced quantity prefs here.
|
||||
add = {
|
||||
value = activity_option_prefers_large_volume_value
|
||||
multiply = 0.6
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
max_guest_arrival_delay_time = { weeks = 1 }
|
||||
|
||||
###################
|
||||
# ACTIVITY-SPECIFIC PULSES
|
||||
###################
|
||||
|
||||
pulse_actions = {
|
||||
entries = {
|
||||
apa_bonded_by_fire
|
||||
apa_taught_repair
|
||||
apa_revelry_hangover_camp
|
||||
apa_local_food_camp
|
||||
apa_lauded_food_camp
|
||||
apa_guest_of_honor_impressed
|
||||
apa_cultural_acceptance
|
||||
apa_camp_host_gifted
|
||||
apa_fireside_chat_shared_stories_martial
|
||||
apa_fireside_chat_shared_stories_learning
|
||||
apa_fireside_chat_shared_stories_diplomacy
|
||||
apa_fireside_chat_shared_stories_stewardship
|
||||
apa_fireside_chat_shared_stories_intrigue
|
||||
apa_fireside_chat_shared_drinks
|
||||
apa_fireside_chat_inspiring_speech
|
||||
apa_camp_party_sad_lonesome
|
||||
apa_camp_party_shadows_in_the_dark
|
||||
apa_camp_party_fortress_of_solitude
|
||||
apa_camp_party_lecture
|
||||
apa_camp_party_tales_of_distant_lands
|
||||
apa_camp_party_tales_of_war
|
||||
apa_camp_party_tales_of_lands_lost
|
||||
apa_camp_party_blademaster_sparring
|
||||
apa_camp_party_tales_of_piety
|
||||
|
||||
#Re-used
|
||||
host_gains_diplo_xp
|
||||
host_gains_intrigue_xp
|
||||
hook_trusting_guest
|
||||
}
|
||||
chance_of_no_event = 2
|
||||
}
|
||||
|
||||
on_start = {
|
||||
scope:activity ?= {
|
||||
activity_setup_special_type_progression_effect = yes
|
||||
if = {
|
||||
limit = {
|
||||
has_activity_option = {
|
||||
category = camp_party_option_food
|
||||
option = camp_party_food_simple
|
||||
}
|
||||
}
|
||||
activity_special_type_progression_variable = { NUM = 25 }
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
has_activity_option = {
|
||||
category = camp_party_option_food
|
||||
option = camp_party_food_lavish
|
||||
}
|
||||
}
|
||||
activity_special_type_progression_variable = { NUM = 50 }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
###################
|
||||
# AI VALUES
|
||||
###################
|
||||
|
||||
# desc is only shown in debug AI watch window
|
||||
ai_will_do = {
|
||||
value = 50
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
has_trait = lazy
|
||||
}
|
||||
add = -10
|
||||
}
|
||||
|
||||
#Can you actually afford this?
|
||||
if = {
|
||||
limit = {
|
||||
domicile.provisions <= 100
|
||||
}
|
||||
add = -75
|
||||
}
|
||||
}
|
||||
|
||||
ai_check_interval = 60
|
||||
|
||||
ai_will_select_province = {
|
||||
value = 10
|
||||
}
|
||||
|
||||
###################
|
||||
# GUEST HANDLING
|
||||
###################
|
||||
|
||||
host_intents = {
|
||||
default = reduce_stress_intent
|
||||
intents = { reduce_stress_intent befriend_attendee_intent fireside_chat_intent }
|
||||
}
|
||||
|
||||
guest_intents = {
|
||||
intents = { reduce_stress_intent befriend_attendee_intent }
|
||||
default = reduce_stress_intent
|
||||
}
|
||||
|
||||
can_be_activity_guest = {
|
||||
OR = { #Follower
|
||||
AND = {
|
||||
is_healthy = yes
|
||||
is_available = yes
|
||||
age >= 16
|
||||
is_ai = yes
|
||||
liege = scope:host
|
||||
location = scope:host.location
|
||||
}
|
||||
AND = { #Local lord
|
||||
is_healthy = yes
|
||||
is_available = yes
|
||||
age >= 16
|
||||
is_ai = yes
|
||||
top_liege = this
|
||||
location = scope:host.location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
guest_invite_rules = {
|
||||
defaults = {
|
||||
1 = activity_invite_rule_followers
|
||||
2 = activity_invite_rule_local_lord
|
||||
2 = activity_invite_rule_friends
|
||||
2 = activity_invite_rule_potential_friends
|
||||
2 = activity_invite_rule_lovers
|
||||
2 = activity_invite_rule_potential_lovers
|
||||
}
|
||||
}
|
||||
|
||||
special_guests = {
|
||||
camp_party_honorary_guest = {
|
||||
is_required = no
|
||||
|
||||
can_pick = {
|
||||
this != scope:host
|
||||
is_healthy = yes
|
||||
is_available = yes
|
||||
age >= 16
|
||||
is_ai = yes
|
||||
top_liege = this
|
||||
location = scope:host.location
|
||||
}
|
||||
|
||||
ai_will_do = {
|
||||
value = 10
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
travel_entourage_selection = {
|
||||
weight = {
|
||||
value = 10
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { is_in_list = special_guests }
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
|
||||
invite_rule_order = 1
|
||||
|
||||
# Up to how many characters to select for a player
|
||||
max = 2
|
||||
|
||||
# Up to how many characters to select for an AI
|
||||
ai_max = 2
|
||||
}
|
||||
|
||||
max_guests = 50 #Theoretically everyone, practically only around 2-10 usually
|
||||
|
||||
guest_join_chance = {
|
||||
base = 50 #Everyone should accept, but...
|
||||
base_activity_modifier = yes
|
||||
|
||||
# Scripted Modifiers
|
||||
activity_guest_shared_ai_accept_modifier = yes
|
||||
|
||||
modifier = {
|
||||
is_courtier_of = scope:host
|
||||
scope:host = {
|
||||
has_government = landless_adventurer_government
|
||||
}
|
||||
add = 100
|
||||
desc = ACTIVITY_GUEST_ADVENTURER_REASON
|
||||
}
|
||||
|
||||
modifier = { #Emperors
|
||||
primary_title.tier = tier_empire
|
||||
add = -100
|
||||
desc = ACTIVITY_GUEST_LANDLESS_REASON
|
||||
}
|
||||
modifier = { #Kings
|
||||
primary_title.tier = tier_kingdom
|
||||
add = -75
|
||||
desc = ACTIVITY_GUEST_LANDLESS_REASON
|
||||
}
|
||||
modifier = { #Dukes
|
||||
primary_title.tier = tier_duchy
|
||||
add = -50
|
||||
desc = ACTIVITY_GUEST_LANDLESS_REASON
|
||||
}
|
||||
modifier = { #Counts
|
||||
primary_title.tier = tier_county
|
||||
add = -25
|
||||
desc = ACTIVITY_GUEST_LANDLESS_REASON
|
||||
}
|
||||
modifier = { #Barons
|
||||
primary_title.tier = tier_barony
|
||||
add = -5
|
||||
desc = ACTIVITY_GUEST_LANDLESS_REASON
|
||||
}
|
||||
}
|
||||
|
||||
###################
|
||||
# GRAPHICS
|
||||
###################
|
||||
|
||||
#Backgrounds mostly not needed here
|
||||
background = { #Campfire
|
||||
trigger = {
|
||||
scope:host.location = scope:activity.activity_location
|
||||
}
|
||||
texture = "gfx/interface/illustrations/event_scenes/ep3_campfire.dds"
|
||||
environment = "environment_event_bp1_bonfire"
|
||||
ambience = "event:/SFX/Events/Backgrounds/burning_building"
|
||||
}
|
||||
|
||||
### Plug in widgets
|
||||
activity_window_widgets = {
|
||||
activity_special_type_progression = "activity_plugin_widgets_summary"
|
||||
}
|
||||
|
||||
window_characters = {
|
||||
guest = {
|
||||
camera = camera_body_right
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:host.location = scope:activity.activity_location
|
||||
}
|
||||
every_attending_character = {
|
||||
limit = {
|
||||
location = scope:activity.activity_location
|
||||
this != scope:host
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scripted_animation = {
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
always = yes
|
||||
}
|
||||
animation = { drink_goblet happiness flirtation throne_room_conversation_3 throne_room_conversation_1 instrument_idle alto_flute_active }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#Guest of Honor
|
||||
guest = {
|
||||
camera = camera_body
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:host.location = scope:activity.activity_location
|
||||
any_attending_character = {
|
||||
this = scope:activity.special_guest:camp_party_honorary_guest
|
||||
location = scope:activity.activity_location
|
||||
}
|
||||
}
|
||||
every_attending_character = {
|
||||
limit = {
|
||||
this = scope:activity.special_guest:camp_party_honorary_guest
|
||||
location = scope:activity.activity_location
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
else = {
|
||||
every_attending_character = {
|
||||
limit = {
|
||||
location = scope:activity.activity_location
|
||||
this != scope:host
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scripted_animation = {
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:character = { has_trait = shy }
|
||||
}
|
||||
animation = { worry stress boredom fear disbelief paranoia eyeroll drink drink_goblet }
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:character = {
|
||||
NOT = { has_trait = shy }
|
||||
}
|
||||
}
|
||||
animation = { ecstasy wedding_priest chaplain personality_honorable personality_bold hero_flex }
|
||||
}
|
||||
#Fallback
|
||||
animation = toast_goblet
|
||||
}
|
||||
}
|
||||
|
||||
host = {
|
||||
camera = camera_body
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:host.location = scope:activity.activity_location
|
||||
}
|
||||
scope:host = {
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
}
|
||||
scripted_animation = {
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
always = yes
|
||||
}
|
||||
animation = { toast_goblet toast lute_active }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
guest = {
|
||||
camera = camera_body
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:host.location = scope:activity.activity_location
|
||||
}
|
||||
every_attending_character = {
|
||||
limit = {
|
||||
location = scope:activity.activity_location
|
||||
this != scope:host
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scripted_animation = {
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:character = { has_trait = shy }
|
||||
}
|
||||
animation = { worry stress boredom fear disbelief paranoia eyeroll drink drink_goblet }
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:character = {
|
||||
NOT = { has_trait = shy }
|
||||
}
|
||||
}
|
||||
animation = { dancing laugh throne_room_conversation_2 }
|
||||
}
|
||||
#Fallback
|
||||
animation = toast
|
||||
}
|
||||
}
|
||||
|
||||
guest = {
|
||||
camera = camera_body_left
|
||||
|
||||
effect = {
|
||||
if = {
|
||||
limit = {
|
||||
scope:host.location = scope:activity.activity_location
|
||||
}
|
||||
every_attending_character = {
|
||||
limit = {
|
||||
location = scope:activity.activity_location
|
||||
this != scope:host
|
||||
}
|
||||
add_to_list = characters
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
scripted_animation = {
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:character = { has_trait = shy }
|
||||
}
|
||||
animation = { worry stress boredom fear disbelief paranoia eyeroll drink drink_goblet }
|
||||
}
|
||||
triggered_animation = {
|
||||
trigger = {
|
||||
scope:character = {
|
||||
NOT = { has_trait = shy }
|
||||
}
|
||||
}
|
||||
animation = { drink eavesdrop wedding_drunk instrument_active }
|
||||
}
|
||||
#Fallback
|
||||
animation = toast
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
4927
common/activities/activity_types/feast.txt
Normal file
4927
common/activities/activity_types/feast.txt
Normal file
File diff suppressed because it is too large
Load diff
1694
common/activities/activity_types/funeral.txt
Normal file
1694
common/activities/activity_types/funeral.txt
Normal file
File diff suppressed because it is too large
Load diff
1030
common/activities/activity_types/hike.txt
Normal file
1030
common/activities/activity_types/hike.txt
Normal file
File diff suppressed because it is too large
Load diff
5789
common/activities/activity_types/hunt.txt
Normal file
5789
common/activities/activity_types/hunt.txt
Normal file
File diff suppressed because it is too large
Load diff
2222
common/activities/activity_types/imperial_examination.txt
Normal file
2222
common/activities/activity_types/imperial_examination.txt
Normal file
File diff suppressed because it is too large
Load diff
1244
common/activities/activity_types/inspection.txt
Normal file
1244
common/activities/activity_types/inspection.txt
Normal file
File diff suppressed because it is too large
Load diff
1010
common/activities/activity_types/playdate.txt
Normal file
1010
common/activities/activity_types/playdate.txt
Normal file
File diff suppressed because it is too large
Load diff
4095
common/activities/activity_types/tour.txt
Normal file
4095
common/activities/activity_types/tour.txt
Normal file
File diff suppressed because it is too large
Load diff
4166
common/activities/activity_types/wedding.txt
Normal file
4166
common/activities/activity_types/wedding.txt
Normal file
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue