More fixes
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f78dbd4986
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23 changed files with 5790 additions and 1934 deletions
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@ -337,16 +337,16 @@ on_death = {
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}
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}
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if = {
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limit = {
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exists = global_var:mongol_empire_was_broken_up
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exists = global_var:handed_out_mongolia_in_mongol_succession # If Mongolia wasn't properly granted, something has gone wrong, and the primary_heir should receive the Mongol Empire as expected
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any_held_title = {
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this = title:e_mongol_empire
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}
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}
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destroy_title = title:e_mongol_empire
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}
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# if = {
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# limit = {
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# exists = global_var:mongol_empire_was_broken_up
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# exists = global_var:handed_out_mongolia_in_mongol_succession # If Mongolia wasn't properly granted, something has gone wrong, and the primary_heir should receive the Mongol Empire as expected
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# any_held_title = {
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# this = title:e_mongol_empire
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# }
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# }
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# destroy_title = title:e_mongol_empire
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# }
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# Fix gods-damned Bavaria splitting from East Francia in an ugly fashion in 867.
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if = {
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@ -1576,48 +1576,48 @@ on_death = {
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}
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# EP3, Hasan story cycle stuff
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if = {
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limit = {
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root = character:3096
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}
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save_scope_as = ismaili_caliph
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character:41702 ?= {
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trigger_event = {
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id = hasan_sabbah.1030
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days = 1
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}
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}
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}
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if = {
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limit = {
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character:41702 ?= {
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any_owned_story = {
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type = story_hasan
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var:ultimate_foe ?= root
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}
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}
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}
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character:41702 = {
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random_owned_story = {
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type = story_hasan
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if = {
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limit = {
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scope:killer = character:41702
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}
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hasan_sabbah_end_war = {
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HASAN = character:41702
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SELJUK = root
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}
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}
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else = {
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set_variable = {
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name = ultimate_foe
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value = root.player_heir
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}
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}
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}
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}
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}
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# if = {
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# limit = {
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# root = character:3096
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# }
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# save_scope_as = ismaili_caliph
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# character:41702 ?= {
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# trigger_event = {
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# id = hasan_sabbah.1030
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# days = 1
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# }
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# }
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# }
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# if = {
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# limit = {
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# character:41702 ?= {
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# any_owned_story = {
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# type = story_hasan
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# var:ultimate_foe ?= root
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# }
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# }
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# }
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# character:41702 = {
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# random_owned_story = {
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# type = story_hasan
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# if = {
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# limit = {
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# scope:killer = character:41702
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# }
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# hasan_sabbah_end_war = {
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# HASAN = character:41702
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# SELJUK = root
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# }
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# }
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# else = {
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# set_variable = {
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# name = ultimate_foe
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# value = root.player_heir
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# }
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# }
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# }
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# }
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# }
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if = {
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limit = {
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@ -2182,7 +2182,7 @@ on_death = {
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fp1_other_decisions.0063 # FP1: designated HumSac has died
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fp1_other_decisions.0064 # FP1: remove counties offended by HumSac modifier
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bp1_house_feud.9000 # BP1: save rivals on death and fire inheritance on action
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ep3_frankokratia_events.0021 #EP3 keep frankokratia leaders in the plot
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# ep3_frankokratia_events.0021 #EP3 keep frankokratia leaders in the plot
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mpo_nomad_events.1090 #Nomad widow-marrying event
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death_management.0123 # Hosue Relations
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}
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