More fixes

This commit is contained in:
Heidesommer 2026-05-28 07:00:37 -04:00
parent f78dbd4986
commit a6f8acc22f
23 changed files with 5790 additions and 1934 deletions

View file

@ -337,16 +337,16 @@ on_death = {
}
}
if = {
limit = {
exists = global_var:mongol_empire_was_broken_up
exists = global_var:handed_out_mongolia_in_mongol_succession # If Mongolia wasn't properly granted, something has gone wrong, and the primary_heir should receive the Mongol Empire as expected
any_held_title = {
this = title:e_mongol_empire
}
}
destroy_title = title:e_mongol_empire
}
# if = {
# limit = {
# exists = global_var:mongol_empire_was_broken_up
# exists = global_var:handed_out_mongolia_in_mongol_succession # If Mongolia wasn't properly granted, something has gone wrong, and the primary_heir should receive the Mongol Empire as expected
# any_held_title = {
# this = title:e_mongol_empire
# }
# }
# destroy_title = title:e_mongol_empire
# }
# Fix gods-damned Bavaria splitting from East Francia in an ugly fashion in 867.
if = {
@ -1576,48 +1576,48 @@ on_death = {
}
# EP3, Hasan story cycle stuff
if = {
limit = {
root = character:3096
}
save_scope_as = ismaili_caliph
character:41702 ?= {
trigger_event = {
id = hasan_sabbah.1030
days = 1
}
}
}
if = {
limit = {
character:41702 ?= {
any_owned_story = {
type = story_hasan
var:ultimate_foe ?= root
}
}
}
character:41702 = {
random_owned_story = {
type = story_hasan
if = {
limit = {
scope:killer = character:41702
}
hasan_sabbah_end_war = {
HASAN = character:41702
SELJUK = root
}
}
else = {
set_variable = {
name = ultimate_foe
value = root.player_heir
}
}
}
}
}
# if = {
# limit = {
# root = character:3096
# }
# save_scope_as = ismaili_caliph
# character:41702 ?= {
# trigger_event = {
# id = hasan_sabbah.1030
# days = 1
# }
# }
# }
# if = {
# limit = {
# character:41702 ?= {
# any_owned_story = {
# type = story_hasan
# var:ultimate_foe ?= root
# }
# }
# }
# character:41702 = {
# random_owned_story = {
# type = story_hasan
# if = {
# limit = {
# scope:killer = character:41702
# }
# hasan_sabbah_end_war = {
# HASAN = character:41702
# SELJUK = root
# }
# }
# else = {
# set_variable = {
# name = ultimate_foe
# value = root.player_heir
# }
# }
# }
# }
# }
if = {
limit = {
@ -2182,7 +2182,7 @@ on_death = {
fp1_other_decisions.0063 # FP1: designated HumSac has died
fp1_other_decisions.0064 # FP1: remove counties offended by HumSac modifier
bp1_house_feud.9000 # BP1: save rivals on death and fire inheritance on action
ep3_frankokratia_events.0021 #EP3 keep frankokratia leaders in the plot
# ep3_frankokratia_events.0021 #EP3 keep frankokratia leaders in the plot
mpo_nomad_events.1090 #Nomad widow-marrying event
death_management.0123 # Hosue Relations
}