More fixes
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f78dbd4986
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23 changed files with 5790 additions and 1934 deletions
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@ -679,7 +679,7 @@ on_siege_looting = {
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on_army_enter_province = {
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events = {
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great_holy_war.0060 # Give Crusaders their trait upon reaching the holy land.
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ep3_emperor_yearly.3010 # Byzantine emperor sends fireships to defend the strait of Marmara
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# ep3_emperor_yearly.3010 # Byzantine emperor sends fireships to defend the strait of Marmara
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game_rule.1021 # Figure out whether we should fire a conclusion event during the Conquest.
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}
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random_events = {
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@ -337,16 +337,16 @@ on_death = {
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}
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}
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if = {
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limit = {
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exists = global_var:mongol_empire_was_broken_up
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exists = global_var:handed_out_mongolia_in_mongol_succession # If Mongolia wasn't properly granted, something has gone wrong, and the primary_heir should receive the Mongol Empire as expected
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any_held_title = {
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this = title:e_mongol_empire
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}
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}
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destroy_title = title:e_mongol_empire
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}
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# if = {
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# limit = {
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# exists = global_var:mongol_empire_was_broken_up
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# exists = global_var:handed_out_mongolia_in_mongol_succession # If Mongolia wasn't properly granted, something has gone wrong, and the primary_heir should receive the Mongol Empire as expected
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# any_held_title = {
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# this = title:e_mongol_empire
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# }
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# }
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# destroy_title = title:e_mongol_empire
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# }
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# Fix gods-damned Bavaria splitting from East Francia in an ugly fashion in 867.
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if = {
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@ -1576,48 +1576,48 @@ on_death = {
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}
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# EP3, Hasan story cycle stuff
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if = {
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limit = {
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root = character:3096
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}
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save_scope_as = ismaili_caliph
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character:41702 ?= {
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trigger_event = {
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id = hasan_sabbah.1030
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days = 1
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}
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}
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}
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if = {
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limit = {
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character:41702 ?= {
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any_owned_story = {
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type = story_hasan
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var:ultimate_foe ?= root
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}
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}
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}
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character:41702 = {
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random_owned_story = {
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type = story_hasan
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if = {
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limit = {
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scope:killer = character:41702
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}
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hasan_sabbah_end_war = {
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HASAN = character:41702
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SELJUK = root
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}
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}
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else = {
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set_variable = {
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name = ultimate_foe
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value = root.player_heir
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}
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}
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}
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}
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}
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# if = {
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# limit = {
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# root = character:3096
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# }
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# save_scope_as = ismaili_caliph
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# character:41702 ?= {
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# trigger_event = {
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# id = hasan_sabbah.1030
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# days = 1
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# }
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# }
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# }
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# if = {
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# limit = {
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# character:41702 ?= {
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# any_owned_story = {
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# type = story_hasan
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# var:ultimate_foe ?= root
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# }
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# }
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# }
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# character:41702 = {
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# random_owned_story = {
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# type = story_hasan
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# if = {
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# limit = {
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# scope:killer = character:41702
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# }
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# hasan_sabbah_end_war = {
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# HASAN = character:41702
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# SELJUK = root
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# }
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# }
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# else = {
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# set_variable = {
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# name = ultimate_foe
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# value = root.player_heir
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# }
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# }
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# }
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# }
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# }
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if = {
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limit = {
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@ -2182,7 +2182,7 @@ on_death = {
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fp1_other_decisions.0063 # FP1: designated HumSac has died
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fp1_other_decisions.0064 # FP1: remove counties offended by HumSac modifier
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bp1_house_feud.9000 # BP1: save rivals on death and fire inheritance on action
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ep3_frankokratia_events.0021 #EP3 keep frankokratia leaders in the plot
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# ep3_frankokratia_events.0021 #EP3 keep frankokratia leaders in the plot
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mpo_nomad_events.1090 #Nomad widow-marrying event
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death_management.0123 # Hosue Relations
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}
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@ -2995,30 +2995,30 @@ on_title_gain_inheritance = {
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}
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resolve_title_and_vassal_change = scope:change
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}
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if = {
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limit = {
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scope:title = {
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OR = {
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this = title:e_mongol_empire
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AND = {
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exists = global_var:greatest_of_khans_title
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this = global_var:greatest_of_khans_title
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}
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}
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}
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has_character_flag = gain_mongol_succession_dread
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}
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add_dread = 50
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}
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else_if = {
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limit = {
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OR = {
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scope:title = title:h_roman_empire
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scope:title = title:h_eastern_roman_empire
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}
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}
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set_variable = uses_custom_caesar_flavourization
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}
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# if = {
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# limit = {
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# scope:title = {
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# OR = {
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# this = title:e_mongol_empire
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# AND = {
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# exists = global_var:greatest_of_khans_title
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# this = global_var:greatest_of_khans_title
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# }
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# }
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# }
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# has_character_flag = gain_mongol_succession_dread
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# }
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# add_dread = 50
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# }
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# else_if = {
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# limit = {
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# OR = {
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# scope:title = title:h_roman_empire
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# scope:title = title:h_eastern_roman_empire
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# }
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# }
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# set_variable = uses_custom_caesar_flavourization
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# }
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}
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}
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@ -3415,25 +3415,25 @@ on_title_lost = {
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}
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# Struggle catalyst
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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phase_has_catalyst = catalyst_revoke_title
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}
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OR = {
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scope:transfer_type = flag:revoked
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scope:transfer_type = flag:lease_revoked
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}
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}
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every_character_struggle = {
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activate_struggle_catalyst = {
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catalyst = catalyst_revoke_title
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character = scope:new_holder
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}
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}
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}
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# phase_has_catalyst = catalyst_revoke_title
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# }
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# OR = {
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# scope:transfer_type = flag:revoked
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# scope:transfer_type = flag:lease_revoked
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# }
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# }
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# every_character_struggle = {
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# activate_struggle_catalyst = {
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# catalyst = catalyst_revoke_title
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# character = scope:new_holder
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# }
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# }
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# }
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#
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# Memories
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# Lost a significant title
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if = {
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@ -2909,7 +2909,7 @@ random_yearly_playable_pulse = {
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4 = fp2_yearly_events
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4 = fp3_yearly_events
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2 = bp1_yearly_events
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6 = ep3_yearly_events_byzantium
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# 6 = ep3_yearly_events_byzantium
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6 = ep3_yearly_events_admin
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6 = tgp_japan_yearly_events
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6 = tgp_china_yearly_events
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@ -3010,8 +3010,8 @@ random_yearly_playable_pulse = {
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delay = { days = { 181 240 } }
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bp2_child_pulse
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delay = { days = { 181 240 } }
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bp2_parent_guardian_hostage_taker_pulse
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delay = { days = { 241 290 } }
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# bp2_parent_guardian_hostage_taker_pulse
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# delay = { days = { 241 290 } }
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bp2_adult_followups
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delay = { days = { 291 310 } }
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court_scholar_ongoing
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@ -3148,24 +3148,24 @@ five_year_everyone_pulse = {
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}
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# FP2 - Checks to start El Cid's Travels
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if = {
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limit = { # Am I El Cid?
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has_fp2_dlc_trigger = yes
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has_ep3_dlc_trigger = no
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this = character:107590
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NOT = { has_character_flag = has_already_begun_travelling } # Separate first check, for performance
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NOT = { # Start date employer is either dead or gone
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OR = {
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top_liege = character:107500
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liege = character:107500
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employer = character:107500
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}
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}
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is_available_healthy_ai_adult = yes # Am I ready to go on an adventure?
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}
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trigger_event = fp2_struggle.2045
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}
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# if = {
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# limit = { # Am I El Cid?
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# has_fp2_dlc_trigger = yes
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# has_ep3_dlc_trigger = no
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# this = character:107590
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# NOT = { has_character_flag = has_already_begun_travelling } # Separate first check, for performance
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#
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# NOT = { # Start date employer is either dead or gone
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# OR = {
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# top_liege = character:107500
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# liege = character:107500
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# employer = character:107500
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# }
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# }
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# is_available_healthy_ai_adult = yes # Am I ready to go on an adventure?
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# }
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# trigger_event = fp2_struggle.2045
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# }
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#young nobodies getting castrated
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if = {
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limit = {
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@ -3683,7 +3683,7 @@ on_yearly_events = {
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150 = fp2_yearly.3001 # Choosing your epitaph
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150 = fp2_yearly.3002 # And They Were Roommates
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150 = fp2_yearly.3003 # A Flavorful Evening
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180 = fp2_struggle.2003 # Band of Lost Birds
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# 180 = fp2_struggle.2003 # Band of Lost Birds
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#BP1 - Bontent Pack One Events
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100 = bp1_yearly.1000 # Best friend introduces you to a new hobby
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@ -4098,12 +4098,12 @@ on_yearly_events = {
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200 = tgp_movement_events.0160 # Promise Movement leader to not scheme against each other
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# TGP - Dynastic Cycle Events
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200 = tgp_dynastic_cycle_events.0001 # Tilt the scales towards Advancement
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200 = tgp_dynastic_cycle_events.0010 # Disciple has a mental breakdown in Instability
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200 = tgp_dynastic_cycle_events.0020 # Rowdy peasants steal food during Instability
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200 = tgp_dynastic_cycle_events.0030 # In this time of Expansion you should become a Military Governor
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200 = tgp_dynastic_cycle_events.0040 # Steward is interested in the Silk Road
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200 = tgp_dynastic_cycle_events.0050 # Debate the Favoured Movement and get ahead of them
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# 200 = tgp_dynastic_cycle_events.0001 # Tilt the scales towards Advancement
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# 200 = tgp_dynastic_cycle_events.0010 # Disciple has a mental breakdown in Instability
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# 200 = tgp_dynastic_cycle_events.0020 # Rowdy peasants steal food during Instability
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# 200 = tgp_dynastic_cycle_events.0030 # In this time of Expansion you should become a Military Governor
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# 200 = tgp_dynastic_cycle_events.0040 # Steward is interested in the Silk Road
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# 200 = tgp_dynastic_cycle_events.0050 # Debate the Favoured Movement and get ahead of them
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# TGP - Confucianism Events
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250 = tgp_china_yearly.0001 # Charitable Acts
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