More fixes
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23 changed files with 5790 additions and 1934 deletions
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@ -97,20 +97,20 @@ ask_for_conversion_interaction = {
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# If character is converting to the state faith, we add influence
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state_faith_conversion_add_piety_effect = yes
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scope:actor = {
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = piety_from_converting_involved_rulers
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is_secondary_character_involvement_involved_trigger = {
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CHAR = scope:recipient
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}
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}
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}
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add_piety = medium_piety_gain
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}
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}
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# scope:actor = {
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = piety_from_converting_involved_rulers
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# is_secondary_character_involvement_involved_trigger = {
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# CHAR = scope:recipient
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# }
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# }
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# }
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# add_piety = medium_piety_gain
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# }
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# }
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}
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on_decline = {
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@ -270,20 +270,20 @@ ask_for_conversion_courtier_interaction = {
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# If character is converting to the state faith, we add influence
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state_faith_conversion_add_piety_effect = yes
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scope:actor = {
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = piety_from_converting_involved_rulers
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is_secondary_character_involvement_involved_trigger = {
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CHAR = scope:recipient
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}
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}
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}
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add_piety = medium_piety_gain
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}
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}
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# scope:actor = {
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = piety_from_converting_involved_rulers
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# is_secondary_character_involvement_involved_trigger = {
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# CHAR = scope:recipient
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# }
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# }
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# }
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# add_piety = medium_piety_gain
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# }
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# }
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}
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on_decline = {
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@ -597,20 +597,20 @@ demand_conversion_interaction = {
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}
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}
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scope:actor = {
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = piety_from_converting_involved_rulers
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is_secondary_character_involvement_involved_trigger = {
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CHAR = scope:recipient
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}
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}
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}
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add_piety = medium_piety_gain
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}
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}
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# scope:actor = {
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = piety_from_converting_involved_rulers
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# is_secondary_character_involvement_involved_trigger = {
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# CHAR = scope:recipient
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# }
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# }
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# }
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# add_piety = medium_piety_gain
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# }
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# }
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# If we're a clan this interaction affects unity
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accept_faith_conversion_add_clan_unity_effect = yes
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@ -880,21 +880,21 @@ demand_conversion_vassal_ruler_interaction = {
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# If character is converting to the state faith, we add influence
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state_faith_conversion_add_piety_effect = yes
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scope:actor = {
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = piety_from_converting_involved_rulers
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is_secondary_character_involvement_involved_trigger = {
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CHAR = scope:recipient
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}
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}
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}
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add_piety = medium_piety_gain
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}
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}
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#
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# scope:actor = {
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = piety_from_converting_involved_rulers
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# is_secondary_character_involvement_involved_trigger = {
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# CHAR = scope:recipient
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# }
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# }
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# }
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# add_piety = medium_piety_gain
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# }
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# }
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}
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on_decline = {
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@ -1328,20 +1328,20 @@ demand_conversion_player_ruler_interaction = {
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# If character is converting to the state faith, we add influence
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state_faith_conversion_add_piety_effect = yes
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scope:actor = {
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = piety_from_converting_involved_rulers
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is_secondary_character_involvement_involved_trigger = {
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CHAR = scope:recipient
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}
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}
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}
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add_piety = medium_piety_gain
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}
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}
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# scope:actor = {
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = piety_from_converting_involved_rulers
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# is_secondary_character_involvement_involved_trigger = {
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# CHAR = scope:recipient
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# }
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# }
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# }
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# add_piety = medium_piety_gain
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# }
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# }
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}
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on_decline = {
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@ -7351,20 +7351,20 @@ attempt_conversion_of_local_ruler_interaction = {
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}
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}
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scope:actor = {
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if = {
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limit = {
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = piety_from_converting_involved_rulers
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is_secondary_character_involvement_involved_trigger = {
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CHAR = scope:recipient
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}
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}
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}
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add_piety = medium_piety_gain
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}
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}
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# scope:actor = {
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# if = {
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# limit = {
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = piety_from_converting_involved_rulers
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# is_secondary_character_involvement_involved_trigger = {
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# CHAR = scope:recipient
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# }
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# }
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# }
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# add_piety = medium_piety_gain
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# }
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# }
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}
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on_decline = {
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