More fixes
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23 changed files with 5790 additions and 1934 deletions
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@ -933,18 +933,18 @@ offer_vassalization_interaction = {
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}
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add = 5
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}
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modifier = { # FP3 modifier.
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desc = GENERIC_YOUR_PIETY_LEVEL_MODIFIER
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trigger = { scope:actor = { any_character_struggle = { has_struggle_phase_parameter = piety_level_affects_vassalage_acceptance } } }
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add = {
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value = {
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value = scope:actor.piety_level
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subtract = low_piety_level
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}
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multiply = 10
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}
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}
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#
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# modifier = { # FP3 modifier.
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# desc = GENERIC_YOUR_PIETY_LEVEL_MODIFIER
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# trigger = { scope:actor = { any_character_struggle = { has_struggle_phase_parameter = piety_level_affects_vassalage_acceptance } } }
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# add = {
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# value = {
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# value = scope:actor.piety_level
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# subtract = low_piety_level
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# }
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# multiply = 10
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# }
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# }
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# OPINION INFLUENCE
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modifier = {
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@ -1334,10 +1334,10 @@ offer_vassalization_interaction = {
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remove_character_modifier = event_bonus_to_vassal_accept
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}
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if = { # FP3
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limit = { any_character_struggle = { has_struggle_phase_parameter = offer_vassalization_removes_disloyalty } }
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scope:recipient = { remove_trait = disloyal }
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}
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# if = { # FP3
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# limit = { any_character_struggle = { has_struggle_phase_parameter = offer_vassalization_removes_disloyalty } }
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# scope:recipient = { remove_trait = disloyal }
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# }
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}
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}
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@ -2241,23 +2241,23 @@ grant_independence_interaction = {
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custom_tooltip = grant_vassal_independence_interaction_toast_desc
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# Struggle Parameter
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if = {
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limit = {
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exists = dynasty
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NOT = {
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any_held_title = {
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is_de_jure_liege_or_above_target = scope:recipient.primary_title
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}
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}
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any_character_struggle = {
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involvement = involved
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has_struggle_phase_parameter = granting_independence_to_non_dejure_gives_renown
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}
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}
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dynasty = {
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add_dynasty_prestige = medium_dynasty_prestige_value
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}
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}
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# if = {
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# limit = {
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# exists = dynasty
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# NOT = {
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# any_held_title = {
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# is_de_jure_liege_or_above_target = scope:recipient.primary_title
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# }
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# }
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# any_character_struggle = {
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# involvement = involved
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# has_struggle_phase_parameter = granting_independence_to_non_dejure_gives_renown
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# }
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# }
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# dynasty = {
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# add_dynasty_prestige = medium_dynasty_prestige_value
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# }
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# }
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}
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}
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}
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@ -2432,30 +2432,30 @@ grant_independence_interaction = {
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}
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}
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}
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add = {
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value = 0
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if = {
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limit = {
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scope:actor = {
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any_character_struggle = {
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phase_has_catalyst = catalyst_independence_from_non_dejure_vassal
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}
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has_character_flag = agenda_towards_escalation
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}
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}
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add = -50
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}
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else_if = {
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limit = {
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scope:actor = {
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any_character_struggle = {
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phase_has_catalyst = catalyst_independence_from_non_dejure_vassal
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}
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}
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}
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add = 100
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}
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}
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# add = {
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# value = 0
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# if = {
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# limit = {
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# scope:actor = {
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# any_character_struggle = {
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# phase_has_catalyst = catalyst_independence_from_non_dejure_vassal
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# }
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# has_character_flag = agenda_towards_escalation
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# }
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# }
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# add = -50
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# }
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# else_if = {
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# limit = {
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# scope:actor = {
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# any_character_struggle = {
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# phase_has_catalyst = catalyst_independence_from_non_dejure_vassal
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# }
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# }
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# }
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# add = 100
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# }
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# }
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}
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# Unity modifiers
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