stuff for ireland half done

This commit is contained in:
Magpie490 2024-11-11 23:42:40 +00:00
parent 3fe5a7a3c2
commit a4cf42cd10
77 changed files with 679967 additions and 0 deletions

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# The left hand side border types are pre-defined in code
# The right hand side is the texture and uses the default PdxBorder in gfx/FX/pdxborder.shader
# You can overwrite the effect and shader file by doing = { texture = ".dds" shader = ".shader" effect = "effect "}
# Alternatively you can define the border as vertical = yes in which case it uses settings.vertical_borders to load
water = "border_water.dds"
province = "border_province.dds"
county = "border_county.dds"
domain = "border_domain.dds"
other_realm = "border_other_realm.dds"
my_realm = "border_my_realm.dds"
sub_realm = "border_sub_realm.dds"
hovered_realm = "border_hovered_realm.dds"
hovered_realm_flat_map = "border_hovered_realm_flat_map.dds"
hovered_unit_destination = "selection_highlight.dds"
hovered_unit_destination_flat_map = "selection_highlight_flat_map.dds"
highlighted_province = "border_highlighted_province.dds"
selected_province = "selection_highlight.dds"
selected_realm = "border_selected_realm.dds"
selected_realm_flat_map = "border_selected_realm_flat_map.dds"
impassable = "border_impassable.dds"
selected_title = "selection_highlight.dds"
create_destroy_title = "selection_highlight.dds"
at_war = {
texture = "border_war.dds"
effect = "PdxBorderWar"
}
at_war_ally = {
texture = "border_war_ally.dds"
effect = "PdxBorderWar"
}
war_target = {
texture = "border_war_target.dds"
effect = "PdxBorderWar"
}
civil_war = {
texture = "border_civil_war.dds"
effect = "PdxBorderWar"
}
realm_explorer_independent = "border_realm_explorer_independent.dds"
realm_explorer_vassal = "border_realm_explorer_vassal.dds"
culture = "selection_highlight.dds"
culture_flat_map = "selection_highlight_flat_map.dds"
faith = "selection_highlight.dds"
faith_flat_map = "selection_highlight_flat_map.dds"
houses = "selection_highlight.dds"
houses_flat_map = "selection_highlight_flat_map.dds"
geographical_region = "selection_highlight.dds"
geographical_region_flat_map = "selection_highlight_flat_map.dds"
court_language = "selection_highlight.dds"
court_language_flat_map = "selection_highlight_flat_map.dds"
epidemic = "epidemic.dds"
selected_epidemic = "selection_highlight.dds"
selected_epidemic_flat_map = "selection_highlight_flat_map.dds"
legend = {
vertical = yes
}
selected_legend = "selection_highlight.dds"
selected_legend_flat_map = "selection_highlight_flat_map.dds"
activity_planner = "selection_highlight.dds"
activity_planner_flat_map = "selection_highlight_flat_map.dds"
my_top_realm = "my_top_realm.dds"
struggle = {
texture = "struggle.dds"
effect = "PdxBorderStruggle"
}
struggle_involved = {
texture = "struggle_involved.dds"
effect = "PdxBorderStruggle"
}
struggle_interloper = {
texture = "struggle_interloper.dds"
effect = "PdxBorderStruggle"
}
struggle_uninvolved = {
texture = "struggle_uninvolved.dds"
effect = "PdxBorderStruggle"
}
move_domicile_planner = "selection_highlight_flat_map.dds"
debug = "debug.dds"

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object={
name="cliff big 01"
render_pass=Map
clamp_to_water_level=no
generated_content=no
layer="temp_layer"
pdxmesh="cliff_big_01_mesh"
count=0
}
object={
name="cliff big 02"
render_pass=Map
clamp_to_water_level=no
generated_content=no
layer="temp_layer"
pdxmesh="cliff_big_02_mesh"
count=0
}
object={
name="cliff end 01"
render_pass=Map
clamp_to_water_level=no
generated_content=no
layer="temp_layer"
pdxmesh="cliff_end_01_mesh"
count=0
}
object={
name="cliff end 02"
render_pass=Map
clamp_to_water_level=no
generated_content=no
layer="temp_layer"
pdxmesh="cliff_end_02_mesh"
count=0
}
object={
name="cliff rock 01"
render_pass=Map
clamp_to_water_level=no
generated_content=no
layer="temp_layer"
pdxmesh="cliff_rock_01_mesh"
count=0
}
object={
name="cliff rock 02"
render_pass=Map
clamp_to_water_level=no
generated_content=no
layer="temp_layer"
pdxmesh="cliff_rock_02_mesh"
count=0
}
object={
name="cliff rock 03"
render_pass=Map
clamp_to_water_level=no
generated_content=no
layer="temp_layer"
pdxmesh="cliff_rock_03_mesh"
count=0
}
object={
name="cliff small 01"
render_pass=Map
clamp_to_water_level=no
generated_content=no
layer="temp_layer"
pdxmesh="cliff_small_01_mesh"
count=0
}

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layer={
name="coast_foam_layer"
fade_in=0
fade_out=9
category=""
masks="medium|high"
visibility_tags=""
}
layer={
name="env_effect_layer"
fade_in=0
fade_out=8
category=""
masks="high"
visibility_tags="realms"
}
layer={
name="env_effect_mountains_layer"
fade_in=0
fade_out=9
category=""
masks="high"
visibility_tags="realms"
}

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layer={
name="activities_layer"
fade_in=0
fade_out=9
category=""
masks=""
visibility_tags=""
}
layer={
name="building_layer"
fade_in=0
fade_out=9
category=""
masks=""
visibility_tags=""
}
layer={
name="unit_layer"
fade_in=0
fade_out=9
category=""
masks=""
visibility_tags=""
}

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object={
name="ce1_tabletop"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_ce1"
entity="ce1_tabletop_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}
object={
name="ce1_tabletop_cloth"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_ce1"
entity="ce1_tabletop_tablecloth_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}
object={
name="ce1_tabletop_props_01"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_ce1"
entity="ce1_tabletop_props_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}
object={
name="ce1_tabletop_ground_props_01"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_ce1"
entity="ce1_tabletop_groundprops_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}
object={
name="ce1_tabletop_floor_01"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_ce1"
entity="ce1_tabletop_floor_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}
object={
name="ce1_tabletop_candles_01"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_ce1"
entity="ce1_tabletop_candles_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}

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object={
name="ep3_tabletop"
render_pass=MapUnderTerrain
clamp_to_water_level=yes
generated_content=no
layer="map_table_layer_ep3"
entity="ep3_tabletop_entity"
count=1
transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
"}
object={
name="ep3_tabletop_floor"
render_pass=MapUnderTerrain
clamp_to_water_level=yes
generated_content=no
layer="map_table_layer_ep3"
entity="ep3_tabletop_floor_entity"
count=1
transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
"}
object={
name="tabletop_props"
render_pass=MapUnderTerrain
clamp_to_water_level=yes
generated_content=no
layer="map_table_layer_ep3"
entity="tabletop_props_entity"
count=1
transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
"}

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object={
name="western_tabletop"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_western"
entity="tabletop_west_basic_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}
object={
name="western_tabletop_cloth"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_western"
entity="tabletop_west_basic_tablecloth_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}
object={
name="western_tabletop_candles_01"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_western"
entity="tabletop_west_basic_candles_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}
object={
name="western_tabletop_props_01"
clamp_to_water_level=yes
render_pass=MapUnderTerrain
generated_content=no
layer="map_table_layer_western"
entity="tabletop_west_basic_props_entity"
count=1
transform="3100 -1 2048 0 0 0 0 5 5 5"
}

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layer={
name="temp_layer"
fade_in=0
fade_out=11
category=""
masks=""
visibility_tags=""
}
layer={
name="test_object_layer"
fade_in=0
fade_out=11
category=""
masks=""
visibility_tags=""
}

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map_table_style_western = {
environment = "gfx/map/environment/environment_western_table.txt"
default = yes
}
map_table_style_ce1 = {
dlc_feature = legends_of_the_dead
environment = "gfx/map/environment/environment_ce1_table.txt"
priority = 1
}
map_table_style_ep3 = {
dlc_feature = roads_to_power
environment = "gfx/map/environment/environment_ep3_table.txt"
priority = 2
}

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# masked textures
# diffuse - relative path
# normal - relative path
# material - relative path
# mask - relative path
# ( name - string ) defaults to the name in maskXX_NAME.bmp or, if the mask is named differently, the entire name of the mask image
# ( sort_order - number, where it will end up in the map editor ) defaults to 0
# id - string, an internal name that uniquely identifies this material
{
{
name = "Plains 01"
diffuse = "plains_01_diffuse.dds"
normal = "plains_01_normal.dds"
material = "plains_01_properties.dds"
mask = "plains_01_mask.bmp"
id = "plains_01"
}
{
name = "Plains 01 dry"
diffuse = "plains_01_dry_diffuse.dds"
normal = "plains_01_normal.dds"
material = "plains_01_properties.dds"
mask = "plains_01_dry_mask.bmp"
id = "plains_01_dry"
}
{
name = "Plains 01 dry_mud"
diffuse = "plains_01_dry_mud_diffuse.dds"
normal = "plains_01_dry_mud_normal.dds"
material = "plains_01_dry_mud_properties.dds"
mask = "plains_01_dry_mud_mask.bmp"
id = "plains_01_dry_mud"
}
{
name = "Plains 01 rough"
diffuse = "plains_01_rough_diffuse.dds"
normal = "plains_01_rough_normal.dds"
material = "plains_01_rough_properties.dds"
mask = "plains_01_rough_mask.bmp"
id = "plains_01_rough"
}
{
name = "Plains 01 noisy"
diffuse = "plains_01_noisy_diffuse.dds"
normal = "plains_01_noisy_normal.dds"
material = "plains_01_noisy_properties.dds"
mask = "plains_01_noisy_mask.bmp"
id = "plains_01_noisy"
}
{
name = "Farmland 01"
diffuse = "farmland_01_diffuse.dds"
normal = "farmland_01_normal.dds"
material = "farmland_01_properties.dds"
mask = "farmland_01_mask.bmp"
id = "farmland_01"
}
{
name = "Mud wet 01"
diffuse = "mud_wet_01_diffuse.dds"
normal = "mud_wet_01_normal.dds"
material = "mud_wet_01_properties.dds"
mask = "mud_wet_01_mask.bmp"
id = "mud_wet_01"
}
{
name = "Beach 02"
diffuse = "beach_02_diffuse.dds"
normal = "beach_02_normal.dds"
material = "beach_02_properties.dds"
mask = "beach_02_mask.bmp"
id = "beach_02"
}
{
name = "Beach 02 pebbles"
diffuse = "beach_02_pebbles_diffuse.dds"
normal = "beach_02_pebbles_normal.dds"
material = "beach_02_pebbles_properties.dds"
mask = "beach_02_pebbles_mask.bmp"
id = "beach_02_pebbles"
}
{
name = "Beach 02 mediterranean"
diffuse = "beach_02_mediterranean_diffuse.dds"
normal = "beach_02_mediterranean_normal.dds"
material = "beach_02_mediterranean_properties.dds"
mask = "beach_02_mediterranean_mask.bmp"
id = "beach_02_mediterranean"
}
{
name = "Hills 01"
diffuse = "hills_01_diffuse.dds"
normal = "hills_01_normal.dds"
material = "hills_01_properties.dds"
mask = "hills_01_mask.bmp"
id = "hills_01"
}
{
name = "Hills 01 rocks"
diffuse = "hills_01_rocks_diffuse.dds"
normal = "hills_01_rocks_normal.dds"
material = "hills_01_rocks_properties.dds"
mask = "hills_01_rocks_mask.bmp"
id = "hills_01_rocks"
}
{
name = "Hills 01 rock Medi"
diffuse = "hills_01_rocks_medi_diffuse.dds"
normal = "hills_01_rocks_medi_normal.dds"
material = "hills_01_rocks_medi_properties.dds"
mask = "hills_01_rocks_medi_mask.bmp"
id = "hills_01_rocks_medi"
}
{
name = "Hills 01 rocks small"
diffuse = "hills_01_rocks_small_diffuse.dds"
normal = "hills_01_rocks_small_normal.dds"
material = "hills_01_rocks_small_properties.dds"
mask = "hills_01_rocks_small_mask.bmp"
id = "hills_01_rocks_small"
}
{
name = "Floodplains 01"
diffuse = "floodplains_01_diffuse.dds"
normal = "floodplains_01_normal.dds"
material = "floodplains_01_properties.dds"
mask = "floodplains_01_mask.bmp"
id = "floodplains_01"
}
{
name = "Wetlands 02"
diffuse = "wetlands_02_diffuse.dds"
normal = "wetlands_02_normal.dds"
material = "wetlands_02_properties.dds"
mask = "wetlands_02_mask.bmp"
id = "wetlands_02"
}
{
name = "Wetlands 02_mud"
diffuse = "wetlands_02_mud_diffuse.dds"
normal = "wetlands_02_mud_normal.dds"
material = "wetlands_02_mud_properties.dds"
mask = "wetlands_02_mud_mask.bmp"
id = "wetlands_02_mud"
}
{
name = "Coastline cliff grey"
diffuse = "coastline_cliff_grey_diffuse.dds"
normal = "coastline_cliff_grey_normal.dds"
material = "coastline_cliff_grey_properties.dds"
mask = "coastline_cliff_grey_mask.bmp"
id = "coastline_cliff_grey"
}
{
name = "Coastline cliff_desert"
diffuse = "coastline_cliff_desert_diffuse.dds"
normal = "coastline_cliff_grey_normal.dds"
material = "coastline_cliff_grey_properties.dds"
mask = "coastline_cliff_desert_mask.bmp"
id = "coastline_cliff_desert"
}
{
name = "Mountain 02"
diffuse = "mountain_02_diffuse.dds"
normal = "mountain_02_normal.dds"
material = "mountain_02_properties.dds"
mask = "mountain_02_mask.bmp"
id = "mountain_02"
}
{
name = "Mountain 02 b"
diffuse = "mountain_02_b_diffuse.dds"
normal = "mountain_02_b_normal.dds"
material = "mountain_02_b_properties.dds"
mask = "mountain_02_b_mask.bmp"
id = "mountain_02_b"
}
{
name = "Mountain 02 d"
diffuse = "mountain_02_d_diffuse.dds"
normal = "mountain_02_d_normal.dds"
material = "mountain_02_d_properties.dds"
mask = "mountain_02_d_mask.bmp"
id = "mountain_02_d"
}
{
name = "Mountain 02 d valleys"
diffuse = "mountain_02_d_valleys_diffuse.dds"
normal = "mountain_02_d_valleys_normal.dds"
material = "mountain_02_d_valleys_properties.dds"
mask = "mountain_02_d_valleys_mask.bmp"
id = "mountain_02_d_valleys"
}
{
name = "Mountain 02 d snow"
diffuse = "mountain_02_d_snow_diffuse.dds"
normal = "mountain_02_d_snow_normal.dds"
material = "mountain_02_d_snow_properties.dds"
mask = "mountain_02_d_snow_mask.bmp"
id = "mountain_02_d_snow"
}
{
name = "Mountain 02 d desert"
diffuse = "mountain_02_d_desert_diffuse.dds"
normal = "mountain_02_d_desert_normal.dds"
material = "mountain_02_d_desert_properties.dds"
mask = "mountain_02_d_desert_mask.bmp"
id = "mountain_02_d_desert"
}
{
name = "Mountain 02 snow"
diffuse = "mountain_02_snow_diffuse.dds"
normal = "mountain_02_snow_normal.dds"
material = "mountain_02_snow_properties.dds"
mask = "mountain_02_snow_mask.bmp"
id = "mountain_02_snow"
}
{
name = "Mountain 02 c"
diffuse = "mountain_02_c_diffuse.dds"
normal = "mountain_02_c_normal.dds"
material = "mountain_02_c_properties.dds"
mask = "mountain_02_c_mask.bmp"
id = "mountain_02_c"
}
{
name = "Mountain 02 c snow"
diffuse = "mountain_02_c_snow_diffuse.dds"
normal = "mountain_02_c_snow_normal.dds"
material = "mountain_02_c_snow_properties.dds"
mask = "mountain_02_c_snow_mask.bmp"
id = "mountain_02_c_snow"
}
{
name= "Forest leaf 01"
diffuse= "forest_leaf_01_diffuse.dds"
normal= "forest_leaf_01_normal.dds"
material= "forest_leaf_01_properties.dds"
mask= "forest_leaf_01_mask.bmp"
id = "forest_leaf_01"
}
{
name= "Forest jungle 01"
diffuse= "forest_jungle_01_diffuse.dds"
normal= "forest_jungle_01_normal.dds"
material= "forest_jungle_01_properties.dds"
mask= "forest_jungle_01_mask.bmp"
id = "forest_jungle_01"
}
{
name= "Forest pine 01"
diffuse= "forest_pine_01_diffuse.dds"
normal= "forest_pine_01_normal.dds"
material= "forest_pine_01_properties.dds"
mask= "forest_pine_01_mask.bmp"
id = "forest_pine_01"
}
{
name= "Forestfloor"
diffuse= "forestfloor_diffuse.dds"
normal= "forestfloor_normal.dds"
material= "forestfloor_properties.dds"
mask= "forestfloor_mask.bmp"
id = "forestfloor"
}
{
name= "Desert 01 / beach"
diffuse= "desert_01_diffuse.dds"
normal= "desert_01_normal.dds"
material= "desert_01_properties.dds"
mask= "desert_01_mask.bmp"
id = "desert_01"
}
{
name= "Desert 02"
diffuse= "desert_02_diffuse.dds"
normal= "desert_02_normal.dds"
material= "desert_02_properties.dds"
mask= "desert_02_mask.bmp"
id = "desert_02"
}
{
name= "Desert cracked"
diffuse= "desert_cracked_diffuse.dds"
normal= "desert_cracked_normal.dds"
material= "desert_cracked_properties.dds"
mask= "desert_cracked_mask.bmp"
id = "desert_cracked"
}
{
name= "Desert wavy 01"
diffuse= "desert_wavy_01_diffuse.dds"
normal= "desert_wavy_01_normal.dds"
material= "desert_wavy_01_properties.dds"
mask= "desert_wavy_01_mask.bmp"
id = "desert_wavy_01"
}
{
name= "Desert wavy 01 larger"
diffuse= "desert_wavy_01_larger_diffuse.dds"
normal= "desert_wavy_01_larger_normal.dds"
material= "desert_wavy_01_larger_properties.dds"
mask= "desert_wavy_01_larger_mask.bmp"
id = "desert_wavy_01_larger"
}
{
name= "Desert_flat_01"
diffuse= "desert_flat_01_diffuse.dds"
normal= "desert_flat_01_normal.dds"
material= "desert_flat_01_properties.dds"
mask= "desert_flat_01_mask.bmp"
id = "desert_flat_01"
}
{
name= "Desert_rocky"
diffuse= "desert_rocky_diffuse.dds"
normal= "desert_rocky_normal.dds"
material= "desert_rocky_properties.dds"
mask= "desert_rocky_mask.bmp"
id = "desert_rocky"
}
{
name = "Mountain 02 desert"
diffuse = "mountain_02_desert_diffuse.dds"
normal = "mountain_02_desert_normal.dds"
material = "mountain_02_desert_properties.dds"
mask = "mountain_02_desert_mask.bmp"
id = "mountain_02_desert"
}
{
name = "Mountain 02 desert c"
diffuse = "mountain_02_desert_c_diffuse.dds"
normal = "mountain_02_desert_c_normal.dds"
material = "mountain_02_desert_c_properties.dds"
mask = "mountain_02_desert_c_mask.bmp"
id = "mountain_02_desert_c"
}
{
name= "Drylands 01"
diffuse= "drylands_01_diffuse.dds"
normal= "drylands_01_normal.dds"
material= "drylands_01_properties.dds"
mask= "drylands_01_mask.bmp"
id = "drylands_01"
}
{
name= "Drylands 01 grassy"
diffuse= "drylands_01_grassy_diffuse.dds"
normal= "drylands_01_grassy_normal.dds"
material= "drylands_01_grassy_properties.dds"
mask= "drylands_01_grassy_mask.bmp"
id = "drylands_01_grassy"
}
{
name= "Drylands 01 cracked"
diffuse= "drylands_01_cracked_diffuse.dds"
normal= "drylands_01_cracked_normal.dds"
material= "drylands_01_cracked_properties.dds"
mask= "drylands_01_cracked_mask.bmp"
id = "drylands_01_cracked"
}
{
name= "Oasis"
diffuse= "oasis_diffuse.dds"
normal= "oasis_normal.dds"
material= "oasis_properties.dds"
mask= "oasis_mask.bmp"
id = "oasis"
}
{
name= "Medi Dry Mud"
diffuse= "medi_dry_mud_diffuse.dds"
normal= "medi_dry_mud_normal.dds"
material= "medi_dry_mud_properties.dds"
mask= "medi_dry_mud_mask.bmp"
id = "medi_dry_mud"
}
{
name= "Medi Grass 01"
diffuse= "medi_grass_01_diffuse.dds"
normal= "medi_grass_01_normal.dds"
material= "medi_grass_01_properties.dds"
mask= "medi_grass_01_mask.bmp"
id = "medi_grass_01"
}
{
name= "Medi Lumpy Grass"
diffuse= "medi_lumpy_grass_diffuse.dds"
normal= "medi_lumpy_grass_normal.dds"
material= "medi_lumpy_grass_properties.dds"
mask= "medi_lumpy_grass_mask.bmp"
id = "medi_lumpy_grass"
}
{
name= "Medi Noisy Grass"
diffuse= "medi_noisy_grass_diffuse.dds"
normal= "medi_noisy_grass_normal.dds"
material= "medi_noisy_grass_properties.dds"
mask= "medi_noisy_grass_mask.bmp"
id = "medi_noisy_grass"
}
{
name= "Medi Farmlands"
diffuse= "medi_farmlands_diffuse.dds"
normal= "medi_farmlands_normal.dds"
material= "medi_farmlands_properties.dds"
mask= "medi_farmlands_mask.bmp"
id = "medi_farmlands"
}
{
name= "Northern Plains 01"
diffuse= "northern_plains_01_diffuse.dds"
normal= "northern_plains_01_normal.dds"
material= "northern_plains_01_properties.dds"
mask= "northern_plains_01_mask.bmp"
id = "northern_plains_01"
}
{
name= "Steppe grass"
diffuse= "steppe_01_diffuse.dds"
normal= "steppe_01_normal.dds"
material= "steppe_01_properties.dds"
mask= "steppe_01_mask.bmp"
id = "steppe_grass"
}
{
name= "Steppe rocks"
diffuse= "steppe_rocks_diffuse.dds"
normal= "steppe_rocks_normal.dds"
material= "steppe_rocks_properties.dds"
mask= "steppe_rocks_mask.bmp"
id = "steppe_rocks"
}
{
name= "Steppe bushes"
diffuse= "steppe_bushes_diffuse.dds"
normal= "steppe_bushes_normal.dds"
material= "steppe_bushes_properties.dds"
mask= "steppe_bushes_mask.bmp"
id = "steppe_bushes"
}
{
name= "Snow"
diffuse= "snow_diffuse.dds"
normal= "snow_normal.dds"
material= "snow_properties.dds"
mask= "snow_mask.bmp"
id = "snow"
}
{
name= "India Farmlands"
diffuse= "india_farmlands_diffuse.dds"
normal= "india_farmlands_normal.dds"
material= "india_farmlands_properties.dds"
mask= "india_farmlands_mask.bmp"
id = "india_farmlands"
}
}
# unmasked textures
# diffuse - relative path
# normal - relative path
# material - relative path
{
}

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