stuff for ireland half done
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77 changed files with 679967 additions and 0 deletions
51465
gfx/map/map_object_data/activities.txt
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51465
gfx/map/map_object_data/activities.txt
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1426
gfx/map/map_object_data/audio_emitters.txt
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1426
gfx/map/map_object_data/audio_emitters.txt
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51465
gfx/map/map_object_data/building_locators.txt
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51465
gfx/map/map_object_data/building_locators.txt
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72
gfx/map/map_object_data/cliffs_rock.txt
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72
gfx/map/map_object_data/cliffs_rock.txt
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object={
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name="cliff big 01"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_big_01_mesh"
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count=0
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}
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object={
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name="cliff big 02"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_big_02_mesh"
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count=0
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}
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object={
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name="cliff end 01"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_end_01_mesh"
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count=0
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}
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object={
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name="cliff end 02"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_end_02_mesh"
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count=0
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}
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object={
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name="cliff rock 01"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_rock_01_mesh"
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count=0
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}
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object={
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name="cliff rock 02"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_rock_02_mesh"
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count=0
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}
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object={
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name="cliff rock 03"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_rock_03_mesh"
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count=0
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}
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object={
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name="cliff small 01"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_small_01_mesh"
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count=0
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}
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54447
gfx/map/map_object_data/combat_locators.txt
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54447
gfx/map/map_object_data/combat_locators.txt
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24
gfx/map/map_object_data/effect_layers.txt
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24
gfx/map/map_object_data/effect_layers.txt
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layer={
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name="coast_foam_layer"
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fade_in=0
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fade_out=9
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category=""
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masks="medium|high"
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visibility_tags=""
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}
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layer={
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name="env_effect_layer"
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fade_in=0
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fade_out=8
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category=""
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masks="high"
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visibility_tags="realms"
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}
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layer={
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name="env_effect_mountains_layer"
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fade_in=0
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fade_out=9
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category=""
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masks="high"
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visibility_tags="realms"
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}
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24
gfx/map/map_object_data/game_object_layers.txt
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24
gfx/map/map_object_data/game_object_layers.txt
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layer={
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name="activities_layer"
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fade_in=0
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fade_out=9
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category=""
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masks=""
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visibility_tags=""
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}
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layer={
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name="building_layer"
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fade_in=0
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fade_out=9
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category=""
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masks=""
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visibility_tags=""
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}
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layer={
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name="unit_layer"
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fade_in=0
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fade_out=9
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category=""
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masks=""
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visibility_tags=""
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}
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14659
gfx/map/map_object_data/generated/tree_leaf_2_high_generator_1.txt
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14659
gfx/map/map_object_data/generated/tree_leaf_2_high_generator_1.txt
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106324
gfx/map/map_object_data/generated/tree_leaf_high_generator_1.txt
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106324
gfx/map/map_object_data/generated/tree_leaf_high_generator_1.txt
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23465
gfx/map/map_object_data/generated/tree_leaf_high_generator_2.txt
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23465
gfx/map/map_object_data/generated/tree_leaf_high_generator_2.txt
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50691
gfx/map/map_object_data/generated/tree_leaf_high_generator_3.txt
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50691
gfx/map/map_object_data/generated/tree_leaf_high_generator_3.txt
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52546
gfx/map/map_object_data/generated/tree_pine_01_a_generator_1.txt
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52546
gfx/map/map_object_data/generated/tree_pine_01_a_generator_1.txt
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80269
gfx/map/map_object_data/generated/tree_pine_01_b_generator_1.txt
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80269
gfx/map/map_object_data/generated/tree_pine_01_b_generator_1.txt
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67
gfx/map/map_object_data/map_table_ce1.txt
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67
gfx/map/map_object_data/map_table_ce1.txt
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object={
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name="ce1_tabletop"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_cloth"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_tablecloth_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_props_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_props_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_ground_props_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_groundprops_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_floor_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_floor_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_candles_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_candles_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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30
gfx/map/map_object_data/map_table_ep3.txt
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30
gfx/map/map_object_data/map_table_ep3.txt
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object={
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name="ep3_tabletop"
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render_pass=MapUnderTerrain
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clamp_to_water_level=yes
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generated_content=no
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layer="map_table_layer_ep3"
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entity="ep3_tabletop_entity"
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count=1
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transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
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"}
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object={
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name="ep3_tabletop_floor"
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render_pass=MapUnderTerrain
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clamp_to_water_level=yes
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generated_content=no
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layer="map_table_layer_ep3"
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entity="ep3_tabletop_floor_entity"
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count=1
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transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
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"}
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object={
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name="tabletop_props"
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render_pass=MapUnderTerrain
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clamp_to_water_level=yes
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generated_content=no
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layer="map_table_layer_ep3"
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entity="tabletop_props_entity"
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count=1
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transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
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"}
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44
gfx/map/map_object_data/map_table_western.txt
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44
gfx/map/map_object_data/map_table_western.txt
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object={
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name="western_tabletop"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_western"
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entity="tabletop_west_basic_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="western_tabletop_cloth"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_western"
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entity="tabletop_west_basic_tablecloth_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="western_tabletop_candles_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_western"
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entity="tabletop_west_basic_candles_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="western_tabletop_props_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_western"
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entity="tabletop_west_basic_props_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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54447
gfx/map/map_object_data/player_stack_locators.txt
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54447
gfx/map/map_object_data/player_stack_locators.txt
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51465
gfx/map/map_object_data/siege_locators.txt
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51465
gfx/map/map_object_data/siege_locators.txt
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51465
gfx/map/map_object_data/special_building_locators.txt
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51465
gfx/map/map_object_data/special_building_locators.txt
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16
gfx/map/map_object_data/test_objects.txt
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16
gfx/map/map_object_data/test_objects.txt
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layer={
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name="temp_layer"
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fade_in=0
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fade_out=11
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category=""
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masks=""
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visibility_tags=""
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}
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layer={
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name="test_object_layer"
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fade_in=0
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fade_out=11
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category=""
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masks=""
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visibility_tags=""
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}
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