Big Folktero update

This commit is contained in:
edwardtheelbowhigh 2026-05-29 00:57:10 +01:00
parent edf0ab3e2e
commit a07d9938c8
12 changed files with 242 additions and 138 deletions

View file

@ -601,93 +601,93 @@ select_personal_deity_hinduism_decision = {
}
### Determine Personal Deity ###
select_personal_deity_germanic_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/fp1_decisons_hold_bolt.dds"
}
desc = select_personal_deity_germanic_decision_desc
selection_tooltip = select_personal_deity_germanic_decision_tooltip
is_shown = {
# DLC check.
has_fp1_dlc_trigger = yes
# Following a valid religion & faith.
religion = religion:folkgerman_religion
faith = { has_doctrine_parameter = select_personal_god_active }
}
is_valid = {
}
is_valid_showing_failures_only = {
# Have to at _least_ not be in piety debt.
piety >= 0
}
cooldown = { years = 2 }
effect = {
# Show the possible options.
show_as_tooltip = {
random_list = {
desc = select_personal_deity_germanic_decision_tt
100 = {
show_chance = no
desc = select_personal_deity_germanic_decision.select_odin
add_character_modifier = bhakti_germanic_generic_odin
}
100 = {
trigger = { is_vaguely_danish_bhakti_trigger = no }
show_chance = no
desc = select_personal_deity_germanic_decision.select_ullr
add_character_modifier = bhakti_germanic_not_danish_ullr
}
100 = {
trigger = { is_vaguely_danish_bhakti_trigger = yes }
show_chance = no
desc = select_personal_deity_germanic_decision.select_tyr
add_character_modifier = bhakti_germanic_danish_tyr
}
100 = {
show_chance = no
desc = select_personal_deity_germanic_decision.select_thor
add_character_modifier = bhakti_germanic_generic_thor
}
100 = {
show_chance = no
desc = select_personal_deity_germanic_decision.select_freyr
add_character_modifier = bhakti_germanic_generic_freyr
}
}
}
# And the actual effect.
trigger_event = religious_decision.0102
}
ai_check_interval_by_tier = {
barony = 0
county = 96
duchy = 96
kingdom = 96
empire = 96
hegemony = 96
}
ai_potential = {
piety >= minor_piety_value
NOR = {
has_character_modifier = bhakti_germanic_generic_odin
has_character_modifier = bhakti_germanic_not_danish_ullr
has_character_modifier = bhakti_germanic_danish_tyr
has_character_modifier = bhakti_germanic_generic_thor
has_character_modifier = bhakti_germanic_generic_freyr
}
}
ai_will_do = {
base = 100
}
}
#select_personal_deity_germanic_decision = {
# picture = {
# reference = "gfx/interface/illustrations/decisions/fp1_decisons_hold_bolt.dds"
# }
# desc = select_personal_deity_germanic_decision_desc
# selection_tooltip = select_personal_deity_germanic_decision_tooltip
#
# is_shown = {
# # DLC check.
# has_fp1_dlc_trigger = yes
# # Following a valid religion & faith.
# religion = religion:folkgerman_religion
# faith = { has_doctrine_parameter = select_personal_god_active }
# }
#
# is_valid = {
# }
#
# is_valid_showing_failures_only = {
# # Have to at _least_ not be in piety debt.
# piety >= 0
# }
#
# cooldown = { years = 2 }
#
# effect = {
# # Show the possible options.
# show_as_tooltip = {
# random_list = {
# desc = select_personal_deity_germanic_decision_tt
# 100 = {
# show_chance = no
# desc = select_personal_deity_germanic_decision.select_odin
# add_character_modifier = bhakti_germanic_generic_odin
# }
# 100 = {
# trigger = { is_vaguely_danish_bhakti_trigger = no }
# show_chance = no
# desc = select_personal_deity_germanic_decision.select_ullr
# add_character_modifier = bhakti_germanic_not_danish_ullr
# }
# 100 = {
# trigger = { is_vaguely_danish_bhakti_trigger = yes }
# show_chance = no
# desc = select_personal_deity_germanic_decision.select_tyr
# add_character_modifier = bhakti_germanic_danish_tyr
# }
# 100 = {
# show_chance = no
# desc = select_personal_deity_germanic_decision.select_thor
# add_character_modifier = bhakti_germanic_generic_thor
# }
# 100 = {
# show_chance = no
# desc = select_personal_deity_germanic_decision.select_freyr
# add_character_modifier = bhakti_germanic_generic_freyr
# }
# }
# }
# # And the actual effect.
# trigger_event = religious_decision.0102
# }
#
# ai_check_interval_by_tier = {
# barony = 0
# county = 96
# duchy = 96
# kingdom = 96
# empire = 96
# hegemony = 96
# }
#
# ai_potential = {
# piety >= minor_piety_value
# NOR = {
# has_character_modifier = bhakti_germanic_generic_odin
# has_character_modifier = bhakti_germanic_not_danish_ullr
# has_character_modifier = bhakti_germanic_danish_tyr
# has_character_modifier = bhakti_germanic_generic_thor
# has_character_modifier = bhakti_germanic_generic_freyr
# }
# }
#
# ai_will_do = {
# base = 100
# }
#}
### Meditate in Seclusion ###
meditate_in_seclusion_decision = {

View file

@ -83,6 +83,78 @@
}
}
ai_will_do = {
base = 100
}
}
select_personal_deity_folketero_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
}
desc = select_personal_deity_folketero_decision_desc
selection_tooltip = select_personal_deity_folketero_decision_tooltip
is_shown = {
# Following a valid religion & faith.
faith = faith:folketro
faith = { has_doctrine_parameter = select_personal_god_active }
}
is_valid = {
}
is_valid_showing_failures_only = {
# Have to at _least_ not be in piety debt.
piety >= 0
}
cooldown = { years = 2 }
effect = {
# Show the possible options.
show_as_tooltip = {
random_list = {
desc = select_personal_deity_folketero_decision_tt
100 = {
show_chance = no
desc = select_personal_deity_folketero_decision.select_jesus
add_character_modifier = bhakti_folketero_jesus
}
100 = {
show_chance = no
desc = select_personal_deity_folketero_decision.select_per
add_character_modifier = bhakti_folketero_per
}
100 = {
show_chance = no
desc = select_personal_deity_folketero_decision.select_lucia
add_character_modifier = bhakti_folketero_lucia
}
100 = {
show_chance = no
desc = select_personal_deity_folketero_decision.select_olaf
add_character_modifier = bhakti_folketero_olaf
}
}
}
# And the actual effect.
trigger_event = NEOW_religious_decision.0103
}
ai_check_interval = 96
ai_potential = {
piety >= minor_piety_value
NOR = {
has_character_modifier = bhakti_folketero_olaf
has_character_modifier = bhakti_folketero_lucia
has_character_modifier = bhakti_folketero_jesus
has_character_modifier = bhakti_folketero_per
}
}
ai_will_do = {
base = 100
}