Big Folktero update
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12 changed files with 242 additions and 138 deletions
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@ -601,93 +601,93 @@ select_personal_deity_hinduism_decision = {
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}
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### Determine Personal Deity ###
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select_personal_deity_germanic_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/fp1_decisons_hold_bolt.dds"
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}
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desc = select_personal_deity_germanic_decision_desc
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selection_tooltip = select_personal_deity_germanic_decision_tooltip
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is_shown = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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# Following a valid religion & faith.
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religion = religion:folkgerman_religion
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faith = { has_doctrine_parameter = select_personal_god_active }
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}
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is_valid = {
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}
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is_valid_showing_failures_only = {
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# Have to at _least_ not be in piety debt.
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piety >= 0
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}
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cooldown = { years = 2 }
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effect = {
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# Show the possible options.
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show_as_tooltip = {
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random_list = {
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desc = select_personal_deity_germanic_decision_tt
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100 = {
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show_chance = no
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desc = select_personal_deity_germanic_decision.select_odin
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add_character_modifier = bhakti_germanic_generic_odin
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}
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100 = {
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trigger = { is_vaguely_danish_bhakti_trigger = no }
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show_chance = no
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desc = select_personal_deity_germanic_decision.select_ullr
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add_character_modifier = bhakti_germanic_not_danish_ullr
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}
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100 = {
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trigger = { is_vaguely_danish_bhakti_trigger = yes }
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show_chance = no
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desc = select_personal_deity_germanic_decision.select_tyr
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add_character_modifier = bhakti_germanic_danish_tyr
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}
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100 = {
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show_chance = no
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desc = select_personal_deity_germanic_decision.select_thor
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add_character_modifier = bhakti_germanic_generic_thor
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}
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100 = {
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show_chance = no
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desc = select_personal_deity_germanic_decision.select_freyr
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add_character_modifier = bhakti_germanic_generic_freyr
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}
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}
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}
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# And the actual effect.
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trigger_event = religious_decision.0102
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}
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ai_check_interval_by_tier = {
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barony = 0
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county = 96
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duchy = 96
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kingdom = 96
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empire = 96
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hegemony = 96
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}
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ai_potential = {
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piety >= minor_piety_value
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NOR = {
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has_character_modifier = bhakti_germanic_generic_odin
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has_character_modifier = bhakti_germanic_not_danish_ullr
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has_character_modifier = bhakti_germanic_danish_tyr
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has_character_modifier = bhakti_germanic_generic_thor
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has_character_modifier = bhakti_germanic_generic_freyr
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}
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}
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ai_will_do = {
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base = 100
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}
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}
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#select_personal_deity_germanic_decision = {
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# picture = {
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# reference = "gfx/interface/illustrations/decisions/fp1_decisons_hold_bolt.dds"
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# }
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# desc = select_personal_deity_germanic_decision_desc
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# selection_tooltip = select_personal_deity_germanic_decision_tooltip
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#
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# is_shown = {
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# # DLC check.
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# has_fp1_dlc_trigger = yes
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# # Following a valid religion & faith.
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# religion = religion:folkgerman_religion
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# faith = { has_doctrine_parameter = select_personal_god_active }
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# }
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#
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# is_valid = {
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# }
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#
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# is_valid_showing_failures_only = {
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# # Have to at _least_ not be in piety debt.
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# piety >= 0
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# }
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#
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# cooldown = { years = 2 }
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#
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# effect = {
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# # Show the possible options.
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# show_as_tooltip = {
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# random_list = {
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# desc = select_personal_deity_germanic_decision_tt
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# 100 = {
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# show_chance = no
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# desc = select_personal_deity_germanic_decision.select_odin
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# add_character_modifier = bhakti_germanic_generic_odin
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# }
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# 100 = {
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# trigger = { is_vaguely_danish_bhakti_trigger = no }
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# show_chance = no
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# desc = select_personal_deity_germanic_decision.select_ullr
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# add_character_modifier = bhakti_germanic_not_danish_ullr
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# }
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# 100 = {
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# trigger = { is_vaguely_danish_bhakti_trigger = yes }
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# show_chance = no
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# desc = select_personal_deity_germanic_decision.select_tyr
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# add_character_modifier = bhakti_germanic_danish_tyr
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# }
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# 100 = {
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# show_chance = no
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# desc = select_personal_deity_germanic_decision.select_thor
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# add_character_modifier = bhakti_germanic_generic_thor
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# }
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# 100 = {
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# show_chance = no
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# desc = select_personal_deity_germanic_decision.select_freyr
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# add_character_modifier = bhakti_germanic_generic_freyr
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# }
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# }
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# }
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# # And the actual effect.
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# trigger_event = religious_decision.0102
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# }
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#
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# ai_check_interval_by_tier = {
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# barony = 0
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# county = 96
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# duchy = 96
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# kingdom = 96
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# empire = 96
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# hegemony = 96
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# }
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#
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# ai_potential = {
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# piety >= minor_piety_value
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# NOR = {
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# has_character_modifier = bhakti_germanic_generic_odin
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# has_character_modifier = bhakti_germanic_not_danish_ullr
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# has_character_modifier = bhakti_germanic_danish_tyr
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# has_character_modifier = bhakti_germanic_generic_thor
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# has_character_modifier = bhakti_germanic_generic_freyr
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# }
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# }
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#
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# ai_will_do = {
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# base = 100
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# }
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#}
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### Meditate in Seclusion ###
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meditate_in_seclusion_decision = {
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@ -83,6 +83,78 @@
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}
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}
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ai_will_do = {
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base = 100
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}
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}
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select_personal_deity_folketero_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
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}
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desc = select_personal_deity_folketero_decision_desc
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selection_tooltip = select_personal_deity_folketero_decision_tooltip
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is_shown = {
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# Following a valid religion & faith.
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faith = faith:folketro
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faith = { has_doctrine_parameter = select_personal_god_active }
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}
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is_valid = {
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}
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is_valid_showing_failures_only = {
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# Have to at _least_ not be in piety debt.
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piety >= 0
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}
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cooldown = { years = 2 }
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effect = {
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# Show the possible options.
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show_as_tooltip = {
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random_list = {
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desc = select_personal_deity_folketero_decision_tt
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100 = {
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show_chance = no
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desc = select_personal_deity_folketero_decision.select_jesus
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add_character_modifier = bhakti_folketero_jesus
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}
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100 = {
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show_chance = no
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desc = select_personal_deity_folketero_decision.select_per
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add_character_modifier = bhakti_folketero_per
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}
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100 = {
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show_chance = no
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desc = select_personal_deity_folketero_decision.select_lucia
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add_character_modifier = bhakti_folketero_lucia
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}
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100 = {
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show_chance = no
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desc = select_personal_deity_folketero_decision.select_olaf
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add_character_modifier = bhakti_folketero_olaf
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}
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}
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}
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# And the actual effect.
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trigger_event = NEOW_religious_decision.0103
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}
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ai_check_interval = 96
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ai_potential = {
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piety >= minor_piety_value
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NOR = {
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has_character_modifier = bhakti_folketero_olaf
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has_character_modifier = bhakti_folketero_lucia
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has_character_modifier = bhakti_folketero_jesus
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has_character_modifier = bhakti_folketero_per
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}
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}
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ai_will_do = {
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base = 100
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}
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@ -38,4 +38,28 @@ bhakti_leviathan_aerosaurs = { # Gods of warfare, combat, destruction, fire, dea
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icon = martial_positive
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martial = 1
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movement_speed = 0.1
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}
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bhakti_folketero_jesus = {
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icon = prowess_positive
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prowess = 3
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martial = 1
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}
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bhakti_folketero_per = {
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icon = learning_positive
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learning = 1
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monthly_piety = 0.5
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}
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bhakti_folketero_lucia = {
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icon = letter_positive
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diplomacy = 1
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build_speed = -0.1
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}
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bhakti_folketero_olaf = {
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icon = stewardship_positive
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stewardship = 1
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monthly_county_control_growth_add = 0.1
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}
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@ -3050,9 +3050,28 @@
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trigger = { religion_tag = hinduism_religion }
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desc = tenet_bhakti_name
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}
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triggered_desc = {
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trigger = { faith = faith:folketro }
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desc = tenet_bhakti_folketro_name
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}
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desc = tenet_bhakti_patron_god_name
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}
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}
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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OR = {
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faith = faith:orthodox
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faith = faith:folketro
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}
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}
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desc = tenet_bhakti_folketro_name_desc
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}
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desc = tenet_bhakti_folketro_name_desc
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}
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}
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icon = core_tenet_bhakti
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piety_cost = faith_tenet_cost_mid
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@ -530,13 +530,13 @@
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WaterGodHerHis = CHARACTER_HERHIS_HIS
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WaterGodHerHim = CHARACTER_HERHIM_HIM
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PantheonTerm = folkgerman_high_god_name
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PantheonTerm2 = folkgerman_high_god_name_2
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PantheonTerm = folketro_pantheon_name
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PantheonTerm2 = folketro_pantheon_name
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PantheonTerm3 = folkgerman_high_god_name_3
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PantheonTermHasHave = pantheon_term_has
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PantheonTermHasHave = pantheon_term_have
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GoodGodNames = {
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folkgerman_high_god_name
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folkgerman_high_god_name_alternate
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folketro_high_god_name
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folketro_high_god_name_alternate
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}
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DevilName = folketro_trickster_god_name
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DevilNamePossessive = folketro_trickster_god_name_possessive
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@ -346,7 +346,7 @@
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#Tenets | placeholder
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doctrine = tenet_adaptive
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doctrine = tenet_pentarchy
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doctrine = tenet_mendicant_preachers
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doctrine = tenet_literalism
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holy_order_names = { #placeholder
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