More Special buildings + localization changes

Special buildings added: Palace of Fontainebleau, University of Montpellier and Statue of Isildur Bonaparte + some minor tweaks to others. Removed the mines in southern france, as they would be insignificant/mined out already.
This commit is contained in:
GoTouchSomeGrass314 2026-01-18 20:26:50 +01:00
parent b2bcc67933
commit 9fc55d7dc0
4 changed files with 264 additions and 18 deletions

View file

@ -828,6 +828,7 @@ palace_versailles_01 = {
monthly_dynasty_prestige = 0.15
monthly_dynasty_prestige_mult = 0.05
monthly_prestige = 0.20
courtly_tax_contribution_mult = 0.05
}
county_modifier = {
@ -880,6 +881,7 @@ palace_versailles_02 = {
monthly_dynasty_prestige_mult = 0.1
monthly_prestige = 0.35
legitimacy_gain_mult = 0.05
courtly_tax_contribution_mult = 0.10
diplomacy_per_prestige_level = 1
}
@ -934,6 +936,7 @@ palace_versailles_03 = {
monthly_dynasty_prestige_mult = 0.15
monthly_prestige = 0.50
legitimacy_gain_mult = 0.10
courtly_tax_contribution_mult = 0.15
diplomacy_per_prestige_level = 1
}
@ -1168,4 +1171,231 @@ academie_labsurde_01 = {
flag = travel_point_of_interest_learning
flag = special_university
}
##########
# Palace of Fontainebleau
##########
palace_fontainebleau_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_bailiffs }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 500
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.10
monthly_dynasty_prestige_mult = 0.05
monthly_prestige = 0.15
courtly_tax_contribution_mult = 0.05
}
county_modifier = {
tax_mult = 0.05
development_growth = 0.10
development_growth_factor = 0.10
}
province_modifier = {
monthly_income = 0.75
}
next_building = palace_fontainebleau_02
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
palace_fontainebleau_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
cost_gold = 800
county_holder_character_modifier = {
monthly_dynasty_prestige = 0.20
monthly_dynasty_prestige_mult = 0.1
monthly_prestige = 0.25
legitimacy_gain_mult = 0.05
courtly_tax_contribution_mult = 0.10
diplomacy_per_prestige_level = 1
}
county_modifier = {
tax_mult = 0.10
development_growth = 0.15
development_growth_factor = 0.15
county_opinion_add = 5
}
province_modifier = {
monthly_income = 1.50
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
}
##########
# University of Montpellier
##########
montpellier_university_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_temple_of_uppsala.dds"
can_construct_potential = {
scope:holder = {
highest_held_title_tier >= tier_duchy
prestige_level >= 4
}
county = {
development_level >=30
}
}
cost_gold = 1500
effect_desc = {
desc = unlocks_building_desc
triggered_desc = {
trigger = { has_dlc_feature = tours_and_tournaments }
desc = university_toto_effect_desc
}
triggered_desc = {
trigger = { has_dlc_feature = royal_court }
desc = university_roco_effect_desc
}
desc = university_effect_desc
}
county_holder_character_modifier = {
learning_per_prestige_level = 1
monthly_dynasty_prestige = 0.30
prestige_level_impact_mult = 0.15
monthly_lifestyle_xp_gain_mult = 0.1
cultural_head_fascination_mult = 0.1
}
county_modifier = {
development_growth = 0.2
development_growth_factor = 0.2
}
province_modifier = {
monthly_income = 0.50
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_learning
flag = special_university
}
##########
# Statue of Isildur Bonaparte - in the og mod
##########
statue_isildur_01 = {
asset = {
type = pdxmesh
name = "fp4_legendary_mediterranean_monument_01_a_mesh"
}
construction_time = very_slow_construction_time
type_icon = "icon_building_legendary_statue.dds"
is_enabled = {
alw ays = yes
}
cost = {
gold = 1000
}
character_modifier = {
glory_hound_opinion = 5
glory_hound_tax_contribution_mult = 0.05
monthly_dynasty_prestige_mult = 0.05
monthly_prestige_gain_mult = 0.2
}
county_modifier = {
county_opinion_add = 5
}
province_modifier = {
stationed_maa_damage_add = 20
stationed_maa_damage_mult = 0.1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_martial
}