Lion of the North
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10 changed files with 276 additions and 3 deletions
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@ -406,3 +406,76 @@ form_the_kingdom_of_rhineland_decision = {
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ai_will_do = { base = 100 }
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}
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restore_swedish_empire_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
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}
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desc = restore_swedish_empire_decision_desc
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selection_tooltip = restore_swedish_empire_decision_tooltip
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 0
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hegemony = 0
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}
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is_shown = {
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has_title = title:k_sweden
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is_ruler = yes
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is_playable_character = yes
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#Visible to dukes and kings.
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highest_held_title_tier >= tier_duchy
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highest_held_title_tier <= tier_kingdom
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NOT = {
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_restored_swedish_empire
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}
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}
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}
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is_valid = {
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highest_held_title_tier = tier_kingdom
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completely_controls_region = custom_swedish_empire
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_capable_adult = yes
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is_imprisoned = no
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top_liege = this
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is_at_war = no
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}
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effect = {
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custom_tooltip = restore_swedish_empire_decision_effect_tooltip
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gain_heroic_legend_seed_tooltip_effect = yes
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show_as_tooltip = {
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restore_swedish_empire_effect = yes
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}
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hidden_effect = {
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restore_swedish_empire_effect = yes
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add_to_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:restored_swedish_empire
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}
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set_global_variable = {
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name = flag_restored_swedish_empire
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value = root
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}
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = {
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base = 100
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}
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}
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