revert holy order

This commit is contained in:
Damimani 2026-05-21 20:53:29 +02:00
parent def95ea312
commit 9d15fd1cea
16 changed files with 4 additions and 4120 deletions

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@ -1,485 +0,0 @@
### Found Holy Order ###
create_holy_order_decision = {
picture = {
trigger = {
culture = { has_graphical_east_asia_culture_group_trigger = yes }
}
reference = "gfx/interface/illustrations/holding_types/tgp_chinese_pagoda.dds"
}
picture = {
trigger = {
culture = { has_graphical_india_culture_group_trigger = yes }
}
reference = "gfx/interface/illustrations/holding_types/tgp_castle_se_asia.dds"
}
picture = {
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
}
decision_group_type = major
ai_goal = yes
is_shown = {
is_landed = yes
NOR = {
faith = {
has_doctrine = special_doctrine_immaterial_harmony
}
faith = {
any_faith_holy_order = {
holy_order_patron = root
save_temporary_scope_as = order
}
}
}
# Jomsvikings should use their special decision if appropriate.
trigger_if = {
limit = { has_fp1_dlc_trigger = yes }
faith = {
NOT = { fp1_valid_norse_faith_for_jomsvikings_trigger = yes }
}
}
trigger_if = {
limit = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = holy_order_can_be_created_by_dukes
}
highest_held_title_tier >= tier_duchy
}
NOT = {
any_sub_realm_barony = {
is_under_holy_order_lease = yes
}
}
}
OR = {
AND = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = holy_order_can_be_created_by_dukes
}
highest_held_title_tier >= tier_duchy
}
highest_held_title_tier >= tier_kingdom
any_held_county = {
any_in_de_jure_hierarchy = {
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root }
}
}
}
}
widget = {
controller = create_holy_order
barony_valid = {
trigger_if = {
limit = { exists = this }
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = scope:ruler }
}
trigger_else = {
custom_description = {
text = "has_holy_order_barony_selected"
always = no
}
}
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
is_at_war = no
}
is_valid = {
trigger_if = {
limit = {
any_character_struggle = {
involvement = involved
has_struggle_phase_parameter = holy_order_can_be_created_by_dukes
}
}
highest_held_title_tier >= tier_duchy
}
trigger_else = {
custom_description = {
text = "is_king_or_emperor"
highest_held_title_tier >= tier_kingdom
}
}
custom_description = {
text = "has_two_castle_county"
any_held_county = {
any_in_de_jure_hierarchy = {
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root }
}
}
}
trigger_if = {
limit = {
exists = faith.religious_head
root != root.faith.religious_head
}
faith.religious_head = {
opinion = {
target = root
value >= {
value = 0
if = {
limit = { is_ai = no }
add = high_positive_opinion
}
}
}
}
}
trigger_if = {
limit = {
is_ai = yes
}
piety_level >= 1
}
trigger_else = {
piety_level >= 3
}
}
cost = {
gold = {
value = 0
if = {
limit = {
has_treasury = no
}
add = holy_order_gold_cost
}
}
treasury = {
value = 0
if = {
limit = {
has_treasury = yes
}
add = holy_order_gold_cost
}
}
piety = {
value = holy_order_piety_cost
}
}
effect = {
custom_tooltip = create_holy_order_decision_effect_message
if = { # If you have no valid barony this will throw errors when you open the decision - we add this check to avoid that
limit = {
exists = scope:barony
}
hidden_effect = {
if = {
limit = { scope:barony.holder != root }
create_title_and_vassal_change = {
type = leased_out
save_scope_as = change
add_claim_on_loss = no
}
scope:barony = {
change_title_holder_include_vassals = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
}
create_character = {
template = holy_order_leader_character
location = scope:barony.title_province
save_scope_as = leader
}
create_holy_order_neutral_effect = {
LEADER = scope:leader
CAPITAL = scope:barony
NEW_HO_SCOPE = new_holy_order
FOUNDER = root
}
}
create_holy_order_effect = yes
}
ai_potential = {
highest_held_title_tier >= tier_kingdom
is_playable_character = yes
OR = {
any_held_title = {
title_tier = barony
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root }
}
any_vassal = {
primary_title.tier = tier_barony
any_held_title = {
barony_is_valid_for_holy_order_lease_trigger = { CHARACTER = root }
}
}
}
}
ai_will_do = {
base = 200
modifier = {
add = {
faith = {
# Don't create more than 5 holy orders for a faith
every_faith_holy_order = {
subtract = 40
}
}
}
}
modifier = {
government_has_flag = government_is_mandala
add = -150
}
}
}
### Borrow Gold from Holy Order ###
borrow_from_holy_order_decision = { #by Linnéa Thimrén
picture = {
trigger = {
culture = { has_graphical_india_culture_group_trigger = yes }
}
reference = "gfx/interface/illustrations/decisions/hindu_religious.dds"
}
picture = {
reference = "gfx/interface/illustrations/decisions/decision_spend_money.dds"
}
desc = borrow_from_holy_order_decision_desc
selection_tooltip = borrow_from_holy_order_decision_tooltip
ai_check_interval_by_tier = {
barony = 0
county = 72
duchy = 72
kingdom = 72
empire = 72
hegemony = 72
}
cost = {
piety = 50
}
cooldown = { days = 5475 }
is_shown = {
is_playable_character = yes
highest_held_title_tier > tier_barony
faith = {
any_faith_holy_order = { count >= 1 } #Your faith must have a Holy Order
}
# cannot already have a loan - keep it simple
NOR = {
exists = var:loan_amount_owed
exists = var:loan_holder
}
}
is_valid_showing_failures_only = {
is_available = yes
custom_description = {
text = borrow_from_holy_order_gold_condition
faith = {
any_faith_holy_order = {
leader = {
gold >= holy_order_gold_value
NOT = {
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
}
}
}
}
}
}
effect = {
hidden_effect = {
faith = {
random_faith_holy_order = {
limit = {
leader = {
gold >= holy_order_gold_value
NOT = {
has_any_bad_relationship_with_character_trigger = { CHARACTER = root }
}
}
}
leader = { save_scope_as = recipient }
save_scope_as = order
}
}
trigger_event = holy_order.0200
}
custom_tooltip = borrow_from_holy_order_decision_effect_tooltip
}
ai_potential = {
always = yes
}
ai_will_do = {
base = 50
ai_value_modifier = {
ai_zeal = -0.5
}
ai_value_modifier = {
ai_greed = 0.5
}
}
}
### Revoke Holy Order Lease ###
cancel_holy_order_lease_decision = {
picture = {
trigger = {
culture = { has_graphical_india_culture_group_trigger = yes }
}
reference = "gfx/interface/illustrations/decisions/hindu_soldiers.dds"
}
picture = {
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
}
desc = {
first_valid = {
triggered_desc = {
trigger = {
faith = {
faith_hostility_level = {
target = scope:barony.lessee_title.holder.faith
value >= faith_hostile_level
}
}
}
desc = cancel_holy_order_lease_hostile_decision_desc
}
desc = cancel_holy_order_lease_decision_desc
}
}
ai_check_interval_by_tier = {
barony = 0
county = 36
duchy = 36
kingdom = 36
empire = 36
hegemony = 36
}
is_shown = {
is_landless_adventurer = no
is_playable_character = yes
any_sub_realm_barony = {
barony_is_valid_for_holy_order_lease_cancellation_trigger = { ACTOR = root }
}
}
widget = {
controller = revoke_holy_order_lease
barony_valid = {
trigger_if = {
limit = { exists = this }
barony_is_valid_for_holy_order_lease_cancellation_trigger = { ACTOR = root }
}
trigger_else = {
custom_description = {
text = "has_holy_order_barony_selected"
always = no
}
}
}
}
is_valid_showing_failures_only = {
is_available_adult = yes
is_at_war = no
}
effect = {
revoke_holy_order_lease_effect = {
CHARACTER = root
TARGET = scope:barony.lessee
BARONY = scope:barony
}
hidden_effect = {
#Message is sent through the on_holy_order_destroyed on_action instead!
#send_interface_toast = {
# type = holy_order_founded_message
# desc = i_created_holy_order_message
# left_icon = scope:leader
# right_icon = scope:new_holy_order.title
#}
#save_scope_as = holy_order_creator
#every_ruler = {
# limit = {
# faith = scope:holy_order_creator.faith
# this != scope:holy_order_creator
# }
# send_interface_message = {
# type = holy_order_founded_message
# desc = someone_created_holy_order_message
# left_icon = scope:holy_order_creator
# right_icon = scope:new_holy_order.title
# }
#}
#every_neighboring_top_liege_realm_owner = {
# limit = {
# faith != scope:holy_order_creator.faith
# }
# send_interface_message = {
# type = enemy_holy_order_founded_message
# desc = other_faith_neighbor_created_holy_order_message
# left_icon = scope:holy_order_creator
# right_icon = scope:new_holy_order.title
# }
#}
}
}
ai_potential = {
is_playable_character = yes
highest_held_title_tier >= tier_county
any_sub_realm_barony = {
county.holder = { is_ai = yes }
is_under_holy_order_lease = yes
}
}
ai_will_do = {
base = 0
# revoke titles leased to holy orders of the wrong faith
modifier = {
add = 100
exists = scope:barony.lessee
scope:barony.lessee.faith != root.faith
}
# Revoke if cynical
modifier = {
add = 100
ai_zeal <= -50
exists = scope:barony.lessee
NOT = {
any_patroned_holy_order = {
leader = {
this = scope:barony.lessee
}
}
}
}
}
}

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@ -86,214 +86,4 @@
ai_will_do = {
base = 100
}
}
subjugate_hof_decision = {
picture = {
reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
}
desc = subjugate_hof_decision_desc
selection_tooltip = subjugate_hof_decision_tooltip
decision_group_type = major
is_shown = {
#always = no
faith = {
exists = religious_head
}
#let's not assimilate people if the HoF doesn't have our own faith
faith = faith.religious_head.faith
any_religion_global = {
any_faith = {
NOT = {
this = root.faith
}
NOT = {
has_locked_hof = yes
}
NOT = {
has_doctrine = unreformed_faith_doctrine
}
OR = {
AND = {
faith_hostility_level = {
target = root.faith
value <= faith_astray_level
}
root.faith = {
faith_hostility_level = {
target = prev
value <= faith_astray_level
}
}
#this decision is mostly disabled for now, since we want more control
#but it's enabled to revert emancipations
always = no
}
AND = {
has_variable = former_foreign_hof
var:former_foreign_hof = root.faith
}
}
any_holy_site = {
#count >= holy_sites_to_create_spiritual_head_of_faith
count >= 3
holder.top_liege = root
holder.faith = root.faith
}
OR = {
AND = {
has_doctrine = doctrine_spiritual_head
root.faith = {
has_doctrine = doctrine_spiritual_head
}
}
AND = {
has_doctrine = doctrine_temporal_head
root.faith = {
has_doctrine = doctrine_temporal_head
}
}
AND = {
has_doctrine = doctrine_holy_order_head
root.faith = {
has_doctrine = doctrine_holy_order_head
}
}
#headless faiths can't be subjugated
#has_doctrine = doctrine_no_head
}
OR = {
NOT = {
exists = religious_head
}
NOT = {
religious_head.faith = root.faith
}
}
#don't assimilate dead faiths
num_county_followers > 0
}
}
}
is_valid = {
piety_level >= 3
is_independent_ruler = yes
faith = faith.religious_head.faith
#custom_description = your_faith_holds_at_least_3_holy_sites
}
is_valid_showing_failures_only = {
}
effect = {
faith = {
save_scope_as = dominant_faith
}
every_religion_global = {
random_faith = {
limit = {
NOT = {
this = root.faith
}
NOT = {
has_doctrine = unreformed_faith_doctrine
}
NOT = {
has_locked_hof = yes
}
OR = {
AND = {
faith_hostility_level = {
target = root.faith
value <= faith_astray_level
}
root.faith = {
faith_hostility_level = {
target = prev
value <= faith_astray_level
}
}
#this decision is mostly disabled for now, since we want more control
#but it's enabled to revert emancipations
always = no
}
AND = {
has_variable = former_foreign_hof
var:former_foreign_hof = root.faith
}
}
any_holy_site = {
#count >= holy_sites_to_create_spiritual_head_of_faith
count >= 3
holder.top_liege = root
holder.faith = root.faith
}
OR = {
AND = {
has_doctrine = doctrine_spiritual_head
root.faith = {
has_doctrine = doctrine_spiritual_head
}
}
AND = {
has_doctrine = doctrine_temporal_head
root.faith = {
has_doctrine = doctrine_temporal_head
}
}
AND = {
has_doctrine = doctrine_holy_order_head
root.faith = {
has_doctrine = doctrine_holy_order_head
}
}
has_doctrine = doctrine_no_head
}
OR = {
NOT = {
exists = religious_head
}
NOT = {
religious_head.faith = root.faith
}
}
#don't assimilate dead faith
num_county_followers > 0
}
save_scope_as = subjugated_faith
set_variable = faith_that_was_subjugated
}
}
scope:subjugated_faith = {
religious_head_title ?= {
root.faith.religious_head = {
destroy_title = scope:subjugated_faith.religious_head_title
}
}
set_religious_head_title = root.faith.religious_head_title
}
}
cost = {
piety = massive_piety_value
#TODO cost should scale with religious differences - it should be hard to join with a faith from another religion, for example
}
ai_check_interval = 36
ai_potential = {
always = yes
}
ai_will_do = {
base = 100
}
}
}