some more error fixing

This commit is contained in:
Thakia 2026-10-09 12:49:10 -03:00
parent 7eda314e8f
commit 9c2351c5e2
45 changed files with 162 additions and 217 deletions

View file

@ -3562,7 +3562,7 @@ scripted_trigger artifact_4070_valid_relic_trigger = {
var:relic = flag:germanic
}
previous_owner ?= {
NOT = { faith.religion = religion:folkgerman_religion }
NOT = { faith.religion = religion:folk_germanic_religion }
}
}
trigger_else_if = {

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@ -1613,7 +1613,7 @@ ep3_emperor_yearly.8050 = {
}
}
# Faith
religion:folkgerman_religion = {
religion:folk_germanic_religion = {
any_faith = { num_county_followers >= 1 }
}
}
@ -1677,7 +1677,7 @@ ep3_emperor_yearly.8050 = {
save_scope_as = raider_culture
}
# Faith
religion:folkgerman_religion = {
religion:folk_germanic_religion = {
random_faith = {
limit = { num_county_followers >= 1 }
weight = {

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@ -684,7 +684,7 @@ fp1_jomsvikings.0011 = {
# Reformed Asatruans.
triggered_desc = {
trigger = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
faith = {
NOT = { has_doctrine_parameter = unreformed }
}
@ -695,7 +695,7 @@ fp1_jomsvikings.0011 = {
triggered_desc = {
trigger = {
NAND = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
faith = { has_doctrine_parameter = unreformed }
}
}
@ -712,7 +712,7 @@ fp1_jomsvikings.0011 = {
# Ideological, reformist.
triggered_desc = {
trigger = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
faith = {
NOT = { has_doctrine_parameter = unreformed }
}
@ -767,7 +767,7 @@ fp1_jomsvikings.0011 = {
# Extra rage is reserved for Germanic reformists, as they're the traitoriest traitors.
modifier = {
add = 1
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
faith = {
NOT = { has_doctrine_parameter = unreformed }
}
@ -780,7 +780,7 @@ fp1_jomsvikings.0011 = {
## Reformed Germanics get a shorter cooldown.
if = {
limit = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
faith = {
NOT = { has_doctrine_parameter = unreformed }
}
@ -2040,7 +2040,7 @@ fp1_jomsvikings.1001 = {
# If someone reformed Norse paganism, the Jomsvikings lament it.
triggered_desc = {
trigger = {
religion:folkgerman_religion = {
religion:folk_germanic_religion = {
any_faith = {
NOT = { has_doctrine_parameter = unreformed }
}
@ -2208,7 +2208,7 @@ fp1_jomsvikings.1011 = {
every_player = {
limit = {
OR = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
save_temporary_scope_as = neighbouring_players
scope:founder = {
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }

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@ -543,7 +543,7 @@ fp1_major_decisions.0031 = {
every_player = {
limit = {
OR = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
save_temporary_scope_as = neighbouring_players
scope:founder = {
any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }

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@ -26,7 +26,7 @@ scripted_effect gruesome_sacrifices_clean_up_declining_guests_effect = {
scripted_trigger sacrifice_method_hang_n_fang_trigger = {
scope:activity.var:gf_faith = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
has_doctrine_parameter = cannibalism_legal
}
}
@ -34,7 +34,7 @@ scripted_trigger sacrifice_method_eat_em_trigger = {
scope:activity.var:gf_faith = { has_doctrine_parameter = cannibalism_legal }
}
scripted_trigger sacrifice_method_hang_em_trigger = {
scope:activity.var:gf_faith.religion = religion:folkgerman_religion
scope:activity.var:gf_faith.religion = religion:folk_germanic_religion
}
scripted_trigger gruesome_festivals_available_impressable_nobles = {
@ -1983,7 +1983,7 @@ fp1_other_decisions.1000 = {
override_background = {
trigger = {
scope:blotter = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
}
reference = fp1_tribal_temple
@ -1992,7 +1992,7 @@ fp1_other_decisions.1000 = {
trigger = {
scope:blotter = {
NOT = {
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
}
}

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@ -538,8 +538,8 @@ fp1_yearly.0011 = {
#Must have at least one suitable courtier.
any_courtier = { offensive_courtier_candidate_trigger = yes }
#Both yourself and your capital must be Germanic Pagans.
religion = religion:folkgerman_religion
capital_county.religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
capital_county.religion = religion:folk_germanic_religion
}
weight_multiplier = {
@ -1936,8 +1936,8 @@ scripted_trigger suitable_islamic_realm_trigger = {
top_liege = {
NOR = {
#Such as the liege not having much contact with Germanic Paganism.
religion = religion:folkgerman_religion
any_vassal_or_below = { religion = religion:folkgerman_religion }
religion = religion:folk_germanic_religion
any_vassal_or_below = { religion = religion:folk_germanic_religion }
#The realm not being positioned next door to root.
character_is_realm_neighbor = root.top_liege
#And the realm generally not being inside the same (admittedly large) area.
@ -1973,7 +1973,7 @@ fp1_yearly.0041 = {
is_landed = yes
#Must be a Norse pagan tribal.
government_has_flag = government_is_tribal
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
#With a capital in the steppe/Russia.
capital_province = { geographical_region = dlc_fp1_region_russian_steppe }
#Just for good measure, you should probably be a small-ish realm.
@ -5261,7 +5261,7 @@ scripted_trigger fp1_0111_superstitious_courtier_trigger = {
is_available_ai_adult = yes
OR = {
fp1_is_norse = yes
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
# Rule out a few key traits.
NOR = {
@ -5295,7 +5295,7 @@ scripted_trigger fp1_0111_suspicious_courtier_trigger = {
this != scope:accursed
OR = {
fp1_is_norse = yes
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
# Would-be sorcerers need to either know what they're doing, or else have absolutely no clue.
OR = {
@ -5350,7 +5350,7 @@ scripted_trigger fp1_0111_discountable_courtier_trigger = {
this != scope:accursed
OR = {
fp1_is_norse = yes
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
# Discountables must not meet minimum requirements to be suspicious.
fp1_0111_suspicious_courtier_trigger = no
@ -12988,13 +12988,13 @@ fp1_yearly.0692 = {
scripted_trigger valid_germanic_faith_trigger = {
#Small enough that it probably doesn't need a trigger, but might need to be more complex in future.
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
scripted_trigger valid_non_germanic_reformed_faith_trigger = {
NOR = {
faith = { has_doctrine_parameter = unreformed }
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
}
@ -15002,7 +15002,7 @@ fp1_yearly.1061 = {
# DLC check.
has_fp1_dlc_trigger = yes
# Germanic faith.
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
# Shouldn't ever happen, but just in case, exempt sky burials so that the character is never buried twice.
NOR = {
faith = { has_doctrine_parameter = sky_burials_active }

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@ -1141,7 +1141,7 @@ fp1_yearly.2200 = {
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
OR = {
@ -2230,7 +2230,7 @@ fp1_yearly.2600 = {
OR = {
culture = { has_cultural_pillar = heritage_north_germanic }
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
}
faith = {

View file

@ -4313,9 +4313,9 @@
# }
# triggered_desc = {
# trigger = {
# has_religion = religion:folkgerman_religion
# has_religion = religion:folk_germanic_religion
# scope:visionary_spouse= {
# has_religion = religion:folkgerman_religion
# has_religion = religion:folk_germanic_religion
# }
# }
# desc = fp2_struggle.1050.desc_rampaging_barbarian_heathen

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@ -3456,7 +3456,7 @@ scripted_trigger fp3_not_norse_trigger = {
NOR = {
culture = { has_cultural_pillar = heritage_north_germanic }
culture = { has_cultural_tradition = tradition_fp1_northern_stories }
has_religion = religion:folkgerman_religion
has_religion = religion:folk_germanic_religion
}
}

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@ -483,7 +483,7 @@ warhorse.0003 = {
option = {
name = warhorse.0003.sleipnir
trigger = {
faith = { religion_tag = folkgerman_religion }
faith = { religion_tag = folk_germanic_religion }
}
hidden_effect = {
scope:story= {

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@ -2245,7 +2245,7 @@ scripted_effect finalise_combat_results_effect = {
else_if = {
limit = {
# Specific to Germanic pagans.
religion = religion:folkgerman_religion
religion = religion:folk_germanic_religion
# And they gotta be warlike.
faith = {
OR = {

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@ -34,7 +34,7 @@
# has_character_flag = has_asked_to_be_varangian
# has_trait = varangian
# }
# religion = religion:folkgerman_religion
# religion = religion:folk_germanic_religion
# NOR = {
# faith = {
# has_doctrine_parameter = pacifist_opinion_active
@ -50,7 +50,7 @@
# hidden = yes
#
# trigger = {
# religion = religion:folkgerman_religion
# religion = religion:folk_germanic_religion
# NOR = {
# faith = {
# has_doctrine_parameter = pacifist_opinion_active