some more error fixing
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45 changed files with 162 additions and 217 deletions
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@ -3562,7 +3562,7 @@ scripted_trigger artifact_4070_valid_relic_trigger = {
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var:relic = flag:germanic
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}
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previous_owner ?= {
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NOT = { faith.religion = religion:folkgerman_religion }
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NOT = { faith.religion = religion:folk_germanic_religion }
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}
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}
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trigger_else_if = {
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@ -1613,7 +1613,7 @@ ep3_emperor_yearly.8050 = {
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}
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}
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# Faith
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religion:folkgerman_religion = {
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religion:folk_germanic_religion = {
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any_faith = { num_county_followers >= 1 }
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}
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}
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@ -1677,7 +1677,7 @@ ep3_emperor_yearly.8050 = {
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save_scope_as = raider_culture
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}
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# Faith
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religion:folkgerman_religion = {
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religion:folk_germanic_religion = {
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random_faith = {
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limit = { num_county_followers >= 1 }
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weight = {
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@ -684,7 +684,7 @@ fp1_jomsvikings.0011 = {
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# Reformed Asatruans.
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triggered_desc = {
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trigger = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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faith = {
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NOT = { has_doctrine_parameter = unreformed }
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}
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@ -695,7 +695,7 @@ fp1_jomsvikings.0011 = {
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triggered_desc = {
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trigger = {
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NAND = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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faith = { has_doctrine_parameter = unreformed }
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}
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}
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@ -712,7 +712,7 @@ fp1_jomsvikings.0011 = {
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# Ideological, reformist.
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triggered_desc = {
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trigger = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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faith = {
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NOT = { has_doctrine_parameter = unreformed }
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}
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@ -767,7 +767,7 @@ fp1_jomsvikings.0011 = {
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# Extra rage is reserved for Germanic reformists, as they're the traitoriest traitors.
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modifier = {
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add = 1
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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faith = {
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NOT = { has_doctrine_parameter = unreformed }
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}
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@ -780,7 +780,7 @@ fp1_jomsvikings.0011 = {
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## Reformed Germanics get a shorter cooldown.
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if = {
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limit = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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faith = {
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NOT = { has_doctrine_parameter = unreformed }
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}
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@ -2040,7 +2040,7 @@ fp1_jomsvikings.1001 = {
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# If someone reformed Norse paganism, the Jomsvikings lament it.
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triggered_desc = {
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trigger = {
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religion:folkgerman_religion = {
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religion:folk_germanic_religion = {
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any_faith = {
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NOT = { has_doctrine_parameter = unreformed }
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}
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@ -2208,7 +2208,7 @@ fp1_jomsvikings.1011 = {
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every_player = {
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limit = {
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OR = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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save_temporary_scope_as = neighbouring_players
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scope:founder = {
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any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }
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@ -543,7 +543,7 @@ fp1_major_decisions.0031 = {
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every_player = {
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limit = {
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OR = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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save_temporary_scope_as = neighbouring_players
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scope:founder = {
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any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:neighbouring_players }
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@ -26,7 +26,7 @@ scripted_effect gruesome_sacrifices_clean_up_declining_guests_effect = {
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scripted_trigger sacrifice_method_hang_n_fang_trigger = {
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scope:activity.var:gf_faith = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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has_doctrine_parameter = cannibalism_legal
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}
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}
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@ -34,7 +34,7 @@ scripted_trigger sacrifice_method_eat_em_trigger = {
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scope:activity.var:gf_faith = { has_doctrine_parameter = cannibalism_legal }
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}
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scripted_trigger sacrifice_method_hang_em_trigger = {
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scope:activity.var:gf_faith.religion = religion:folkgerman_religion
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scope:activity.var:gf_faith.religion = religion:folk_germanic_religion
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}
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scripted_trigger gruesome_festivals_available_impressable_nobles = {
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@ -1983,7 +1983,7 @@ fp1_other_decisions.1000 = {
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override_background = {
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trigger = {
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scope:blotter = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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}
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reference = fp1_tribal_temple
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@ -1992,7 +1992,7 @@ fp1_other_decisions.1000 = {
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trigger = {
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scope:blotter = {
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NOT = {
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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}
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}
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@ -538,8 +538,8 @@ fp1_yearly.0011 = {
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#Must have at least one suitable courtier.
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any_courtier = { offensive_courtier_candidate_trigger = yes }
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#Both yourself and your capital must be Germanic Pagans.
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religion = religion:folkgerman_religion
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capital_county.religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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capital_county.religion = religion:folk_germanic_religion
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}
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weight_multiplier = {
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@ -1936,8 +1936,8 @@ scripted_trigger suitable_islamic_realm_trigger = {
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top_liege = {
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NOR = {
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#Such as the liege not having much contact with Germanic Paganism.
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religion = religion:folkgerman_religion
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any_vassal_or_below = { religion = religion:folkgerman_religion }
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religion = religion:folk_germanic_religion
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any_vassal_or_below = { religion = religion:folk_germanic_religion }
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#The realm not being positioned next door to root.
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character_is_realm_neighbor = root.top_liege
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#And the realm generally not being inside the same (admittedly large) area.
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@ -1973,7 +1973,7 @@ fp1_yearly.0041 = {
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is_landed = yes
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#Must be a Norse pagan tribal.
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government_has_flag = government_is_tribal
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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#With a capital in the steppe/Russia.
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capital_province = { geographical_region = dlc_fp1_region_russian_steppe }
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#Just for good measure, you should probably be a small-ish realm.
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@ -5261,7 +5261,7 @@ scripted_trigger fp1_0111_superstitious_courtier_trigger = {
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is_available_ai_adult = yes
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OR = {
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fp1_is_norse = yes
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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# Rule out a few key traits.
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NOR = {
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@ -5295,7 +5295,7 @@ scripted_trigger fp1_0111_suspicious_courtier_trigger = {
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this != scope:accursed
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OR = {
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fp1_is_norse = yes
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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# Would-be sorcerers need to either know what they're doing, or else have absolutely no clue.
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OR = {
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@ -5350,7 +5350,7 @@ scripted_trigger fp1_0111_discountable_courtier_trigger = {
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this != scope:accursed
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OR = {
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fp1_is_norse = yes
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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# Discountables must not meet minimum requirements to be suspicious.
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fp1_0111_suspicious_courtier_trigger = no
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@ -12988,13 +12988,13 @@ fp1_yearly.0692 = {
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scripted_trigger valid_germanic_faith_trigger = {
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#Small enough that it probably doesn't need a trigger, but might need to be more complex in future.
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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scripted_trigger valid_non_germanic_reformed_faith_trigger = {
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NOR = {
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faith = { has_doctrine_parameter = unreformed }
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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}
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@ -15002,7 +15002,7 @@ fp1_yearly.1061 = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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# Germanic faith.
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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# Shouldn't ever happen, but just in case, exempt sky burials so that the character is never buried twice.
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NOR = {
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faith = { has_doctrine_parameter = sky_burials_active }
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@ -1141,7 +1141,7 @@ fp1_yearly.2200 = {
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OR = {
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culture = { has_cultural_pillar = heritage_north_germanic }
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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OR = {
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@ -2230,7 +2230,7 @@ fp1_yearly.2600 = {
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OR = {
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culture = { has_cultural_pillar = heritage_north_germanic }
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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}
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faith = {
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@ -4313,9 +4313,9 @@
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# }
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# triggered_desc = {
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# trigger = {
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# has_religion = religion:folkgerman_religion
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# has_religion = religion:folk_germanic_religion
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# scope:visionary_spouse= {
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# has_religion = religion:folkgerman_religion
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# has_religion = religion:folk_germanic_religion
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# }
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# }
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# desc = fp2_struggle.1050.desc_rampaging_barbarian_heathen
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@ -3456,7 +3456,7 @@ scripted_trigger fp3_not_norse_trigger = {
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NOR = {
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culture = { has_cultural_pillar = heritage_north_germanic }
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culture = { has_cultural_tradition = tradition_fp1_northern_stories }
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has_religion = religion:folkgerman_religion
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has_religion = religion:folk_germanic_religion
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}
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}
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@ -483,7 +483,7 @@ warhorse.0003 = {
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option = {
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name = warhorse.0003.sleipnir
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trigger = {
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faith = { religion_tag = folkgerman_religion }
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faith = { religion_tag = folk_germanic_religion }
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}
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hidden_effect = {
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scope:story= {
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@ -2245,7 +2245,7 @@ scripted_effect finalise_combat_results_effect = {
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else_if = {
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limit = {
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# Specific to Germanic pagans.
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religion = religion:folkgerman_religion
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religion = religion:folk_germanic_religion
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# And they gotta be warlike.
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faith = {
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OR = {
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@ -34,7 +34,7 @@
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# has_character_flag = has_asked_to_be_varangian
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# has_trait = varangian
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# }
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# religion = religion:folkgerman_religion
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# religion = religion:folk_germanic_religion
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# NOR = {
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# faith = {
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# has_doctrine_parameter = pacifist_opinion_active
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@ -50,7 +50,7 @@
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# hidden = yes
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#
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# trigger = {
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# religion = religion:folkgerman_religion
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# religion = religion:folk_germanic_religion
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# NOR = {
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# faith = {
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# has_doctrine_parameter = pacifist_opinion_active
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