casus_belli_types updated
This commit is contained in:
parent
879b23e955
commit
97285933b8
10 changed files with 898 additions and 1473 deletions
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@ -50,6 +50,8 @@
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# scope:attacker is the attacker
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# scope:defender is the defender
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is_allowed_claim_title = {
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# So Claim CB can only be used on titles that have de jure vassals, otherwise this CB will show up but you are unable to click the button to start the actual war because -- the title doesn't have de jure vassals
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is_titular = no
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trigger_if = {
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limit = {
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scope:attacker = {
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@ -69,7 +71,7 @@
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}
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}
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scope:claimant = {
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NOT = { has_trait = incapable }
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is_incapable = no
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is_hostage = no
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custom_description = {
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text = is_not_a_minister_desc
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@ -113,7 +115,7 @@
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}
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trigger_if = {
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limit = {
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is_weak_claimant_due_to_gender_trigger = { FAITH = scope:attacker.faith CHARACTER = scope:claimant }
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is_weak_claimant_due_to_gender_trigger = { RITE = scope:attacker.rite CHARACTER = scope:claimant }
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}
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trigger_if = {
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limit = {
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@ -145,7 +147,7 @@
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OR = {
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has_trait = incapable
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is_adult = no
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is_weak_claimant_due_to_gender_trigger = { FAITH = scope:attacker.faith CHARACTER = root.holder }
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is_weak_claimant_due_to_gender_trigger = { RITE = scope:attacker.rite CHARACTER = root.holder }
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}
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}
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}
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@ -201,27 +203,6 @@
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value = 0
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add = common_cb_impious_piety_cost
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}
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influence = {
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add = {
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value = 25
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desc = CB_BASE_COST
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}
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add = {
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value = 0.5
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multiply = scope:attacker.realm_size
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desc = CB_REALM_SIZE_COST
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max = 75
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}
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multiply = common_cb_cost_multiplier
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if = {
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limit = {
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scope:attacker = {
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NOT = { government_has_flag = government_has_influence }
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}
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}
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multiply = 0
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}
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}
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prestige = {
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value = 0
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add = claim_cb_prestige_cost
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@ -246,15 +227,15 @@
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scope:attacker = {
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if = {
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limit = { has_legitimacy_flag = reduced_claim_cb_cost }
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add = 0.5
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add = 0.5
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}
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else_if = {
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limit = { has_legitimacy_flag = very_reduced_claim_cb_cost }
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add = 0.25
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add = 0.25
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}
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else_if = {
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limit = { has_legitimacy_flag = extra_reduced_claim_cb_cost }
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add = 0.15
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add = 0.15
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}
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else = {
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add = 1
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@ -324,9 +305,9 @@
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scope:claimant != scope:attacker
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scope:claimant = {
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OR = {
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is_alive = no
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NOR = {
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is_vassal_or_below_of = scope:attacker
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is_alive = no
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NOR = {
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is_vassal_or_below_of = scope:attacker
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is_courtier_of = scope:attacker
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}
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}
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@ -342,7 +323,7 @@
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:claimant != scope:attacker
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scope:claimant != scope:attacker
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scope:claimant = { is_alive = no }
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}
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desc = msg_claim_war_invalidated_claimant_unavailable_dead_message
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@ -350,11 +331,11 @@
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triggered_desc = {
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trigger = {
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scope:claimant = {
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NOR = {
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this = scope:attacker
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NOR = {
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is_vassal_or_below_of = scope:attacker
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is_courtier_of = scope:attacker
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NOR = {
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this = scope:attacker
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NOR = {
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is_vassal_or_below_of = scope:attacker
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is_courtier_of = scope:attacker
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}
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#tgp_is_any_minister = yes
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}
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@ -373,7 +354,7 @@
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desc = msg_claim_war_invalidated_message
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}
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}
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on_invalidated = {
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}
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@ -394,6 +375,8 @@
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}
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on_victory = {
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pam_notify_claim_war_instigator_effect_win = yes
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#Grab the higher title tier
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ordered_in_list = {
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list = target_titles
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@ -472,7 +455,7 @@
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if = {
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limit = {
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top_liege = this
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government_allows = administrative
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government_has_mechanic = administrative
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primary_title = { is_in_list = target_titles }
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}
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every_held_title = {
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@ -627,13 +610,15 @@
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}
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desc = claim_cb_white_peace_desc
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}
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}
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on_white_peace = {
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pam_notify_claim_war_instigator_effect_draw = yes
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scope:attacker = {
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show_pow_release_message_effect = yes
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stress_impact = {
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stress_and_fulfillment_impact = {
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ambitious = medium_stress_impact_gain
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arrogant = medium_stress_impact_gain
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}
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@ -678,7 +663,7 @@
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}
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# Defender neither gains nor loses any prestige.
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scope:defender = {
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stress_impact = {
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stress_and_fulfillment_impact = {
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arrogant = medium_stress_impact_gain
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}
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}
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@ -703,7 +688,7 @@
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# Truce
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add_truce_white_peace_effect = yes
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# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
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laamp_as_mercenary_payout_tooltip_effect = yes
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}
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@ -724,12 +709,14 @@
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}
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desc = claim_cb_defeat_desc
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}
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}
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on_defeat = {
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pam_notify_claim_war_instigator_effect_loss = yes
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scope:attacker = { show_pow_release_message_effect = yes }
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# Legitimacy
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add_legitimacy_attacker_defeat_effect = yes
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@ -739,7 +726,7 @@
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#EP2 accolade glory gain for winning against higher ranked enemy
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scope:defender = {
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mandala_peacemaker_perk_serenity_effect = yes
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accolade_defender_war_end_glory_gain_med_effect = yes
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accolade_defender_war_end_glory_gain_med_effect = yes
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}
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# lose claims
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@ -804,7 +791,7 @@
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# EP3: note gold gained from military assistance/join war contracts and their war contribution threshold
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laamp_as_mercenary_payout_tooltip_effect = yes
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#Mandalas gain or lose piety/devotion depending on Decree
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mandala_war_defeat_effects = yes
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}
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@ -826,7 +813,7 @@
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should_show_war_goal_subview = yes
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attacker_wargoal_percentage = 0.8
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max_defender_score_from_occupation = 150
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max_attacker_score_from_occupation = 150
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@ -842,16 +829,18 @@
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scope:attacker = {
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government_has_flag = government_is_feudal
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liege ?= {
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government_has_flag = government_is_administrative
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government_has_mechanic = administrative
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}
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}
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scope:defender = {
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government_has_flag = government_is_administrative
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government_has_mechanic = administrative
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liege ?= scope:attacker.liege
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}
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}
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multiply = 0.4
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}
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multiply = pam_peace_of_god_coreligionist_war_ai_score_value
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multiply = zealous_war_on_head_of_faith_ai_score_value
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add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
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}
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}
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@ -53,27 +53,6 @@
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value = 0
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add = common_cb_impious_piety_cost
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}
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influence = {
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add = {
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value = 25
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desc = CB_BASE_COST
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}
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add = {
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value = 0.5
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multiply = scope:attacker.realm_size
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desc = CB_REALM_SIZE_COST
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max = 75
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}
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multiply = common_cb_cost_multiplier
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if = {
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limit = {
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scope:attacker = {
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NOT = { government_has_flag = government_has_influence }
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}
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}
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multiply = 0
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}
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}
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prestige = {
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value = 0
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# scale base value based on number of counties x 100
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@ -208,7 +187,7 @@
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value = scope:cb_prestige_factor # Set by 'setup_de_jure_cb'
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multiply = -5.0
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}
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stress_impact = {
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stress_and_fulfillment_impact = {
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ambitious = medium_stress_impact_gain
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arrogant = medium_stress_impact_gain
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}
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@ -224,7 +203,7 @@
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}
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# Defender neither gains nor loses any prestige.
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scope:defender = {
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stress_impact = {
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stress_and_fulfillment_impact = {
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arrogant = medium_stress_impact_gain
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}
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}
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@ -326,6 +305,8 @@
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ai_score_mult = {
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value = 1
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multiply = pam_peace_of_god_coreligionist_war_ai_score_value
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multiply = zealous_war_on_head_of_faith_ai_score_value
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add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
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}
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}
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@ -422,27 +403,6 @@ individual_county_de_jure_cb = {
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}
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cost = {
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influence = {
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add = {
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value = 25
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desc = CB_BASE_COST
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}
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add = {
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value = 0.5
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multiply = scope:attacker.realm_size
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desc = CB_REALM_SIZE_COST
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max = 75
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}
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multiply = common_cb_cost_multiplier
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if = {
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limit = {
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scope:attacker = {
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NOT = { government_has_flag = government_has_influence }
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}
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}
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multiply = 0
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}
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}
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piety = {
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value = 0
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add = common_cb_impious_piety_cost
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@ -683,6 +643,8 @@ individual_county_de_jure_cb = {
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ai_score_mult = {
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value = 1
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multiply = pam_peace_of_god_coreligionist_war_ai_score_value
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multiply = zealous_war_on_head_of_faith_ai_score_value
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add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
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}
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}
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@ -759,27 +721,6 @@ individual_duchy_de_jure_cb = {
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}
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cost = {
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influence = {
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add = {
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value = 25
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desc = CB_BASE_COST
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}
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add = {
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value = 0.5
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multiply = scope:attacker.realm_size
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desc = CB_REALM_SIZE_COST
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max = 75
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}
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multiply = common_cb_cost_multiplier
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if = {
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limit = {
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scope:attacker = {
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NOT = { government_has_flag = government_has_influence }
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}
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}
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multiply = 0
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}
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}
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piety = {
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value = 0
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add = common_cb_impious_piety_cost
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@ -1075,10 +1016,12 @@ individual_duchy_de_jure_cb = {
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ai_score_mult = {
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value = 1
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multiply = pam_peace_of_god_coreligionist_war_ai_score_value
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multiply = zealous_war_on_head_of_faith_ai_score_value
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add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
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}
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}
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#
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#imperial_reconquest_cb = {
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# icon = de_jure_cb
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# group = de_jure
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@ -1312,6 +1255,8 @@ individual_duchy_de_jure_cb = {
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#
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# ai_score_mult = {
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# value = 1
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# multiply = pam_peace_of_god_coreligionist_war_ai_score_value
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# multiply = zealous_war_on_head_of_faith_ai_score_value
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# add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
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# }
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#}
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@ -1482,6 +1427,8 @@ individual_duchy_de_jure_cb = {
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#
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# ai_score_mult = {
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# value = 1
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# multiply = pam_peace_of_god_coreligionist_war_ai_score_value
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# multiply = zealous_war_on_head_of_faith_ai_score_value
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# add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
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# }
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#}
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@ -1654,7 +1601,8 @@ individual_duchy_de_jure_cb = {
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#
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# ai_score_mult = {
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# value = 1
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# multiply = pam_peace_of_god_coreligionist_war_ai_score_value
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# multiply = zealous_war_on_head_of_faith_ai_score_value
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# add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
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# }
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#}
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#
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@ -18,7 +18,7 @@
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#
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# is_allowed_claim_title = {
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# scope:claimant = {
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# NOT = { has_trait = incapable }
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# is_incapable = no
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# is_imprisoned = no
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# OR = {
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# this = scope:attacker
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@ -321,7 +321,7 @@
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# value = scope:cb_prestige_factor # Set by 'setup_claim_cb'
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# multiply = -5
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# }
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# stress_impact = {
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# stress_and_fulfillment_impact = {
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# ambitious = medium_stress_impact_gain
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# arrogant = medium_stress_impact_gain
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# }
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@ -355,7 +355,7 @@
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# }
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#
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# scope:defender = {
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# stress_impact = {
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# stress_and_fulfillment_impact = {
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# arrogant = medium_stress_impact_gain
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# }
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# }
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@ -483,11 +483,11 @@
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#
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# max_ai_diplo_distance_to_title = 1000
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#}
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#
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###########
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## Special 'claim' CB used by Harold the Hard-ruler to invade England in 1066.
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## If victorious, Harold personally seizes all land in Northern England (ostensibly to distribute to good Norwegian vassals). Otherwise should be mostly-identical to a Claim CB.
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###########
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##########
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# Special 'claim' CB used by Harold the Hard-ruler to invade England in 1066.
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# If victorious, Harold personally seizes all land in Northern England (ostensibly to distribute to good Norwegian vassals). Otherwise should be mostly-identical to a Claim CB.
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##########
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#norwegian_invasion_cb = {
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# icon = invasion
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# group = event
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@ -504,7 +504,7 @@
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#
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# is_allowed_claim_title = {
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# scope:claimant = {
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# NOT = { has_trait = incapable }
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# is_incapable = no
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# is_imprisoned = no
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# OR = {
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# this = scope:attacker
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@ -900,7 +900,7 @@
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# value = scope:cb_prestige_factor # Set by 'setup_claim_cb'
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# multiply = -5
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# }
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# stress_impact = {
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# stress_and_fulfillment_impact = {
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# ambitious = medium_stress_impact_gain
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# arrogant = medium_stress_impact_gain
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# }
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@ -934,7 +934,7 @@
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# }
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#
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# scope:defender = {
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# stress_impact = {
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# stress_and_fulfillment_impact = {
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# arrogant = medium_stress_impact_gain
|
||||
# }
|
||||
# }
|
||||
|
|
@ -1062,12 +1062,12 @@
|
|||
#
|
||||
# max_ai_diplo_distance_to_title = 1000
|
||||
#}
|
||||
#
|
||||
###########
|
||||
## Special 'claim' CB used by the Sons of Lothbrok to invade England & Scotland in 867.
|
||||
## If victorious, they personally seize all land in k_england or k_scotland (depending on the war). Otherwise very close to a duchy conquest CB.
|
||||
###########
|
||||
#
|
||||
|
||||
##########
|
||||
# Special 'claim' CB used by the Sons of Lothbrok to invade England & Scotland in 867.
|
||||
# If victorious, they personally seize all land in k_england or k_scotland (depending on the war). Otherwise very close to a duchy conquest CB.
|
||||
##########
|
||||
|
||||
#sons_of_lothbrok_invasion_cb = {
|
||||
# icon = fp1_varangian_adventurer_conquest
|
||||
# group = event
|
||||
|
|
@ -1291,7 +1291,7 @@
|
|||
# value = minor_prestige_value
|
||||
# multiply = -1.0
|
||||
# }
|
||||
# stress_impact = {
|
||||
# stress_and_fulfillment_impact = {
|
||||
# ambitious = medium_stress_impact_gain
|
||||
# arrogant = medium_stress_impact_gain
|
||||
# }
|
||||
|
|
@ -1307,7 +1307,7 @@
|
|||
# }
|
||||
#
|
||||
# scope:defender = {
|
||||
# stress_impact = {
|
||||
# stress_and_fulfillment_impact = {
|
||||
# arrogant = medium_stress_impact_gain
|
||||
# }
|
||||
# }
|
||||
|
|
@ -1405,12 +1405,12 @@
|
|||
#
|
||||
# max_ai_diplo_distance_to_title = 500
|
||||
#}
|
||||
#
|
||||
###########
|
||||
## Special 'invasion' CB used by the Hungarians to migrate from the steppe to Pannonia
|
||||
## If victorious, the Hungarians directly usurp all land within Pannonia not held by a player.
|
||||
###########
|
||||
#
|
||||
|
||||
##########
|
||||
# Special 'invasion' CB used by the Hungarians to migrate from the steppe to Pannonia
|
||||
# If victorious, the Hungarians directly usurp all land within Pannonia not held by a player.
|
||||
##########
|
||||
|
||||
#hungarian_migration_cb = {
|
||||
# icon = invasion
|
||||
# group = invasion #Switching this to event will render the CB invisible.
|
||||
|
|
@ -1945,12 +1945,12 @@
|
|||
#
|
||||
# attacker_wargoal_percentage = 0.5
|
||||
#}
|
||||
#
|
||||
###########
|
||||
## Special 'invasion' CB used by the Azariqa to secede in Iraq
|
||||
## If victorious, they directly usurp all land within Jazira & create the relevant title.
|
||||
###########
|
||||
#
|
||||
|
||||
##########
|
||||
# Special 'invasion' CB used by the Azariqa to secede in Iraq
|
||||
# If victorious, they directly usurp all land within Jazira & create the relevant title.
|
||||
##########
|
||||
|
||||
#azariqa_rebellion_cb = {
|
||||
# icon = invasion
|
||||
# group = event
|
||||
|
|
@ -2056,7 +2056,10 @@
|
|||
#
|
||||
# hidden_effect = {
|
||||
# scope:attacker = {
|
||||
# faith = { save_scope_as = faith }
|
||||
# detach_rite_to_new_faith = {
|
||||
# target = rite:azariqa
|
||||
# save_scope_as = faith
|
||||
# }
|
||||
# set_up_dynamic_temporal_hof_title_effect = { NEW_HOLDER = scope:attacker }
|
||||
# }
|
||||
# }
|
||||
|
|
@ -2117,14 +2120,14 @@
|
|||
#
|
||||
# scope:attacker = {
|
||||
# add_prestige = mongol_invasion_cb_prestige_white_peace
|
||||
# stress_impact = {
|
||||
# stress_and_fulfillment_impact = {
|
||||
# ambitious = medium_stress_impact_gain
|
||||
# arrogant = medium_stress_impact_gain
|
||||
# }
|
||||
# }
|
||||
#
|
||||
# scope:defender = {
|
||||
# stress_impact = {
|
||||
# stress_and_fulfillment_impact = {
|
||||
# arrogant = medium_stress_impact_gain
|
||||
# }
|
||||
# }
|
||||
|
|
@ -2450,7 +2453,7 @@ raiktor_claim_cb = {
|
|||
on_white_peace = {
|
||||
scope:attacker = {
|
||||
show_pow_release_message_effect = yes
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -2495,7 +2498,7 @@ raiktor_claim_cb = {
|
|||
}
|
||||
# Defender neither gains nor loses any prestige.
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -2695,7 +2698,7 @@ raiktor_conquest_cb = {
|
|||
scope:attacker = {
|
||||
random_courtier = {
|
||||
limit = {
|
||||
has_character_flag = raiktor
|
||||
has_variable = raiktor
|
||||
}
|
||||
save_scope_as = vassal_to_be
|
||||
}
|
||||
|
|
@ -2832,14 +2835,14 @@ raiktor_conquest_cb = {
|
|||
|
||||
scope:attacker = {
|
||||
add_prestige = mongol_invasion_cb_prestige_white_peace
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -3453,7 +3456,7 @@ diarch_vassalisation_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -3469,7 +3472,7 @@ diarch_vassalisation_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -3725,7 +3728,7 @@ remove_regent_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -3753,7 +3756,7 @@ remove_regent_cb = {
|
|||
}
|
||||
}
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -85,27 +85,6 @@ mythical_ancestor_war = {
|
|||
}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
piety = {
|
||||
value = 0
|
||||
add = common_cb_impious_piety_cost
|
||||
|
|
@ -226,14 +205,14 @@ mythical_ancestor_war = {
|
|||
|
||||
scope:attacker = {
|
||||
add_prestige = mongol_invasion_cb_prestige_white_peace
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -419,27 +398,6 @@ legendary_adventure = {
|
|||
on_invalidated = {}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
piety = {
|
||||
value = fp1_varangian_adventure_base_piety_cost
|
||||
|
||||
|
|
@ -1671,7 +1629,7 @@ legendary_adventure = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1687,7 +1645,7 @@ legendary_adventure = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -1829,27 +1787,6 @@ leg_demand_fealty_cb = {
|
|||
}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
piety = {
|
||||
value = 0
|
||||
add = common_cb_impious_piety_cost
|
||||
|
|
@ -1866,28 +1803,7 @@ leg_demand_fealty_cb = {
|
|||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:defender.primary_title = {
|
||||
tier = tier_kingdom
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 2
|
||||
desc = CB_VASSALIZING_KING
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:defender.primary_title = {
|
||||
tier = tier_empire
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 4
|
||||
desc = CB_VASSALIZING_EMPEROR
|
||||
}
|
||||
}
|
||||
multiply = vassalization_cb_prestige_cost_mulitiplier
|
||||
|
||||
multiply = common_cb_prestige_cost_multiplier
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
|
||||
allowed_for_character = {
|
||||
OR = {
|
||||
government_allows = administrative
|
||||
government_has_mechanic = administrative
|
||||
house ?= { has_house_modifier = bp3_bosporan_kingdom_modifier }
|
||||
}
|
||||
NOR = {
|
||||
|
|
@ -32,13 +32,13 @@
|
|||
target_titles = neighbor_land
|
||||
target_title_tier = county
|
||||
ignore_effect = change_title_holder
|
||||
|
||||
|
||||
attacker_score_from_occupation_scale = 150
|
||||
attacker_score_from_battles_scale = 150
|
||||
defender_score_from_battles_scale = 150
|
||||
|
||||
ai_only_against_neighbors = yes
|
||||
|
||||
|
||||
ai_score_mult = {
|
||||
value = viking_conquest_ai_score_value
|
||||
|
||||
|
|
@ -81,7 +81,7 @@
|
|||
trigger_if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_allows = administrative }
|
||||
NOT = { government_has_mechanic = administrative }
|
||||
house ?= { has_house_modifier = bp3_bosporan_kingdom_modifier }
|
||||
}
|
||||
}
|
||||
|
|
@ -164,7 +164,7 @@
|
|||
|
||||
on_victory = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_victory_effect = yes
|
||||
|
||||
|
|
@ -236,7 +236,7 @@
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -252,7 +252,7 @@
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -284,14 +284,14 @@
|
|||
|
||||
on_defeat = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_defeat_effect = yes
|
||||
|
||||
# Influence
|
||||
add_influence_attacker_defeat_effect = yes
|
||||
|
||||
scope:defender = {
|
||||
scope:defender = {
|
||||
mandala_peacemaker_perk_serenity_effect = yes
|
||||
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||
accolade_defender_war_end_glory_gain_high_effect = yes
|
||||
|
|
@ -346,7 +346,7 @@
|
|||
use_de_jure_wargoal_only = yes
|
||||
|
||||
attacker_wargoal_percentage = 0.8
|
||||
|
||||
|
||||
max_defender_score_from_occupation = 150
|
||||
max_attacker_score_from_occupation = 150
|
||||
}
|
||||
|
|
@ -358,13 +358,13 @@ duchy_expansion_cb = {
|
|||
combine_into_one = yes
|
||||
should_show_war_goal_subview = yes
|
||||
mutually_exclusive_titles = { always = yes }
|
||||
|
||||
|
||||
attacker_score_from_occupation_scale = 150
|
||||
attacker_score_from_battles_scale = 150
|
||||
defender_score_from_battles_scale = 150
|
||||
|
||||
allowed_for_character = {
|
||||
government_allows = administrative
|
||||
government_has_mechanic = administrative
|
||||
vassal_contract_has_flag = admin_duchy_expansion_unlocked
|
||||
NOT = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
|
|
@ -400,7 +400,7 @@ duchy_expansion_cb = {
|
|||
ignore_effect = change_title_holder
|
||||
|
||||
ai_only_against_neighbors = yes
|
||||
|
||||
|
||||
ai_score_mult = {
|
||||
value = viking_conquest_ai_score_value
|
||||
|
||||
|
|
@ -460,7 +460,7 @@ duchy_expansion_cb = {
|
|||
|
||||
on_invalidated = {
|
||||
}
|
||||
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
|
|
@ -506,7 +506,7 @@ duchy_expansion_cb = {
|
|||
|
||||
on_victory = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_victory_effect = yes
|
||||
|
||||
|
|
@ -546,7 +546,7 @@ duchy_expansion_cb = {
|
|||
take_baronies = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# If applicable, take the target title (i.e. duchy) as well
|
||||
every_in_list = {
|
||||
list = target_title_taken
|
||||
|
|
@ -728,14 +728,14 @@ duchy_expansion_cb = {
|
|||
|
||||
on_defeat = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_defeat_effect = yes
|
||||
|
||||
# Influence
|
||||
add_influence_attacker_defeat_effect = yes
|
||||
|
||||
scope:defender = {
|
||||
scope:defender = {
|
||||
mandala_peacemaker_perk_serenity_effect = yes
|
||||
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||
accolade_defender_war_end_glory_gain_high_effect = yes
|
||||
|
|
@ -793,7 +793,7 @@ duchy_expansion_cb = {
|
|||
use_de_jure_wargoal_only = yes
|
||||
|
||||
attacker_wargoal_percentage = 0.8
|
||||
|
||||
|
||||
max_defender_score_from_occupation = 150
|
||||
max_attacker_score_from_occupation = 150
|
||||
}
|
||||
|
|
@ -812,7 +812,7 @@ naval_expansion_cb = {
|
|||
|
||||
allowed_for_character = {
|
||||
OR = {
|
||||
government_allows = administrative
|
||||
government_has_mechanic = administrative
|
||||
house ?= { has_house_modifier = bp3_bosporan_kingdom_modifier }
|
||||
}
|
||||
any_sub_realm_county = {
|
||||
|
|
@ -835,13 +835,13 @@ naval_expansion_cb = {
|
|||
target_titles = neighbor_land_or_water
|
||||
target_title_tier = county
|
||||
ignore_effect = change_title_holder
|
||||
|
||||
|
||||
attacker_score_from_occupation_scale = 150
|
||||
attacker_score_from_battles_scale = 150
|
||||
defender_score_from_battles_scale = 150
|
||||
|
||||
ai_only_against_neighbors = yes
|
||||
|
||||
|
||||
ai_score_mult = {
|
||||
value = viking_conquest_ai_score_value
|
||||
|
||||
|
|
@ -890,7 +890,7 @@ naval_expansion_cb = {
|
|||
trigger_if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_allows = administrative }
|
||||
NOT = { government_has_mechanic = administrative }
|
||||
house ?= { has_house_modifier = bp3_bosporan_kingdom_modifier }
|
||||
}
|
||||
}
|
||||
|
|
@ -935,7 +935,7 @@ naval_expansion_cb = {
|
|||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
|
|
@ -973,7 +973,7 @@ naval_expansion_cb = {
|
|||
|
||||
on_victory = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_victory_effect = yes
|
||||
|
||||
|
|
@ -1045,7 +1045,7 @@ naval_expansion_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1061,7 +1061,7 @@ naval_expansion_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -1093,14 +1093,14 @@ naval_expansion_cb = {
|
|||
|
||||
on_defeat = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_defeat_effect = yes
|
||||
|
||||
# Influence
|
||||
add_influence_attacker_defeat_effect = yes
|
||||
|
||||
scope:defender = {
|
||||
scope:defender = {
|
||||
mandala_peacemaker_perk_serenity_effect = yes
|
||||
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||
accolade_defender_war_end_glory_gain_high_effect = yes
|
||||
|
|
@ -1155,7 +1155,7 @@ naval_expansion_cb = {
|
|||
use_de_jure_wargoal_only = yes
|
||||
|
||||
attacker_wargoal_percentage = 0.8
|
||||
|
||||
|
||||
max_defender_score_from_occupation = 150
|
||||
max_attacker_score_from_occupation = 150
|
||||
}
|
||||
|
|
@ -1167,13 +1167,13 @@ naval_duchy_expansion_cb = {
|
|||
combine_into_one = yes
|
||||
should_show_war_goal_subview = yes
|
||||
mutually_exclusive_titles = { always = yes }
|
||||
|
||||
|
||||
attacker_score_from_occupation_scale = 150
|
||||
attacker_score_from_battles_scale = 150
|
||||
defender_score_from_battles_scale = 150
|
||||
|
||||
allowed_for_character = {
|
||||
government_allows = administrative
|
||||
government_has_mechanic = administrative
|
||||
any_sub_realm_county = {
|
||||
is_coastal_county = yes
|
||||
}
|
||||
|
|
@ -1213,7 +1213,7 @@ naval_duchy_expansion_cb = {
|
|||
ignore_effect = change_title_holder
|
||||
|
||||
ai_only_against_neighbors = yes
|
||||
|
||||
|
||||
ai_score_mult = {
|
||||
value = viking_conquest_ai_score_value
|
||||
|
||||
|
|
@ -1255,7 +1255,7 @@ naval_duchy_expansion_cb = {
|
|||
any_in_de_jure_hierarchy = {
|
||||
tier = tier_county
|
||||
is_coastal_county = yes
|
||||
|
||||
|
||||
NOT = {
|
||||
any_neighboring_county = {
|
||||
OR = {
|
||||
|
|
@ -1269,7 +1269,7 @@ naval_duchy_expansion_cb = {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
should_invalidate = {
|
||||
NOT = {
|
||||
any_in_list = {
|
||||
|
|
@ -1334,7 +1334,7 @@ naval_duchy_expansion_cb = {
|
|||
|
||||
on_victory = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_victory_effect = yes
|
||||
|
||||
|
|
@ -1374,7 +1374,7 @@ naval_duchy_expansion_cb = {
|
|||
take_baronies = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# If applicable, take the target title (i.e. duchy) as well
|
||||
every_in_list = {
|
||||
list = target_title_taken
|
||||
|
|
@ -1556,14 +1556,14 @@ naval_duchy_expansion_cb = {
|
|||
|
||||
on_defeat = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_defeat_effect = yes
|
||||
|
||||
# Influence
|
||||
add_influence_attacker_defeat_effect = yes
|
||||
|
||||
scope:defender = {
|
||||
scope:defender = {
|
||||
mandala_peacemaker_perk_serenity_effect = yes
|
||||
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||
accolade_defender_war_end_glory_gain_high_effect = yes
|
||||
|
|
@ -1621,7 +1621,7 @@ naval_duchy_expansion_cb = {
|
|||
use_de_jure_wargoal_only = yes
|
||||
|
||||
attacker_wargoal_percentage = 0.8
|
||||
|
||||
|
||||
max_defender_score_from_occupation = 150
|
||||
max_attacker_score_from_occupation = 150
|
||||
}
|
||||
|
|
@ -1634,13 +1634,13 @@ influence_war_cb = {
|
|||
should_show_war_goal_subview = yes
|
||||
mutually_exclusive_titles = { always = yes }
|
||||
allow_hostages = no
|
||||
|
||||
|
||||
attacker_score_from_occupation_scale = 150
|
||||
attacker_score_from_battles_scale = 150
|
||||
defender_score_from_battles_scale = 150
|
||||
|
||||
allowed_for_character = {
|
||||
government_allows = administrative
|
||||
government_has_mechanic = administrative
|
||||
NOT = {
|
||||
government_has_flag = government_is_landless_adventurer
|
||||
}
|
||||
|
|
@ -1679,7 +1679,7 @@ influence_war_cb = {
|
|||
|
||||
on_invalidated = {
|
||||
}
|
||||
|
||||
|
||||
# Cost is handled via the interaction
|
||||
cost = {}
|
||||
|
||||
|
|
@ -1691,7 +1691,7 @@ influence_war_cb = {
|
|||
|
||||
on_victory = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_victory_effect = yes
|
||||
|
||||
|
|
@ -1759,7 +1759,7 @@ influence_war_cb = {
|
|||
take_baronies = yes
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# If applicable, take the target title (i.e. duchy) as well
|
||||
every_in_list = {
|
||||
list = target_title_taken
|
||||
|
|
@ -1928,11 +1928,11 @@ influence_war_cb = {
|
|||
|
||||
on_defeat = {
|
||||
scope:attacker = { show_pow_release_message_effect = yes }
|
||||
|
||||
|
||||
# Legitimacy
|
||||
add_legitimacy_attacker_defeat_effect = yes
|
||||
|
||||
scope:defender = {
|
||||
scope:defender = {
|
||||
mandala_peacemaker_perk_serenity_effect = yes
|
||||
#EP2 accolade glory gain for winning against higher ranked enemy
|
||||
accolade_defender_war_end_glory_gain_high_effect = yes
|
||||
|
|
@ -1990,13 +1990,13 @@ influence_war_cb = {
|
|||
use_de_jure_wargoal_only = yes
|
||||
|
||||
attacker_wargoal_percentage = 0.8
|
||||
|
||||
|
||||
max_defender_score_from_occupation = 150
|
||||
max_attacker_score_from_occupation = 150
|
||||
|
||||
ai_score_mult = {
|
||||
value = 1
|
||||
|
||||
|
||||
add = frankokratia_leader_protection_value #Set back to 0. Declaring war on the frankokratia leader can really ruin the whole thing
|
||||
}
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load diff
|
|
@ -104,27 +104,6 @@ china_seize_county_cb = {
|
|||
on_invalidated = {}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
prestige = {
|
||||
add = {
|
||||
value = 50
|
||||
|
|
@ -232,7 +211,7 @@ china_seize_county_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -248,7 +227,7 @@ china_seize_county_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -428,27 +407,6 @@ china_hegemon_seize_county_cb = {
|
|||
on_invalidated = {}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
prestige = {
|
||||
add = {
|
||||
value = 50
|
||||
|
|
@ -574,7 +532,7 @@ china_hegemon_seize_county_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -590,7 +548,7 @@ china_hegemon_seize_county_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -794,27 +752,6 @@ china_seize_duchy_cb = {
|
|||
on_invalidated = {}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
prestige = {
|
||||
add = {
|
||||
value = 50
|
||||
|
|
@ -940,7 +877,7 @@ china_seize_duchy_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -956,7 +893,7 @@ china_seize_duchy_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -1136,27 +1073,6 @@ china_hegemon_seize_duchy_cb = {
|
|||
on_invalidated = {}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
prestige = {
|
||||
add = {
|
||||
value = 50
|
||||
|
|
@ -1310,7 +1226,7 @@ china_hegemon_seize_duchy_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1326,7 +1242,7 @@ china_hegemon_seize_duchy_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -1468,27 +1384,6 @@ claim_the_mandate_cb = {
|
|||
}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
piety = {
|
||||
value = 0
|
||||
add = common_cb_impious_piety_cost
|
||||
|
|
@ -1708,7 +1603,7 @@ claim_the_mandate_cb = {
|
|||
value = medium_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -1724,7 +1619,7 @@ claim_the_mandate_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -1941,27 +1836,6 @@ chinese_consolidation_cb = {
|
|||
on_invalidated_desc = msg_religious_war_invalidation_region_message
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
piety = {
|
||||
add = common_cb_impious_piety_cost
|
||||
if = {
|
||||
|
|
@ -2037,6 +1911,8 @@ chinese_consolidation_cb = {
|
|||
every_held_title = {
|
||||
limit = {
|
||||
hegemony = title:h_china
|
||||
# Capital baronies change hands with their county
|
||||
is_capital_barony = no
|
||||
}
|
||||
add_to_list = titles_taken
|
||||
}
|
||||
|
|
@ -2048,7 +1924,8 @@ chinese_consolidation_cb = {
|
|||
limit = {
|
||||
highest_held_title_tier >= scope:attacker.highest_held_title_tier
|
||||
}
|
||||
add_to_list = titles_taken
|
||||
# titles_taken feeds change_title_holder_include_vassals, so it wants the title
|
||||
primary_title = { add_to_list = titles_taken }
|
||||
}
|
||||
else = {
|
||||
add_to_list = vassals_taken
|
||||
|
|
@ -2067,7 +1944,7 @@ chinese_consolidation_cb = {
|
|||
limit = {
|
||||
highest_held_title_tier >= scope:attacker.highest_held_title_tier
|
||||
}
|
||||
add_to_list = titles_taken
|
||||
primary_title = { add_to_list = titles_taken }
|
||||
}
|
||||
else = {
|
||||
add_to_list = vassals_taken
|
||||
|
|
@ -2362,27 +2239,6 @@ chinese_reunification_cb = {
|
|||
}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
piety = {
|
||||
add = common_cb_impious_piety_cost
|
||||
if = {
|
||||
|
|
@ -2681,27 +2537,6 @@ silk_road_vassalization_cb = {
|
|||
}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
piety = {
|
||||
value = 0
|
||||
add = common_cb_impious_piety_cost
|
||||
|
|
@ -2718,28 +2553,7 @@ silk_road_vassalization_cb = {
|
|||
}
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:defender.primary_title = {
|
||||
tier = tier_kingdom
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 2
|
||||
desc = CB_VASSALIZING_KING
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
scope:defender.primary_title = {
|
||||
tier = tier_empire
|
||||
}
|
||||
}
|
||||
multiply = {
|
||||
value = 4
|
||||
desc = CB_VASSALIZING_EMPEROR
|
||||
}
|
||||
}
|
||||
multiply = vassalization_cb_prestige_cost_mulitiplier
|
||||
|
||||
multiply = common_cb_prestige_cost_multiplier
|
||||
}
|
||||
|
|
@ -2846,7 +2660,7 @@ silk_road_vassalization_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -2862,7 +2676,7 @@ silk_road_vassalization_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -3132,27 +2946,6 @@ grand_campaign_kingdom_invasion_cb = {
|
|||
on_invalidated = {}
|
||||
|
||||
cost = {
|
||||
influence = {
|
||||
add = {
|
||||
value = 25
|
||||
desc = CB_BASE_COST
|
||||
}
|
||||
add = {
|
||||
value = 0.5
|
||||
multiply = scope:attacker.realm_size
|
||||
desc = CB_REALM_SIZE_COST
|
||||
max = 75
|
||||
}
|
||||
multiply = common_cb_cost_multiplier
|
||||
if = {
|
||||
limit = {
|
||||
scope:attacker = {
|
||||
NOT = { government_has_flag = government_has_influence }
|
||||
}
|
||||
}
|
||||
multiply = 0
|
||||
}
|
||||
}
|
||||
prestige = {
|
||||
add = {
|
||||
value = 50
|
||||
|
|
@ -3368,7 +3161,7 @@ grand_campaign_kingdom_invasion_cb = {
|
|||
value = minor_prestige_value
|
||||
multiply = -1.0
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -3394,7 +3187,7 @@ grand_campaign_kingdom_invasion_cb = {
|
|||
}
|
||||
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -108,7 +108,7 @@ replace_ceremonial_regent_faction_war = {
|
|||
on_white_peace = {
|
||||
scope:attacker = {
|
||||
show_pow_release_message_effect = yes
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -124,7 +124,7 @@ replace_ceremonial_regent_faction_war = {
|
|||
}
|
||||
}
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
add_character_flag = {
|
||||
|
|
@ -309,7 +309,7 @@ restore_ceremonial_liege_faction_war = {
|
|||
on_white_peace = {
|
||||
scope:attacker = {
|
||||
show_pow_release_message_effect = yes
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -325,7 +325,7 @@ restore_ceremonial_liege_faction_war = {
|
|||
}
|
||||
}
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
add_character_flag = {
|
||||
|
|
@ -524,7 +524,7 @@ ceremonial_claimant_faction_war = {
|
|||
on_white_peace = {
|
||||
scope:attacker = {
|
||||
show_pow_release_message_effect = yes
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -535,7 +535,7 @@ ceremonial_claimant_faction_war = {
|
|||
flag = recent_ceremonial_claimant_faction_war
|
||||
years = faction_war_white_peace_cooldown
|
||||
}
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
}
|
||||
|
|
@ -718,7 +718,7 @@ imperial_policy_faction_war = {
|
|||
on_white_peace = {
|
||||
scope:attacker = {
|
||||
show_pow_release_message_effect = yes
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
ambitious = medium_stress_impact_gain
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
|
|
@ -734,7 +734,7 @@ imperial_policy_faction_war = {
|
|||
}
|
||||
}
|
||||
scope:defender = {
|
||||
stress_impact = {
|
||||
stress_and_fulfillment_impact = {
|
||||
arrogant = medium_stress_impact_gain
|
||||
}
|
||||
add_character_flag = {
|
||||
|
|
|
|||
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Add a link
Reference in a new issue