fixes
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6bc66eeada
commit
93cf9747bd
25 changed files with 2049 additions and 2002 deletions
File diff suppressed because it is too large
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@ -64,28 +64,28 @@ on_title_destroyed = {
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frankokratia_latin_emp_end_msg_effect = yes
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}
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#Create byz collapse variable that defines anarchy period
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else_if = {
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limit = {
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scope:landed_title = {
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this = title:e_byzantium
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}
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}
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if = {
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limit = {
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exists = global_var:byz_collapse_counter
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}
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remove_global_variable = byz_collapse_counter
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}
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set_global_variable = {
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name = byz_collapse_counter
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value = {
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value = current_year
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add = 100
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}
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}
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# Silk Road prosperity gets hit if Byzantium dies
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tgp_silk_road_byzantium_destroyed_effect = yes
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}
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# else_if = {
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# limit = {
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# scope:landed_title = {
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# this = title:e_byzantium
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# }
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# }
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# if = {
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# limit = {
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# exists = global_var:byz_collapse_counter
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# }
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# remove_global_variable = byz_collapse_counter
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# }
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# set_global_variable = {
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# name = byz_collapse_counter
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# value = {
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# value = current_year
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# add = 100
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# }
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# }
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# # Silk Road prosperity gets hit if Byzantium dies
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# tgp_silk_road_byzantium_destroyed_effect = yes
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# }
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else_if = {
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limit = {
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scope:landed_title = title:h_china
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@ -107,44 +107,44 @@ on_title_destroyed = {
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reset_title_name = yes
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}
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}
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else_if = { # Danelaw-England partition calc.
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limit = {
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# Partition must be active.
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exists = global_var:partition_active_danelaw
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# And the destroyed title must be one of the two partitioned entities.
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OR = {
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scope:landed_title = title:k_england
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scope:landed_title = title:k_danelaw
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}
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}
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# If k_england has been destroyed, set k_danelaw as the de jure inheritor.
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if = {
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limit = { scope:landed_title = title:k_england }
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title:k_danelaw = { save_scope_as = partition_winner }
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# Try to grab the old holder for down the line.
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if = {
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limit = {
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exists = this
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is_alive = yes
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}
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save_scope_as = loser
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}
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}
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# If k_danelaw has been destroyed, set k_england as the de jure inheritor.
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if = {
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limit = { scope:landed_title = title:k_danelaw }
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title:k_england = { save_scope_as = partition_winner }
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if = {
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limit = {
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exists = this
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is_alive = yes
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}
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save_scope_as = loser
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}
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}
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# Either way, trigger the maintenance event.
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trigger_event = british_isles.1041
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}
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# else_if = { # Danelaw-England partition calc.
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# limit = {
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# # Partition must be active.
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# exists = global_var:partition_active_danelaw
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# # And the destroyed title must be one of the two partitioned entities.
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# OR = {
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# scope:landed_title = title:k_england
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# scope:landed_title = title:k_danelaw
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# }
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# }
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# # If k_england has been destroyed, set k_danelaw as the de jure inheritor.
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# if = {
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# limit = { scope:landed_title = title:k_england }
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# title:k_danelaw = { save_scope_as = partition_winner }
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# # Try to grab the old holder for down the line.
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# if = {
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# limit = {
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# exists = this
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# is_alive = yes
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# }
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# save_scope_as = loser
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# }
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# }
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# # If k_danelaw has been destroyed, set k_england as the de jure inheritor.
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# if = {
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# limit = { scope:landed_title = title:k_danelaw }
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# title:k_england = { save_scope_as = partition_winner }
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# if = {
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# limit = {
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# exists = this
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# is_alive = yes
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# }
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# save_scope_as = loser
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# }
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# }
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# # Either way, trigger the maintenance event.
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# trigger_event = british_isles.1041
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# }
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# Safety against invalid house bloc members
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else_if = {
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limit = {
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@ -1325,31 +1325,31 @@ on_title_gain = {
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tier >= tier_empire
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}
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}
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# Byzantine-only: The Patriarch refuses to crown you as new emperor because you have a criminal trait (e.g. kinslayer)
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if = {
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limit = {
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valid_for_byz_emperor_content_trigger = yes
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has_ep3_dlc_trigger = yes
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exists = root.faith.religious_head
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this != faith.religious_head
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faith.religious_head = {
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opinion = {
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target = root
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value <= 0
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}
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location = root.location
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}
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has_any_criminal_trait_in_faith_trigger = {
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CHARACTER = root
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FAITH = root.faith
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}
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NOT = { has_character_flag = has_had_ep3_2020 }
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}
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trigger_event = {
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id = ep3_emperor_yearly.2020
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days = 1
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}
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}
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# # Byzantine-only: The Patriarch refuses to crown you as new emperor because you have a criminal trait (e.g. kinslayer)
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# if = {
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# limit = {
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# valid_for_byz_emperor_content_trigger = yes
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# has_ep3_dlc_trigger = yes
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# exists = root.faith.religious_head
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# this != faith.religious_head
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# faith.religious_head = {
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# opinion = {
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# target = root
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# value <= 0
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# }
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# location = root.location
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# }
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# has_any_criminal_trait_in_faith_trigger = {
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# CHARACTER = root
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# FAITH = root.faith
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# }
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# NOT = { has_character_flag = has_had_ep3_2020 }
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# }
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# trigger_event = {
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# id = ep3_emperor_yearly.2020
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# days = 1
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# }
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# }
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### EP3 Admin Emperor Flavor ###
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if = {
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limit = {
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@ -1378,303 +1378,303 @@ on_title_gain = {
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days = 5
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}
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}
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#Byzantium is reborn!
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if = {
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limit = {
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scope:title = {
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this = title:e_byzantium
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}
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exists = global_var:byz_collapse_counter
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}
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save_scope_as = byz_emperor
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title:e_byzantium = {
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every_in_de_jure_hierarchy = {
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limit = {
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tier <= tier_kingdom
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tier >= tier_county
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is_title_created = yes
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exists = holder
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}
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if = {
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limit = {
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holder ?= {
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is_alive = yes
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NOR = {
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is_in_list = byz_return_notify
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any_held_title = {
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this = title:e_byzantium
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}
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}
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}
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}
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holder = {
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add_to_list = byz_return_notify
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}
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}
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}
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}
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title:e_latin_empire = {
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every_in_de_jure_hierarchy = {
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limit = {
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tier <= tier_kingdom
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tier >= tier_county
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is_title_created = yes
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exists = holder
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}
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if = {
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limit = {
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holder = {
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is_alive = yes
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NOR = {
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is_in_list = byz_return_notify
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any_held_title = {
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this = title:e_byzantium
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}
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}
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}
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}
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holder = {
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add_to_list = byz_return_notify
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}
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}
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}
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}
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every_in_list = {
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list = byz_return_notify
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trigger_event = ep3_frankokratia_events.0130
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}
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remove_global_variable = byz_collapse_counter
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}
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# #Byzantium is reborn!
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# if = {
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# limit = {
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# scope:title = {
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# this = title:e_byzantium
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# }
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# exists = global_var:byz_collapse_counter
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# }
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# save_scope_as = byz_emperor
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# title:e_byzantium = {
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# every_in_de_jure_hierarchy = {
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# limit = {
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# tier <= tier_kingdom
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# tier >= tier_county
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# is_title_created = yes
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# exists = holder
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# }
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# if = {
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# limit = {
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# holder ?= {
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# is_alive = yes
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# NOR = {
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# is_in_list = byz_return_notify
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# any_held_title = {
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# this = title:e_byzantium
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# }
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# }
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# }
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# }
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# holder = {
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# add_to_list = byz_return_notify
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# }
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# }
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# }
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# }
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# title:e_latin_empire = {
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# every_in_de_jure_hierarchy = {
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# limit = {
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# tier <= tier_kingdom
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# tier >= tier_county
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# is_title_created = yes
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# exists = holder
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# }
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# if = {
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# limit = {
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# holder = {
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# is_alive = yes
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# NOR = {
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# is_in_list = byz_return_notify
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# any_held_title = {
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# this = title:e_byzantium
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# }
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# }
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# }
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# }
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# holder = {
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# add_to_list = byz_return_notify
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# }
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# }
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# }
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# }
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# every_in_list = {
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# list = byz_return_notify
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# trigger_event = ep3_frankokratia_events.0130
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# }
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# remove_global_variable = byz_collapse_counter
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# }
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# TGP CHINA
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else_if = {
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limit = {
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scope:title = title:h_china
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}
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# When conquering China - Change to conquest phase
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if = {
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limit = {
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OR = {
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root.dynasty != scope:previous_holder.dynasty
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is_lowborn = yes # in the rare instance that a lowborn theocrat reunites China
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}
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}
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if = {
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limit = {
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is_valid_celestial_dynasty = no
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}
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situation:dynastic_cycle = {
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situation_top_sub_region = {
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change_phase = { phase = situation_dynastic_cycle_phase_instability_conquest }
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}
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}
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}
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else_if = {
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limit = {
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situation:dynastic_cycle ?= {
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situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
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}
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}
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situation:dynastic_cycle = {
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situation_top_sub_region = {
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change_phase = { phase = situation_dynastic_cycle_phase_instability }
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}
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}
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}
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}
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# When inheriting China - Move towards instability/chaotic phase
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if = {
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limit = {
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root.house != scope:previous_holder.house
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current_date_is_start_date_trigger = no # We check this to avoid potentially triggering this immediately on game start
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}
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situation:dynastic_cycle = {
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if = {
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limit = {
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situation_top_has_catalyst = catalyst_new_dynasty_inherits
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}
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trigger_situation_catalyst = catalyst_new_dynasty_inherits
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}
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}
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}
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# Clear the Strengthen Capital great project cooldown
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situation:dynastic_cycle ?= {
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if = {
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limit = { has_variable = gp_strengthen_capital_cooldown }
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remove_variable = gp_strengthen_capital_cooldown
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}
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}
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#setup Grand Secretariat
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if = {
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limit = {
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has_dlc_feature = all_under_heaven
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NOT = { has_diarchy_type = grand_secretariat }
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}
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if = {# Clear out any old diarchy
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limit = { has_active_diarchy = yes }
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end_diarchy = yes
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}
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if = {
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limit = {
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has_realm_law = grand_chancellor_law
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exists = title:h_china.holder.cp:councillor_chancellor
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}
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try_start_diarchy = grand_secretariat
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set_diarch = title:h_china.holder.cp:councillor_chancellor
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}
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else_if = {
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limit = {
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has_realm_law = grand_marshal_law
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exists = title:h_china.holder.cp:minister_grand_marshal
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}
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try_start_diarchy = grand_secretariat
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set_diarch = title:h_china.holder.cp:minister_grand_marshal
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}
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else_if = {
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limit = {
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exists = title:h_china.holder.cp:councillor_spymaster
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}
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try_start_diarchy = grand_secretariat
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set_diarch = title:h_china.holder.cp:councillor_spymaster
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}
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}
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root.house.house_head.domicile ?= {
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set_family_accomplishment_effect = { ACCOMPLISHMENT = family_accomplishment_dynasty }
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}
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}
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# left them in enum since we can not avoid touch here with encapsulated macro
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else_if = {
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limit = {
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OR = {
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scope:title = title:e_minister_chancellor
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scope:title = title:e_minister_censor
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scope:title = title:e_minister_grand_marshal
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scope:title = title:e_minister_of_personnel
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scope:title = title:e_minister_of_revenue
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scope:title = title:e_minister_of_rites
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scope:title = title:e_minister_of_war
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scope:title = title:e_minister_of_justice
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scope:title = title:e_minister_of_works
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}
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}
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# set up the council holder as dejure liege of the ministry title, as this effect is not called with the same scope as council onactions
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scope:title.de_jure_liege.holder = {
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save_scope_as = councillor_liege
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}
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# If we get a minister title, make sure we set things up correctly
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switch = {
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trigger = scope:title
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title:e_minister_chancellor = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_chancellor MINISTER_POSITION = councillor_chancellor }
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}
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title:e_minister_censor = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_censor MINISTER_POSITION = councillor_spymaster }
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}
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title:e_minister_grand_marshal = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_grand_marshal MINISTER_POSITION = minister_grand_marshal }
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}
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title:e_minister_of_personnel = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_personnel MINISTER_POSITION = minister_personnel }
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}
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title:e_minister_of_revenue = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_revenue MINISTER_POSITION = councillor_steward }
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}
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title:e_minister_of_rites = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_rites MINISTER_POSITION = councillor_court_chaplain }
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}
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title:e_minister_of_war = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_war MINISTER_POSITION = councillor_marshal }
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}
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title:e_minister_of_justice = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_justice MINISTER_POSITION = minister_justice }
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}
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title:e_minister_of_works = {
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got_minister_position_effect = { MINISTER_TITLE = e_minister_of_works MINISTER_POSITION = minister_works }
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}
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}
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}
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# TGP JAPAN
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else_if = {
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limit = { scope:title = title:e_japan }
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# TGP RETIRED EMPEROR
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if = {
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limit = {
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exists = title:e_japan.var:administrative_ui_special_title
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has_title = title:e_japan.var:administrative_ui_special_title
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}
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# Flavourization setup
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title:e_japan = { remove_variable = shogun_flag }
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remove_character_flag = shogun_flag
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||||
if = { # Flavourization setup
|
||||
limit = { has_global_variable = tenno_restored }
|
||||
title:e_japan = { set_variable = ceremonial_liege_flag }
|
||||
add_character_flag = ceremonial_liege_flag
|
||||
trigger_event = {
|
||||
id = tgp_japan_general.9100
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
else = { # Event to abdicate and become Joko
|
||||
trigger_event = {
|
||||
id = tgp_japan_general.9120
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
# TGP SHOGUN
|
||||
else_if = {
|
||||
limit = {
|
||||
has_government = japan_feudal_government
|
||||
has_global_variable = shogunate_established
|
||||
}
|
||||
title:e_japan = { remove_variable = ceremonial_liege_flag }
|
||||
remove_character_flag = ceremonial_liege_flag
|
||||
title:e_japan = { set_variable = shogun_flag }
|
||||
add_character_flag = shogun_flag
|
||||
}
|
||||
# TGP KAMPAKU
|
||||
else = {
|
||||
title:e_japan = { remove_variable = ceremonial_liege_flag }
|
||||
remove_character_flag = ceremonial_liege_flag
|
||||
title:e_japan = { remove_variable = shogun_flag }
|
||||
remove_character_flag = shogun_flag
|
||||
}
|
||||
# Japanese regent laws
|
||||
if = {
|
||||
limit = {
|
||||
tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
government_is_japanese_trigger = yes
|
||||
NOR = {
|
||||
has_global_variable = shogunate_established
|
||||
has_global_variable = tenno_restored
|
||||
}
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_japan_administrative
|
||||
NOT = { has_realm_law = japanese_regency_succession_law }
|
||||
}
|
||||
add_realm_law_skip_effects = japanese_regency_succession_law
|
||||
}
|
||||
else_if = {
|
||||
limit = {
|
||||
government_has_flag = government_is_japan_feudal
|
||||
has_realm_law = japanese_regency_succession_law
|
||||
}
|
||||
remove_realm_law = japanese_regency_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
# ROME
|
||||
else_if = {
|
||||
limit = {
|
||||
OR = {
|
||||
scope:title = title:h_roman_empire
|
||||
scope:title = title:h_eastern_roman_empire
|
||||
}
|
||||
NOT = { has_trait = augustus }
|
||||
}
|
||||
trigger_event = roman_restoration.0005
|
||||
}
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# scope:title = title:h_china
|
||||
# }
|
||||
# # When conquering China - Change to conquest phase
|
||||
# if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# root.dynasty != scope:previous_holder.dynasty
|
||||
# is_lowborn = yes # in the rare instance that a lowborn theocrat reunites China
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# is_valid_celestial_dynasty = no
|
||||
# }
|
||||
# situation:dynastic_cycle = {
|
||||
# situation_top_sub_region = {
|
||||
# change_phase = { phase = situation_dynastic_cycle_phase_instability_conquest }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# situation:dynastic_cycle ?= {
|
||||
# situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
|
||||
# }
|
||||
# }
|
||||
# situation:dynastic_cycle = {
|
||||
# situation_top_sub_region = {
|
||||
# change_phase = { phase = situation_dynastic_cycle_phase_instability }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # When inheriting China - Move towards instability/chaotic phase
|
||||
# if = {
|
||||
# limit = {
|
||||
# root.house != scope:previous_holder.house
|
||||
# current_date_is_start_date_trigger = no # We check this to avoid potentially triggering this immediately on game start
|
||||
# }
|
||||
# situation:dynastic_cycle = {
|
||||
# if = {
|
||||
# limit = {
|
||||
# situation_top_has_catalyst = catalyst_new_dynasty_inherits
|
||||
# }
|
||||
# trigger_situation_catalyst = catalyst_new_dynasty_inherits
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # Clear the Strengthen Capital great project cooldown
|
||||
# situation:dynastic_cycle ?= {
|
||||
# if = {
|
||||
# limit = { has_variable = gp_strengthen_capital_cooldown }
|
||||
# remove_variable = gp_strengthen_capital_cooldown
|
||||
# }
|
||||
# }
|
||||
# #setup Grand Secretariat
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_dlc_feature = all_under_heaven
|
||||
# NOT = { has_diarchy_type = grand_secretariat }
|
||||
# }
|
||||
# if = {# Clear out any old diarchy
|
||||
# limit = { has_active_diarchy = yes }
|
||||
# end_diarchy = yes
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# has_realm_law = grand_chancellor_law
|
||||
# exists = title:h_china.holder.cp:councillor_chancellor
|
||||
# }
|
||||
# try_start_diarchy = grand_secretariat
|
||||
# set_diarch = title:h_china.holder.cp:councillor_chancellor
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_realm_law = grand_marshal_law
|
||||
# exists = title:h_china.holder.cp:minister_grand_marshal
|
||||
# }
|
||||
# try_start_diarchy = grand_secretariat
|
||||
# set_diarch = title:h_china.holder.cp:minister_grand_marshal
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# exists = title:h_china.holder.cp:councillor_spymaster
|
||||
# }
|
||||
# try_start_diarchy = grand_secretariat
|
||||
# set_diarch = title:h_china.holder.cp:councillor_spymaster
|
||||
# }
|
||||
# }
|
||||
# root.house.house_head.domicile ?= {
|
||||
# set_family_accomplishment_effect = { ACCOMPLISHMENT = family_accomplishment_dynasty }
|
||||
# }
|
||||
# }
|
||||
# # left them in enum since we can not avoid touch here with encapsulated macro
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# scope:title = title:e_minister_chancellor
|
||||
# scope:title = title:e_minister_censor
|
||||
# scope:title = title:e_minister_grand_marshal
|
||||
# scope:title = title:e_minister_of_personnel
|
||||
# scope:title = title:e_minister_of_revenue
|
||||
# scope:title = title:e_minister_of_rites
|
||||
# scope:title = title:e_minister_of_war
|
||||
# scope:title = title:e_minister_of_justice
|
||||
# scope:title = title:e_minister_of_works
|
||||
# }
|
||||
# }
|
||||
# # set up the council holder as dejure liege of the ministry title, as this effect is not called with the same scope as council onactions
|
||||
# scope:title.de_jure_liege.holder = {
|
||||
# save_scope_as = councillor_liege
|
||||
# }
|
||||
# # If we get a minister title, make sure we set things up correctly
|
||||
# switch = {
|
||||
# trigger = scope:title
|
||||
# title:e_minister_chancellor = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_chancellor MINISTER_POSITION = councillor_chancellor }
|
||||
# }
|
||||
# title:e_minister_censor = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_censor MINISTER_POSITION = councillor_spymaster }
|
||||
# }
|
||||
# title:e_minister_grand_marshal = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_grand_marshal MINISTER_POSITION = minister_grand_marshal }
|
||||
# }
|
||||
# title:e_minister_of_personnel = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_of_personnel MINISTER_POSITION = minister_personnel }
|
||||
# }
|
||||
# title:e_minister_of_revenue = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_of_revenue MINISTER_POSITION = councillor_steward }
|
||||
# }
|
||||
# title:e_minister_of_rites = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_of_rites MINISTER_POSITION = councillor_court_chaplain }
|
||||
# }
|
||||
# title:e_minister_of_war = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_of_war MINISTER_POSITION = councillor_marshal }
|
||||
# }
|
||||
# title:e_minister_of_justice = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_of_justice MINISTER_POSITION = minister_justice }
|
||||
# }
|
||||
# title:e_minister_of_works = {
|
||||
# got_minister_position_effect = { MINISTER_TITLE = e_minister_of_works MINISTER_POSITION = minister_works }
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # TGP JAPAN
|
||||
# else_if = {
|
||||
# limit = { scope:title = title:e_japan }
|
||||
# # TGP RETIRED EMPEROR
|
||||
# if = {
|
||||
# limit = {
|
||||
# exists = title:e_japan.var:administrative_ui_special_title
|
||||
# has_title = title:e_japan.var:administrative_ui_special_title
|
||||
# }
|
||||
# # Flavourization setup
|
||||
# title:e_japan = { remove_variable = shogun_flag }
|
||||
# remove_character_flag = shogun_flag
|
||||
# if = { # Flavourization setup
|
||||
# limit = { has_global_variable = tenno_restored }
|
||||
# title:e_japan = { set_variable = ceremonial_liege_flag }
|
||||
# add_character_flag = ceremonial_liege_flag
|
||||
# trigger_event = {
|
||||
# id = tgp_japan_general.9100
|
||||
# days = 1
|
||||
# }
|
||||
# }
|
||||
# else = { # Event to abdicate and become Joko
|
||||
# trigger_event = {
|
||||
# id = tgp_japan_general.9120
|
||||
# days = 1
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # TGP SHOGUN
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# has_government = japan_feudal_government
|
||||
# has_global_variable = shogunate_established
|
||||
# }
|
||||
# title:e_japan = { remove_variable = ceremonial_liege_flag }
|
||||
# remove_character_flag = ceremonial_liege_flag
|
||||
# title:e_japan = { set_variable = shogun_flag }
|
||||
# add_character_flag = shogun_flag
|
||||
# }
|
||||
# # TGP KAMPAKU
|
||||
# else = {
|
||||
# title:e_japan = { remove_variable = ceremonial_liege_flag }
|
||||
# remove_character_flag = ceremonial_liege_flag
|
||||
# title:e_japan = { remove_variable = shogun_flag }
|
||||
# remove_character_flag = shogun_flag
|
||||
# }
|
||||
# # Japanese regent laws
|
||||
# if = {
|
||||
# limit = {
|
||||
# tgp_realm_has_ceremonial_liege_trigger = yes
|
||||
# government_is_japanese_trigger = yes
|
||||
# NOR = {
|
||||
# has_global_variable = shogunate_established
|
||||
# has_global_variable = tenno_restored
|
||||
# }
|
||||
# }
|
||||
# if = {
|
||||
# limit = {
|
||||
# government_has_flag = government_is_japan_administrative
|
||||
# NOT = { has_realm_law = japanese_regency_succession_law }
|
||||
# }
|
||||
# add_realm_law_skip_effects = japanese_regency_succession_law
|
||||
# }
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# government_has_flag = government_is_japan_feudal
|
||||
# has_realm_law = japanese_regency_succession_law
|
||||
# }
|
||||
# remove_realm_law = japanese_regency_succession_law
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# # ROME
|
||||
# else_if = {
|
||||
# limit = {
|
||||
# OR = {
|
||||
# scope:title = title:h_roman_empire
|
||||
# scope:title = title:h_eastern_roman_empire
|
||||
# }
|
||||
# NOT = { has_trait = augustus }
|
||||
# }
|
||||
# trigger_event = roman_restoration.0005
|
||||
# }
|
||||
#Mongol empire and GoK should lose other empires
|
||||
# You just inherited an Emperor title!!
|
||||
if = {
|
||||
|
|
@ -4782,65 +4782,65 @@ on_vassal_change = {
|
|||
}
|
||||
|
||||
### If a minister becomes independent we destroy the ministry title
|
||||
if = {
|
||||
limit = {
|
||||
# independent title
|
||||
OR = {
|
||||
liege ?= { tgp_has_access_to_ministry_trigger = no }
|
||||
this = top_liege
|
||||
}
|
||||
|
||||
# has a ministry title that is not being swapped
|
||||
tgp_has_minister_title = yes
|
||||
}
|
||||
every_held_title = {
|
||||
limit = {
|
||||
tgp_is_minister_title = yes
|
||||
}
|
||||
root = { destroy_title = prev }
|
||||
}
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# # independent title
|
||||
# OR = {
|
||||
# liege ?= { tgp_has_access_to_ministry_trigger = no }
|
||||
# this = top_liege
|
||||
# }
|
||||
#
|
||||
# # has a ministry title that is not being swapped
|
||||
# tgp_has_minister_title = yes
|
||||
# }
|
||||
# every_held_title = {
|
||||
# limit = {
|
||||
# tgp_is_minister_title = yes
|
||||
# }
|
||||
# root = { destroy_title = prev }
|
||||
# }
|
||||
# }
|
||||
# Make sure independent rulers and their vassals leave movements if they are part of the Dynastic Cycle
|
||||
if = {
|
||||
limit = {
|
||||
exists = top_participant_group:dynastic_cycle
|
||||
NOT = {
|
||||
has_title = title:h_china
|
||||
}
|
||||
OR = {
|
||||
liege = root
|
||||
liege.top_participant_group:dynastic_cycle ?= {
|
||||
participant_group_type = other_rulers
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_variable = movement_member
|
||||
every_vassal_or_below = {
|
||||
remove_variable = movement_member
|
||||
}
|
||||
recalculate_participant_group = situation:dynastic_cycle
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# exists = top_participant_group:dynastic_cycle
|
||||
# NOT = {
|
||||
# has_title = title:h_china
|
||||
# }
|
||||
# OR = {
|
||||
# liege = root
|
||||
# liege.top_participant_group:dynastic_cycle ?= {
|
||||
# participant_group_type = other_rulers
|
||||
# }
|
||||
# }
|
||||
# }
|
||||
# remove_variable = movement_member
|
||||
# every_vassal_or_below = {
|
||||
# remove_variable = movement_member
|
||||
# }
|
||||
# recalculate_participant_group = situation:dynastic_cycle
|
||||
# }
|
||||
|
||||
# Additional Flavor Title
|
||||
additional_flavor_check_effect = yes
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
# We have become independent!
|
||||
scope:old_liege != root
|
||||
liege = root
|
||||
tgp_use_chinese_naming_trigger = yes
|
||||
tgp_chinese_naming_tier_trigger = yes
|
||||
primary_title = {
|
||||
has_custom_title_name = no # sanity check
|
||||
}
|
||||
OR = {
|
||||
tgp_has_unique_chinese_naming = yes
|
||||
primary_title = title:h_china # failsafe, in case this somehow ends up here
|
||||
}
|
||||
}
|
||||
tgp_fire_china_realm_name_event_effect = yes
|
||||
}
|
||||
# if = {
|
||||
# limit = {
|
||||
# # We have become independent!
|
||||
# scope:old_liege != root
|
||||
# liege = root
|
||||
# tgp_use_chinese_naming_trigger = yes
|
||||
# tgp_chinese_naming_tier_trigger = yes
|
||||
# primary_title = {
|
||||
# has_custom_title_name = no # sanity check
|
||||
# }
|
||||
# OR = {
|
||||
# tgp_has_unique_chinese_naming = yes
|
||||
# primary_title = title:h_china # failsafe, in case this somehow ends up here
|
||||
# }
|
||||
# }
|
||||
# tgp_fire_china_realm_name_event_effect = yes
|
||||
# }
|
||||
if = {
|
||||
limit = {
|
||||
scope:old_liege = root
|
||||
|
|
|
|||
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Reference in a new issue