Added special buildings in Switzerland + slight tweaks

Added : University of Zurich ; Capitale de Bern ; Palais des Nations ; Mountain Fortress of Lugano/Bolzano/Innsbruck.
Generic Universities in: Vaduz ; Besancon
Changed the can_construct and can_construct_potential requirements in alot of special buildings
Finally, added a templates for special buildings in Italy
This commit is contained in:
GoTouchSomeGrass314 2026-02-06 19:38:54 +01:00
parent 8a802793f8
commit 9045699066
5 changed files with 747 additions and 9 deletions

View file

@ -79,6 +79,10 @@ court_of_europa_01 = {
type_icon = "icon_structure_despot_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
@ -135,13 +139,16 @@ court_of_europa_02 = {
type_icon = "icon_structure_despot_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -232,6 +239,10 @@ port_of_amsterdam_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -278,6 +289,10 @@ port_of_amsterdam_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -325,6 +340,10 @@ port_of_amsterdam_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -375,6 +394,10 @@ port_of_antwerpen_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -421,6 +444,10 @@ port_of_antwerpen_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -468,6 +495,10 @@ port_of_antwerpen_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -720,6 +751,9 @@ napoleon_line_02 = {
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
highest_held_title_tier >= tier_duchy
}
@ -768,13 +802,16 @@ palace_versailles_01 = {
type_icon = "icon_building_versailles.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_bailiffs }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -820,13 +857,16 @@ palace_versailles_02 = {
type_icon = "icon_building_versailles.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -875,13 +915,16 @@ palace_versailles_03 = {
type_icon = "icon_building_versailles.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_noblesse_oblige}
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -932,6 +975,10 @@ port_of_calais_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -978,6 +1025,10 @@ port_of_calais_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -1025,6 +1076,10 @@ port_of_calais_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -1193,13 +1248,16 @@ palace_fontainebleau_02 = {
type_icon = "icon_building_fountainebleau.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -1408,13 +1466,16 @@ chateau_bretagne_02 = {
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -1515,6 +1576,10 @@ fortified_port_of_monaco_01 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -1568,6 +1633,10 @@ fortified_port_of_monaco_02 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -1622,6 +1691,10 @@ fortified_port_of_monaco_03 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -1680,6 +1753,10 @@ port_of_la_rochelle_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -1726,6 +1803,10 @@ port_of_la_rochelle_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -1773,6 +1854,10 @@ port_of_la_rochelle_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -2290,8 +2375,12 @@ belem_tower_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_legendary_watchtower.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_castle_city_church = { LEVEL = 03 }
}
@ -2389,6 +2478,10 @@ toledo_steelworks_02 = {
effect_desc = windfurnaces_effects_desc
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_castle_city_church = { LEVEL = 03 }
}
@ -2437,6 +2530,10 @@ toledo_steelworks_03 = {
effect_desc = windfurnaces_effects_desc
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_cranes }
building_requirement_castle_city_church = { LEVEL = 04 }
}
@ -3020,6 +3117,10 @@ port_of_valencia_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -3066,6 +3167,10 @@ port_of_valencia_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -3113,6 +3218,10 @@ port_of_valencia_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -3163,6 +3272,10 @@ fortified_port_of_porto_01 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -3216,11 +3329,14 @@ fortified_port_of_porto_02 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 800
county_holder_character_modifier = {
@ -3270,6 +3386,10 @@ fortified_port_of_porto_03 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -3389,6 +3509,10 @@ fortified_port_of_malaga_01 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -3442,6 +3566,10 @@ fortified_port_of_malaga_02 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -3496,6 +3624,10 @@ fortified_port_of_malaga_03 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -3644,6 +3776,467 @@ fourviere_01 = {
flag = travel_point_of_interest_learning
}
##########
# University of Zurich
##########
university_zurich_01 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_temple_of_uppsala.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
effect_desc = {
desc = unlocks_building_desc
triggered_desc = {
trigger = { has_dlc_feature = tours_and_tournaments }
desc = university_toto_effect_desc
}
triggered_desc = {
trigger = { has_dlc_feature = royal_court }
desc = university_roco_effect_desc
}
desc = university_effect_desc
}
county_holder_character_modifier = {
learning_per_prestige_level = 1
monthly_dynasty_prestige = 0.30
prestige_level_impact_mult = 0.15
monthly_lifestyle_xp_gain_mult = 0.15
cultural_head_fascination_mult = 0.05
}
county_modifier = {
development_growth = 0.25
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_learning
flag = special_university
}
##########
# Capitale de Bern - post-event, big diplomatic and economic hub
##########
capitale_bern_01 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_despot_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
effect_desc = feast_cost_discount_max_desc
county_holder_character_modifier = {
diplomacy_per_prestige_level = 1
monthly_dynasty_prestige = 0.25
monthly_dynasty_prestige_mult = 0.10
monthly_prestige = 0.35
monthly_prestige_gain_mult = 0.15
}
county_modifier = {
tax_mult = 0.20
development_growth = 0.20
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 3
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
flag = travel_point_of_interest_economic
}
##########
# Palais des Nations - UN place, Geneva
##########
palais_des_nations_01 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_holy_wisdom.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
effect_desc = feast_cost_discount_max_desc
county_holder_character_modifier = {
diplomacy_per_prestige_level = 1
monthly_prestige = 0.25
monthly_prestige_gain_mult = 0.10
monthly_piety = 0.25
monthly_piety_gain_mult = 0.20
holy_order_hire_cost_mult = -0.10
}
county_modifier = {
tax_mult = 0.20
development_growth = 0.15
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 2.50
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
flag = travel_point_of_interest_economic
}
##########
# Mountain fortress of Lugano - post-event fortifications
##########
mountain_fortress_lugano_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 500
county_modifier = {
development_growth = 0.10
development_growth_factor = 0.10
monthly_county_control_growth_add = 0.20
tax_mult = 0.05
}
province_modifier = {
defender_holding_advantage = 4
fort_level = 3
monthly_income = 1
stationed_maa_damage_mult = 0.10
stationed_maa_toughness_mult = 0.10
travel_danger = -15
}
max_garrison = 500
next_building = mountain_fortress_lugano_02
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
mountain_fortress_lugano_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 03 }
}
cost_gold = 1000
character_modifier = {
martial_per_prestige_level = 1
}
county_modifier = {
development_growth = 0.15
development_growth_factor = 0.15
monthly_county_control_growth_add = 0.50
tax_mult = 0.10
}
province_modifier = {
defender_holding_advantage = 6
fort_level = 6
monthly_income = 2.50
stationed_maa_damage_mult = 0.25
stationed_maa_toughness_mult = 0.25
travel_danger = -25
}
max_garrison = 1000
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Mountain fortress of Bolzano
##########
mountain_fortress_bolzano_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 500
county_modifier = {
development_growth = 0.10
development_growth_factor = 0.10
monthly_county_control_growth_add = 0.20
tax_mult = 0.05
}
province_modifier = {
defender_holding_advantage = 4
fort_level = 3
monthly_income = 1
stationed_maa_damage_mult = 0.10
stationed_maa_toughness_mult = 0.10
travel_danger = -15
}
max_garrison = 500
next_building = mountain_fortress_bolzano_02
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
mountain_fortress_bolzano_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 03 }
}
cost_gold = 1000
character_modifier = {
martial_per_prestige_level = 1
}
county_modifier = {
development_growth = 0.15
development_growth_factor = 0.15
monthly_county_control_growth_add = 0.50
tax_mult = 0.10
}
province_modifier = {
defender_holding_advantage = 6
fort_level = 6
monthly_income = 2.50
stationed_maa_damage_mult = 0.25
stationed_maa_toughness_mult = 0.25
travel_danger = -25
}
max_garrison = 1000
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Mountain Fortress of Innsbruck
##########
mountain_fortress_innsbruck_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 500
county_modifier = {
development_growth = 0.10
development_growth_factor = 0.10
monthly_county_control_growth_add = 0.20
tax_mult = 0.05
}
province_modifier = {
defender_holding_advantage = 4
fort_level = 3
monthly_income = 1
stationed_maa_damage_mult = 0.10
stationed_maa_toughness_mult = 0.10
travel_danger = -15
}
max_garrison = 500
next_building = mountain_fortress_innsbruck_02
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
mountain_fortress_innsbruck_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 03 }
}
cost_gold = 1000
character_modifier = {
martial_per_prestige_level = 1
}
county_modifier = {
development_growth = 0.15
development_growth_factor = 0.15
monthly_county_control_growth_add = 0.50
tax_mult = 0.10
}
province_modifier = {
defender_holding_advantage = 6
fort_level = 6
monthly_income = 2.50
stationed_maa_damage_mult = 0.25
stationed_maa_toughness_mult = 0.25
travel_danger = -25
}
max_garrison = 1000
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
########################################
# ITALIA
########################################
@ -3699,6 +4292,10 @@ plaza_de_toros_02 = {
type_icon = "icon_structure_dau.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_castle_city_church = { LEVEL = 03 }
}
@ -3738,6 +4335,94 @@ plaza_de_toros_02 = {
flag = travel_point_of_interest_economic
}
##########
# Leaning Tower of Pisa
##########
##########
# Galleria Vittorio Emanuele II - MAJOR trade hub
##########
##########
# Royal Palace of Turin
##########
##########
# Monte Cassino Monastery
##########
##########
# Doge's Palace (vanilla)
##########
##########
# University of Bologna
##########
##########
# University of Seina (vanilla)
##########
##########
# St. Peters Basilica - Vaticano, center of Roman Catholicism
##########
##########
# The Colosseum - slightly adjusted bonuses
##########
##########
# University of Ferrara
##########
##########
# Sant Apollinare Nuovo (vanilla Ravenna)
##########
##########
# Cattolica di Stilo (vanilla South Italy)
##########
##########
# University of Messina
##########
##########
# Palermo Cathedral
##########
##########
# Great Island Fortress of Malta
##########
##########
# Port of Bari
##########
##########
# Port of Cagliari
##########
##########
# Fortified Port of Ajaccio
##########
##########
# Fortified port of Genoa
##########
##########
# Castel Nuovo (Napoli)
##########
##########
# Mountain fortress of Imperia - controlling the path along the coast from It. to Fr.
##########
##########
# Cathedral of Saint Mary of the Flower (Florence)
##########
########################################
# BRYTANNYA
########################################
@ -3794,6 +4479,10 @@ croke_park_02 = {
type_icon = "icon_building_croke.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_castle_city_church = { LEVEL = 03 }
}