Added special buildings in Switzerland + slight tweaks

Added : University of Zurich ; Capitale de Bern ; Palais des Nations ; Mountain Fortress of Lugano/Bolzano/Innsbruck.
Generic Universities in: Vaduz ; Besancon
Changed the can_construct and can_construct_potential requirements in alot of special buildings
Finally, added a templates for special buildings in Italy
This commit is contained in:
GoTouchSomeGrass314 2026-02-06 19:38:54 +01:00
parent 8a802793f8
commit 9045699066
5 changed files with 747 additions and 9 deletions

View file

@ -79,6 +79,10 @@ court_of_europa_01 = {
type_icon = "icon_structure_despot_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
@ -135,13 +139,16 @@ court_of_europa_02 = {
type_icon = "icon_structure_despot_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -232,6 +239,10 @@ port_of_amsterdam_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -278,6 +289,10 @@ port_of_amsterdam_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -325,6 +340,10 @@ port_of_amsterdam_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -375,6 +394,10 @@ port_of_antwerpen_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -421,6 +444,10 @@ port_of_antwerpen_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -468,6 +495,10 @@ port_of_antwerpen_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -720,6 +751,9 @@ napoleon_line_02 = {
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
highest_held_title_tier >= tier_duchy
}
@ -768,13 +802,16 @@ palace_versailles_01 = {
type_icon = "icon_building_versailles.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 02 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_bailiffs }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -820,13 +857,16 @@ palace_versailles_02 = {
type_icon = "icon_building_versailles.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -875,13 +915,16 @@ palace_versailles_03 = {
type_icon = "icon_building_versailles.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 04 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_noblesse_oblige}
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -932,6 +975,10 @@ port_of_calais_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -978,6 +1025,10 @@ port_of_calais_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -1025,6 +1076,10 @@ port_of_calais_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -1193,13 +1248,16 @@ palace_fontainebleau_02 = {
type_icon = "icon_building_fountainebleau.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -1408,13 +1466,16 @@ chateau_bretagne_02 = {
type_icon = "icon_building_leisure_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
building_requirement_castle_city_church = { LEVEL = 03 }
scope:holder = {
prestige_level >= 4
highest_held_title_tier >= tier_duchy
}
scope:holder.culture = { has_innovation = innovation_guilds }
building_requirement_tribal = no
}
effect_desc = feast_cost_discount_max_desc
@ -1515,6 +1576,10 @@ fortified_port_of_monaco_01 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -1568,6 +1633,10 @@ fortified_port_of_monaco_02 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -1622,6 +1691,10 @@ fortified_port_of_monaco_03 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -1680,6 +1753,10 @@ port_of_la_rochelle_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -1726,6 +1803,10 @@ port_of_la_rochelle_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -1773,6 +1854,10 @@ port_of_la_rochelle_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -2290,8 +2375,12 @@ belem_tower_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_building_legendary_watchtower.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_castle_city_church = { LEVEL = 03 }
}
@ -2389,6 +2478,10 @@ toledo_steelworks_02 = {
effect_desc = windfurnaces_effects_desc
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_castle_city_church = { LEVEL = 03 }
}
@ -2437,6 +2530,10 @@ toledo_steelworks_03 = {
effect_desc = windfurnaces_effects_desc
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_cranes }
building_requirement_castle_city_church = { LEVEL = 04 }
}
@ -3020,6 +3117,10 @@ port_of_valencia_01 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -3066,6 +3167,10 @@ port_of_valencia_02 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -3113,6 +3218,10 @@ port_of_valencia_03 = {
type_icon = "icon_building_tradeport.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -3163,6 +3272,10 @@ fortified_port_of_porto_01 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -3216,11 +3329,14 @@ fortified_port_of_porto_02 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 800
county_holder_character_modifier = {
@ -3270,6 +3386,10 @@ fortified_port_of_porto_03 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -3389,6 +3509,10 @@ fortified_port_of_malaga_01 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_manorialism }
scope:holder = { highest_held_title_tier >= tier_duchy }
}
@ -3442,6 +3566,10 @@ fortified_port_of_malaga_02 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 02 }
@ -3496,6 +3624,10 @@ fortified_port_of_malaga_03 = {
type_icon = "icon_structure_drassanes.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
scope:holder = { highest_held_title_tier >= tier_duchy }
building_requirement_castle_city_church = { LEVEL = 03 }
@ -3644,6 +3776,467 @@ fourviere_01 = {
flag = travel_point_of_interest_learning
}
##########
# University of Zurich
##########
university_zurich_01 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_temple_of_uppsala.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
effect_desc = {
desc = unlocks_building_desc
triggered_desc = {
trigger = { has_dlc_feature = tours_and_tournaments }
desc = university_toto_effect_desc
}
triggered_desc = {
trigger = { has_dlc_feature = royal_court }
desc = university_roco_effect_desc
}
desc = university_effect_desc
}
county_holder_character_modifier = {
learning_per_prestige_level = 1
monthly_dynasty_prestige = 0.30
prestige_level_impact_mult = 0.15
monthly_lifestyle_xp_gain_mult = 0.15
cultural_head_fascination_mult = 0.05
}
county_modifier = {
development_growth = 0.25
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 1
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_learning
flag = special_university
}
##########
# Capitale de Bern - post-event, big diplomatic and economic hub
##########
capitale_bern_01 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_despot_palace.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
effect_desc = feast_cost_discount_max_desc
county_holder_character_modifier = {
diplomacy_per_prestige_level = 1
monthly_dynasty_prestige = 0.25
monthly_dynasty_prestige_mult = 0.10
monthly_prestige = 0.35
monthly_prestige_gain_mult = 0.15
}
county_modifier = {
tax_mult = 0.20
development_growth = 0.20
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 3
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
flag = travel_point_of_interest_economic
}
##########
# Palais des Nations - UN place, Geneva
##########
palais_des_nations_01 = {
constrcution_time = very_slow_construction_time
type_icon = "icon_structure_holy_wisdom.dds"
can_construct_potential = {
building_requirement_tribal = no
}
cost_gold = 1000
effect_desc = feast_cost_discount_max_desc
county_holder_character_modifier = {
diplomacy_per_prestige_level = 1
monthly_prestige = 0.25
monthly_prestige_gain_mult = 0.10
monthly_piety = 0.25
monthly_piety_gain_mult = 0.20
holy_order_hire_cost_mult = -0.10
}
county_modifier = {
tax_mult = 0.20
development_growth = 0.15
development_growth_factor = 0.20
}
province_modifier = {
monthly_income = 2.50
}
ai_value = {
base = 100
modifier = { # Fill all building slots before going for special buildings
factor = 0
free_building_slots > 0
}
}
type = special
flag = travel_point_of_interest_diplomatic
flag = travel_point_of_interest_economic
}
##########
# Mountain fortress of Lugano - post-event fortifications
##########
mountain_fortress_lugano_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 500
county_modifier = {
development_growth = 0.10
development_growth_factor = 0.10
monthly_county_control_growth_add = 0.20
tax_mult = 0.05
}
province_modifier = {
defender_holding_advantage = 4
fort_level = 3
monthly_income = 1
stationed_maa_damage_mult = 0.10
stationed_maa_toughness_mult = 0.10
travel_danger = -15
}
max_garrison = 500
next_building = mountain_fortress_lugano_02
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
mountain_fortress_lugano_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 03 }
}
cost_gold = 1000
character_modifier = {
martial_per_prestige_level = 1
}
county_modifier = {
development_growth = 0.15
development_growth_factor = 0.15
monthly_county_control_growth_add = 0.50
tax_mult = 0.10
}
province_modifier = {
defender_holding_advantage = 6
fort_level = 6
monthly_income = 2.50
stationed_maa_damage_mult = 0.25
stationed_maa_toughness_mult = 0.25
travel_danger = -25
}
max_garrison = 1000
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Mountain fortress of Bolzano
##########
mountain_fortress_bolzano_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 500
county_modifier = {
development_growth = 0.10
development_growth_factor = 0.10
monthly_county_control_growth_add = 0.20
tax_mult = 0.05
}
province_modifier = {
defender_holding_advantage = 4
fort_level = 3
monthly_income = 1
stationed_maa_damage_mult = 0.10
stationed_maa_toughness_mult = 0.10
travel_danger = -15
}
max_garrison = 500
next_building = mountain_fortress_bolzano_02
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
mountain_fortress_bolzano_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 03 }
}
cost_gold = 1000
character_modifier = {
martial_per_prestige_level = 1
}
county_modifier = {
development_growth = 0.15
development_growth_factor = 0.15
monthly_county_control_growth_add = 0.50
tax_mult = 0.10
}
province_modifier = {
defender_holding_advantage = 6
fort_level = 6
monthly_income = 2.50
stationed_maa_damage_mult = 0.25
stationed_maa_toughness_mult = 0.25
travel_danger = -25
}
max_garrison = 1000
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
##########
# Mountain Fortress of Innsbruck
##########
mountain_fortress_innsbruck_01 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_stone_forts }
building_requirement_castle_city_church = { LEVEL = 02 }
}
cost_gold = 500
county_modifier = {
development_growth = 0.10
development_growth_factor = 0.10
monthly_county_control_growth_add = 0.20
tax_mult = 0.05
}
province_modifier = {
defender_holding_advantage = 4
fort_level = 3
monthly_income = 1
stationed_maa_damage_mult = 0.10
stationed_maa_toughness_mult = 0.10
travel_danger = -15
}
max_garrison = 500
next_building = mountain_fortress_innsbruck_02
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
mountain_fortress_innsbruck_02 = {
construction_time = very_slow_construction_time
type_icon = "icon_structure_alamut_castle.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_castle_baileys }
building_requirement_castle_city_church = { LEVEL = 03 }
}
cost_gold = 1000
character_modifier = {
martial_per_prestige_level = 1
}
county_modifier = {
development_growth = 0.15
development_growth_factor = 0.15
monthly_county_control_growth_add = 0.50
tax_mult = 0.10
}
province_modifier = {
defender_holding_advantage = 6
fort_level = 6
monthly_income = 2.50
stationed_maa_damage_mult = 0.25
stationed_maa_toughness_mult = 0.25
travel_danger = -25
}
max_garrison = 1000
ai_value = {
base = 100
culture_likely_to_fortify_modifier = yes
}
type = special
flag = travel_point_of_interest_martial
}
########################################
# ITALIA
########################################
@ -3699,6 +4292,10 @@ plaza_de_toros_02 = {
type_icon = "icon_structure_dau.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_castle_city_church = { LEVEL = 03 }
}
@ -3738,6 +4335,94 @@ plaza_de_toros_02 = {
flag = travel_point_of_interest_economic
}
##########
# Leaning Tower of Pisa
##########
##########
# Galleria Vittorio Emanuele II - MAJOR trade hub
##########
##########
# Royal Palace of Turin
##########
##########
# Monte Cassino Monastery
##########
##########
# Doge's Palace (vanilla)
##########
##########
# University of Bologna
##########
##########
# University of Seina (vanilla)
##########
##########
# St. Peters Basilica - Vaticano, center of Roman Catholicism
##########
##########
# The Colosseum - slightly adjusted bonuses
##########
##########
# University of Ferrara
##########
##########
# Sant Apollinare Nuovo (vanilla Ravenna)
##########
##########
# Cattolica di Stilo (vanilla South Italy)
##########
##########
# University of Messina
##########
##########
# Palermo Cathedral
##########
##########
# Great Island Fortress of Malta
##########
##########
# Port of Bari
##########
##########
# Port of Cagliari
##########
##########
# Fortified Port of Ajaccio
##########
##########
# Fortified port of Genoa
##########
##########
# Castel Nuovo (Napoli)
##########
##########
# Mountain fortress of Imperia - controlling the path along the coast from It. to Fr.
##########
##########
# Cathedral of Saint Mary of the Flower (Florence)
##########
########################################
# BRYTANNYA
########################################
@ -3794,6 +4479,10 @@ croke_park_02 = {
type_icon = "icon_building_croke.dds"
can_construct_potential = {
building_requirement_tribal = no
}
can_construct = {
scope:holder.culture = { has_innovation = innovation_windmills }
building_requirement_castle_city_church = { LEVEL = 03 }
}

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@ -18,6 +18,7 @@
culture = swiss
religion = helvetic
holding = castle_holding
special_building = university_zurich_01
}
2054 = {
holding = castle_holding
@ -55,6 +56,7 @@
culture = swiss
religion = helvetic
holding = castle_holding
special_building = capitale_bern_01
}
2074 = {
holding = city_holding
@ -77,6 +79,7 @@
culture = swiss
religion = helvetic
holding = castle_holding
special_building = palais_des_nations_01
}
2037 = {
holding = church_holding
@ -92,6 +95,7 @@
culture = romansch
religion = helvetic
holding = castle_holding
special_building = mountain_fortress_lugano_01
}
9701 = {
holding = church_holding
@ -130,6 +134,7 @@
culture = pelonais
religion = helvetic
holding = castle_holding
special_building_slot = generic_university
}
2075 = {
holding = none
@ -168,6 +173,7 @@
culture = aleman
religion = helvetic
holding = castle_holding
special_building_slot = generic_university
}
###c_grisons
2055 = {
@ -201,7 +207,7 @@
culture = austrian
religion = roman_catholic
holding = castle_holding
special_building_slot = schwaz_mines_01
special_building = mountain_fortress_innsbruck_01
}
2953 = {
holding = tribal_holding
@ -273,6 +279,7 @@
culture = austrian
religion = roman_catholic
holding = castle_holding
special_building_slot = mountain_fortress_bolzano_01
}
2954 = {
holding = city_holding

View file

@ -283,6 +283,42 @@
building_fourviere_01:0 "Fourvière"
building_fourviere_01_desc:0 "Fourvière, the historical center of Lyon. Settled by the Romans and developed by Christians and those after them, Fourvière is a true jewel of the city. Over time , the collection of temples, cathedrals, and other religious sites grew, transforming the city into the city we know."
building_type_university_zurich_01:1 "University of Zurich"
building_type_university_zurich_01_desc:0 "$building_university_zurich_01_desc$"
building_university_zurich_01:0 "University of Zurich"
building_university_zurich_01_desc:0 "Even though Zurich university is quite young compared to its competitors as it was etsablished in the 19th century, its vast halls of learning are one of the largest and most advanced in Europe. Scholars and scientists are attracted from far and wide to study and expand their knowledge even after the Event."
building_type_capitale_bern_01:1 "Capitale de Bern"
building_type_capitale_bern_01_desc:0 "$building_capitale_bern_01_desc$"
building_capitale_bern_01:0 "Capitale de Bern"
building_capitale_bern_01_desc:0 "A strong kingdom needs a strong administrative center. Capitale de Bern is that for Switzerland. If it is before the Event, being the seat of the Swiss parliament, or after the Event, being a seat of the king, the city of Bern has always been a center for administration."
building_type_palais_des_nations_01:1 "Palais des Nations"
building_type_palais_des_nations_01_desc:0 "$building_palais_des_nations_01_desc$"
building_palais_des_nations_01:0 "Palais des Nations"
building_palais_des_nations_01_desc:0 "Palais des Nations was once a place that ensured peace across the whole world. Now , this mission to keep peace is only upheld by a small group of people. The palace is now mainly used for administration or religious practices."
building_type_mountain_fortress_lugano_01:1 "Mountain Fortress of Lugano"
building_type_mountain_fortress_lugano_01_desc:0 "$building_mountain_fortress_lugano_01_desc$"
building_mountain_fortress_lugano_01:0 "Basic Mountain Fortifications"
building_mountain_fortress_lugano_01_desc:0 "Being built in a strategic location, this mountain fortress is a formidable blockade for small and medium armies. However, its quite weak walls begin to crumble under large attacks and sieges. With more material and a workforce, this could soon become something great, keeping the valley safe from enemies."
building_mountain_fortress_lugano_02:0 "Grand Mountain Fortifications"
building_mountain_fortress_lugano_02_desc:0 "With stronger and wider falls, it now spans the entire valley, posing as a blockade for every force, small, medium or even large. Its main keep being so well constructed into the mountain gives the defenders every advantage against their enemies, keeping the valley safe for years to come."
building_type_mountain_fortress_bolzano_01:1 "Mountain Fortress of Bolzano"
building_type_mountain_fortress_bolzano_01_desc:0 "$building_mountain_fortress_bolzano_01_desc$"
building_mountain_fortress_bolzano_01:0 "Basic Mountain Fortifications"
building_mountain_fortress_bolzano_01_desc:0 "Being built in a strategic location, this mountain fortress is a formidable blockade for small and medium armies. However, its quite weak walls begin to crumble under large attacks and sieges. With more material and a workforce, this could soon become something great, keeping the valley safe from enemies."
building_mountain_fortress_bolzano_02:0 "Grand Mountain Fortifications"
building_mountain_fortress_bolzano_02_desc:0 "With stronger and wider falls, it now spans the entire valley, posing as a blockade for every force, small, medium or even large. Its main keep being so well constructed into the mountain gives the defenders every advantage against their enemies, keeping the valley safe for years to come."
building_type_mountain_fortress_innsbruck_01:1 "Mountain Fortress of Innsbruck"
building_type_mountain_fortress_innsbruck_01_desc:0 "$building_mountain_fortress_innsbruck_01_desc$"
building_mountain_fortress_innsbruck_01:0 "Basic Mountain Fortifications"
building_mountain_fortress_innsbruck_01_desc:0 "Being built in a strategic location, this mountain fortress is a formidable blockade for small and medium armies. However, its quite weak walls begin to crumble under large attacks and sieges. With more material and a workforce, this could soon become something great, keeping the valley safe from enemies."
building_mountain_fortress_innsbruck_02:0 "Grand Mountain Fortifications"
building_mountain_fortress_innsbruck_02_desc:0 "With stronger and wider falls, it now spans the entire valley, posing as a blockade for every force, small, medium or even large. Its main keep being so well constructed into the mountain gives the defenders every advantage against their enemies, keeping the valley safe for years to come."
building_type_plaza_de_toros_01:1 "Plaza de Toros"
building_type_plaza_de_toros_01_desc:0 "$building_plaza_de_toros_01_desc$"
building_plaza_de_toros_01:0 "Ruins of Plaza de Toros"