baroyn changes, men at arms loc

This commit is contained in:
edwardtheelbowhigh 2026-01-12 20:31:51 +00:00
parent d97cae5cb4
commit 8db70d6833
11 changed files with 250 additions and 73 deletions

View file

@ -14,7 +14,7 @@
tradition_practiced_pirates
}
name_list = name_list_sardic
name_list = name_list_sardinian
coa_gfx = { latin_group_coa_gfx western_coa_gfx }

View file

@ -1,25 +1,25 @@

#############################################
carstana_count = {
type = character
gender = male
special = holder
priority = 50
titles = { d_laamp_vlad }
flavourization_rules = {
top_liege = no
}
}
carstana_countess = {
type = character
gender = female
special = holder
priority = 50
titles = { d_laamp_vlad }
flavourization_rules = {
top_liege = no
}
}
#carstana_count = {
# type = character
# gender = male
# special = holder
# priority = 50
# titles = { d_laamp_vlad }
# flavourization_rules = {
# top_liege = no
# }
#}
#carstana_countess = {
# type = character
# gender = female
# special = holder
# priority = 50
# titles = { d_laamp_vlad }
# flavourization_rules = {
# top_liege = no
# }
#}
### Novelist Renames
# Numenorean
numenor_high_king_french = {
@ -124,4 +124,102 @@ emperor_feudal_female_french_group = {
priority = 102
governments = { feudal_government clan_government tribal_government administrative_government }
heritages = { heritage_french }
}
}
# Sardinian
county_sardinian = { # judiacate
type = title
tier = county
priority = 28
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}
county_male_sardinian = { # Judex
type = character
gender = male
special = holder
tier = county
priority = 28
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}
county_female_sardinian = { # Judex
type = character
gender = female
special = holder
tier = county
priority = 28
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}
duchy_feudal_sardinian = { # judiacate
type = title
tier = duchy
priority = 28
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}
duke_male_sardinian = { # Judex
type = character
gender = male
special = holder
tier = duchy
priority = 28
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}
duke_female_sardinian = { # Judex
type = character
gender = female
special = holder
tier = duchy
priority = 28
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}
king_administrative_sardinian = { # Archonesa
type = title
tier = kingdom
priority = 106
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}
king_male_sardinian = { # Judex
type = character
gender = male
special = holder
tier = kingdom
priority = 106
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}
king_female_sardinian = { # Judex
type = character
gender = female
special = holder
tier = kingdom
priority = 106
governments = { administrative_government }
name_lists = { name_list_sardinian }
flavourization_rules = {
}
}

View file

@ -174,10 +174,10 @@ columneers = {
valid_for_maa_trigger = { PARAMETER = unlock_maa_columneers }
}
damage = 20
toughness = 8
damage = 18
toughness = 20
pursuit = 0
screen = 0
screen = 22
terrain_bonus = {
hills = { damage = 12 toughness = 4 }
@ -220,7 +220,7 @@ pioneers = {
pikemen = 1
peasant_militia = 2
heavy_infantry = 1
heavy_cavalry = 1
archers = 1
}
can_recruit = {
@ -241,9 +241,9 @@ pioneers = {
gardians = {
type = light_cavalry
damage = 20
toughness = 20
pursuit = 50
damage = 30
toughness = 10
pursuit = 30
screen = 30
terrain_bonus = {
@ -256,10 +256,14 @@ gardians = {
counters = {
archers = 1
heavy_infantry = 1
}
winter_bonus = {
harsh_winter = { damage = -5 }
hills = { damage = 4 toughness = 6 }
mountains = { damage = 4 pursuit = 6 }
forest = { damage = 4 toughness = 8 pursuit = 4 }
wetlands = { damage = 4 pursuit = 6 }
}
buy_cost = { gold = hobelar_recruitment_cost }
@ -275,9 +279,9 @@ gardians = {
voltigeurs = {
type = archers
damage = 10
toughness = 12
pursuit = 15
damage = 20
toughness = 20
pursuit = 5
screen = 20
siege_value = 0.1
@ -300,7 +304,7 @@ voltigeurs = {
stack = 100
ai_quality = { value = culture_ai_weight_skirmishers }
icon = crossbowmen
icon = bowmen
}
spahis = {

View file

@ -545,17 +545,16 @@ london_east_end = {
county = c_london
barony = b_east_end
character_modifier = {
name = holy_site_portsmouth_effect_name
army_maintenance_mult = -0.10
supply_duration = 0.2
domain_tax_same_faith_mult = 0.1
}
}
}
gibraltar = {
county = c_gibraltar
character_modifier = {
name = holy_site_portsmouth_effect_name
coastal_advantage = 8
naval_movement_speed_mult = 0.2
coastal_advantage = 5
}
}
@ -564,8 +563,8 @@ malta = {
character_modifier = {
name = holy_site_portsmouth_effect_name
army_maintenance_mult = -0.10
supply_duration = 0.2
controlled_province_advantage = 5
prowess_per_prestige_level = 1
}
}

View file

@ -231,10 +231,11 @@
religious_head = d_united_grand_lodge
#placeholder holy sites
holy_site = lochness
holy_site = cefalu
holy_site = portsmouth
holy_site = gibraltar
holy_site = paris
holy_site = london
holy_site = edinburgh
#holy_site = cairo
#holy_site = segrada_familia