Create Banner GUI Code Explained.txt
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holder for later/Banner GUI Code Explained.txt
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############ x = first faith's banner
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############ y = second faith's banner
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############ Found @ window_faith.gui line 2376 circa 25/10/2026
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highlight_icon = {#default is the vanilla system of assigning via religion
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name = "doctrine_group_bg_def"
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visible = "[Not(Or(Faith.HasDoctrineByKey( 'x_doctrine_that_sets_banner' ),Faith.HasDoctrineByKey( 'y_doctrine_that_sets_banner' )))]"
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size = { 130 200 }
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texture = "[Faith.GetTenetBackgroundIcon( Rite.Self, TenetType.Self )]"
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}
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highlight_icon = {#variant
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name = "doctrine_group_bg_x"
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visible = "[Faith.HasDoctrineByKey( 'x_doctrine_that_sets_banner' )]"
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size = { 130 200 }
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texture = "gfx/interface/icons/faith_tenets/x_banner.dds"
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}
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highlight_icon = {#variant
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name = "doctrine_group_bg_y"
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visible = "[Faith.HasDoctrineByKey( 'y_doctrine_that_sets_banner' )]"
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size = { 130 200 }
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texture = "gfx/interface/icons/faith_tenets/y_banner.dds"
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}
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###############
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