Create Banner GUI Code Explained.txt

This commit is contained in:
Fishedotjpg 2026-10-25 18:15:19 +00:00
parent 13c630e6aa
commit 887cf1cb15

View file

@ -0,0 +1,23 @@
############ x = first faith's banner
############ y = second faith's banner
############ Found @ window_faith.gui line 2376 circa 25/10/2026
highlight_icon = {#default is the vanilla system of assigning via religion
name = "doctrine_group_bg_def"
visible = "[Not(Or(Faith.HasDoctrineByKey( 'x_doctrine_that_sets_banner' ),Faith.HasDoctrineByKey( 'y_doctrine_that_sets_banner' )))]"
size = { 130 200 }
texture = "[Faith.GetTenetBackgroundIcon( Rite.Self, TenetType.Self )]"
}
highlight_icon = {#variant
name = "doctrine_group_bg_x"
visible = "[Faith.HasDoctrineByKey( 'x_doctrine_that_sets_banner' )]"
size = { 130 200 }
texture = "gfx/interface/icons/faith_tenets/x_banner.dds"
}
highlight_icon = {#variant
name = "doctrine_group_bg_y"
visible = "[Faith.HasDoctrineByKey( 'y_doctrine_that_sets_banner' )]"
size = { 130 200 }
texture = "gfx/interface/icons/faith_tenets/y_banner.dds"
}
###############