admin gov works
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33 changed files with 6305 additions and 104 deletions
493
common/scripted_triggers/00_scripted_triggers.txt
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493
common/scripted_triggers/00_scripted_triggers.txt
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# Example:
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#
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# example_trigger = {
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# is_country_type = default
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# free_leader_slots > 0
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# }
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#
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#
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# In a script file:
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#
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# trigger = {
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# example_trigger = yes
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# }
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#
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minor_gold_value_trigger = {
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short_term_gold >= minor_gold_value
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}
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medium_gold_value_trigger = {
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short_term_gold >= medium_gold_value
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}
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major_gold_value_trigger = {
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short_term_gold >= major_gold_value
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}
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has_chosen_murder_execution_type = {
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exists = scope:murder_method
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}
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seduction_target_is_close_trigger = {
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scope:target = { is_in_the_same_court_as = scope:owner }
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}
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scope_is_close_to_root_trigger = {
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OR = {
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is_in_the_same_court_as = root
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is_courtier_of = root
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}
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}
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#Education triggers
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has_education_martial_trigger = {
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OR = {
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has_trait = education_martial_1
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has_trait = education_martial_2
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has_trait = education_martial_3
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has_trait = education_martial_4
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has_trait = education_martial_5
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}
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}
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has_education_diplomacy_trigger = {
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OR = {
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has_trait = education_diplomacy_1
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has_trait = education_diplomacy_2
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has_trait = education_diplomacy_3
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has_trait = education_diplomacy_4
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has_trait = education_diplomacy_5
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}
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}
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has_education_learning_trigger = {
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OR = {
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has_trait = education_learning_1
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has_trait = education_learning_2
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has_trait = education_learning_3
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has_trait = education_learning_4
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has_trait = education_learning_5
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}
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}
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has_education_stewardship_trigger = {
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OR = {
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has_trait = education_stewardship_1
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has_trait = education_stewardship_2
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has_trait = education_stewardship_3
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has_trait = education_stewardship_4
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has_trait = education_stewardship_5
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}
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}
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has_education_intrigue_trigger = {
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OR = {
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has_trait = education_intrigue_1
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has_trait = education_intrigue_2
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has_trait = education_intrigue_3
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has_trait = education_intrigue_4
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has_trait = education_intrigue_5
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}
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}
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is_cannibal_trigger = {
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OR = {
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has_trait = cannibal
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any_secret = {
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secret_type = secret_cannibal
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}
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}
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}
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is_murderer_trigger = {
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OR = {
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has_trait = murderer
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any_secret = {
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secret_type = secret_murder
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}
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}
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}
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likes_target_trigger = {
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opinion = {
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target = $CHARACTER$
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value > 10
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}
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}
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has_any_lifestyle_focus_trigger = {
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OR = {
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has_lifestyle = diplomacy_lifestyle
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has_lifestyle = martial_lifestyle
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has_lifestyle = stewardship_lifestyle
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has_lifestyle = intrigue_lifestyle
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has_lifestyle = learning_lifestyle
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}
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}
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has_any_lifestyle_trait_trigger = {
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OR = {
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has_diplomacy_lifestyle_trait_trigger = yes
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has_martial_lifestyle_trait_trigger = yes
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has_stewardship_lifestyle_trait_trigger = yes
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has_intrigue_lifestyle_trait_trigger = yes
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has_learning_lifestyle_trait_trigger = yes
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}
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}
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tier_or_related_liege_tier_equal_trigger = {
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OR = {
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highest_held_title_tier = $TIER$
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AND = {
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exists = liege
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liege = { highest_held_title_tier = $TIER$ }
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OR = {
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is_close_family_of = this.liege
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is_spouse_of = this.liege
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}
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}
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}
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}
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tier_or_related_liege_tier_greater_or_equal_trigger = {
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OR = {
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highest_held_title_tier >= $TIER$
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AND = {
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exists = liege
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liege = { highest_held_title_tier >= $TIER$ }
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OR = {
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is_close_family_of = this.liege
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is_spouse_of = this.liege
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}
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}
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}
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}
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torture_secret_trigger = {
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NOT = { is_known_by = scope:actor }
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OR = {
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is_blackmailable_secret_trigger = { BLACKMAILER = scope:actor PARTICIPANT = $PARTICIPANT$ }
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secret_is_always_interesting_trigger = yes
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}
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NAND = {
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exists = secret_target
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secret_target = scope:recipient
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}
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}
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has_interesting_portrait_altering_trait_trigger = {
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OR = {
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has_trait = scarred
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has_trait = blind
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has_trait = beauty_bad
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has_trait = beauty_good
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has_trait = hunchbacked
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has_trait = dwarf
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has_trait = giant
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has_trait = spindly
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has_trait = scaly
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has_trait = albino
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has_trait = one_eyed
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}
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}
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is_dangerous_faction_trigger = {
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OR = {
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AND = {
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exists = faction_leader
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faction_leader = { is_ai = no } # For now human factions are always dangerous
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}
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AND = {
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faction_is_type = peasant_faction
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months_until_max_discontent <= 12
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}
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AND = {
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NOT = { faction_is_type = peasant_faction }
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discontent_per_month > 0
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}
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}
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}
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basic_allowed_to_imprison_character_trigger = { #Only to be used in is_shown for imprison interaction and similar
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save_temporary_scope_as = allowed_imprisoner
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$CHARACTER$ = {
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OR = {
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target_is_liege_or_above = scope:allowed_imprisoner
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is_foreign_court_or_pool_guest_of = scope:allowed_imprisoner
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AND = {
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# EP3 EVICTION
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is_landless_adventurer = yes
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reverse_has_opinion_modifier = {
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target = scope:allowed_imprisoner
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modifier = eviction_ignored_opinion
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}
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}
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}
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NOT = {
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is_imprisoned_by = scope:allowed_imprisoner
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}
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}
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}
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advanced_allowed_to_imprison_character_trigger = {
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save_temporary_scope_as = allowed_imprisoner
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$CHARACTER$ = {
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save_temporary_scope_as = allowed_prisoner
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is_imprisoned = no
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NOT = { is_at_war_with = scope:allowed_imprisoner }
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custom_description = {
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text = "character_interactions_imprison_recently_ransomed"
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object = scope:allowed_prisoner
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NOT = {
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has_opinion_modifier = {
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target = scope:allowed_imprisoner
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modifier = ransomed_from_prison
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}
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}
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}
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NOT = { has_strong_hook = scope:allowed_imprisoner }
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custom_tooltip = {
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text = hostage_travelling_tt
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NOT = { exists = var:hostage_travelling_to_warden }
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}
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trigger_if = {
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limit = { is_landless_adventurer = yes }
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scope:allowed_imprisoner = { is_landed = yes }
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reverse_has_opinion_modifier = {
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target = scope:allowed_imprisoner
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modifier = eviction_ignored_opinion
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}
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domicile.domicile_location.county ?= { target_is_de_facto_liege_or_above = scope:allowed_imprisoner.primary_title }
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}
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}
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scope:allowed_imprisoner = {
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custom_description = {
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text = "character_interactions_imprison_ally_without_reason"
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object = scope:allowed_prisoner
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OR = {
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NOT = { is_allied_to = scope:allowed_prisoner }
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has_imprisonment_reason = scope:allowed_prisoner
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is_spouse_of = scope:allowed_prisoner
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}
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}
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}
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}
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allowed_to_imprison_character_trigger = {
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# We separate these out so that diarchs can imprison characters they aren't liege over.
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advanced_allowed_to_imprison_character_trigger = { CHARACTER = $CHARACTER$ }
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basic_allowed_to_imprison_character_trigger = { CHARACTER = $CHARACTER$ }
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}
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can_be_granted_titles_by = { #This is set up with trigger-ifs to allow for nice tooltip printouts in grant title interaction
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save_temporary_scope_as = title_grantee
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#Gender check
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trigger_if = {
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limit = {
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is_ruler = no #Rulers can always get additional titles
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is_theocratic_lessee = no #Theocratic lessees use other gender checks
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NOT = { $RULER$ = { has_government = administrative_government } }
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NOT = {
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$RULER$.faith = {
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has_dominant_ruling_gender = scope:title_grantee
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}
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}
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}
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trigger_if = {
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limit = {
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$RULER$ = { government_allows = state_faith }
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}
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$RULER$.primary_title.state_faith = {
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has_dominant_ruling_gender = scope:title_grantee
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}
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}
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trigger_else = {
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$RULER$.faith = {
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has_dominant_ruling_gender = scope:title_grantee
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}
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}
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}
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trigger_if = {
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limit = {
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is_ruler = no #Rulers can always get additional titles
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is_theocratic_lessee = no #Theocratic lessees use other gender checks
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$RULER$ = {
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has_government = administrative_government
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NOT = { has_realm_law = equal_law }
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}
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}
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trigger_if = {
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limit = {
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$RULER$ = { has_realm_law = male_only_law }
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}
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scope:title_grantee = { is_female = no }
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}
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trigger_if = {
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limit = {
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$RULER$ = { has_realm_law = female_only_law }
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}
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scope:title_grantee = { is_female = yes }
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}
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#trigger_else = { always = yes }
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}
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trigger_else_if = {
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limit = {
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is_theocratic_lessee = yes
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}
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liege = $RULER$
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#If this is ever visible anywhere, we need to write a custom desc "Theocratic lessees cannot only be given titles by their ruler"
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}
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trigger_else = {
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always = yes
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}
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}
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can_be_granted_theocratic_titles_by = { #This is set up with trigger-ifs to allow for nice tooltip printouts in grant title interaction
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save_temporary_scope_as = title_grantee
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#Gender check
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trigger_if = {
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limit = {
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$RULER$.faith = { has_doctrine = doctrine_clerical_gender_female_only }
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}
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is_female = yes
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}
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trigger_else_if = {
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limit = {
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$RULER$.faith = { has_doctrine = doctrine_clerical_gender_male_only }
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}
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is_male = yes
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}
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trigger_else = { always = yes }
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}
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activate_disease_data_tracking_trigger = {
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always = no #Should be set to no, unless you're gathering data
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}
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vassal_contract_can_be_modified_trigger = {
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custom_description = {
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text = vassal_contract_can_be_modified
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vassal_contract_has_modifiable_obligations = yes
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vassal_contract_is_blocked_from_modification = no
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}
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}
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has_changed_contract_obligation_trigger = {
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trigger_if = {
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limit = {
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scope:recipient = { government_has_flag = government_is_feudal }
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}
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custom_description = {
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text = "modify_vassal_contract_select_different_obligation_level"
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list_size = {
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name = changed_obligations
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value > 0
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}
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}
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}
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trigger_else = {
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custom_description = {
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text = "modify_non_feudal_vassal_contract_select_different_obligation_level"
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list_size = {
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name = changed_obligations
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value > 0
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}
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}
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}
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}
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recently_converted_faith_trigger = {
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OR = {
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has_character_flag = converted_by_heresy_0011_event
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has_character_flag = converted_by_heresy_0010_event
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has_character_flag = converted_by_forced_conversion_interaction
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}
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}
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can_touch_someone_trigger = {
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#This is to check if someone is physically capable and not in risk of disease. Remember to always ask for consent!
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NOR = {
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has_trait = leper
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has_trait = scaly #people with eczema and other skin conditions often got the same treatment as lepers
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has_trait = smallpox
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has_trait = bubonic_plague
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has_trait = measles #people with eczema and other skin conditions often got the same treatment as lepers
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#circumstancial
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has_trait = incapable
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has_trait = wounded
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has_trait = maimed
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has_trait = typhus
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# gout happens mostly in the foot, but as someone with inflammatory arthritis, I hate handshakes when my fingers are aching
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has_trait = gout_ridden
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}
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}
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is_spouse_or_romantic_partner_of_root = {
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OR = {
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has_relation_lover = root
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is_consort_of = root
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has_relation_soulmate = root
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}
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}
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terrible_sum_of_all_skills_trigger = {
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sum_of_all_skills_value <= sum_of_all_skills_threshold_terrible
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}
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poor_sum_of_all_skills_trigger = {
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sum_of_all_skills_value <= sum_of_all_skills_threshold_poor
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}
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average_sum_of_all_skills_trigger = {
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sum_of_all_skills_value <= sum_of_all_skills_threshold_average
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}
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good_sum_of_all_skills_trigger = {
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sum_of_all_skills_value <= sum_of_all_skills_threshold_good
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}
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excellent_sum_of_all_skills_trigger = {
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sum_of_all_skills_value <= sum_of_all_skills_threshold_excellent
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}
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scarred_trait_activation_1 = {
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has_trait_xp = {
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trait = scarred
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track = scarred
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value < 50
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}
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}
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scarred_trait_activation_2 = {
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AND = {
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has_trait_xp = {
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trait = scarred
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track = scarred
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value >= 50
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}
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has_trait_xp = {
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trait = scarred
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track = scarred
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value < 100
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}
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}
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}
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scarred_trait_activation_3 = {
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has_trait_xp = {
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trait = scarred
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track = scarred
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value > 99
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}
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}
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has_purchased_truce_with_char = {
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has_variable_list = bought_truce_list
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any_in_list = {
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variable = bought_truce_list
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this = $TARGET$
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}
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}
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