so much event updating
This commit is contained in:
parent
c4b6d9bdeb
commit
811167944e
135 changed files with 4885 additions and 297691 deletions
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@ -1,469 +0,0 @@
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namespace = faith_conversion
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# Fired when you convert to a new faith. Convert capital county.
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faith_conversion.0001 = {
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hidden = yes
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trigger = {
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is_landed = yes
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primary_title.tier > tier_barony
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exists = capital_county
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exists = scope:old_faith
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capital_county.faith = scope:old_faith
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}
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immediate = {
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capital_county = { set_county_faith = root.faith }
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}
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}
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# Fired when you convert to a new faith. Remove obsolete character modifiers.
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faith_conversion.0002 = {
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hidden = yes
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immediate = {
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if = {
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limit = {
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faith.religion != scope:old_faith.religion
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}
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remove_trait = pilgrim
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}
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if = {
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limit = {
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NOR = {
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has_character_flag = converted_by_heresy_0010_event
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has_character_flag = converted_by_heresy_0011_event
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has_character_flag = converted_by_heresy_decision
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has_character_flag = new_heresiarch
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}
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}
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remove_trait = heresiarch
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}
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remove_trait = excommunicated
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remove_character_modifier = recent_excommunication
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remove_character_modifier = excommunication_recently_lifted
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remove_character_modifier = vow_of_poverty_modifier
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remove_character_modifier = temporal_condemnation_modifier
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remove_character_modifier = ultimate_blasphemer_modifier
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remove_character_modifier = defiant_high_king_conversion_boost_modifier
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remove_character_modifier = defiant_high_queen_conversion_boost_modifier
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remove_character_modifier = fp1_jomsvikings_caused_faith_crisis_modifier
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remove_character_modifier = fp2_opportunistic_schismatic_modifier
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remove_character_modifier = fp2_friend_of_the_old_ways_modifier
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remove_character_modifier = bp2_yearly_0641_hof_modifier
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remove_character_modifier = bp2_yearly_0641_realm_priest_modifier
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remove_character_modifier = next_free_ho_hire_modifier
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# If you championed the old ways but then reform regardless, get booted down to friend.
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if = {
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limit = {
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faith.religion = scope:old_faith.religion
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has_character_modifier = fp2_champion_of_the_old_ways_modifier
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}
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remove_character_modifier = fp2_champion_of_the_old_ways_modifier
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add_character_modifier = fp2_friend_of_the_old_ways_modifier
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}
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else = { remove_character_modifier = fp2_champion_of_the_old_ways_modifier }
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# Reset patron deities.
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if = {
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limit = {
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faith = {
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OR = {
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has_doctrine = tenet_bhakti
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religion != scope:old_faith.religion
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}
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}
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}
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remove_character_modifier = bhakti_hinduism_ganga
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remove_character_modifier = bhakti_hinduism_saraswati
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remove_character_modifier = bhakti_hinduism_kali
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remove_character_modifier = bhakti_hinduism_kubera
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remove_character_modifier = bhakti_vaishnavism_lakishmi
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remove_character_modifier = bhakti_vaishnavism_jagganath
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remove_character_modifier = bhakti_vaishnavism_hayagriva
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remove_character_modifier = bhakti_shaivism_parvati
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remove_character_modifier = bhakti_shaivism_virabhadra
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remove_character_modifier = bhakti_shaivism_munishwarar
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remove_character_modifier = bhakti_shaivism_dakshinamoorthy
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remove_character_modifier = bhakti_smartism_ganesha
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remove_character_modifier = bhakti_smartism_vishnu
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remove_character_modifier = bhakti_smartism_shiva
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remove_character_modifier = bhakti_germanic_generic_odin
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remove_character_modifier = bhakti_germanic_not_danish_ullr
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remove_character_modifier = bhakti_germanic_danish_tyr
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remove_character_modifier = bhakti_germanic_generic_thor
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remove_character_modifier = bhakti_germanic_generic_freyr
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}
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# No Friday prayer shenanigans unless you're involved in the Sunni caliphal drama.
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## Friday prayers would absolutely happen for others but these modifiers are currently tied heavily to the struggle.
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## Remove insubordination if you leave Islam.
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if = {
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limit = {
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NOT = { faith.religion = religion:islam_religion }
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}
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remove_character_modifier = fp3_name_read_in_friday_prayer_modifier
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}
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## Remove subordination.
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### Special use-case because you might convert faith within the various ones that consider the caliph to be their HoF, in which case it'd stay.
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if = {
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limit = {
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faith.religious_head_title ?= {
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NOT = { this = title:d_sunni }
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}
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}
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remove_character_modifier = fp3_displayed_pious_submission_to_caliph_modifier
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}
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bastard_to_wild_oat_conversion_effect = yes
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}
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}
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scripted_trigger faith_conversion_0003_valid_character = {
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faith = scope:old_faith
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is_alive = yes
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is_ai = yes
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}
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# Fired when you convert to a new faith. Convert close family.
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faith_conversion.0003 = {
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hidden = yes
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immediate = {
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every_spouse = {
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limit = {
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faith_conversion_0003_valid_character = yes
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is_landed = no
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}
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set_character_faith = root.faith
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}
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every_child = {
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limit = {
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faith_conversion_0003_valid_character = yes
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target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted.
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# Children are converted regardless of Landed status, assuming they are Landed within your realm.
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}
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set_character_faith_with_conversion = root.faith #Also converts their spouse, children, and parents if applicable.
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}
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if = {
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limit = {
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exists = mother
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}
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mother = {
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if = {
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limit = {
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faith_conversion_0003_valid_character = yes
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target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted.
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is_landed = no #If inside your realm but landed, follow normal vassal conversion rules.
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}
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set_character_faith = root.faith
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}
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}
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}
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if = {
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limit = {
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exists = father
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}
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father = {
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if = {
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limit = {
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faith_conversion_0003_valid_character = yes
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target_is_liege_or_above = root #If they have travelled outside of your realm/control, they will not be converted.
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is_landed = no #If inside your realm but landed, follow normal vassal conversion rules.
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}
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set_character_faith = root.faith
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}
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}
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}
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}
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}
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faith_conversion.0004 = {
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hidden = yes
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trigger = {
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government_has_flag = government_is_theocracy
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is_landed = yes
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faith = {
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has_doctrine = doctrine_theocracy_lay_clergy
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}
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}
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immediate = {
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if = {
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limit = {
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OR = {
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culture = { has_cultural_pillar = heritage_arabic }
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culture = { has_cultural_pillar = heritage_iranian }
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culture = { has_cultural_pillar = heritage_turkic }
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}
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}
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change_government = clan_government
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}
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else = {
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change_government = feudal_government
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}
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}
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}
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# For softening opinion penalties, e.g., I believed in monogamous faith but was in a polygamous marriage, but now I've been converted to polygamous faith.
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faith_conversion.0005 = {
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hidden = yes
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trigger = {
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any_consort = { }
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}
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immediate = {
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every_consort = {
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save_scope_as = this_consort
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root = {
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update_active_consort_opinion_effect = { PARTNER = scope:this_consort }
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}
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}
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}
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}
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faith_conversion.1001 = {
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type = character_event
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title = faith_conversion.1001.t
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desc = {
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desc = faith_conversion.1001.start
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first_valid = {
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triggered_desc = {
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trigger = {
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has_trait = zealous
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faith = { has_doctrine = tenet_carnal_exaltation }
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is_male = yes
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}
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desc = faith_conversion.1001.desc.zealous.carnal_male
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}
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triggered_desc = {
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trigger = {
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has_trait = zealous
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faith = { has_doctrine = tenet_carnal_exaltation }
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is_female = yes
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}
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desc = faith_conversion.1001.desc.zealous.carnal_female
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}
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triggered_desc = {
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trigger = { has_trait = zealous }
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desc = faith_conversion.1001.desc.zealous
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}
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triggered_desc = {
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trigger = { has_trait = cynical }
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desc = faith_conversion.1001.desc.cynical
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}
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triggered_desc = {
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trigger = { faith = { has_doctrine_parameter = reincarnation_events_active } }
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desc = faith_conversion.1001.desc.reincarnation
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}
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triggered_desc = {
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trigger = { has_trait = compassionate }
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desc = faith_conversion.1001.desc.compassionate
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}
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desc = faith_conversion.1001.desc
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}
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first_valid = {
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triggered_desc = {
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trigger = { has_government = landless_adventurer_government }
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desc = faith_conversion.1001.end.is_landless_adventurer
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}
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triggered_desc = {
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trigger = {
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top_liege != this
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liege = {
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faith != root.faith
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}
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}
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desc = faith_conversion.1001.end.is_vassal.convert_away
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}
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triggered_desc = {
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trigger = {
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top_liege != this
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liege = {
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faith = root.faith
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}
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}
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desc = faith_conversion.1001.end.is_vassal.convert_to
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}
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triggered_desc = {
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trigger = {
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any_vassal = {
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percent < 0.5
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faith = root.faith
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}
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}
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desc = faith_conversion.1001.end.is_top_liege.convert_away
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}
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triggered_desc = {
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trigger = {
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any_vassal = {
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percent >= 0.5
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faith = root.faith
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}
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}
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desc = faith_conversion.1001.end.is_top_liege.convert_to
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}
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}
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}
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theme = faith
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left_portrait = {
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character = root
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animation = prayer
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}
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right_portrait = {
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character = scope:template_priest
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animation = wedding_priest
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}
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trigger = {
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is_ai = no # Since the event is narrative-only, there's no need to generate a temporary priest character only to kill them with no other effects for AI rulers.
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}
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immediate = {
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faith = {
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save_scope_as = new_faith
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}
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liege ?= {
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save_scope_as = my_liege
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}
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primary_title = {
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save_scope_as = my_title
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}
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dynasty = {
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save_scope_as = my_dynasty
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}
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create_character = {
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template = priest_character_template
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location = root.capital_province
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save_scope_as = template_priest
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}
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# If necessary, make them celibate.
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hidden_effect = {
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if = {
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limit = {
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NOT = {
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scope:new_faith = { has_doctrine_parameter = clergy_can_marry } # scoping directly to the character was firing null character errors
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}
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}
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scope:template_priest = {
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add_trait = devoted
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}
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}
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}
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#Dummy check to avoid errors since the flag is only checked in portrait modifiers otherwise
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if = {
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limit = {
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has_character_flag = need_priest_outfit
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}
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#Please dress properly!
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}
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if = {
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limit = {
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scope:template_priest = { should_be_naked_trigger = yes }
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}
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scope:template_priest = {
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add_character_flag = is_naked
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}
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}
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else = {
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scope:template_priest = {
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add_character_flag = need_priest_outfit
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}
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}
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}
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option = {
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name = faith_conversion.1001.a
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}
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option = {
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name = faith_conversion.1001.b
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# Gain scope:template priest as a courtier & earmark them for future friendship.
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add_courtier = scope:template_priest
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reverse_add_opinion = {
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target = scope:template_priest
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modifier = pious_opinion
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opinion = 50
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}
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set_relation_potential_friend = scope:template_priest
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}
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after = {
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hidden_effect = {
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if = {
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limit = {
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this != scope:template_priest.host
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}
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scope:template_priest = {
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death = {
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death_reason = death_disappearance
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}
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}
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}
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}
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if = {
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limit = {
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scope:template_priest ?= {
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has_character_flag = is_naked
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}
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}
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scope:template_priest = {
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remove_character_flag = is_naked
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}
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}
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add_character_flag = {
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flag = recent_convert
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years = 20
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}
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}
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}
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faith_conversion.1002 = {
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hidden = yes
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immediate = {
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# If it's desirable to delay this event (e.g., due to decision) a little, do so.
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if = {
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limit = { has_character_flag = delay_player_faith_conversion_notification_event }
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trigger_event = {
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id = faith_conversion.1001
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days = 7
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}
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}
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# Otherwise, just send it.
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else = { trigger_event = faith_conversion.1001 }
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}
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}
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faith_conversion.1101 = {
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hidden = yes
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immediate = {
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every_vassal = {
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limit = {
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is_ai = no
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}
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send_interface_toast = {
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title = faith_conversion.1101.toast
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left_icon = root
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show_as_tooltip = {
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root = {
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set_character_faith = faith
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}
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}
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}
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}
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}
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}
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@ -1,668 +0,0 @@
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namespace = faith_creation
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# Fired when you make a faith. Temporal rel head setup
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faith_creation.0001 = {
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hidden = yes
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trigger = {
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faith = {
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has_doctrine = doctrine_temporal_head
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can_create_temporal_head_of_faith_title_trigger = yes
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}
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}
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immediate = {
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set_up_dynamic_temporal_hof_title_effect = { NEW_HOLDER = root }
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}
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}
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# Fired when you make a faith. Spiritual rel head setup
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faith_creation.0002 = {
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hidden = yes
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trigger = {
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faith = {
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has_doctrine = doctrine_spiritual_head
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can_create_spiritual_head_of_faith_title_trigger = yes
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}
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}
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immediate = {
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set_up_dynamic_spiritual_hof_title_effect = { CREATOR = root }
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}
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}
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# Fired when you make a faith. Flags faith as being player-created for future heresies.
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faith_creation.0003 = {
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hidden = yes
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trigger = {
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is_ai = no
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}
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immediate = {
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if = {
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limit = { is_ai = no }
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faith = {
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set_variable = {
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name = player_created_faith
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value = yes
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}
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}
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}
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# Set original faith this one was based on
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faith = {
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if = {
|
||||
limit = { exists = scope:old_faith.var:foundational_faith }
|
||||
set_variable = {
|
||||
name = foundational_faith
|
||||
value = scope:old_faith.var:foundational_faith
|
||||
}
|
||||
}
|
||||
else = {
|
||||
set_variable = {
|
||||
name = foundational_faith
|
||||
value = scope:old_faith
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Temporal Head of Faith re-creation event
|
||||
faith_creation.0011 = {
|
||||
hidden = yes
|
||||
|
||||
trigger = {
|
||||
faith = {
|
||||
has_doctrine = doctrine_temporal_head
|
||||
can_create_temporal_head_of_faith_title_trigger = yes
|
||||
|
||||
# Title must exist but be uncreated.
|
||||
exists = religious_head_title
|
||||
NOT = { exists = religious_head_title.holder }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
faith = {
|
||||
religious_head_title = {
|
||||
save_scope_as = my_hof_title
|
||||
}
|
||||
}
|
||||
|
||||
create_title_and_vassal_change = {
|
||||
type = created
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
scope:my_hof_title = {
|
||||
change_title_holder = {
|
||||
holder = root
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
scope:my_hof_title = {
|
||||
add_title_law = temporal_head_of_faith_succession_law
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Spiritual Head of Faith re-creation event
|
||||
faith_creation.0012 = {
|
||||
hidden = yes
|
||||
|
||||
trigger = {
|
||||
faith = {
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
can_create_spiritual_head_of_faith_title_trigger = yes
|
||||
|
||||
# Title must exist but be uncreated.
|
||||
exists = religious_head_title
|
||||
NOT = { exists = religious_head_title.holder }
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
faith = {
|
||||
religious_head_title = {
|
||||
save_scope_as = my_hof_title
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
any_theocratic_vassal = {
|
||||
faith = root.faith
|
||||
}
|
||||
}
|
||||
ordered_theocratic_vassal = {
|
||||
limit = {
|
||||
faith = root.faith
|
||||
}
|
||||
order_by = head_of_faith_selection_weight
|
||||
save_scope_as = new_religious_head
|
||||
}
|
||||
}
|
||||
else = {
|
||||
create_character = {
|
||||
location = root.capital_province
|
||||
age = { 30 50 }
|
||||
gender_female_chance = root_faith_clergy_gender_female_chance
|
||||
trait = education_learning_4
|
||||
faith = root.faith
|
||||
culture = root.culture
|
||||
learning = { 14 22 }
|
||||
save_scope_as = new_religious_head
|
||||
}
|
||||
}
|
||||
|
||||
create_title_and_vassal_change = {
|
||||
type = created
|
||||
save_scope_as = change
|
||||
add_claim_on_loss = no
|
||||
}
|
||||
scope:my_hof_title = {
|
||||
change_title_holder = {
|
||||
holder = scope:new_religious_head
|
||||
change = scope:change
|
||||
}
|
||||
}
|
||||
resolve_title_and_vassal_change = scope:change
|
||||
}
|
||||
}
|
||||
|
||||
# Fired when a new Faith is created by a player, or when a Pagan faith is reformed. Fired off an informative event for all players.
|
||||
faith_creation.1000 = {
|
||||
hidden = yes
|
||||
|
||||
immediate = {
|
||||
save_scope_as = reformer
|
||||
faith = {
|
||||
save_scope_as = reformed_faith
|
||||
}
|
||||
if = {
|
||||
limit = {
|
||||
faith = {
|
||||
exists = religious_head
|
||||
}
|
||||
}
|
||||
faith = {
|
||||
religious_head = {
|
||||
save_scope_as = reformed_hof
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
exists = scope:old_faith.religious_head
|
||||
}
|
||||
scope:old_faith = {
|
||||
religious_head = {
|
||||
save_scope_as = old_hof
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
every_player = {
|
||||
trigger_event = {
|
||||
id = faith_creation.1001
|
||||
days = 1
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
faith_creation.1001 = {
|
||||
type = character_event
|
||||
title = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:old_faith = {
|
||||
has_doctrine_parameter = unreformed
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.t.reformation
|
||||
}
|
||||
desc = faith_creation.1001.t.schism
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
#Introduction to the faith's reformation/schism:
|
||||
first_valid = {
|
||||
# I am reforming a pagan faith for the first time.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:old_faith = {
|
||||
has_doctrine_parameter = unreformed
|
||||
root = scope:reformer
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.reformation.personal
|
||||
}
|
||||
# I am splitting off a new faith from an existing one.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:old_faith = {
|
||||
root = scope:reformer
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.schism.personal
|
||||
}
|
||||
# Someone else is reforming a pagan faith for the first time.
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:old_faith = {
|
||||
has_doctrine_parameter = unreformed
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.reformation
|
||||
}
|
||||
# Someone else is splitting off a new faith from an existing one.
|
||||
desc = faith_creation.1001.desc.schism
|
||||
}
|
||||
|
||||
#State the new faith's external outlook:
|
||||
first_valid = {
|
||||
#Faith is aggressive (Great Holy Wars are allowed):
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine_parameter = great_holy_wars_active
|
||||
has_doctrine_parameter = great_holy_wars_active_if_reformed
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.outlook.ghw
|
||||
}
|
||||
#Faith is pacifist:
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
has_doctrine_parameter = pacifist_opinion_active
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.outlook.pacifism
|
||||
}
|
||||
#Faith is 'dogmatic' (fundamentalist, or at least not pluralist but has certain strict doctrinal tenets)
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = doctrine_pluralism_fundamentalist
|
||||
AND = {
|
||||
has_doctrine = doctrine_pluralism_righteous
|
||||
OR = {
|
||||
has_doctrine = tenet_religious_legal_pronouncements
|
||||
has_doctrine = tenet_literalism
|
||||
has_doctrine = tenet_legalism
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.outlook.dogmatic
|
||||
}
|
||||
#Faith is 'cosmopolitan' (pluralistic, or at least not fundamentalist but has certain syncretic tenets)
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = doctrine_pluralism_pluralistic
|
||||
AND = {
|
||||
has_doctrine = doctrine_pluralism_righteous
|
||||
OR = {
|
||||
has_doctrine = tenet_eastern_syncretism
|
||||
has_doctrine = tenet_christian_syncretism
|
||||
has_doctrine = tenet_islamic_syncretism
|
||||
has_doctrine = tenet_jewish_syncretism
|
||||
has_doctrine = tenet_unreformed_syncretism
|
||||
has_doctrine = tenet_tax_nonbelievers
|
||||
has_doctrine = special_doctrine_jizya
|
||||
has_doctrine = tenet_adaptive
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.outlook.accepting
|
||||
}
|
||||
desc = faith_creation.1001.desc.outlook.fallback
|
||||
}
|
||||
|
||||
#State the new faith's most important and/or distinctive belief:
|
||||
first_valid = {
|
||||
#Human Sacrifice
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_human_sacrifice
|
||||
has_doctrine = tenet_ritual_cannibalism
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.sacrifice
|
||||
}
|
||||
#Indulgent
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_carnal_exaltation
|
||||
has_doctrine = tenet_hedonistic
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.indulgent
|
||||
}
|
||||
#Incest
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_divine_marriage
|
||||
has_doctrine = doctrine_consanguinity_unrestricted
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.incest
|
||||
}
|
||||
#Aniconism
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
has_doctrine = tenet_aniconism
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.aniconism
|
||||
}
|
||||
#Ascetic
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_monasticism
|
||||
has_doctrine = tenet_vows_of_poverty
|
||||
has_doctrine = tenet_mendicant_preachers
|
||||
has_doctrine = tenet_gnosticism
|
||||
has_doctrine = tenet_inner_journey
|
||||
has_doctrine = tenet_asceticism
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.ascetic
|
||||
}
|
||||
#Spirits
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_ancestor_worship
|
||||
has_doctrine = tenet_adorcism
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.spirits
|
||||
}
|
||||
#Superstition
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = tenet_astrology
|
||||
has_doctrine = tenet_sacred_childbirth
|
||||
has_doctrine = tenet_esotericism
|
||||
has_doctrine = tenet_mystical_birthright
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.superstition
|
||||
}
|
||||
#Nature
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
has_doctrine = tenet_sanctity_of_nature
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.nature
|
||||
}
|
||||
#Community
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
has_doctrine = tenet_communal_identity
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.community
|
||||
}
|
||||
desc = faith_creation.1001.desc.belief.fallback
|
||||
}
|
||||
|
||||
#Conclude with the new faith's religious leadership form.
|
||||
first_valid = {
|
||||
#Temporal Head and I am it!
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
has_doctrine = doctrine_temporal_head
|
||||
religious_head ?= root
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.temporal.personal
|
||||
}
|
||||
#Temporal Head and it is someone else...
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
has_doctrine = doctrine_temporal_head
|
||||
exists = religious_head
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.temporal
|
||||
}
|
||||
#Spiritual Head
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
exists = religious_head
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:reformed_faith.religious_head = scope:old_hof } # Prevents the old pope from being labeled as new
|
||||
desc = faith_creation.1001.desc.spiritual.sameold
|
||||
}
|
||||
desc = faith_creation.1001.desc.spiritual
|
||||
}
|
||||
}
|
||||
}
|
||||
#No Head
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
has_doctrine = doctrine_no_head
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.no_head
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:reformed_faith = {
|
||||
OR = {
|
||||
has_doctrine = doctrine_temporal_head
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
}
|
||||
NOT = { exists = religious_head }
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1001.desc.no_holy_sites
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
left_portrait = {
|
||||
character = scope:reformer
|
||||
}
|
||||
right_portrait = {
|
||||
trigger = {
|
||||
scope:reformed_hof != scope:reformer
|
||||
}
|
||||
character = scope:reformed_hof
|
||||
animation = personality_zealous
|
||||
}
|
||||
theme = faith
|
||||
override_background = {
|
||||
reference = temple_scope
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:reformer = {
|
||||
save_scope_as = background_temple_scope
|
||||
}
|
||||
play_music_cue = "mx_cue_epic_sacral_moment"
|
||||
}
|
||||
|
||||
option = {
|
||||
name = faith_creation.1001.o.getreaction
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
# Notification event for when you create a Head of Faith.
|
||||
faith_creation.1010 = {
|
||||
type = character_event
|
||||
title = faith_creation.1010.t
|
||||
desc = {
|
||||
desc = faith_creation.1010.desc.start
|
||||
first_valid = {
|
||||
# I am the new temporal HoF!
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:faith = {
|
||||
has_doctrine = doctrine_temporal_head
|
||||
religious_head = root
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1010.desc.temporal.personal
|
||||
}
|
||||
# Some other person is the new temporal HoF!
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:faith = {
|
||||
has_doctrine = doctrine_temporal_head
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1010.desc.temporal
|
||||
}
|
||||
# No wait we like spiritual HoFs instead!
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:faith = {
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1010.desc.spiritual
|
||||
}
|
||||
}
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
scope:faith = {
|
||||
has_doctrine = doctrine_temporal_head
|
||||
religious_head = root
|
||||
}
|
||||
}
|
||||
desc = faith_creation.1010.desc.end.personal
|
||||
}
|
||||
desc = faith_creation.1010.desc.end
|
||||
}
|
||||
}
|
||||
left_portrait = {
|
||||
character = scope:HoF
|
||||
animation = personality_zealous
|
||||
}
|
||||
theme = faith
|
||||
override_background = {
|
||||
reference = temple_scope
|
||||
}
|
||||
|
||||
trigger = {
|
||||
exists = scope:faith.religious_head
|
||||
}
|
||||
|
||||
immediate = {
|
||||
play_music_cue = "mx_cue_epic_sacral_moment"
|
||||
|
||||
scope:faith = {
|
||||
religious_head = {
|
||||
save_scope_as = HoF
|
||||
save_scope_as = background_temple_scope
|
||||
}
|
||||
show_as_tooltip = {
|
||||
change_fervor = {
|
||||
value = major_fervor_gain
|
||||
desc = fervor_gain_recreated_hof
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = faith_creation.1010.a
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
root = scope:reformer
|
||||
scope:faith = {
|
||||
has_doctrine = doctrine_spiritual_head
|
||||
}
|
||||
}
|
||||
scope:HoF = {
|
||||
add_opinion = {
|
||||
modifier = grateful_opinion
|
||||
target = scope:reformer
|
||||
opinion = 30
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
faith_creation.1011 = {
|
||||
hidden = yes
|
||||
|
||||
trigger = {
|
||||
exists = scope:faith.religious_head
|
||||
# Limit range, so Irish players don't hear about Zhengyi religious developments
|
||||
OR = {
|
||||
scope:faith.religious_head.top_liege = root.top_liege # Same realm
|
||||
faith = scope:faith.religion # Same religion
|
||||
culture = scope:faith.religious_head.culture # Same culture
|
||||
in_diplomatic_range = scope:faith.religious_head # Fallback, actually in diplomatic range
|
||||
}
|
||||
}
|
||||
|
||||
immediate = {
|
||||
scope:faith = {
|
||||
religious_head = {
|
||||
save_scope_as = HoF
|
||||
}
|
||||
}
|
||||
|
||||
send_interface_message = {
|
||||
type = event_hof_established
|
||||
left_icon = scope:HoF
|
||||
title = faith_creation.1011.message.title
|
||||
desc = faith_creation.1011.message.desc
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
|
@ -1,795 +0,0 @@
|
|||
########################
|
||||
# Rites in Local Shrine
|
||||
########################
|
||||
namespace = local_rites
|
||||
#shrine_location = Where we perform the rites (AKA the destination)
|
||||
|
||||
scripted_trigger has_two_local_shrine_options_trigger = {
|
||||
# Stops after we've found 2 good places for a sacrifice (don't want to overload the player).
|
||||
calc_true_if = {
|
||||
amount >= 2
|
||||
exists = scope:hills_location
|
||||
exists = scope:mountains_location
|
||||
exists = scope:temple_holding_location
|
||||
exists = scope:forest_location
|
||||
exists = scope:point_of_interest_location
|
||||
exists = scope:mount_tai_location
|
||||
}
|
||||
}
|
||||
|
||||
scripted_effect local_shrine_at_location_effect = {
|
||||
set_variable = {
|
||||
name = shrine_location
|
||||
value = scope:$SHRINE$_location
|
||||
}
|
||||
scope:$SHRINE$_location = { #to show the location name in the difficulty custom tooltip
|
||||
save_scope_as = tooltip_loc
|
||||
}
|
||||
start_travel_plan = {
|
||||
destination = var:shrine_location
|
||||
on_travel_planner_cancel_event = local_rites.10
|
||||
on_arrival_event = local_rites.2
|
||||
on_arrival_destinations = all_but_last
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = visit_local_shrine_modifier
|
||||
days = local_shrine_duration
|
||||
}
|
||||
add_character_flag = {
|
||||
flag = local_shrine_rite
|
||||
years = 1 #This is a fallback, it is also cleared at location
|
||||
}
|
||||
}
|
||||
|
||||
# If the player exits the travel planning UI, this event fires reseting the decision cooldown and removing variables
|
||||
local_rites.10 = {
|
||||
hidden = yes
|
||||
trigger = {
|
||||
OR = {
|
||||
exists = var:shrine_location
|
||||
has_character_flag = local_shrine_rite
|
||||
}
|
||||
}
|
||||
immediate = {
|
||||
current_travel_plan ?= { cancel_travel_plan = yes }
|
||||
remove_decision_cooldown = visit_local_shrine_decision
|
||||
remove_variable = shrine_location
|
||||
remove_character_flag = local_shrine_rite
|
||||
}
|
||||
}
|
||||
|
||||
local_rites.1 = {
|
||||
type = character_event
|
||||
title = local_rites.1.t
|
||||
desc = local_rites.1.desc
|
||||
theme = faith
|
||||
|
||||
override_background = {
|
||||
reference = throne_room
|
||||
}
|
||||
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = personality_rational
|
||||
}
|
||||
|
||||
immediate = {
|
||||
# Stop characters from planning multiple activities at once.
|
||||
add_character_flag = {
|
||||
flag = planning_an_activity
|
||||
days = 30
|
||||
}
|
||||
|
||||
capital_barony.title_province = {
|
||||
save_scope_as = capital_location
|
||||
}
|
||||
|
||||
# Pick out possible locations
|
||||
# First any Special Building Shrines
|
||||
# If I am the Emperor of China I go to Mount Tai
|
||||
if = {
|
||||
limit = {
|
||||
#I am the emperor
|
||||
has_title = title:h_china
|
||||
#My dynasty did not perform this sacrifice before
|
||||
dynasty = {
|
||||
NOT = { has_variable = fengshan_performed }
|
||||
}
|
||||
#The Cycle is stable
|
||||
OR = {
|
||||
situation:dynastic_cycle = {
|
||||
situation_current_phase = situation_dynastic_cycle_phase_stability_expansion
|
||||
}
|
||||
situation:dynastic_cycle = {
|
||||
situation_current_phase = situation_dynastic_cycle_phase_stability_advancement
|
||||
}
|
||||
}
|
||||
title:b_xuchang = {
|
||||
this != root.capital_barony
|
||||
holder.top_liege = root
|
||||
}
|
||||
}
|
||||
title:b_xuchang = {
|
||||
title_province = { save_scope_as = mount_tai_location }
|
||||
}
|
||||
}
|
||||
# Everyone else
|
||||
if = {
|
||||
limit = {
|
||||
has_two_local_shrine_options_trigger = no
|
||||
}
|
||||
random_sub_realm_barony = {
|
||||
limit = {
|
||||
this != root.capital_barony
|
||||
title_province = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
}
|
||||
}
|
||||
title_province = { save_scope_as = point_of_interest_location }
|
||||
}
|
||||
}
|
||||
#Now we look for Mountains
|
||||
if = {
|
||||
limit = {
|
||||
has_two_local_shrine_options_trigger = no
|
||||
}
|
||||
random_sub_realm_barony = {
|
||||
limit = {
|
||||
this != root.capital_barony
|
||||
trigger_if = {
|
||||
limit = { exists = scope:point_of_interest_location }
|
||||
title_province != scope:point_of_interest_location
|
||||
}
|
||||
title_province = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
title_province = { save_scope_as = mountains_location }
|
||||
}
|
||||
}
|
||||
#Now we look for any Temple Holding
|
||||
if = {
|
||||
limit = {
|
||||
has_two_local_shrine_options_trigger = no
|
||||
}
|
||||
random_sub_realm_barony = {
|
||||
limit = {
|
||||
this != root.capital_barony
|
||||
trigger_if = {
|
||||
limit = { exists = scope:point_of_interest_location }
|
||||
title_province != scope:point_of_interest_location
|
||||
}
|
||||
title_province = {
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
title_province = { save_scope_as = temple_holding_location }
|
||||
}
|
||||
}
|
||||
#Now we look for Hills
|
||||
if = {
|
||||
limit = {
|
||||
has_two_local_shrine_options_trigger = no
|
||||
}
|
||||
random_sub_realm_barony = {
|
||||
limit = {
|
||||
this != root.capital_barony
|
||||
trigger_if = {
|
||||
limit = { exists = scope:point_of_interest_location }
|
||||
title_province != scope:point_of_interest_location
|
||||
}
|
||||
title_province = {
|
||||
OR = {
|
||||
terrain = hills
|
||||
terrain = terraced_hills
|
||||
}
|
||||
}
|
||||
}
|
||||
title_province = { save_scope_as = hills_location }
|
||||
}
|
||||
}
|
||||
#Any Forests?
|
||||
if = {
|
||||
limit = {
|
||||
has_two_local_shrine_options_trigger = no
|
||||
}
|
||||
random_sub_realm_barony = {
|
||||
limit = {
|
||||
this != root.capital_barony
|
||||
trigger_if = {
|
||||
limit = { exists = scope:point_of_interest_location }
|
||||
title_province != scope:point_of_interest_location
|
||||
}
|
||||
title_province = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
title_province = { save_scope_as = forest_location }
|
||||
}
|
||||
}
|
||||
#If we found nothing we look to the top realm
|
||||
if = {
|
||||
limit = {
|
||||
NOT = { exists = scope:point_of_interest_location } #Because this is the one we try to save.
|
||||
has_two_local_shrine_options_trigger = no
|
||||
}
|
||||
top_liege = {
|
||||
random_sub_realm_barony = {
|
||||
limit = {
|
||||
this != root.capital_barony
|
||||
this.kingdom = root.capital_barony.kingdom #If possible we should keep close to where we started
|
||||
title_province = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
}
|
||||
}
|
||||
alternative_limit = {
|
||||
this != root.capital_barony
|
||||
title_province = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
}
|
||||
}
|
||||
title_province = { save_scope_as = point_of_interest_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
#We also try this a second time for landless vassals.
|
||||
if = {
|
||||
limit = {
|
||||
has_two_local_shrine_options_trigger = no
|
||||
NOT = { exists = scope:point_of_interest_location }
|
||||
}
|
||||
top_liege = {
|
||||
random_sub_realm_barony = {
|
||||
limit = {
|
||||
this != root.capital_barony
|
||||
this.kingdom = root.capital_barony.kingdom #If possible we should keep close to where we started
|
||||
title_province = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
}
|
||||
}
|
||||
alternative_limit = {
|
||||
this != root.capital_barony
|
||||
title_province = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
}
|
||||
}
|
||||
title_province = { save_scope_as = point_of_interest_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
#And last but not least we try to save one for adventurers
|
||||
if = {
|
||||
limit = {
|
||||
has_two_local_shrine_options_trigger = no
|
||||
NOT = { exists = scope:point_of_interest_location }
|
||||
exists = location.county
|
||||
}
|
||||
location.county.holder.top_liege = {
|
||||
random_sub_realm_barony = {
|
||||
limit = {
|
||||
this != root.capital_barony
|
||||
this.kingdom = root.capital_barony.kingdom #If possible we should keep close to where we started
|
||||
title_province = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
}
|
||||
}
|
||||
alternative_limit = {
|
||||
this != root.capital_barony
|
||||
title_province = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
}
|
||||
}
|
||||
title_province = { save_scope_as = point_of_interest_location }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
# Option 1: Rituals at home - Low Impact
|
||||
option = { #This option does not set the flag for being unavailable
|
||||
name = local_rites.1.home
|
||||
set_variable = {
|
||||
name = shrine_location
|
||||
value = scope:capital_location
|
||||
}
|
||||
add_character_modifier = {
|
||||
modifier = visit_local_shrine_modifier
|
||||
days = local_shrine_duration
|
||||
}
|
||||
scope:capital_location = { #to show the location name in the difficulty custom tooltip
|
||||
save_scope_as = tooltip_loc
|
||||
}
|
||||
custom_tooltip = local_rites.1.home.tt
|
||||
trigger_event = local_rites.3 #When you sacrifice at home this is instant.
|
||||
}
|
||||
|
||||
# I am the Emperor Headed for Mt Tai
|
||||
option = {
|
||||
trigger = {
|
||||
exists = scope:mount_tai_location
|
||||
scope:mount_tai_location.barony = title:b_xuchang
|
||||
}
|
||||
name = local_rites.1.mount_tai
|
||||
local_shrine_at_location_effect = { SHRINE = mount_tai }
|
||||
custom_tooltip = local_rites.1.fengshan.tt
|
||||
}
|
||||
# Visit Famous Shrine - High Impact, High Offering Expectation
|
||||
option = {
|
||||
trigger = { exists = scope:point_of_interest_location }
|
||||
name = local_rites.1.major_shrine
|
||||
local_shrine_at_location_effect = { SHRINE = point_of_interest }
|
||||
custom_tooltip = local_rites.1.major_shrine.tt
|
||||
}
|
||||
|
||||
# Shrine in the hills. Medium Impact
|
||||
option = {
|
||||
trigger = { exists = scope:hills_location }
|
||||
name = local_rites.1.hills
|
||||
local_shrine_at_location_effect = { SHRINE = hills }
|
||||
}
|
||||
|
||||
# Shrine in the forest. Medium Impact
|
||||
option = {
|
||||
trigger = { exists = scope:forest_location }
|
||||
name = local_rites.1.forest
|
||||
local_shrine_at_location_effect = { SHRINE = forest }
|
||||
}
|
||||
|
||||
# Shrine in the mountains. Medium Impact
|
||||
option = {
|
||||
trigger = { exists = scope:mountains_location }
|
||||
name = local_rites.1.mountains
|
||||
local_shrine_at_location_effect = { SHRINE = mountains }
|
||||
}
|
||||
|
||||
# Shrine in the temple holding - High Impact, High Offerings.
|
||||
option = {
|
||||
trigger = { exists = scope:temple_holding_location }
|
||||
name = local_rites.1.temple_holding
|
||||
local_shrine_at_location_effect = { SHRINE = temple_holding }
|
||||
custom_tooltip = local_rites.1.major_shrine.tt
|
||||
}
|
||||
|
||||
# Option 3: Opt-out
|
||||
option = {
|
||||
name = local_shrine.optout
|
||||
flavor = local_shrine.optout.flavor
|
||||
|
||||
ai_chance = {
|
||||
base = 0
|
||||
}
|
||||
|
||||
remove_decision_cooldown = visit_local_shrine_decision
|
||||
}
|
||||
|
||||
after = {
|
||||
remove_character_flag = planning_an_activity
|
||||
trigger_event = local_rites.5
|
||||
}
|
||||
}
|
||||
|
||||
local_rites.5 = {
|
||||
hidden = yes
|
||||
immediate = {
|
||||
hidden_effect = {
|
||||
random_courtier = { #We want to bring a priest if we can, if not we still want at least one character.
|
||||
limit = {
|
||||
is_adult = yes
|
||||
is_clergy = yes
|
||||
is_diarch = no
|
||||
is_travelling = no
|
||||
}
|
||||
alternative_limit = {
|
||||
is_adult = yes
|
||||
is_diarch = no
|
||||
is_travelling = no
|
||||
}
|
||||
save_scope_as = companion
|
||||
}
|
||||
root.current_travel_plan ?= {
|
||||
add_companion = scope:companion
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
local_rites.2 = {
|
||||
hidden = yes
|
||||
immediate = {
|
||||
send_interface_toast = {
|
||||
title = local_rites.2.toast
|
||||
left_icon = root
|
||||
current_travel_plan = {
|
||||
delay_travel_plan = { days = local_shrine_duration }
|
||||
}
|
||||
}
|
||||
trigger_event = {
|
||||
id = local_rites.3
|
||||
days = local_shrine_duration
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
local_rites.3 = { #Destination - Making a Sacrifice
|
||||
type = character_event
|
||||
title = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
has_title = title:h_china
|
||||
var:shrine_location.barony = title:b_xuchang
|
||||
}
|
||||
desc = local_rites.3.t.fengshan #Fang Shan
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
OR = {
|
||||
OR = {
|
||||
faith = { is_in_family = rf_sinitic }
|
||||
faith = faith:pundarika
|
||||
faith = faith:mantrayana
|
||||
faith = faith:dhyana
|
||||
faith = faith:sukhavati
|
||||
faith = faith:avatamsaka
|
||||
faith = faith:maitreya
|
||||
faith = faith:vinaya
|
||||
faith = faith:yogacara
|
||||
faith = faith:acharya
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = local_rites.3.t #Sacrificing to Heaven
|
||||
}
|
||||
desc = local_rites.3.fallback.t #More Generic Version
|
||||
}
|
||||
}
|
||||
desc = {
|
||||
first_valid = {
|
||||
triggered_desc = {
|
||||
trigger = { scope:at_home = yes }
|
||||
desc = local_rites.3.desc_at_home
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
has_title = title:h_china
|
||||
var:shrine_location.barony = title:b_xuchang
|
||||
}
|
||||
desc = local_rites.3.desc_mt_tai_huangdi
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
var:shrine_location = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
}
|
||||
}
|
||||
desc = local_rites.3.desc_important_shrine
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
var:shrine_location = {
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
desc = local_rites.3.desc_holding_shrine
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
var:shrine_location = {
|
||||
OR = {
|
||||
terrain = mountains
|
||||
terrain = desert_mountains
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = local_rites.3.desc_mountain_shrine
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
var:shrine_location = {
|
||||
OR = {
|
||||
terrain = forest
|
||||
terrain = taiga
|
||||
}
|
||||
}
|
||||
}
|
||||
desc = local_rites.3.desc_forest_shrine
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
var:shrine_location = {
|
||||
terrain = hills
|
||||
}
|
||||
}
|
||||
desc = local_rites.3.desc_hills_shrine
|
||||
}
|
||||
}
|
||||
triggered_desc = {
|
||||
trigger = {
|
||||
has_trait = cynical
|
||||
}
|
||||
desc = local_rites.3.desc_cynical
|
||||
}
|
||||
}
|
||||
theme = faith
|
||||
override_background = { #Fengshan
|
||||
trigger = {
|
||||
has_title = title:h_china
|
||||
var:shrine_location.barony = title:b_xuchang
|
||||
}
|
||||
reference = mpo_steppe_evening
|
||||
}
|
||||
override_background = {
|
||||
trigger = { scope:at_home = yes }
|
||||
reference = tgp_temple_asia
|
||||
}
|
||||
override_background = {
|
||||
trigger = {
|
||||
scope:at_home = no
|
||||
scope:shrine_location = {
|
||||
OR = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
reference = tgp_holysite_asia
|
||||
}
|
||||
override_background = {
|
||||
trigger = {
|
||||
scope:at_home = no
|
||||
scope:shrine_location = {
|
||||
NOR = {
|
||||
has_building_with_flag = travel_point_of_interest_religious
|
||||
has_holding_type = church_holding
|
||||
}
|
||||
}
|
||||
}
|
||||
reference = wilderness_scope
|
||||
}
|
||||
left_portrait = {
|
||||
character = root
|
||||
animation = personality_zealous
|
||||
}
|
||||
right_portrait = {
|
||||
character = scope:companion
|
||||
animation = pondering
|
||||
}
|
||||
|
||||
immediate = {
|
||||
|
||||
if = { #First we try to get a travel companion
|
||||
limit = {
|
||||
current_travel_plan ?= {
|
||||
any_entourage_character = {
|
||||
NOT = { this = root }
|
||||
is_adult = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
current_travel_plan ?= {
|
||||
random_entourage_character = {
|
||||
limit = {
|
||||
NOT = { this = root }
|
||||
is_clergy = yes
|
||||
is_adult = yes
|
||||
}
|
||||
alternative_limit = {
|
||||
NOT = { this = root }
|
||||
is_adult = yes
|
||||
}
|
||||
save_scope_as = companion
|
||||
}
|
||||
}
|
||||
}
|
||||
else_if = { #If you are travelling without adult companions we get a courtier/follower.
|
||||
limit = {
|
||||
any_courtier = {
|
||||
is_adult = yes
|
||||
}
|
||||
}
|
||||
random_courtier = {
|
||||
limit = {
|
||||
is_adult = yes
|
||||
is_clergy = yes
|
||||
}
|
||||
alternative_limit = {
|
||||
is_adult = yes
|
||||
}
|
||||
save_scope_as = companion
|
||||
}
|
||||
}
|
||||
else = { #Your court is somehow also empty. If we get here it is going to be a bit weird. But we shouldn't.
|
||||
random_pool_character = {
|
||||
province = root.location
|
||||
limit = {
|
||||
is_adult = yes
|
||||
}
|
||||
save_scope_as = companion
|
||||
}
|
||||
}
|
||||
|
||||
if = {
|
||||
limit = {
|
||||
NOT = {
|
||||
exists = var:shrine_location
|
||||
}
|
||||
}
|
||||
set_variable = {
|
||||
name = shrine_location
|
||||
value = root.location
|
||||
}
|
||||
}
|
||||
var:shrine_location = {
|
||||
save_scope_as = shrine_location
|
||||
save_scope_as = background_wilderness_scope
|
||||
}
|
||||
|
||||
# Are we at home?
|
||||
if = {
|
||||
limit = {
|
||||
exists = capital_province
|
||||
scope:shrine_location = root.capital_province
|
||||
}
|
||||
save_scope_value_as = {
|
||||
name = at_home
|
||||
value = yes
|
||||
}
|
||||
}
|
||||
else = {
|
||||
save_scope_value_as = {
|
||||
name = at_home
|
||||
value = no
|
||||
}
|
||||
}
|
||||
|
||||
#Are we at Mt Tai? Am I the Emperor?
|
||||
if = {
|
||||
limit = {
|
||||
has_title = title:h_china
|
||||
var:shrine_location.barony = title:b_xuchang
|
||||
}
|
||||
hidden_effect = {
|
||||
dynasty = { set_variable = fengshan_performed }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
option = {
|
||||
name = fengshan_option
|
||||
trigger = {
|
||||
has_title = title:h_china
|
||||
var:shrine_location.barony = title:b_xuchang
|
||||
}
|
||||
add_treasury = {
|
||||
value = major_treasury_value
|
||||
multiply = -1
|
||||
}
|
||||
add_prestige = massive_prestige_loss
|
||||
add_legitimacy = massive_legitimacy_gain
|
||||
add_piety = major_piety_gain
|
||||
}
|
||||
option = {
|
||||
name = local_rites.3.pay_gold
|
||||
trigger = {
|
||||
scope:at_home = no
|
||||
NOR = {
|
||||
has_title = title:h_china
|
||||
var:shrine_location.barony = title:b_xuchang
|
||||
}
|
||||
}
|
||||
#Pay Gold - Get Piety
|
||||
switch = {
|
||||
trigger = exists
|
||||
scope:hills_location = {
|
||||
remove_short_term_gold = minor_gold_value
|
||||
add_piety = medium_piety_gain
|
||||
}
|
||||
scope:mountains_location = {
|
||||
remove_short_term_gold = minor_gold_value
|
||||
add_piety = medium_piety_gain
|
||||
}
|
||||
scope:temple_holding_location = {
|
||||
remove_short_term_gold = medium_gold_value
|
||||
add_piety = major_piety_gain
|
||||
}
|
||||
scope:forest_location = {
|
||||
remove_short_term_gold = minor_gold_value
|
||||
add_piety = medium_piety_gain
|
||||
}
|
||||
scope:shrine_location = {
|
||||
remove_short_term_gold = medium_gold_value
|
||||
add_piety = major_piety_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = local_rites.3.pay_prestige
|
||||
trigger = {
|
||||
scope:at_home = no
|
||||
NOR = {
|
||||
has_title = title:h_china
|
||||
var:shrine_location.barony = title:b_xuchang
|
||||
}
|
||||
}
|
||||
#Pay Prestige - Get Piety
|
||||
switch = {
|
||||
trigger = exists
|
||||
scope:hills_location = {
|
||||
add_prestige = minor_prestige_loss
|
||||
add_piety = medium_piety_gain
|
||||
}
|
||||
scope:mountains_location = {
|
||||
add_prestige = minor_prestige_loss
|
||||
add_piety = medium_piety_gain
|
||||
}
|
||||
scope:temple_holding_location = {
|
||||
add_prestige = medium_prestige_loss
|
||||
add_piety = major_piety_gain
|
||||
}
|
||||
scope:forest_location = {
|
||||
add_prestige = minor_prestige_loss
|
||||
add_piety = medium_piety_gain
|
||||
}
|
||||
scope:shrine_location = {
|
||||
add_prestige = medium_prestige_loss
|
||||
add_piety = major_piety_gain
|
||||
}
|
||||
}
|
||||
}
|
||||
option = {
|
||||
name = local_rites.3.pay_at_home #So be it
|
||||
trigger = {
|
||||
scope:at_home = yes
|
||||
}
|
||||
#Pay A little Gold - Get Piety
|
||||
remove_short_term_gold = miniscule_gold_value
|
||||
add_piety = minor_piety_gain
|
||||
remove_character_flag = local_shrine_rite
|
||||
}
|
||||
|
||||
after = {
|
||||
stress_impact = { #Not the main purpose of the trip but the ritual comes with some stress relief
|
||||
base = minor_stress_impact_loss
|
||||
zealous = minor_stress_impact_loss
|
||||
cynical = minor_stress_impact_gain
|
||||
}
|
||||
|
||||
# Run the clean-up event.
|
||||
if = {
|
||||
limit = {
|
||||
scope:at_home = no
|
||||
}
|
||||
trigger_event = {
|
||||
id = local_rites.1000
|
||||
days = 30
|
||||
}
|
||||
}
|
||||
else = {
|
||||
remove_variable = shrine_location
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
local_rites.1000 = {
|
||||
hidden = yes
|
||||
immediate = {
|
||||
send_interface_toast = {
|
||||
title = religious_decision.0291.toast
|
||||
left_icon = root
|
||||
current_travel_plan ?= {
|
||||
if = {
|
||||
limit = { is_paused = yes }
|
||||
resume_travel_plan = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
remove_variable = shrine_location
|
||||
remove_character_flag = local_shrine_rite
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
Loading…
Add table
Add a link
Reference in a new issue