so much event updating
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135 changed files with 4885 additions and 297691 deletions
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@ -416,7 +416,7 @@ fp1_yearly.0001 = {
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scripted_trigger offensive_courtier_candidate_trigger = {
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#Filter out the basic miscs.
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is_available_ai_adult = yes
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#Have some commited some genuine malfeasance, or just be irritating to at least some people.
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#Have committed some genuine malfeasance, or just be irritating to at least some people.
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OR = {
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#Having committed murder by poison is a solid way to become a nithing; this might be a secret, but we assume local rumours about a shady buyer of poisons abound...
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has_character_flag = murdered_by_poison
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@ -2124,6 +2124,12 @@ fp1_yearly.0041 = {
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add_courtier = scope:explorer
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#Sort conversion.
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set_character_faith_with_conversion = scope:explorer.faith
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if = {
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limit = {
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scope:explorer.faith = { has_doctrine = doctrine_monotheist }
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}
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custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
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}
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#Get scope:sponsoring_liege as a friend, if possible.
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if = {
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limit = {
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@ -14221,6 +14227,12 @@ fp1_yearly.1012 = {
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#Perform the conversion.
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set_character_faith_with_conversion = scope:ms_faith
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if = {
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limit = {
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scope:ms_faith = { has_doctrine = doctrine_monotheist }
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}
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custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
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}
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#Recoup lost piety, and get paid a little extra.
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custom_tooltip = fp1_yearly.1012.a.recoup_lost_piety.tt
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@ -14992,8 +15004,9 @@ fp1_yearly.1061 = {
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# Germanic faith.
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religion = religion:germanic_religion
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# Shouldn't ever happen, but just in case, exempt sky burials so that the character is never buried twice.
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NOT = {
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NOR = {
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faith = { has_doctrine_parameter = sky_burials_active }
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has_dead_character_variable = body_has_been_disposed
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}
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# And we shouldn't really be erecting glorious mounds to long lives that were actually cut short too early.
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age >= 30
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@ -15196,6 +15209,10 @@ fp1_yearly.1062 = {
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is_available_even_at_war_adult = yes
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# Must still be the same faith as scope:ship_funeral_candidate, for ease of loc and such.
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faith = scope:ship_funeral_candidate.faith
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# Check that they haven't been buried already (e.g. via funeral activity)
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scope:ship_funeral_candidate = {
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NOT = { has_dead_character_variable = body_has_been_disposed }
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}
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}
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# A small stone ship.
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@ -16072,6 +16089,11 @@ fp1_yearly.1063 = {
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is_available_even_at_war_adult = yes
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# Must still be the same faith as scope:ship_funeral_candidate, for ease of loc and such.
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faith = scope:ship_funeral_candidate.faith
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# Check that they haven't been buried already (e.g. via funeral activity)
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scope:ship_funeral_candidate = {
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NOT = { has_dead_character_variable = body_has_been_disposed }
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}
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}
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on_trigger_fail = {
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@ -16325,6 +16347,14 @@ fp1_yearly.1063 = {
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}
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after = {
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scope:ship_funeral_candidate = {
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set_dead_character_variable = {
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name = body_has_been_disposed
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value = yes
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years = 5
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}
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}
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# Clear up remaining values on the character.
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fp1_funeral_longship_clear_variables_effect = yes
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}
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