diff --git a/common/laws/00_succession_laws.txt b/common/laws/00_succession_laws.txt index d25aa276b..c7415fde5 100644 --- a/common/laws/00_succession_laws.txt +++ b/common/laws/00_succession_laws.txt @@ -598,7 +598,6 @@ } should_start_with = { has_ep3_dlc_trigger = yes - has_title = title:e_byzantium government_allows = administrative } succession = { diff --git a/common/on_action/yearly_on_actions.txt b/common/on_action/yearly_on_actions.txt index 9b7844802..310e3863a 100644 --- a/common/on_action/yearly_on_actions.txt +++ b/common/on_action/yearly_on_actions.txt @@ -770,7 +770,9 @@ yearly_playable_pulse = { save_scope_as = new_title } scope:new_title ?= { - add_title_law = noble_family_succession_law + hidden_effect = { + add_title_law = noble_family_succession_law + } } } if = { diff --git a/common/scripted_triggers/00_law_triggers.txt b/common/scripted_triggers/00_law_triggers.txt index c5c0a0e0b..c7167db93 100644 --- a/common/scripted_triggers/00_law_triggers.txt +++ b/common/scripted_triggers/00_law_triggers.txt @@ -468,11 +468,7 @@ can_keep_acclamation_succession_law_trigger = { limit = { has_realm_law = acclamation_succession_law } - always = no - OR = { - can_have_acclamation_succession_law_trigger = yes -# has_title = title:e_byzantium - } + can_have_acclamation_succession_law_trigger = yes } }