This commit is contained in:
edwardtheelbowhigh 2025-11-26 13:56:47 +00:00
parent 5c9e80703b
commit 7cde420504
14 changed files with 1539 additions and 459 deletions

View file

@ -7655,25 +7655,132 @@ k_wales = {
} }
k_bavaria={
pattern="pattern_shield_01.dds"
color1=white
color2=blue_light
color3=red
colored_emblem={
color1=white
texture="ce_block_02.dds"
instance={
position={ 0.750000 0.480000 }
scale={ 0.510000 0.040000 }
depth=6.010000
}
instance={
position={ 0.000000 1.000000 }
depth=9.010000
}
k_bavaria = {
pattern = "pattern_solid.dds"
color1 = "white"
color2 = "blue"
colored_emblem = {
texture = "ce_panther.dds"
color1 = "blue"
color2 = "red"
color3 = "white"
instance = { position = { 0.5 0.49 } scale = { 0.9 1.0 } }
} }
colored_emblem = {
texture = "ce_crown_small.dds" colored_emblem={
color1 = "yellow" color1=blue_light
color2 = "yellow" color2=white
instance = { position = { 0.531 0.088 } rotation = 5 scale = { 0.161 0.161 } } texture="ce_lozengy_bend.dds"
mask { 0 2 0 }
instance={
position={ 0.500000 0.510000 }
scale={ 0.390000 0.450000 }
}
} }
colored_emblem={
color1=blue_light
color2=yellow
color3=black
texture="ce_panther.dds"
instance={
position={ 0.290000 0.720000 }
scale={ 0.470000 0.470000 }
depth=5.010000
}
}
colored_emblem={
color1=yellow_light
color2=red
texture="ce_lion_rampant_holding_sword.dds"
instance={
position={ 0.290000 0.320000 }
scale={ 0.370000 0.370000 }
depth=4.010000
}
}
colored_emblem={
color1=white
color2=red
texture="ce_lozengy.dds"
instance={
position={ 0.860000 0.000000 }
scale={ 0.770000 1.000000 }
depth=11.010000
}
}
colored_emblem={
color1=red
texture="ce_block_02.dds"
instance={
position={ 1.000000 0.000000 }
scale={ 1.000000 0.500000 }
depth=10.010000
}
}
colored_emblem={
color1=yellow
texture="ce_block_02.dds"
instance={
position={ 1.000000 1.000000 }
depth=7.010000
}
}
colored_emblem={
color1=black
texture="ce_block_02.dds"
instance={
position={ 0.000000 0.000000 }
depth=8.010000
}
}
colored_emblem={
color1=black
color2=red
color3=white
texture="ce_leopard_passant_guardant.dds"
instance={
position={ 0.710000 0.850000 }
scale={ 0.440000 0.440000 }
depth=1.010000
}
instance={
position={ 0.710000 0.590000 }
scale={ 0.440000 0.440000 }
depth=2.010000
}
instance={
position={ 0.710000 0.720000 }
scale={ 0.440000 0.440000 }
depth=3.010000
}
}
} }
k_bohemia = { k_bohemia = {
@ -9264,33 +9371,113 @@ k_macedonia={
} }
k_transylvania={ k_transylvania={
custom=yes pattern="pattern__solid_designer.dds"
pattern="pattern_tricolor_horizontal_01.dds" color1=rgb { 32 75 115 }
color1=blue color2=yellow
color2=red color3=red
color3=yellow colored_emblem={
color1=red
texture="ce_block_03.dds"
instance={
position={ 0.500000 0.480000 }
scale={ 1.000000 0.480000 }
depth=7.010000
}
}
colored_emblem={
color1=yellow
texture="ce_sun.dds"
instance={
position={ 0.170000 0.190000 }
scale={ 0.330000 0.330000 }
depth=11.010000
}
}
colored_emblem={
color1=red
texture="ce_tower.dds"
instance={
position={ 0.740000 0.650000 }
scale={ 0.230000 0.210000 }
}
instance={
position={ 0.260000 0.650000 }
scale={ 0.230000 0.210000 }
depth=1.010000
}
instance={
position={ 0.580000 0.650000 }
scale={ 0.230000 0.210000 }
depth=2.010000
}
instance={
position={ 0.420000 0.650000 }
scale={ 0.230000 0.210000 }
depth=3.010000
}
instance={
position={ 0.660000 0.830000 }
scale={ 0.230000 0.210000 }
depth=4.010000
}
instance={
position={ 0.340000 0.830000 }
scale={ 0.230000 0.210000 }
depth=5.010000
}
instance={
position={ 0.500000 0.830000 }
scale={ 0.230000 0.210000 }
depth=6.010000
}
}
colored_emblem={
color1=white
texture="ce_crescent.dds"
instance={
position={ 0.810000 0.170000 }
scale={ 0.300000 0.300000 }
depth=10.010000
rotation=85
}
}
colored_emblem={ colored_emblem={
color1=black color1=black
color2=yellow color2=yellow
color3=white color3=white
texture="ce_eagle.dds" texture="ce_eagle_small.dds"
instance={ instance={
depth=1.010000 position={ 0.500000 0.400000 }
scale={ 0.810000 0.810000 }
depth=9.010000
} }
} }
colored_emblem={ colored_emblem={
color1=red color1=yellow
color2=yellow texture="ce_block_02.dds"
texture="ce_per_fess.dds"
instance={ instance={
position={ 0.500000 0.665000 } position={ 0.500000 0.940000 }
scale={ 1.000000 0.660000 } depth=8.010000
} }
} }
} }
@ -15079,18 +15266,91 @@ k_punjab = {
} }
k_dacia = { k_dacia = {
pattern = "pattern_solid.dds" pattern="pattern_horizontal_split_01.dds"
color1 = "red" color1=yellow
color2 = "yellow" color2=blue
colored_emblem = { color3=black
texture = "ce_falcon.dds" colored_emblem={
color1 = "yellow" color1=black
color2 = "yellow" color2=black
color3 = "black" color3=white
instance = { position = { 0.5 0.46 } scale = { 0.95 0.95 } } texture="ce_byzantine_eagle.dds"
instance={
position={ 0.500000 0.670000 }
scale={ 0.670000 0.700000 }
depth=2.010000
}
} }
colored_emblem={
color1=blue
texture="ce_block_02.dds"
instance={
depth=6.010000
}
}
colored_emblem={
color1=yellow
texture="ce_circle_mask.dds"
instance={
position={ 0.470000 0.480000 }
scale={ 0.040000 0.040000 }
depth=3.010000
}
}
colored_emblem={
color1=green
texture="ce_circle_mask.dds"
instance={
position={ 0.500000 1.000000 }
scale={ 1.000000 0.400000 }
depth=5.010000
}
}
colored_emblem={
color1=yellow
color2=yellow
texture="ce_sun.dds"
instance={
position={ 0.180000 0.220000 }
scale={ 0.220000 0.220000 }
}
}
colored_emblem={
color1=white
texture="ce_crescent.dds"
instance={
position={ 0.830000 0.220000 }
scale={ 0.290000 0.290000 }
depth=1.010000
rotation=269
}
}
colored_emblem={
color1=yellow
texture="ce_cross_patriarchal.dds"
instance={
position={ 0.410000 0.420000 }
scale={ 0.230000 0.280000 }
depth=4.010000
}
}
} }
### ###
d_nyitra = { d_nyitra = {
@ -18739,15 +18999,102 @@ c_alencon = {
} }
c_rouen = { c_rouen = {
pattern = "pattern_solid.dds" pattern="pattern_vertical_split_01.dds"
color1 = "red" color1=red
color2 = "yellow" color2=blue
colored_emblem = { color3=green
texture = "ce_ordinary_bars_2.dds" colored_emblem={
color1 = "yellow" color1=yellow
color2 = "yellow" color2=white
instance = { position = { 0.5 0.5 } scale = { 1.0 1.0 } } texture="ce_gotland_banner.dds"
mask= { 0 2 0 }
instance={
position={ 0.410000 0.660000 }
scale={ 0.890000 -0.890000 }
rotation=221
}
} }
colored_emblem={
color1=blue
texture="ce_block_02.dds"
instance={
position={ 0.500000 0.160000 }
depth=8.010000
}
}
colored_emblem={
color1=yellow
color2=yellow
texture="ce_gotland_banner.dds"
instance={
position={ 0.410000 0.660000 }
scale={ 0.890000 -0.890000 }
depth=2.010000
rotation=221
}
}
colored_emblem={
color1=yellow
texture="ce_pagan_circle_frame.dds"
instance={
position={ 0.290000 0.530000 }
scale={ 0.350000 0.300000 }
depth=3.010000
}
}
colored_emblem={
color1=white
color2=black
texture="ce_sheep.dds"
instance={
position={ 0.500000 0.770000 }
scale={ 0.770000 0.770000 }
depth=1.010000
}
}
colored_emblem={
color1=red
texture="ce_block_02.dds"
instance={
position={ 0.500000 0.810000 }
depth=7.010000
}
}
colored_emblem={
color1=yellow
texture="ce_fleur.dds"
instance={
position={ 0.770000 0.180000 }
scale={ 0.290000 0.290000 }
depth=4.010000
}
instance={
position={ 0.500000 0.180000 }
scale={ 0.290000 0.290000 }
depth=5.010000
}
instance={
position={ 0.230000 0.180000 }
scale={ 0.270000 0.270000 }
depth=6.010000
}
}
} }
c_boulogne = { c_boulogne = {
@ -32731,91 +33078,189 @@ c_austisland_norse = {
} }
e_nistrenia={ e_nistrenia={
pattern="pattern_solid.dds" pattern="pattern_solid.dds"
color1=purple color1=purple
color2=white color2=purple
color3=purple color3=purple
colored_emblem={ colored_emblem={
color1=white color1=yellow
texture="ce_waves_04.dds" texture="NEOW_ce_tryzub.dds"
instance={ instance={
depth=5.010000 position={ 0.540000 0.230000 }
} scale={ 0.050000 0.050000 }
depth=2.010000
}
} }
colored_emblem={ colored_emblem={
color1=blue color1=white
texture="ce_block_03.dds" texture="ce_waves_04.dds"
instance={ instance={
scale={ 1.000000 0.475000 } depth=13.010000
depth=6.010000 }
}
} }
colored_emblem={ colored_emblem={
color1=red color1=black
texture="ce_block_02.dds" color2=black
instance={ color3=black
position={ 0.500000 1.000000 } texture="ce_bull_head.dds"
depth=7.010000 instance={
} position={ 0.530000 0.170000 }
scale={ 0.040000 0.040000 }
depth=6.010000
}
} }
colored_emblem={ colored_emblem={
color1=yellow color1=blue
texture="ce_chi_rho.dds" texture="ce_block_03.dds"
instance={ instance={
position={ 0.200000 0.200000 } scale={ 1.000000 0.475000 }
scale={ 0.335000 0.335000 } depth=14.010000
} }
instance={ }
position={ 0.800000 0.200000 }
scale={ 0.335000 0.335000 }
depth=1.010000
}
} colored_emblem={
color1=grey
color2=grey
color3=grey
texture="ce_flower.dds"
instance={
position={ 0.510000 0.180000 }
scale={ 0.010000 0.010000 }
depth=5.010000
}
colored_emblem={ }
color1=green
texture="ce_ordinary_pile_inverted.dds"
instance={
position={ 0.500000 0.240000 }
scale={ 0.115000 0.075000 }
depth=2.010000
}
} colored_emblem={
color1=white
texture="ce_cinquefoil_02.dds"
instance={
position={ 0.500000 0.240000 }
scale={ 0.040000 0.040000 }
depth=1.010000
}
colored_emblem={ }
color1=yellow
color2=blue_light
color3=red
texture="NEOW_ce_eagle_romania.dds"
instance={
position={ 0.500000 0.210000 }
scale={ 0.355000 0.355000 }
depth=3.010000
}
} colored_emblem={
color1=yellow_light
color2=yellow_light
texture="ce_star_05_pierced.dds"
instance={
position={ 0.530000 0.150000 }
scale={ 0.020000 0.020000 }
depth=4.010000
}
colored_emblem={ }
color1=yellow
texture="ce_star_16.dds"
instance={
position={ 0.500000 0.995000 }
depth=4.010000
}
} colored_emblem={
color1=red
texture="ce_block_02.dds"
instance={
position={ 0.500000 1.000000 }
depth=15.010000
}
}
colored_emblem={
color1=yellow
texture="ce_chi_rho.dds"
instance={
position={ 0.200000 0.200000 }
scale={ 0.335000 0.335000 }
depth=8.010000
}
instance={
position={ 0.800000 0.200000 }
scale={ 0.335000 0.335000 }
depth=9.010000
}
}
colored_emblem={
color1=yellow
texture="ce_fleur.dds"
instance={
position={ 0.500000 0.260000 }
scale={ 0.040000 -0.040000 }
}
}
colored_emblem={
color1=green
texture="ce_ordinary_pile_inverted.dds"
instance={
position={ 0.500000 0.240000 }
scale={ 0.115000 0.075000 }
depth=10.010000
}
}
colored_emblem={
color1=yellow
color2=red
color3=black
texture="ce_eagle_small.dds"
instance={
position={ 0.470000 0.170000 }
scale={ 0.050000 0.050000 }
depth=7.010000
}
}
colored_emblem={
color1=yellow
color2=blue_light
color3=red
texture="NEOW_ce_eagle_romania.dds"
instance={
position={ 0.500000 0.210000 }
scale={ 0.355000 0.355000 }
depth=11.010000
}
}
colored_emblem={
color1=white
color2=white
color3=white
texture="ce_knight.dds"
instance={
position={ 0.460000 0.230000 }
scale={ 0.050000 0.050000 }
depth=3.010000
}
}
colored_emblem={
color1=yellow
texture="ce_star_16.dds"
instance={
position={ 0.500000 0.995000 }
depth=12.010000
}
}
} }
k_nikaea={ k_nikaea={
custom=yes custom=yes
pattern="pattern_solid.dds" pattern="pattern_solid.dds"

View file

@ -519,6 +519,30 @@ dynn_britannia_guinness ={
} }
belgium_dynasty={
pattern="pattern_horizontal_split_01.dds"
color1=red
color2=red
color3=red
colored_emblem={
color1=yellow
color2=red
texture="ce_lion_rampant.dds"
}
colored_emblem={
color1=black
texture="ce_block_02.dds"
instance={
depth=1.010000
}
}
}
house_belgium_oranje_nassau_weilburg = { house_belgium_oranje_nassau_weilburg = {
pattern="pattern_barruly_12.dds" pattern="pattern_barruly_12.dds"
color1=blue color1=blue
@ -7511,6 +7535,33 @@ angelis_dynasty={
} }
mose_dynasty ={
pattern="pattern_checkers_06.dds"
color1=red
color2=white
color3=red
colored_emblem={
color1=yellow
texture="ce_chief_random.dds"
instance={
depth=1.010000
}
}
colored_emblem={
color1=red
color2=white
texture="ce_checkers_06.dds"
instance={
position={ 0.500000 0.670000 }
scale={ 1.000000 0.720000 }
}
}
}
dynn_britannia_harhman={ dynn_britannia_harhman={
pattern="pattern_horizontal_split_02.dds" pattern="pattern_horizontal_split_02.dds"

View file

@ -2327,7 +2327,7 @@ d_ardennes={
color1=red color1=red
texture="ce_chief_random.dds" texture="ce_chief_random.dds"
instance={ instance={
depth=2.010000 depth=5.010000
} }
} }
@ -2337,9 +2337,31 @@ d_ardennes={
texture="ce_inescutcheon.dds" texture="ce_inescutcheon.dds"
instance={ instance={
position={ 0.500000 0.620000 } position={ 0.500000 0.620000 }
depth=4.010000
}
}
colored_emblem={
color1=yellow
texture="ce_rake.dds"
instance={
position={ 0.750000 0.160000 }
scale={ 0.290000 0.290000 }
}
instance={
position={ 0.250000 0.150000 }
scale={ 0.290000 0.290000 }
depth=1.010000 depth=1.010000
} }
instance={
position={ 0.500000 0.250000 }
scale={ 0.290000 0.290000 }
depth=2.010000
}
} }
colored_emblem={ colored_emblem={
@ -2347,7 +2369,7 @@ d_ardennes={
color2=blue_light color2=blue_light
texture="ce_bendy_06.dds" texture="ce_bendy_06.dds"
instance={ instance={
depth=3.010000 depth=6.010000
} }
} }
@ -2360,6 +2382,7 @@ d_ardennes={
instance={ instance={
position={ 0.490000 0.620000 } position={ 0.490000 0.620000 }
scale={ 0.480000 0.480000 } scale={ 0.480000 0.480000 }
depth=3.010000
} }
} }
@ -2367,6 +2390,7 @@ d_ardennes={
} }
d_channel_islands={ d_channel_islands={
pattern="pattern_horizontal_split_01.dds" pattern="pattern_horizontal_split_01.dds"
color1=red color1=red
@ -3917,20 +3941,134 @@ e_germany = {
} }
k_bavaria = { k_bavaria={
custom=yes pattern="pattern_shield_01.dds"
pattern="pattern_solid.dds" color1=white
color1=black color2=blue_light
color2=white color3=red
color3=blue
colored_emblem={ colored_emblem={
color1=white color1=white
color2=blue_light texture="ce_block_02.dds"
instance={
position={ 0.750000 0.480000 }
scale={ 0.510000 0.040000 }
depth=7.010000
}
instance={
position={ 0.000000 1.000000 }
depth=10.010000
}
}
colored_emblem={
color1=blue_light
color2=white
texture="ce_lozengy_bend.dds" texture="ce_lozengy_bend.dds"
mask = { 0 2 0 }
instance={
position={ 0.500000 0.510000 }
scale={ 0.390000 0.450000 }
}
}
colored_emblem={
color1=blue_light
color2=yellow
color3=black
texture="ce_panther.dds"
instance={
position={ 0.290000 0.720000 }
scale={ 0.470000 0.470000 }
depth=6.010000
}
}
colored_emblem={
color1=yellow_light
color2=red
texture="ce_lion_rampant_holding_sword.dds"
instance={
position={ 0.290000 0.320000 }
scale={ 0.370000 0.370000 }
depth=5.010000
}
}
colored_emblem={
color1=red
texture="ce_block_02.dds"
instance={
position={ 1.000000 0.000000 }
scale={ 1.000000 0.730000 }
depth=11.010000
}
}
colored_emblem={
color1=white
texture="ce_fess_dancetty.dds"
instance={
position={ 1.000000 0.340000 }
scale={ 1.000000 -1.000000 }
depth=1.010000
}
}
colored_emblem={
color1=yellow
texture="ce_block_02.dds"
instance={
position={ 1.000000 1.000000 }
depth=8.010000
}
}
colored_emblem={
color1=black
texture="ce_block_02.dds"
instance={
position={ 0.000000 0.000000 }
depth=9.010000
}
}
colored_emblem={
color1=black
color2=red
color3=white
texture="ce_leopard_passant_guardant.dds"
instance={
position={ 0.710000 0.850000 }
scale={ 0.440000 0.440000 }
depth=2.010000
}
instance={
position={ 0.710000 0.590000 }
scale={ 0.440000 0.440000 }
depth=3.010000
}
instance={
position={ 0.710000 0.720000 }
scale={ 0.440000 0.440000 }
depth=4.010000
}
} }
} }
e_scandinavia = { e_scandinavia = {
pattern="pattern_solid.dds" pattern="pattern_solid.dds"
color1=yellow color1=yellow

View file

@ -22,11 +22,6 @@ e_alps = {
color = { 255 215 205 } color = { 255 215 205 }
} }
b_konstanz = {
province = 2054
color = { 230 205 205 }
}
b_schwyz = { b_schwyz = {
province = 2461 province = 2461
@ -35,10 +30,14 @@ e_alps = {
} }
c_basel = { c_basel = {
color = { 255 215 205 } color = { 255 215 205 }
b_basel = { b_basel = {
province = 2050 province = 2050
color = { 255 215 205 }
}
b_aargau = {
province = 9784
color = { 255 215 205 } color = { 255 215 205 }
} }
b_delemont = { b_delemont = {
@ -50,8 +49,8 @@ e_alps = {
province = 9783 province = 9783
color = { 255 215 205 } color = { 255 215 205 }
} }
} }
c_aargau = { c_aargau = {
color = { 150 70 15 } color = { 150 70 15 }
@ -63,11 +62,6 @@ e_alps = {
b_engelberg = { b_engelberg = {
province = 3107 province = 3107
color = { 255 215 205 }
}
b_aargau = {
province = 9784
color = { 255 215 205 } color = { 255 215 205 }
} }
} }
@ -76,7 +70,6 @@ e_alps = {
color = { 159 40 10 } color = { 159 40 10 }
capital = c_bern capital = c_bern
c_bern = { c_bern = {
color = { 139 30 10 } color = { 139 30 10 }
@ -85,11 +78,6 @@ e_alps = {
color = { 139 30 10 } color = { 139 30 10 }
} }
b_morteau = {
province = 2074
color = { 139 10 38 }
}
b_biel = { b_biel = {
province = 2049 province = 2049
@ -105,8 +93,12 @@ e_alps = {
color = { 135 55 45 } color = { 135 55 45 }
} }
b_fribourg = {
province = 9782
} color = { 90 5 15 }
}
}
c_geneva = { c_geneva = {
b_geneva = { b_geneva = {
province = 2035 province = 2035
@ -121,27 +113,9 @@ e_alps = {
b_martigny = { b_martigny = {
province = 2038 province = 2038
color = { 90 5 15 }
}
b_fribourg = {
province = 9782
color = { 90 5 15 } color = { 90 5 15 }
} }
} }
c_ticino = {
color = { 139 30 10 }
b_bellinzona = {
province = 2478
color = { 240 175 255 }
}
b_davos = {
province = 9701
color = { 139 30 10 }
}
}
c_sion = { c_sion = {
color = { 139 30 10 } color = { 139 30 10 }
b_thusis = { b_thusis = {
@ -165,23 +139,11 @@ e_alps = {
} }
} }
} }
} d_rhaetia = {
k_lichtenstein = { color = { 215 190 220 }
color = { 3 55 245 }
capital = c_farduzes capital = c_chur
d_lictenstein = {
color = { 3 55 245 }
capital = c_farduzes
c_farduzes = {
color = { 255 220 220 }
b_farduzes = {
province = 2052
color = { 255 220 220 }
}
}
c_chur = { c_chur = {
color = { 255 220 220 } color = { 255 220 220 }
b_chur = { b_chur = {
@ -200,6 +162,19 @@ e_alps = {
color = { 170 150 190 } color = { 170 150 190 }
} }
} }
c_ticino = {
color = { 139 30 10 }
b_bellinzona = {
province = 2478
color = { 240 175 255 }
}
b_davos = {
province = 9701
color = { 139 30 10 }
}
}
c_sankt_gallen = { c_sankt_gallen = {
color = { 230 205 205 } color = { 230 205 205 }
@ -216,6 +191,124 @@ e_alps = {
b_werdenburg = { b_werdenburg = {
province = 2788 province = 2788
color = { 255 220 220 }
}
b_konstanz = {
province = 2054
color = { 230 205 205 }
}
}
}
d_savoie = {
color = { 213 214 148 }
color2 = { 255 255 255 }
capital = c_savoy
cultural_names = {
name_list_occitan=cn_sav_o_grv_ia
name_list_NEOW_provencal=cn_savoio
name_list_NEOW_french=cn_savoie
name_list_arpitan=cn_savou_e_grv_
}
c_savoy = {
color = { 225 233 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_occitan=cn_sav_o_grv_ia
name_list_NEOW_provencal=cn_savoio
name_list_NEOW_french=cn_savoie
name_list_arpitan=cn_savou_e_grv_
}
b_chambery = {
province = 8721
color = { 225 233 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_chamb_e_grv_ri
name_list_NEOW_provencal=cn_chamberi
name_list_occitan=cn_chamber_i_act_
}
}
b_albertville = {
province = 9711
color = { 225 133 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_arb_e_grv_rtvela
}
}
b_saint_jean_de_maurienne = {
province = 9712
color = { 225 133 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_sent_jian_de_m_o_hat_ri_e_grv_na
}
}
b_bourg_saint_maurice = {
province = 9797
color = { 225 133 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_le_b_o_hat_rg
}
}
}
c_upper_savoy = {
color = { 226 218 92 }
color2 = { 255 255 255 }
cultural_names = {
name_list_occitan=cn_nauta_savoia
name_list_arpitan=cn_savou_e_grv__d_amont
name_list_NEOW_french=cn_haute_savoi
name_list_NEOW_provencal=cn_auto_savoio
}
b_annecy = {
province = 13276
color = { 226 118 92 }
color2 = { 255 255 255 }
cultural_names = {
name_list_occitan=cn_aneci
name_list_NEOW_provencal=cn_aneci
name_list_arpitan=cn__e_grv_neci
}
}
b_thonon_les_bains = {
province = 13277
color = { 226 118 92 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_tonon
}
}
b_bonneville = {
province = 13278
color = { 226 118 92 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_b_o_hat_navela
}
}
}
}
}
k_lichtenstein = {
color = { 3 55 245 }
capital = c_farduzes
d_lictenstein = {
color = { 3 55 245 }
capital = c_farduzes
c_farduzes = {
color = { 255 220 220 }
b_farduzes = {
province = 2052
color = { 255 220 220 } color = { 255 220 220 }
} }
} }
@ -232,8 +325,9 @@ e_alps = {
color = { 45 40 45 } color = { 45 40 45 }
} }
} }
} }
} }
k_tirol = { k_tirol = {
color = { 163 155 155 } color = { 163 155 155 }
@ -321,7 +415,7 @@ e_alps = {
d_south_tyrol = { d_south_tyrol = {
color = { 195 5 5 } color = { 195 5 5 }
capital = c_innsbruck #De-facto only, actually Tirol capital = c_bozan #De-facto only, actually Tirol
c_trent = { c_trent = {
color = { 250 150 220 } color = { 250 150 220 }
@ -1190,100 +1284,5 @@ e_alps = {
} }
} }
} }
d_savoy = {
color = { 213 214 148 }
color2 = { 255 255 255 }
capital = c_savoy
cultural_names = {
name_list_occitan=cn_sav_o_grv_ia
name_list_NEOW_provencal=cn_savoio
name_list_NEOW_french=cn_savoie
name_list_arpitan=cn_savou_e_grv_
}
c_savoy = {
color = { 225 233 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_occitan=cn_sav_o_grv_ia
name_list_NEOW_provencal=cn_savoio
name_list_NEOW_french=cn_savoie
name_list_arpitan=cn_savou_e_grv_
}
b_chambery = {
province = 8721
color = { 225 233 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_chamb_e_grv_ri
name_list_NEOW_provencal=cn_chamberi
name_list_occitan=cn_chamber_i_act_
}
}
b_albertville = {
province = 9711
color = { 225 133 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_arb_e_grv_rtvela
}
}
b_saint_jean_de_maurienne = {
province = 9712
color = { 225 133 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_sent_jian_de_m_o_hat_ri_e_grv_na
}
}
b_bourg_saint_maurice = {
province = 9797
color = { 225 133 154 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_le_b_o_hat_rg
}
}
}
c_upper_savoy = {
color = { 226 218 92 }
color2 = { 255 255 255 }
cultural_names = {
name_list_occitan=cn_nauta_savoia
name_list_arpitan=cn_savou_e_grv__d_amont
name_list_NEOW_french=cn_haute_savoi
name_list_NEOW_provencal=cn_auto_savoio
}
b_annecy = {
province = 13276
color = { 226 118 92 }
color2 = { 255 255 255 }
cultural_names = {
name_list_occitan=cn_aneci
name_list_NEOW_provencal=cn_aneci
name_list_arpitan=cn__e_grv_neci
}
}
b_thonon_les_bains = {
province = 13277
color = { 226 118 92 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_tonon
}
}
b_bonneville = {
province = 13278
color = { 226 118 92 }
color2 = { 255 255 255 }
cultural_names = {
name_list_arpitan=cn_b_o_hat_navela
}
}
}
}
} }
} }

View file

@ -1378,6 +1378,11 @@ e_france = {
color = { 139 10 38 } color = { 139 10 38 }
} }
b_morteau = {
province = 2074
color = { 139 10 38 }
}
} }
c_dole = { c_dole = {
color = { 170 35 70 } color = { 170 35 70 }

View file

@ -66,16 +66,15 @@ ayrudzi = {
conrois = { conrois = {
type = heavy_cavalry type = heavy_cavalry
damage = 100 damage = 125
toughness = 25 toughness = 35
pursuit = 10 pursuit = 10
screen = 0 screen = 0
terrain_bonus = { terrain_bonus = {
plains = { damage = 30 } plains = { damage = 30 toughness = 5 }
drylands = { damage = 30 } drylands = { damage = 30 }
farmlands = { damage = 30 } farmlands = { damage = 30 }
hills = { damage = -20 } hills = { damage = -10 }
mountains = { damage = -75 } mountains = { damage = -75 }
desert_mountains = { damage = -75 } desert_mountains = { damage = -75 }
wetlands = { damage = -75 toughness = -10 pursuit = -10 } wetlands = { damage = -75 toughness = -10 pursuit = -10 }
@ -83,8 +82,9 @@ conrois = {
} }
counters = { counters = {
archers = 1 heavy_infantry = 1
light_cavalry = 1 light_cavalry = 1
peasant_militia = 3
} }
can_recruit = { can_recruit = {
@ -99,10 +99,10 @@ conrois = {
harsh_winter = { damage = -25 toughness = -10 } harsh_winter = { damage = -25 toughness = -10 }
} }
buy_cost = { gold = conrois_recruitment_cost } buy_cost = { gold = cataphract_recruitment_cost }
low_maintenance_cost = { gold = conrois_low_maint_cost } low_maintenance_cost = { gold = cataphract_low_maint_cost }
high_maintenance_cost = { gold = conrois_high_maint_cost } high_maintenance_cost = { gold = cataphract_high_maint_cost }
provision_cost = @provisions_cost_cavalry_cheap provision_cost = @provisions_cost_cavalry_bankrupting
stack = 50 stack = 50
ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] } ai_quality = { value = @[cultural_maa_extra_ai_score + 35 ] }

View file

@ -8949,7 +8949,7 @@ default_coastal_sea=coastal_sea
9720=farmlands 9720=farmlands
9721=hills 9721=hills
9722=farmlands 9722=farmlands
9723=terraced_hills 9723=plains
9724=forest 9724=forest
9725=forest 9725=forest
9726=farmlands 9726=farmlands

File diff suppressed because it is too large Load diff

View file

@ -401,9 +401,9 @@ italy0023 = {
} }
} #add lamborghini and Odescalchi later } #add lamborghini and Odescalchi later
italy_cornelio_colonna = { italy_cornelio_angelis = {
name = "Cornelio" name = "Cornelio"
dynasty = colonna_dynasty dynasty = angelis_dynasty
religion = "roman_catholic" religion = "roman_catholic"
culture = "venetian" culture = "venetian"
trait = education_stewardship_3 trait = education_stewardship_3

View file

@ -812,7 +812,7 @@
} }
} }
9723 = { 9723 = {
holding = none holding = city_holding
} }
###c_hereford ###c_hereford
1632 = { 1632 = {

View file

@ -12,7 +12,7 @@ d_verona = {
} }
c_treviso = { c_treviso = {
2550.1.1 = { 2550.1.1 = {
holder = italy_cornelio_colonna holder = italy_cornelio_angelis
liege = d_verona liege = d_verona
} }
} }

View file

@ -1,5 +1,17 @@
d_lyonnais={2554.1.1={holder=germany0002 #Franz Klosters}} d_lyonnais={
2554.1.1={
holder=germany0002 #Franz Klosters
}
}
d_savoy={2554.1.1={holder=germany0002 #Franz Klosters}} d_savoie = {
2554.1.1 = {
holder=germany0002 #Franz Klosters
}
}
c_bouches_du_rhone={2540.1.1={holder = france_marouane_atika #Marouane Atika}} c_bouches_du_rhone={
2540.1.1 = {
holder = france_marouane_atika #Marouane Atika
}
}

View file

@ -0,0 +1,346 @@
l_english:
#Reasons
MAA_TOUGHNESS:0 "$EFFECT_LIST_BULLET$[toughness|E]: $VALUE|0V$"
MAA_DAMAGE:0 "$EFFECT_LIST_BULLET$[damage|E]: $VALUE|0V$"
MAA_SIEGE_VALUE:0 "$EFFECT_LIST_BULLET$[siege_progress|E]: $VALUE|1=V$/day"
MAA_SIEGE_TIER:1 "$EFFECT_LIST_BULLET$Siege Tier: $VALUE|0V$"
MAA_PURSUIT:0 "$EFFECT_LIST_BULLET$[pursuit|E]: $VALUE|0V$"
MAA_SCREEN:0 "$EFFECT_LIST_BULLET$[screen|E]: $VALUE|0V$"
MAA_TOUGHNESS_DIFF:0 "$EFFECT_LIST_BULLET$[toughness|E]: $VALUE|0+=$"
MAA_DAMAGE_DIFF:0 "$EFFECT_LIST_BULLET$[damage|E]: $VALUE|0+=$"
MAA_SIEGE_VALUE_DIFF:0 "$EFFECT_LIST_BULLET$[siege_progress|E]: $VALUE|1=V$/day"
MAA_SIEGE_TIER_DIFF:1 "$EFFECT_LIST_BULLET$Siege Tier: $VALUE|0V$"
MAA_PURSUIT_DIFF:0 "$EFFECT_LIST_BULLET$[pursuit|E]: $VALUE|0+=$"
MAA_SCREEN_DIFF:0 "$EFFECT_LIST_BULLET$[screen|E]: $VALUE|0+=$"
MAA_COUNTERS_EFFECT:0 "$EFFECT_LIST_BULLET$Counters $TYPE|V$"
MAA_COUNTERS_EFFECT_SHORT:0 "$TYPE|V$"
MAA_COUNTERS_LABEL:1 "[MenAtArmsType.GetNameNoTooltip] [counters|E] these Types:\n[MenAtArmsType.GetCountersString]"
MAA_COUNTER_SHORT_LIST:1 "$LIST$"
MAA_COUNTER_NONE:0 "#weak None#!"
MAA_TERRAIN_EFFECT_FORMAT:0 "$EFFECT_LIST_BULLET$In $TERRAIN_TYPE|V$: $LIST$"
MAA_TERRAIN_EFFECT_DAMAGE:1 "$VALUE|+=0$ [damage|E]"
MAA_TERRAIN_EFFECT_TOUGHNESS:1 "$VALUE|+=0$ [toughness|E]"
MAA_TERRAIN_EFFECT_PURSUIT:1 "$VALUE|+=0$ [pursuit|E]"
MAA_TERRAIN_EFFECT_SCREEN:1 "$VALUE|+=0$ [screen|E]"
MAA_TERRAIN_EFFECT_SIEGE_VALUE:0 "$VALUE|+=0$/day [siege_progress|E]"
MAA_HOLDING_EFFECT_FORMAT: "$EFFECT_LIST_BULLET$In $HOLDING_TYPE|V$: $LIST$"
MAA_HOLDING_EFFECT_DAMAGE: "$VALUE|+=0$ [damage|E]"
MAA_HOLDING_EFFECT_TOUGHNESS: "$VALUE|+=0$ [toughness|E]"
MAA_HOLDING_EFFECT_PURSUIT: "$VALUE|+=0$ [pursuit|E]"
MAA_HOLDING_EFFECT_SCREEN: "$VALUE|+=0$ [screen|E]"
MAA_HOLDING_EFFECT_SIEGE_VALUE: "$VALUE|+=0$/day [siege_progress|E]"
MAA_DOES_NOT_FIGHT_IN_MAIN_PHASE:0 "Siege Weapons do not attack in combat"
MEN_AT_ARMS_TYPE_TOOLTIP_CREATION_COST: "Creation cost: [MenAtArmsType.GetCostString(GetPlayer)]"
TITLE_MEN_AT_ARMS_TYPE_TOOLTIP_CREATION_COST: "Creation cost: [MenAtArmsType.GetTitleRegimentCostString(GetPlayer)]"
SIEGE_TIER_MAX_FORT_LEVEL:0 "$EFFECT_LIST_BULLET$Max [fort_level|E]: $VALUE|V$"
SIEGE_TIER_BEATS_ALL_FORTS:0 "$EFFECT_LIST_BULLET$Beats all [fort_level|E]"
REGIMENT_TERRAIN_MODIFIER_TOOLTIP:0 "#T In [RegimentTerrainModifier.GetTerrain.GetName]#!\n[RegimentTerrainModifier.GetEffectString]"
REGIMENT_TERRAIN_BONUS_HEADER:0 "[terrain|E] Effects:"
REGIMENT_TERRAIN_BONUS_NONE:0 "#weak No terrain effects#!"
REGIMENT_HOLDING_BONUS_HEADER: "[holding_type|E] Effects:"
REGIMENT_HOLDING_MODIFIER_TOOLTIP: "#T In [RegimentHoldingModifier.GetHolding.GetName]#!\n[RegimentHoldingModifier.GetEffectString]"
REGIMENT_WINTER_EFFECT_HEADER:0 "Winter Effects:"
REGIMENT_DAMAGE_TT:3 "#T [damage|E]: [MenAtArmsType.GetStat( GetPlayer, Province.Self, Title.Self, 'damage' )|1V]#!\n[MenAtArmsType.GetStatDesc( GetPlayer, Province.Self, Title.Self, 'damage' )]"
REGIMENT_TOUGHNESS_TT:3 "#T [toughness|E]: [MenAtArmsType.GetStat( GetPlayer, Province.Self, Title.Self, 'toughness' )|1V]#!\n[MenAtArmsType.GetStatDesc( GetPlayer, Province.Self, Title.Self, 'toughness' )]"
REGIMENT_PURSUIT_TT:3 "#T [pursuit|E]: [MenAtArmsType.GetStat( GetPlayer, Province.Self, Title.Self, 'pursuit' )|1V]#!\n[MenAtArmsType.GetStatDesc( GetPlayer, Province.Self, Title.Self, 'pursuit' )]"
REGIMENT_SCREEN_TT:3 "#T [screen|E]: [MenAtArmsType.GetStat( GetPlayer, Province.Self, Title.Self, 'screen' )|1V]#!\n[MenAtArmsType.GetStatDesc( GetPlayer, Province.Self, Title.Self, 'screen' )]"
REGIMENT_SIEGE:3 "#V +[MenAtArmsType.GetStat( GetPlayer, Province.Self, Title.Self, 'siege_value' )|1V]#!/day"
REGIMENT_SIEGE_TT:3 "#T [siege_progress|E]: [MenAtArmsType.GetStat( GetPlayer, Province.Self, Title.Self, 'siege_value' )|1V]/day#!\n[MenAtArmsType.GetStatDesc( GetPlayer, Province.Self, Title.Self, 'siege_value' )]"
REGIMENT_PROVINCE_DAMAGE:0 "[MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'damage' )|1=+^]"
REGIMENT_PROVINCE_TOUGHNESS:0 "[MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'toughness' )|1=+^]"
REGIMENT_PROVINCE_PURSUIT:0 "[MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'pursuit' )|1=+^]"
REGIMENT_PROVINCE_SCREEN:0 "[MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'screen' )|1=+^]"
REGIMENT_PROVINCE_SIEGE:0 "[MenAtArmsType.GetProvinceStat( GetPlayer, Province.Self, Title.Self, 'siege_value' )|2=+^]/day"
REGIMENT_PROVINCE_DAMAGE_TT:0 "#T Additional [damage|E]: $REGIMENT_PROVINCE_DAMAGE$#!\n[MenAtArmsType.GetProvinceStatDesc( GetPlayer, Province.Self, 'damage' )]"
REGIMENT_PROVINCE_TOUGHNESS_TT:0 "#T Additional [toughness|E]: $REGIMENT_PROVINCE_TOUGHNESS$#!\n[MenAtArmsType.GetProvinceStatDesc( GetPlayer, Province.Self, 'toughness' )]"
REGIMENT_PROVINCE_PURSUIT_TT:0 "#T Additional [pursuit|E]: $REGIMENT_PROVINCE_PURSUIT$#!\n[MenAtArmsType.GetProvinceStatDesc( GetPlayer, Province.Self, 'pursuit' )]"
REGIMENT_PROVINCE_SCREEN_TT:0 "#T Additional [screen|E]: $REGIMENT_PROVINCE_SCREEN$#!\n[MenAtArmsType.GetProvinceStatDesc( GetPlayer, Province.Self, 'screen' )]"
REGIMENT_PROVINCE_SIEGE_TT:0 "#T Additional [siege_progress|E]: $REGIMENT_PROVINCE_SIEGE$#!\n[MenAtArmsType.GetProvinceStatDesc( GetPlayer, Province.Self, 'siege_value' )]"
REGIMENT_ORIGIN_LOCATION:0 "[stationed|E] in: [Province.GetBaronyNameExplicitly]"
REGIMENT_NO_ORIGIN_LOCATION:0 "@warning_icon! #X Not [stationed|E] in any [holding|E]#!"
OPEN_MAA_ORIGIN_SELECT_VIEW:0 "#T Change [stationed_holding|E]#!"
CLEAR_MAA_ORIGIN:0 "#I Right-click to remove stationed holding#!"
SELECT_MEN_AT_ARMS_LOCATION:0 "[station_regiment|E]"
SELECT_REGIMENT_ORIGIN_INVALID_REGIMENT:0 "@warning_icon! #X Invalid [regiment|E]#!"
SELECT_REGIMENT_ORIGIN_INVALID_MAA:0 "@warning_icon! #X [regiment|E] is #bold not#! [men_at_arms|E]#!"
SELECT_REGIMENT_ORIGIN_RAISED_REGIMENT:0 "@warning_icon! #X [regiment|E] is raised#!"
SELECT_REGIMENT_ORIGIN_RAISING_REGIMENT:0 "@warning_icon! #X [regiment|E] is being raised#!"
SELECT_REGIMENT_ORIGIN_INVALID_PROVINCE:0 "@warning_icon! #X Invalid [holding|E]#!"
SELECT_REGIMENT_ORIGIN_ALREADY_AT_PROVINCE:0 "@warning_icon! #X [REGIMENT.GetNameNoTooltip] is already [stationed|E] in [PROVINCE.GetBaronyNameExplicitlyNoTooltip]#!"
SELECT_REGIMENT_ORIGIN_PROVINCE_NOT_OWNED:0 "@warning_icon! #X [PROVINCE.GetBaronyNameExplicitlyNoTooltip] is #bold not#! in your [domain|E]#!"
SELECT_REGIMENT_ORIGIN_PROVINCE_OCCUPIED:0 "@warning_icon! #X [PROVINCE.GetBaronyNameExplicitlyNoTooltip] is [occupied|E] by [PROVINCE.GetController.GetShortUIName]#!"
REGIMENT_ORIGIN_LOCATION_MAP:0 "Stationed in: [Province.GetBaronyNameExplicitlyNoTooltip]"
REGIMENT_ORIGIN_NEW_LOCATION_MAP:0 "Station in: [Province.GetBaronyNameExplicitlyNoTooltip]"
REPLACE_MAA_ORIGIN_TITLE:0 "Replace [stationed_regiment|E]"
REPLACE_MAA_ORIGIN_BODY:0 "Replace the [stationed|E] [Province.GetMaaOriginHere.GetName] in [Province.GetBaronyNameExplicitly] with [Regiment.GetName]"
REPLACE_MAA_ORIGIN_ACCEPT:0 "Replace"
VIEW_MAA_ORIGIN_TT:0 "#T View [stationed_regiment|E]#!"
SHOW_MAA_ORIGIN_TT:0 "#T [stationed_regiment|E]#!\n[Province.GetTitle.GetHolder.GetShortUIName|U] [Province.GetTitle.GetHolder.LocalPlayerString( 'have', 'has' )] [stationed|E] a [regiment|E] of [Province.GetMaaOriginHere.GetName] #weak ([Province.GetMaaOriginHere.GetMAAType.GetBaseTypeName])#! in this [holding|E]."
MAA_UNSTATIONED:0 "Unstationed"
REGIMENT_SIEGE_MAX_FORT_LEVEL:1 "Effective up to [fort_level|E] #high [MenAtArmsType.GetMaxFortLevel]#!"
REGIMENT_STAT_ENTRY:0 "$KEY$: $VALUE|+=0$"
REGIMENT_ORIGIN_STAT_ENTRY_ADD:0 "From [stationed_holding|E]: $VALUE|+=0$"
REGIMENT_ORIGIN_STAT_ENTRY_MULT:0 "From [stationed_holding|E]: $VALUE|+=%0$"
BASE_VALUE_SIEGE:0 "Base: $VALUE|V1$"
REGIMENT_WINTER_NORMAL_MODIFIER_TOOLTIP:2 "#T In Normal Winter#!\n[MenAtArmsType.GetWinterNormalModifier.GetEffectString]"
REGIMENT_WINTER_HARSH_MODIFIER_TOOLTIP:2 "#T In Harsh Winter#!\n[MenAtArmsType.GetWinterHarshModifier.GetEffectString]"
TRANSFER_TITLE_MAA_NOT_TITLE_MAA: "@warning_icon! Only title [men_at_arms|E] regiments can be transferred between titles."
TRANSFER_TITLE_MAA_NOT_ADMINISTRATIVE: "@warning_icon! [TITLE.GetNameNoTooltip] is #bold not#! under a [GetGovernment( 'administrative_government' ).GetName]"
TRANSFER_TITLE_MAA_ALREADY_CONTROLS_MAA: "@warning_icon! [TITLE.GetName] already controls one or more of the target men-at-arms regiments."
TRANSFER_TITLE_MAA_ALREADY_OWNS_MAA: "@warning_icon! [TITLE.GetName] already controls one or more of the target men-at-arms regiments."
#MaA types
skirmishers:2 "[skirmishers|E]"
archers:2 "[archers|E]"
light_cavalry:2 "[light_cavalry|E]"
heavy_cavalry:2 "[heavy_cavalry|E]"
pikemen:2 "[spearmen|E]"
heavy_infantry:2 "[heavy_infantry|E]"
archer_cavalry:0 "[archer_cavalry|E]"
camel_cavalry:0 "[camel_cavalry|E]"
elephant_cavalry:0 "[elephant_cavalry|E]"
gunpowder: "[gunpowder|E]"
peasant_militia: "[peasant_militia|E]"
#Base MaA
light_footmen:0 "Light Footmen"
bowmen:0 "Bowmen"
light_horsemen:0 "Light Horsemen"
pikemen_unit:0 "Pikemen"
armored_footmen:0 "Armored Footmen"
armored_horsemen:0 "Armored Horsemen"
crossbowmen:0 "Crossbowmen"
handgunners: "Handgunners"
pikemen_militia: "Pikemen Militia"
#Siege MaA
siege_weapon:2 "[siege_weapons|E]"
onager:0 "Onagers"
mangonel:0 "Mangonels"
trebuchet:0 "Trebuchets"
bombard:0 "Bombards"
#TGP Siege MaA
ballista: "Siege Crossbows"
cloud_ladder: "Cloud Ladders"
siege_tower: "Mobile Towers"
cannon: "Fire Dragon Engines"
#Regional MaA
war_elephant:0 "War Elephants"
camel_rider:0 "Camel Riders"
#Cultural MaA
huscarl:0 "Huscarls"
landsknecht:0 "Landsknechts"
longbowmen:0 "Longbowmen"
goedendag:0 "Goedendag Militia"
gendarme:0 "Gendarmes"
chasseur:0 "Chasseurs"
picchieri:0 "Picchieri"
praetorian:1 "Palatini"
caballero:0 "Caballeros"
cataphract:0 "Kataphraktoi"
monaspa:0 "Monaspa"
hobelar:0 "Hobelars"
schiltron:0 "Schiltron"
metsanvartija:0 "Metsänvartija"
horse_archers:0 "Horse Archers"
mubarizun:0 "Mubarizun"
ayyar:0 "Ayyar"
druzhina:0 "Druzhina"
hussar:1 "Konni"
horn_warrior:0 "Horn Warriors"
bush_hunter:0 "Bush Hunters"
shomer:0 "Shomer"
khandayat:0 "Khandayat"
garudas:1 "Lenkas"
mountaineer:0 "Mountaineers"
sahel_horsemen:0 "Sahel Horsemen"
guinea_warrior:0 "Guinean Uplanders"
sarawit:0 "Sarawit"
abudrar:0 "Abudrar"
zbrojnosh:0 "Zbrojnosh"
palace_guards:0 "Palace Guards"
shenbigong:0 "Shenbigong" # 神臂弓
mulaththamun:0 "Mulathamūn"
archers_of_the_nile:0 "Nile Archers"
paiks:0 "Paiks"
guanch_vaulter:0 "Vaulter Infantry"
ayrudzi: "Ayrudzi"
conrois: "Life Guards"
akritai: "Akritai"
ballistrai: "Ballistrai"
skoutatoi: "Skoutatoi"
varangian_guards: "Varangian Guards"
handpicked_faithful: "Handpicked Faithful"
fire_lancers: "Fire Lancers"
gakgung_archers: "Gakgung Archers"
ballista_elephant: "Ballista Elephants"
pesilat_warriors: "Pesilat Warriors"
samurai: "Samurai"
japanese_horse_archers: "Mounted Samurai"
emishi_horse_archers: "Emishi Riders"
warrior_monks: "Warrior Monks"
zhanmadao_infantry: "Zhanmadao Infantry"
tiefutu: "Tiefutu Cavalry"
burenjia: "Burenjia Infantry"
rocket_carts: "Rocket Carts"
ordo_riders_horse_archers: "Ordo Riders"
#Special MaA
house_guard:0 "House Guard"
house_guard_flavor:0 "#F This elite regiment is in the service of a specific Dynasty. The warriors are hand-picked from the most loyal subjects.#!"
#MaA Descriptions
bowmen_flavor:1 "#F Professional archers fill the air with arrows, devastating the foremost enemy troops.#!"
light_footmen_flavor:1 "#F Veteran skirmishers are invaluable harriers, disrupting enemy flanks and chipping away at morale.#!"
light_horsemen_flavor:0 "#F Light and swift, these horsemen are excellent at flanking, and devastating when pursuing routing enemies.#!"
armored_footmen_flavor:1 "#F Heavily armed and well-trained, these troops specialize in smashing massed infantry.#!"
pikemen_unit_flavor:0 "#F Long pikes allow these regiments to form walls of spikes that can stop a cavalry charge dead.#!"
armored_horsemen_flavor:0 "#F Heavily armed and armored, these horsemen dominate warfare in the open plains.#!"
crossbowmen_flavor:0 "#F Though slow to reload, crossbows are easy to use and fire bolts which can pierce through most armor at a good range.#!"
handgunners_flavor: "#F Expensive and explosive in equal measure, these crude firearms are incredibly effective weapons.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!"
fire_lancers_flavor: "#F Using experimental formulas, men armed with strange polearms are able to rain fire down upon terrified enemies.#!\n#help Enabled by the [GetBuilding('powder_magazine_01').GetName].#!"
gakgung_archers_flavor: "#F Equipped with powerful reflex bows and thumb rings to strengthen their draw, these archers can fire arrows over an incredible range."
pesilat_warriors_flavor: "#F Although they are often armed with a #italic kris#!, a #italic golok#!, or a myriad array of other melee weapons, silat practitioners are equally well-versed in unarmed combat.#!"
samurai_flavor: "#F #italic Bushi#! retainers attend to the needs of nobility and the highest levels of society, armed with a sword and protected with lacquered leather or metal armor.#!"
zhanmadao_infantry_flavor: "#F Equipped with enormous two-handed swords, these soldiers are trained to use their blades to counter cavalry with a dazzling array of thrusts, slashes, and feints.#!"
tiefutu_flavor: "Known as Iron Pagodas these heavily armed cavalrymen were introduced to China by the Jurchen Jin dynasty in great numbers. The superior horsemanship together with heavy and all encompassing armor made them fierce enemies on any battlefield."
burenjia_flavor: "#F Deployed in great numbers, in tight formations, this infantry make up the backbone of Imperial armies. Composed of up to 1000 lamelar pieces the heavy armor of these soldiers allow them to stand up to almost any invader.#!"
rocket_carts_flavor: "#F A handful of men can hit the enemy with the force of a hundred archers with a single spark of flame, although it might be worth keeping an eye on the kind of men who would willing work with this sort of device.#!"
ordo_riders_horse_archers_flavor: "#F The steppe has created some hardened warriors, serving their khan and collecting tributes from various neighbors. These riders, organized in an Ordo, create the backbone of any elite nomadic force.#!"
onager_flavor:0 "#F These small torsion catapults can tear down enemy fortifications by hurling stone projectiles over a distance.#!"
mangonel_flavor:0 "#F The traction-powered mangonel is easier to operate than the onager while also boasting a faster rate-of-fire.#!"
trebuchet_flavor:0 "#F The counterweight trebuchet can hurl large projectiles with much greater force than mangonels or onagers.#!"
bombard_flavor:0 "#F No longer constrained by the limits of levers and pulleys, these cannons can blast through fortifications with ease.#!"
ballista_flavor: "#F Large crossbows mounted on a wheeled platform that can launch steel-tipped bolts to impressive distances#!"
cloud_ladder_flavor: "#F A hinged folding ladder with a simple pulling mechanism to unfold once within reach of the enemy walls.#!"
siege_tower_flavor: "#F A large wooden tower on wheels that can be pushed up to enemy walls, offering more protection and stability than siege ladders.#!"
cannon_flavor: "#F These relatively small but deadly guns were propped up at the muzzle end and pinned to the ground to deaden the recoil.#!"
war_elephant_flavor:0 "#F A charging elephant is almost impossible to stop, making them excellent shock troops.#!"
ballista_elephant_flavor: "#F A charging elephant is alarming enough, but a charging elephant equipped with a powerful ballista on its back is sure to unnerve even the most battle-hardened foes.#!"
camel_rider_flavor:0 "#F Better suited to desert warfare than traditional cavalry, these riders dominate the sands.#!"
huscarl_flavor:1 "#F Germanic Huscarls are masters of using shield walls to block incoming volleys of arrows.#!"
landsknecht_flavor:1 "#F German Landsknechts can use their massive zweihanders to tear through the massed ranks of enemy spearmen.#!"
longbowmen_flavor:2 "#F Though they require a lifetime to properly master, the longbows of England and Wales are powerful enough to pierce plate and can loose volleys at an almost-unequaled rate.#!"
goedendag_flavor:0 "#F The Flemish goedendag is a spiked club which can be braced against cavalry charges.#!"
gendarme_flavor:0 "#F French Gendarmes are the shining pinnacle of heavy cavalry, inspiring awe around the world.#!"
chasseur_flavor:0 "#F Outremer knights have mastered both European horsemenship and Levantine desert tactics.#!"
picchieri_flavor:0 "#F The mobile formations used by Latin Picchieri make them more deadly than traditional pikemen.#!"
praetorian_flavor:1 "#F The best of the best, Palatini are elite Roman soldiers who serve the Emperor directly.#!"
caballero_flavor:0 "#F Unlike most cavalry, Iberian Caballeros are at home both on flat plains and in rough hilly terrain.#!"
cataphract_flavor:0 "#F Armored in coats of iron, Greek cataphracts can break almost any defensive line with their charge.#!"
monaspa_flavor:0 "#F Formed from the core of the bodyguards of the Georgian kings the Monaspa are a fearsome heavy cavalry force that is well at home in the undulating terrain of the Caucasus.#!"
hobelar_flavor:0 "#F Fast and agile, Celtic Hobelars can easily raid the forests and hills other cavalry avoid.#!"
schiltron_flavor:0 "#F The incredible discipline of Scottish pikemen lets them easily break enemy charges, even on open plains.#!"
metsanvartija_flavor:0 "#F Uralic Metsänvartija can ambush invaders with a hail of arrows before melting back into the trees.#!"
horse_archers_flavor:0 "#F Horse archers are used by nomadic tribes to unleash hails of arrows while being almost impossible to catch.#!"
ayyar_flavor:0 "#F Young and eager, members of the Ayyar fighting clubs serve as willing and able soldiers ready to be called upon at a moment's notice.#!"
mubarizun_flavor:0 "#F Trained in both formation fighting and single combat, Arabic Mubarizun can crush most other infantry in battle.#!"
druzhina_flavor:0 "#F Russian Druzhina are skilled bodyguards who have devoted themselves to protecting their allies.#!"
hussar_flavor:1 "#F Masters of raiding, the infamous $hussar$ light cavalry of Eastern Europe can make short work of a fleeing enemy army.#!"
horn_warrior_flavor:0 "#F Practiced in mountainous warfare, warriors from the Horn of Africa are not to be underestimated.#!"
bush_hunter_flavor:0 "#F These West African archers turn the difficult terrain of the bush to their advantage.#!"
shomer_flavor:0 "#F Devoted to protecting their kin, Jewish shomer are adept at covering for their fellows in battle.#!"
khandayat_flavor:0 "#F Indian Khandayats are master swordsmen who can easily cut down both men and horse alike.#!"
garudas_flavor:0 "#F Garuda Warriors are famous for their loyalty, and for fighting to the death. Once a Garuda warrior fall his entire retinue of Lenka warriors are expected to die with him.#!"
mountaineer_flavor:0 "#F Intense training at high altitudes makes Tibetan soldiers the undisputed champions of their domain.#!"
sahel_horsemen_flavor:0 "#F Sahel Riders are mounted warriors who use light quilted armor and javelins to devastate their enemies#!"
guinea_warrior_flavor:0 "#F Warriors of the uplands of Guinea move fast, and their javelins are precise and deadly.#!"
sarawit_flavor:0 "#F The Sarawit is a well-trained army at home in the Ethiopian highlands.#!"
zbrojnosh_flavor:0 "#F At home in the hills and forests of Central Europe, the Zbrojnosh are feared far and wide.#!"
abudrar_flavor:0 "#F The Abudrar mountaineers know every gorge and wadi of their homeland.#!"
palace_guards_flavor:0 "#F Usually standing guard and keeping the peace, these versatile warriors can form the backbone of any army.#!"
shenbigong_flavor:1 "#F These elite crossbowmen are armed with the mighty Shenbigong, the "Divine Arm Bow". Each bolt loosed can punch through armor and formations with unnerving accuracy.#!"
mulaththamun_flavor:0 "#F These riders have honed their skills during a lifetime in close connection with the desert and cover their faces with the Litham veil, protecting them from the sand and from recognition by the enemy.#!"
archers_of_the_nile_flavor:0 "#F For thousands of years the Nubians have protected their homeland by mastering the bow from a young age, fighting off the raids from surrounding desert peoples and invaders alike.#!"
paiks_flavor:0 "#F Footmen have been the mainstay of Indian armies for centuries, and no weapon is as common as the simple bamboo bow which many Indian commoners practice through hunting from young age.#!"
guanch_vaulter_flavor:0 "#F Armed with long vaulting poles, these nimble warriors are able to navigate craggy and mountainous terrain with ease and can even vault over some fortifications.#!"
ayrudzi_flavor: "#F Fast-riding and clever in their use of harsh terrain, yet clad in solid armor, these fierce nobles can serve as both harassing cavalry and a formidable vanguard.#!"
conrois_flavor: "#F Stiff blooded sons of minor nobility, clad in thick steel, these heavy horsemen smash into and through all but the most determined of resistance.#!"
akritai_flavor: "#F Veteran rural conscripts, defenders of the rocky passes, who use careful timing and local knowledge to harass even the mightiest of hosts.#!"
ballistrai_flavor: "#F Spear-sized bolts soar from these torsion-based machines into besieged settlements and enemy formations alike, causing fear and disorder.#!"
skoutatoi_flavor: "#F The tall #EMP skouton#! shields these infantry array against the foe is their namesake. Yet their chief virtue in battle is discipline, which affords them good order in both advance and retreat.#!"
varangian_guards_flavor: "#F These famed axe-wielding Germanic mercenaries are the unwavering core of the imperial host.\n\n@warning_icon! #X They will claim some [gold|E] after the Basileus's death.#!"
handpicked_faithful_flavor: "#F Individually outstanding in valor, loyalty, and talent, these fighters are ready to lay down their lives to protect their leader.#!"
emishi_horse_archers_flavor: "#F Forced to defend themselves from stronger threats, Emishi horse archers are masters of hit-and-run tactics, raiding, and ambushes.#!"
japanese_horse_archers_flavor: "#F Adopting the techniques of the northern Emishi but using heavier armor, samurai take to the saddle, yumi in hand, and harry their foes with arrows."
warrior_monks_flavor: "#F Defending the faithful and serving their patrons, these monks' lives of devotion give plentiful time for training, and strong convictions.#!"
pikemen_militia_flavor: "#F Ready to fight for their land and dignity. Pushed to the brink of desperation, they will target any noble landlord to take what's due.#!"
#Religious MaA
teutonic_knights:1 "Order Knights"
teutonic_knights_flavor:1 "#F Heavily armored and zealous knights, specializing in massed infantry battles in addition to their heavy cavalry charges.#!"
skirmishers_lowercase:0 "skirmishers"
light_cavalry_lowercase:0 "light horsemen"
heavy_cavalry_lowercase:0 "heavy horsemen"
archers_lowercase:0 "archers"
pikemen_lowercase:0 "pikemen"
heavy_infantry_lowercase:0 "armored footmen"
elephant_cavalry_lowercase:0 "war elephants"
camel_cavalry_lowercase:0 "camel cavalry"
horse_archers_lowercase:0 "horse archers"
levies_lowercase:0 "levies"
gunpowder_lowercase: "handgunners"
# Accolade MaA
accolade_maa_archers:0 "Retinue Archers"
accolade_maa_archers_flavor:1 "[retinue_maa|E]\n#F These elite archers are no rabble of poachers: they are relentlessly drilled to rain arrows accurately and at great speed.#!"
accolade_maa_skirmishers:0 "Retinue Skirmishers"
accolade_maa_skirmishers_flavor:1 "[retinue_maa|E]\n#F A mix of lightly-equipped elite warriors and seasoned mercenary raiders, feared for their skill at ambushes and unconventional warfare.#!"
accolade_maa_pikes:0 "Retinue Pikemen"
accolade_maa_pikes_flavor:1 "[retinue_maa|E]\n#F Bedecked in fine armor and bearing long pikes, these infantrymen form the unbreakable core of their liege's army.#!"
accolade_maa_outriders:0 "Retinue Outriders"
accolade_maa_outriders_flavor:1 "[retinue_maa|E]\n#F Atop swift steeds, these elite horsemen can outrun any foe and strike always where least expected and least welcome.#!"
accolade_maa_vanguards:0 "Retinue Vanguard"
accolade_maa_vanguards_flavor:1 "[retinue_maa|E]\n#F Afforded pride of place in the thick of the fight, these disciplined and resplendent heavy infantry are a force few foes can withstand.#!"
accolade_maa_lancers:0 "Retinue Lancers"
accolade_maa_lancers_flavor:1 "[retinue_maa|E]\n#F Coursing into the fray with thunderous clamor and true nobility, the serried ranks of these horsemen inspire a terrible awe on any battlefield.#!"
accolade_maa_crossbowers:0 "Retinue Crossbowmen"
accolade_maa_crossbowers_flavor:1 "[retinue_maa|E]\n#F Knight or knave: any can be pierced through by the carefully-placed iron bolts of these highly-trained crossbow-wielders.#!"
accolade_maa_cameliers:0 "Retinue Camel Riders"
accolade_maa_cameliers_flavor:1 "[retinue_maa|E]\n#F Feared across the Middle East and North Africa, the world boasts scarce-few such skilled camelry.#!"
accolade_maa_elephantiers:0 "Retinue War Elephants"
accolade_maa_elephantiers_flavor:1 "[retinue_maa|E]\n#F From towering howdahs, these beasts' skilled mahouts prove the only thing harder to stop than a charging elephant is another, #EMP larger#! elephant.#!"
accolade_maa_horse_archers:0 "Retinue Horse Archers"
accolade_maa_horse_archers_flavor:1 "[retinue_maa|E]\n#F Common steppe riders possess a lifetime of skill: these veteran horsemen, yet more. To stand against them is pain; to chase after them is death.#!"
accolade_maa_handgunners: "Retinue Handgunners"
accolade_maa_handgunners_flavor: "[retinue_maa|E]\n#F Steadily advancing through the gunpowder smoke, these highly drilled handgunners can shatter the enemy ranks with their master-crafted guns.#!"
#MPO
nomadic_riders: "Horde Riders"
nomadic_riders_flavor: "#F Born on a saddle, $nomadic_riders$ are trained from birth to ride into battle.#!"
kheshig: "Kheshig"
kheshig_flavor: "#F The elite guard of a nomadic ruler, the $kheshig$ guarantee the safety of their liege, day and night. The #EMP khorchin#!, their battle division, extends this guard onto the field of battle.#!"
nomadic_horde: "[horde|E]"
steppe_raiders: "Steppe Raiders"
steppe_raiders_flavor: "#F Though outfitted as scouts, these outriders rarely hesitate to charge isolated enemies and wreak swift violence on the unwary.#!"
torch_bearers: "Torch-Bearers"
torch_bearers_flavor: "#F On the boundless steppe, there's no need for siege towers or catapults — just a blazing torch and a swift horse, enough to set every yurt aflame.#!"
heavy_horse_archers: "Heavy Horse Archers"
heavy_horse_archers_flavor: "#F Armored riders carrying strong bows. As each leads a string of fine horses, these nomads can fight tirelessly on the open field.#!"
nomad_lancers: "Nomad Lancers"
nomad_lancers_flavor: "#F Hook-bearing lances and horsehair banners rise above this gleaming battle-line of elite, ferocious nomadic cavalry.#!"
mangudai: "Mangudai"
mangudai_flavor: "#F Brave volunteer riders — 'those already dead' — are the very first to crash into the enemy and, by their ruin, draw the foe into reckless disorder.#!"
cataphract_archers: "Cataphract Archers"
cataphract_archers_flavor: "#F Arrows and blades ping harmlessly off the lamellar coats of these horsemen and their steeds. Meanwhile, their bows deal death and misery.#!"
maturkan_warriors: "Maturkan Warriors"
maturkan_warriors_flavor: "#F These war-princes are the defenders of the cold taiga, and fight well where horses and raiding-parties can scarcely go.#!"

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@ -11435,8 +11435,8 @@
c_aalborg_adj:0 "Aalborger" c_aalborg_adj:0 "Aalborger"
c_aanaarjavri:0 "Aanaarjävri" c_aanaarjavri:0 "Aanaarjävri"
c_aanaarjavri_adj:0 "Aanaarjävrian" c_aanaarjavri_adj:0 "Aanaarjävrian"
c_aargau:0 "Aargau" c_aargau:0 "Lucerne"
c_aargau_adj:0 "Aargaunian" c_aargau_adj:0 "Lucernian"
c_aarhus:0 "Aarhus" c_aarhus:0 "Aarhus"
c_aarhus_adj:0 "Aarhuser" c_aarhus_adj:0 "Aarhuser"
c_abauj:0 "Abauj" c_abauj:0 "Abauj"
@ -24973,8 +24973,8 @@
b_avignon:0 "Avignon" b_avignon:0 "Avignon"
b_carpentras:0 "Carpentras" b_carpentras:0 "Carpentras"
b_apt:0 "Apt" b_apt:0 "Apt"
d_savoy:0 "Savoy" d_savoie:0 "Savoy"
d_savoy_adj:0 "Savoisian" d_savoie_adj:0 "Savoisian"
c_savoy:0 "Savoy" c_savoy:0 "Savoy"
c_savoy_adj:0 "Savoisian" c_savoy_adj:0 "Savoisian"
b_chambery:0 "Chambéry" b_chambery:0 "Chambéry"