a lot of shit mostly orthodox and shit like that

This commit is contained in:
Greekman 2026-10-03 02:28:45 +01:00
parent f086d8f7ec
commit 7be1d9b7e0
16 changed files with 24635 additions and 718 deletions

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@ -293,59 +293,6 @@ republic_government = {
realm_mask_scale = { 1 1 }
}
### Brief: theocracy_government
# Head of faith will always get this if possible
#
# This is referenced in code
#
theocracy_government = {
government_rules = {
religious = yes
inherit_from_dynastic_government = no
}
primary_holding = church_holding
valid_holdings = { castle_holding tribal_holding nomad_holding herder_holding temple_citadel_holding }
required_county_holdings = { church_holding castle_holding city_holding }
ai = {
use_legends = no
}
can_get_government = {
NOT = {
faith = { has_doctrine = doctrine_theocracy_lay_clergy }
}
#The LAAMP Construct Holding decision
trigger_if = {
limit = {
OR = {
has_variable = city_construction_is_temple_citadel
has_variable = city_construction_is_castle
}
}
always = no
}
}
vassal_contract_group = theocracy_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_theocracy
government_is_settled
government_uses_domain_limit
gov_uses_non_crown_coa
}
mechanic_type = theocracy
is_mechanic_type_default = yes
color = hsv{ 0.00 0.00 0.78 }
realm_mask_offset = { 0.0 0.02 }
realm_mask_scale = { 0.95 0.95 }
}
### Brief: clan_government
clan_government = {
government_rules = {

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@ -0,0 +1,161 @@
### Brief: theocracy_government
# Head of faith will always get this if possible
#
# This is referenced in code
#
theocracy_government = {
government_rules = {
inherit_from_dynastic_government = no
disable_regnal_numbers = yes
sticky_government = yes
}
primary_holding = church_holding
valid_holdings = { castle_holding tribal_holding nomad_holding herder_holding temple_citadel_holding }
required_county_holdings = { church_holding castle_holding city_holding }
ai = {
use_legends = no
}
royal_court = landed
can_get_government = {
theocratic_lay_clergy_trigger = yes
#The LAAMP Construct Holding decision
trigger_if = {
limit = {
has_variable = {
name = city_construction_is_temple_citadel
name = city_construction_is_castle
}
}
always = no
}
}
vassal_contract_group = theocracy_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_theocracy
government_is_settled
government_uses_church_authority
government_uses_domain_limit
}
mechanic_type = theocracy
min_appointment_tier = county
is_mechanic_type_default = yes
# Any positive weight is enough
grant_vassal_ai_will_do = {
value = 0
if = {
limit = {
scope:title = { tier = tier_county }
NOT = { has_variable = grant_vassal_government_cooldown }
ai_zeal >= medium_positive_ai_value
rite = {
NOT = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
rite_has_doctrine = doctrine_theocracy_temporal
}
realm_theocratic_county_share_ai_below_cap_trigger = yes
}
add = 10
}
}
color = hsv{ 0.00 0.00 0.78 }
realm_mask_offset = { 0.0 0.02 }
realm_mask_scale = { 0.95 0.95 }
}
### Brief: ecclesiastical_government
# This is a theocratic government type that is Christian centered
#
ecclesiastical_government = {
government_rules = {
inherit_from_dynastic_government = no
treasury = yes
replace_gold_cost_by_treasury = yes
add_religious_subordinates_for_treasury = yes
use_as_base_on_landed = yes
disable_regnal_numbers = yes
sticky_government = yes
allow_accolades = yes
landless_playable = yes
}
royal_court = landed
primary_holding = church_holding
valid_holdings = { castle_holding tribal_holding nomad_holding herder_holding temple_citadel_holding }
required_county_holdings = { church_holding castle_holding city_holding }
ai = {
use_legends = no
}
can_get_government = {
theocratic_lay_clergy_trigger = yes
#The LAAMP Construct Holding decision
trigger_if = {
limit = {
has_variable = {
name = city_construction_is_temple_citadel
name = city_construction_is_castle
}
}
always = no
}
}
vassal_contract_group = theocracy_vassal
character_modifier = {
monthly_treasury_from_vassals = 0.85
monthly_treasury_from_non_vassals = 0.85
monthly_piety = 0.25
accolades = -1
knight_limit = -3
men_at_arms_cap = -3
men_at_arms_limit = -3
mercenary_hire_cost_mult = 2
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_ecclesiastical
government_is_theocracy
government_is_settled
government_uses_domicile_but_not_adventurer
government_uses_church_authority
government_uses_domain_limit
government_has_treasury
government_uses_cardinal_budget
}
mechanic_type = theocracy
min_appointment_tier = county
domicile_type = ecclesiastical_domicile
# is_grant_government_shown already limits this to ecclesiastical theocracy faiths
grant_vassal_ai_will_do = {
value = 0
if = {
limit = {
scope:title = { tier = tier_county }
NOT = { has_variable = grant_vassal_government_cooldown }
ai_zeal >= medium_positive_ai_value
rite = { rite_has_doctrine = doctrine_theocracy_temporal }
realm_theocratic_county_share_ai_below_cap_trigger = yes
}
add = 10
}
}
color = hsv{ 0.00 0.00 0.38 }
realm_mask_offset = { 0.0 0.02 }
realm_mask_scale = { 0.95 0.95 }
}