a lot of shit mostly orthodox and shit like that
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commit
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16 changed files with 24635 additions and 718 deletions
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@ -293,59 +293,6 @@ republic_government = {
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realm_mask_scale = { 1 1 }
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}
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### Brief: theocracy_government
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# Head of faith will always get this if possible
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#
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# This is referenced in code
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#
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theocracy_government = {
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government_rules = {
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religious = yes
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inherit_from_dynastic_government = no
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}
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primary_holding = church_holding
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valid_holdings = { castle_holding tribal_holding nomad_holding herder_holding temple_citadel_holding }
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required_county_holdings = { church_holding castle_holding city_holding }
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ai = {
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use_legends = no
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}
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can_get_government = {
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NOT = {
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faith = { has_doctrine = doctrine_theocracy_lay_clergy }
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}
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#The LAAMP Construct Holding decision
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trigger_if = {
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limit = {
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OR = {
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has_variable = city_construction_is_temple_citadel
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has_variable = city_construction_is_castle
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}
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}
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always = no
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}
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}
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vassal_contract_group = theocracy_vassal
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_theocracy
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government_is_settled
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government_uses_domain_limit
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gov_uses_non_crown_coa
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}
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mechanic_type = theocracy
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is_mechanic_type_default = yes
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color = hsv{ 0.00 0.00 0.78 }
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realm_mask_offset = { 0.0 0.02 }
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realm_mask_scale = { 0.95 0.95 }
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}
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### Brief: clan_government
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clan_government = {
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government_rules = {
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161
common/governments/02_theocratic_government_types.txt
Normal file
161
common/governments/02_theocratic_government_types.txt
Normal file
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@ -0,0 +1,161 @@
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### Brief: theocracy_government
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# Head of faith will always get this if possible
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#
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# This is referenced in code
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#
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theocracy_government = {
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government_rules = {
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inherit_from_dynastic_government = no
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disable_regnal_numbers = yes
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sticky_government = yes
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}
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primary_holding = church_holding
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valid_holdings = { castle_holding tribal_holding nomad_holding herder_holding temple_citadel_holding }
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required_county_holdings = { church_holding castle_holding city_holding }
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ai = {
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use_legends = no
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}
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royal_court = landed
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can_get_government = {
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theocratic_lay_clergy_trigger = yes
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#The LAAMP Construct Holding decision
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trigger_if = {
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limit = {
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has_variable = {
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name = city_construction_is_temple_citadel
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name = city_construction_is_castle
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}
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}
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always = no
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}
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}
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vassal_contract_group = theocracy_vassal
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_theocracy
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government_is_settled
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government_uses_church_authority
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government_uses_domain_limit
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}
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mechanic_type = theocracy
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min_appointment_tier = county
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is_mechanic_type_default = yes
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# Any positive weight is enough
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grant_vassal_ai_will_do = {
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value = 0
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if = {
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limit = {
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scope:title = { tier = tier_county }
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NOT = { has_variable = grant_vassal_government_cooldown }
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ai_zeal >= medium_positive_ai_value
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rite = {
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NOT = { rite_has_doctrine = doctrine_theocracy_lay_clergy }
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rite_has_doctrine = doctrine_theocracy_temporal
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}
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realm_theocratic_county_share_ai_below_cap_trigger = yes
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}
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add = 10
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}
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}
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color = hsv{ 0.00 0.00 0.78 }
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realm_mask_offset = { 0.0 0.02 }
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realm_mask_scale = { 0.95 0.95 }
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}
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### Brief: ecclesiastical_government
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# This is a theocratic government type that is Christian centered
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#
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ecclesiastical_government = {
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government_rules = {
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inherit_from_dynastic_government = no
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treasury = yes
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replace_gold_cost_by_treasury = yes
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add_religious_subordinates_for_treasury = yes
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use_as_base_on_landed = yes
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disable_regnal_numbers = yes
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sticky_government = yes
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allow_accolades = yes
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landless_playable = yes
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}
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royal_court = landed
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primary_holding = church_holding
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valid_holdings = { castle_holding tribal_holding nomad_holding herder_holding temple_citadel_holding }
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required_county_holdings = { church_holding castle_holding city_holding }
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ai = {
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use_legends = no
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}
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can_get_government = {
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theocratic_lay_clergy_trigger = yes
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#The LAAMP Construct Holding decision
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trigger_if = {
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limit = {
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has_variable = {
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name = city_construction_is_temple_citadel
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name = city_construction_is_castle
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}
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}
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always = no
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}
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}
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vassal_contract_group = theocracy_vassal
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character_modifier = {
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monthly_treasury_from_vassals = 0.85
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monthly_treasury_from_non_vassals = 0.85
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monthly_piety = 0.25
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accolades = -1
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knight_limit = -3
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men_at_arms_cap = -3
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men_at_arms_limit = -3
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mercenary_hire_cost_mult = 2
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}
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# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
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flags = {
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government_is_ecclesiastical
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government_is_theocracy
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government_is_settled
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government_uses_domicile_but_not_adventurer
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government_uses_church_authority
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government_uses_domain_limit
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government_has_treasury
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government_uses_cardinal_budget
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}
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mechanic_type = theocracy
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min_appointment_tier = county
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domicile_type = ecclesiastical_domicile
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# is_grant_government_shown already limits this to ecclesiastical theocracy faiths
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grant_vassal_ai_will_do = {
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value = 0
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if = {
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limit = {
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scope:title = { tier = tier_county }
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NOT = { has_variable = grant_vassal_government_cooldown }
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ai_zeal >= medium_positive_ai_value
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rite = { rite_has_doctrine = doctrine_theocracy_temporal }
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realm_theocratic_county_share_ai_below_cap_trigger = yes
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}
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add = 10
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}
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}
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color = hsv{ 0.00 0.00 0.38 }
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realm_mask_offset = { 0.0 0.02 }
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realm_mask_scale = { 0.95 0.95 }
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}
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