covering errors
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c1b4784178
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38 changed files with 209 additions and 215 deletions
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@ -26,7 +26,7 @@ scripted_effect gruesome_sacrifices_clean_up_declining_guests_effect = {
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scripted_trigger sacrifice_method_hang_n_fang_trigger = {
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scope:activity.var:gf_faith = {
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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has_doctrine_parameter = cannibalism_legal
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}
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}
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@ -34,7 +34,7 @@ scripted_trigger sacrifice_method_eat_em_trigger = {
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scope:activity.var:gf_faith = { has_doctrine_parameter = cannibalism_legal }
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}
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scripted_trigger sacrifice_method_hang_em_trigger = {
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scope:activity.var:gf_faith.religion = religion:germanic_religion
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scope:activity.var:gf_faith.religion = religion:folkgerman_religion
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}
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scripted_trigger gruesome_festivals_available_impressable_nobles = {
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@ -1983,7 +1983,7 @@ fp1_other_decisions.1000 = {
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override_background = {
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trigger = {
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scope:blotter = {
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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}
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}
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reference = fp1_tribal_temple
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@ -1992,7 +1992,7 @@ fp1_other_decisions.1000 = {
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trigger = {
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scope:blotter = {
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NOT = {
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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}
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}
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}
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@ -538,8 +538,8 @@ fp1_yearly.0011 = {
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#Must have at least one suitable courtier.
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any_courtier = { offensive_courtier_candidate_trigger = yes }
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#Both yourself and your capital must be Germanic Pagans.
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religion = religion:germanic_religion
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capital_county.religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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capital_county.religion = religion:folkgerman_religion
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}
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weight_multiplier = {
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@ -1936,8 +1936,8 @@ scripted_trigger suitable_islamic_realm_trigger = {
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top_liege = {
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NOR = {
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#Such as the liege not having much contact with Germanic Paganism.
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religion = religion:germanic_religion
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any_vassal_or_below = { religion = religion:germanic_religion }
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religion = religion:folkgerman_religion
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any_vassal_or_below = { religion = religion:folkgerman_religion }
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#The realm not being positioned next door to root.
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character_is_realm_neighbor = root.top_liege
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#And the realm generally not being inside the same (admittedly large) area.
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@ -1973,7 +1973,7 @@ fp1_yearly.0041 = {
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is_landed = yes
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#Must be a Norse pagan tribal.
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government_has_flag = government_is_tribal
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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#With a capital in the steppe/Russia.
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capital_province = { geographical_region = dlc_fp1_region_russian_steppe }
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#Just for good measure, you should probably be a small-ish realm.
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@ -5261,7 +5261,7 @@ scripted_trigger fp1_0111_superstitious_courtier_trigger = {
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is_available_ai_adult = yes
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OR = {
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fp1_is_norse = yes
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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}
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# Rule out a few key traits.
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NOR = {
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@ -5295,7 +5295,7 @@ scripted_trigger fp1_0111_suspicious_courtier_trigger = {
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this != scope:accursed
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OR = {
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fp1_is_norse = yes
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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}
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# Would-be sorcerers need to either know what they're doing, or else have absolutely no clue.
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OR = {
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@ -5350,7 +5350,7 @@ scripted_trigger fp1_0111_discountable_courtier_trigger = {
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this != scope:accursed
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OR = {
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fp1_is_norse = yes
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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}
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# Discountables must not meet minimum requirements to be suspicious.
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fp1_0111_suspicious_courtier_trigger = no
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@ -12988,13 +12988,13 @@ fp1_yearly.0692 = {
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scripted_trigger valid_germanic_faith_trigger = {
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#Small enough that it probably doesn't need a trigger, but might need to be more complex in future.
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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}
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scripted_trigger valid_non_germanic_reformed_faith_trigger = {
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NOR = {
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faith = { has_doctrine_parameter = unreformed }
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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}
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}
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@ -15002,7 +15002,7 @@ fp1_yearly.1061 = {
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# DLC check.
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has_fp1_dlc_trigger = yes
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# Germanic faith.
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religion = religion:germanic_religion
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religion = religion:folkgerman_religion
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# Shouldn't ever happen, but just in case, exempt sky burials so that the character is never buried twice.
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NOR = {
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faith = { has_doctrine_parameter = sky_burials_active }
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