covering errors

This commit is contained in:
Heidesommer 2026-05-07 17:47:22 -04:00
parent c1b4784178
commit 79c630dcf9
38 changed files with 209 additions and 215 deletions

View file

@ -26,7 +26,7 @@ scripted_effect gruesome_sacrifices_clean_up_declining_guests_effect = {
scripted_trigger sacrifice_method_hang_n_fang_trigger = {
scope:activity.var:gf_faith = {
religion = religion:germanic_religion
religion = religion:folkgerman_religion
has_doctrine_parameter = cannibalism_legal
}
}
@ -34,7 +34,7 @@ scripted_trigger sacrifice_method_eat_em_trigger = {
scope:activity.var:gf_faith = { has_doctrine_parameter = cannibalism_legal }
}
scripted_trigger sacrifice_method_hang_em_trigger = {
scope:activity.var:gf_faith.religion = religion:germanic_religion
scope:activity.var:gf_faith.religion = religion:folkgerman_religion
}
scripted_trigger gruesome_festivals_available_impressable_nobles = {
@ -1983,7 +1983,7 @@ fp1_other_decisions.1000 = {
override_background = {
trigger = {
scope:blotter = {
religion = religion:germanic_religion
religion = religion:folkgerman_religion
}
}
reference = fp1_tribal_temple
@ -1992,7 +1992,7 @@ fp1_other_decisions.1000 = {
trigger = {
scope:blotter = {
NOT = {
religion = religion:germanic_religion
religion = religion:folkgerman_religion
}
}
}

View file

@ -538,8 +538,8 @@ fp1_yearly.0011 = {
#Must have at least one suitable courtier.
any_courtier = { offensive_courtier_candidate_trigger = yes }
#Both yourself and your capital must be Germanic Pagans.
religion = religion:germanic_religion
capital_county.religion = religion:germanic_religion
religion = religion:folkgerman_religion
capital_county.religion = religion:folkgerman_religion
}
weight_multiplier = {
@ -1936,8 +1936,8 @@ scripted_trigger suitable_islamic_realm_trigger = {
top_liege = {
NOR = {
#Such as the liege not having much contact with Germanic Paganism.
religion = religion:germanic_religion
any_vassal_or_below = { religion = religion:germanic_religion }
religion = religion:folkgerman_religion
any_vassal_or_below = { religion = religion:folkgerman_religion }
#The realm not being positioned next door to root.
character_is_realm_neighbor = root.top_liege
#And the realm generally not being inside the same (admittedly large) area.
@ -1973,7 +1973,7 @@ fp1_yearly.0041 = {
is_landed = yes
#Must be a Norse pagan tribal.
government_has_flag = government_is_tribal
religion = religion:germanic_religion
religion = religion:folkgerman_religion
#With a capital in the steppe/Russia.
capital_province = { geographical_region = dlc_fp1_region_russian_steppe }
#Just for good measure, you should probably be a small-ish realm.
@ -5261,7 +5261,7 @@ scripted_trigger fp1_0111_superstitious_courtier_trigger = {
is_available_ai_adult = yes
OR = {
fp1_is_norse = yes
religion = religion:germanic_religion
religion = religion:folkgerman_religion
}
# Rule out a few key traits.
NOR = {
@ -5295,7 +5295,7 @@ scripted_trigger fp1_0111_suspicious_courtier_trigger = {
this != scope:accursed
OR = {
fp1_is_norse = yes
religion = religion:germanic_religion
religion = religion:folkgerman_religion
}
# Would-be sorcerers need to either know what they're doing, or else have absolutely no clue.
OR = {
@ -5350,7 +5350,7 @@ scripted_trigger fp1_0111_discountable_courtier_trigger = {
this != scope:accursed
OR = {
fp1_is_norse = yes
religion = religion:germanic_religion
religion = religion:folkgerman_religion
}
# Discountables must not meet minimum requirements to be suspicious.
fp1_0111_suspicious_courtier_trigger = no
@ -12988,13 +12988,13 @@ fp1_yearly.0692 = {
scripted_trigger valid_germanic_faith_trigger = {
#Small enough that it probably doesn't need a trigger, but might need to be more complex in future.
religion = religion:germanic_religion
religion = religion:folkgerman_religion
}
scripted_trigger valid_non_germanic_reformed_faith_trigger = {
NOR = {
faith = { has_doctrine_parameter = unreformed }
religion = religion:germanic_religion
religion = religion:folkgerman_religion
}
}
@ -15002,7 +15002,7 @@ fp1_yearly.1061 = {
# DLC check.
has_fp1_dlc_trigger = yes
# Germanic faith.
religion = religion:germanic_religion
religion = religion:folkgerman_religion
# Shouldn't ever happen, but just in case, exempt sky burials so that the character is never buried twice.
NOR = {
faith = { has_doctrine_parameter = sky_burials_active }