MAAs (gun cavalry loc + belgians)
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7 changed files with 77 additions and 6 deletions
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@ -218,7 +218,8 @@ innovation_voltigeurs = {
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potential = {
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OR = {
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has_cultural_pillar = heritage_mosellic
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this = culture:elsasse
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this = culture:lorin
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this = culture:gascon
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}
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}
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@ -251,3 +252,25 @@ innovation_spahis = {
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#custom = promote_culture_speed_test
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}
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innovation_guides = {
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skill = martial
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group = culture_group_military
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culture_era = culture_era_early_medieval
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#region = world_europe_west_francia
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icon = @maa_01
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potential = {
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OR = {
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this = culture:belge
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this = culture:letzebuerge
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}
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}
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unlock_maa = guides
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flag = global_regional
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#custom = promote_culture_speed_test
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}
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@ -155,6 +155,7 @@ tradition_swords_of_freedom = {
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parameters = {
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unlock_maa_kuhjung = yes
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unlock_powder_magazines = yes
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strong_traits_more_common = yes
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}
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character_modifier = {
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@ -491,7 +491,7 @@ cowboys = {
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can_recruit = {
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gunpowder_raise_limit_existing_gunpowder_units < gunpowder_raise_limit_existing_gunpowder_buildings # one powder magazine must be owned to support three handgunner regiments, regardless of maa size
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culture = { has_cultural_parameter = unlock_late_medieval_gunpowder_units }
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culture = { has_cultural_parameter = unlock_maa_kuhjung }
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}
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buy_cost = { gold = horse_archers_recruitment_cost }
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@ -508,4 +508,41 @@ cowboys = {
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reference = horse_gunmen_ill
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}
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icon = horse_gunmen
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}
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guides = {
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type = light_cavalry
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damage = 25
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toughness = 8
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pursuit = 35
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screen = 35
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terrain_bonus = {
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wetlands = { damage = 5 pursuit = 5 screen = 5 }
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plains = { damage = 15 }
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drylands = { damage = 15 }
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hills = { damage = -5 }
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mountains = { damage = -20 pursuit = -20 }
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desert_mountains = { damage = -15 pursuit = -30 }
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}
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counters = {
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archers = 1
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skirmishers = 1
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}
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winter_bonus = {
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normal_winter = { damage = -3 }
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harsh_winter = { damage = -5 toughness = -2 }
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}
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buy_cost = { gold = hobelar_recruitment_cost }
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low_maintenance_cost = { gold = hobelar_low_maint_cost }
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high_maintenance_cost = { gold = hobelar_high_maint_cost }
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provision_cost = @provisions_cost_cavalry_cheap
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stack = 100
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ai_quality = { value = @cultural_maa_extra_ai_score }
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icon = light_cavalry
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}
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