Special Building in Southern France
Added several more special buildings and some generic universities. Added: Fourvière, Capitole de Toulouse, Château de Bretagne, Fort de Bordeaux, Fortified Port of Monaco and Port of La Rochelle. Added generic universities to : Rennes, Poitiers, Clerment Ferrand and Gernoble
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511d096998
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8 changed files with 612 additions and 5 deletions
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@ -1367,6 +1367,8 @@ statue_isildur_01 = {
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alw ays = yes
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}
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constrcution_time = very_slow_construction_time
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cost = {
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gold = 1000
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}
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@ -1374,7 +1376,7 @@ statue_isildur_01 = {
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character_modifier = {
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glory_hound_opinion = 5
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glory_hound_tax_contribution_mult = 0.05
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monthly_dynasty_prestige_mult = 0.05
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monthly_dynasty_prestige_mult = 0.1
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monthly_prestige_gain_mult = 0.2
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}
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@ -1384,7 +1386,7 @@ statue_isildur_01 = {
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province_modifier = {
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stationed_maa_damage_add = 20
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stationed_maa_damage_mult = 0.1
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stationed_maa_damage_mult = 0.15
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}
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ai_value = {
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@ -1398,4 +1400,547 @@ statue_isildur_01 = {
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type = special
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flag = travel_point_of_interest_martial
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}
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}
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##########
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# Fourvière - historic core of the city of Lyon
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##########
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fourviere_01 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_structure_jvari_monastery.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 500
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county_holder_character_modifier = {
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monthly_piety = 0.25
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monthly_prestige = 0.25
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}
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county_modifier = {
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development_growth = 0.2
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development_growth_factor = 0.2
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tax_mult = 0.25
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}
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province_modifier = {
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monthly_income = 1
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_learning
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}
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##########
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# Capitole de Toulouse - administrative center of Southern France
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##########
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capitole_toulouse_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_palace_of_achen.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 1000
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county_holder_character_modifier = {
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diplomacy_per_prestige_level = 1
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monthly_prestige = 0.35
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legitimacy_gain_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.15
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 1.50
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garrison_size = 0.15
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# Château de Bretagne - center of Britanny ; post event
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##########
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chateau_bretagne_01 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 500
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county_holder_character_modifier = {
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monthly_dynasty_prestige_mult = 0.05
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monthly_prestige_gain_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.15
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}
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province_modifier = {
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monthly_income = 1
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}
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next_building = chateau_bretagne_02
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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chateau_bretagne_02 = {
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constrcution_time = very_slow_construction_time
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type_icon = "icon_building_leisure_palace.dds"
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can_construct_potential = {
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building_requirement_castle_city_church = { LEVEL = 03 }
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scope:holder = {
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prestige_level >= 4
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highest_held_title_tier >= tier_duchy
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}
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scope:holder.culture = { has_innovation = innovation_guilds }
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building_requirement_tribal = no
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}
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effect_desc = feast_cost_discount_max_desc
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cost_gold = 1000
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.10
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monthly_dynasty_prestige_mult = 0.15
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monthly_prestige_gain_mult = 0.15
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monthly_prestige = 0.25
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courtly_tax_contribution_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 2
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}
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ai_value = {
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base = 100
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_diplomatic
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}
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##########
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# Fort de Bordeaux - post-event, large fort/naval fort
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##########
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fort_de_bordeaux_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_walls_of_genoa.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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cost_gold = 1500
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county_holder_character_modifier = {
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martial_per_prestige_level = 1
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}
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county_modifier = {
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tax_mult = 0.25
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development_growth = 0.20
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development_growth_factor = 0.25
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hostile_raid_time = 0.50
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defender_holding_advantage = 5
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}
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province_modifier = {
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monthly_income = 2.50
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fort_level = 4
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garrison_size = 0.20
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travel_danger = -15
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Fortified Port of Monaco
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##########
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fortified_port_of_monaco_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_drassanes.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 350
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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hostile_raid_time = 0.25
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defender_holding_advantage = 2
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}
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province_modifier = {
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monthly_income = 1
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fort_level = 1
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garrison_size = 0.10
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travel_danger = -10
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}
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next_building = fortified_port_of_monaco_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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fortified_port_of_monaco_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_drassanes.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 800
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.10
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naval_movement_speed_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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hostile_raid_time = 0.35
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defender_holding_advantage = 3
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}
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province_modifier = {
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monthly_income = 3
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fort_level = 2
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garrison_size = 0.15
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travel_danger = -15
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}
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next_building = fortified_port_of_monaco_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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fortified_port_of_monaco_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_drassanes.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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cost_gold = 1500
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county_holder_character_modifier = {
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stewardship_per_prestige_level = 1
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embarkation_cost_mult = -0.20
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naval_movement_speed_mult = 0.20
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}
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county_modifier = {
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tax_mult = 0.35
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development_growth = 0.25
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development_growth_factor = 0.35
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hostile_raid_time = 0.50
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defender_holding_advantage = 5
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}
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province_modifier = {
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monthly_income = 7.50
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fort_level = 4
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garrison_size = 0.25
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travel_danger = -20
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}
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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##########
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# Port of La Rochelle
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##########
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port_of_la_rochelle_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_manorialism }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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}
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cost_gold = 350
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.05
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naval_movement_speed_mult = 0.05
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}
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county_modifier = {
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tax_mult = 0.10
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development_growth = 0.10
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development_growth_factor = 0.10
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}
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province_modifier = {
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monthly_income = 1
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}
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next_building = port_of_la_rochelle_02
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_la_rochelle_02 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 02 }
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}
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cost_gold = 800
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county_holder_character_modifier = {
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embarkation_cost_mult = -0.10
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naval_movement_speed_mult = 0.10
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}
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county_modifier = {
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tax_mult = 0.20
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development_growth = 0.15
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development_growth_factor = 0.20
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}
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province_modifier = {
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monthly_income = 3
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}
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next_building = port_of_la_rochelle_03
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ai_value = {
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base = 100
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ai_general_building_modifier = yes
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directive_to_build_economy_modifier = yes
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ai_economical_building_preference_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_economic
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}
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port_of_la_rochelle_03 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_building_tradeport.dds"
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can_construct_potential = {
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scope:holder.culture = { has_innovation = innovation_windmills }
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scope:holder = { highest_held_title_tier >= tier_duchy }
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building_requirement_castle_city_church = { LEVEL = 03 }
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}
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cost_gold = 1500
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county_holder_character_modifier = {
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stewardship_per_prestige_level = 1
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embarkation_cost_mult = -0.20
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naval_movement_speed_mult = 0.20
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}
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county_modifier = {
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tax_mult = 0.35
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development_growth = 0.25
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development_growth_factor = 0.35
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}
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province_modifier = {
|
||||
monthly_income = 7.50
|
||||
}
|
||||
|
||||
ai_value = {
|
||||
base = 100
|
||||
ai_general_building_modifier = yes
|
||||
directive_to_build_economy_modifier = yes
|
||||
ai_economical_building_preference_modifier = yes
|
||||
modifier = { # Fill all building slots before going for special buildings
|
||||
factor = 0
|
||||
free_building_slots > 0
|
||||
}
|
||||
}
|
||||
|
||||
type = special
|
||||
|
||||
flag = travel_point_of_interest_economic
|
||||
}
|
||||
|
|
|
|||
BIN
gfx/interface/icons/building_types/icon_structure_drassanes.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/building_types/icon_structure_drassanes.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/building_types/icon_structure_jvari_monastery.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/building_types/icon_structure_jvari_monastery.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/building_types/icon_structure_palace_of_achen.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/building_types/icon_structure_palace_of_achen.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
gfx/interface/icons/building_types/icon_structure_walls_of_genoa.dds
(Stored with Git LFS)
Normal file
BIN
gfx/interface/icons/building_types/icon_structure_walls_of_genoa.dds
(Stored with Git LFS)
Normal file
Binary file not shown.
|
|
@ -239,6 +239,7 @@
|
|||
culture = pelonais
|
||||
religion = helvetic
|
||||
holding = castle_holding
|
||||
special_building = fourviere_01
|
||||
}
|
||||
2018 = { # Villefranche-sur-Saône
|
||||
holding = church_holding
|
||||
|
|
@ -278,6 +279,7 @@
|
|||
culture = patoues
|
||||
religion = rocambolist
|
||||
holding = castle_holding
|
||||
special_building_slot = generic_university
|
||||
}
|
||||
2028 = { # Vienne
|
||||
holding = city_holding
|
||||
|
|
@ -393,6 +395,7 @@
|
|||
culture = azurrano
|
||||
religion = fraticelli
|
||||
holding = castle_holding
|
||||
special_building = fortified_port_of_monaco_01
|
||||
}
|
||||
8720 = { # Tende
|
||||
holding = none
|
||||
|
|
|
|||
|
|
@ -51,6 +51,7 @@
|
|||
culture = galo
|
||||
religion = numenorian
|
||||
holding = castle_holding
|
||||
special_building_slot = generic_university
|
||||
1066.1.1 = {
|
||||
buildings = {
|
||||
ramparts_01
|
||||
|
|
@ -69,13 +70,14 @@
|
|||
culture = galo
|
||||
religion = numenorian
|
||||
holding = castle_holding
|
||||
special_building = chateau_bretagne_01
|
||||
}
|
||||
2153 = {
|
||||
holding = church_holding
|
||||
}
|
||||
2166 = {
|
||||
holding = city_holding
|
||||
}
|
||||
|
||||
}
|
||||
2151 = {
|
||||
holding = none
|
||||
|
|
@ -788,6 +790,7 @@
|
|||
culture = poitevin
|
||||
religion = carolingian
|
||||
holding = castle_holding
|
||||
special_building_slot = generic_university
|
||||
1066.1.1 = {
|
||||
buildings = {
|
||||
curtain_walls_01
|
||||
|
|
@ -886,6 +889,7 @@
|
|||
culture = poitevin
|
||||
religion = carolingian
|
||||
holding = castle_holding
|
||||
special_building_slot = port_of_la_rochelle_01
|
||||
}
|
||||
2243 = {
|
||||
holding = none
|
||||
|
|
@ -1026,6 +1030,7 @@
|
|||
culture = gascon
|
||||
religion = rocambolist
|
||||
holding = castle_holding
|
||||
special_building = fort_de_bordeaux_01
|
||||
867.1.1 = {
|
||||
buildings = {
|
||||
hunting_grounds_01
|
||||
|
|
@ -1235,6 +1240,7 @@
|
|||
culture = axiton
|
||||
religion = rocambolist
|
||||
holding = castle_holding
|
||||
special_building = capitole_toulouse_01
|
||||
1066.1.1 = {
|
||||
buildings = {
|
||||
cereal_fields_01
|
||||
|
|
@ -1349,6 +1355,7 @@
|
|||
culture = axiton
|
||||
religion = girondin
|
||||
holding = castle_holding
|
||||
special_building_slot = generic_university
|
||||
}
|
||||
2288 = {
|
||||
holding = none
|
||||
|
|
|
|||
|
|
@ -118,4 +118,44 @@
|
|||
building_type_statue_isildur_01:1 "Statue of Isildur Bonaparte"
|
||||
building_type_statue_isildur_01_desc:0 "$building_statue_isildur_01_desc$"
|
||||
building_statue_isildur_01:0 "Statue of Isildur Bonaparte"
|
||||
building_statue_isildur_01_desc:0 "WIP"
|
||||
building_statue_isildur_01_desc:0 "WIP"
|
||||
|
||||
building_type_fourviere_01:1 "Fourvière"
|
||||
building_type_fourviere_01_desc:0 "$building_fourviere_01_desc$"
|
||||
building_fourviere_01:0 "Fourvière"
|
||||
building_fourviere_01_desc:0 "WIP"
|
||||
|
||||
building_type_capitole_toulouse_01:1 "Capitole de Toulouse"
|
||||
building_type_capitole_toulouse_01_desc:0 "$building_capitole_toulouse_01_desc$"
|
||||
building_capitole_toulouse_01:0 "Capitole de Toulouse"
|
||||
building_capitole_toulouse_01_desc:0 "WIP"
|
||||
|
||||
building_type_chateau_bretagne_01:1 "Château de Bretagne"
|
||||
building_type_chateau_bretagne_01_desc:0 "$building_chateau_bretagne_01_desc$"
|
||||
building_chateau_bretagne_01:0 "Château de Bretagne"
|
||||
building_chateau_bretagne_01_desc:0 "WIP"
|
||||
building_chateau_bretagne_02:0 "Château de Bretagne"
|
||||
building_chateau_bretagne_02_desc:0 "WIP"
|
||||
|
||||
building_type_fort_de_bordeaux_01:1 "Fort de Bordeaux"
|
||||
building_type_fort_de_bordeaux_01_desc:0 "$building_fort_de_bordeaux_01_desc$"
|
||||
building_fort_de_bordeaux_01:0 "Fort de Bordeaux"
|
||||
building_fort_de_bordeaux_01_desc:0 "WIP"
|
||||
|
||||
building_type_fortified_port_of_monaco_01:1 "Fortified Port of Monaco"
|
||||
building_type_fortified_port_of_monaco_01_desc:0 "$building_fortified_port_of_monaco_01_desc$"
|
||||
building_fortified_port_of_monaco_01:0 "Fortified Harbors"
|
||||
building_fortified_port_of_monaco_01_desc:0 "WIP"
|
||||
building_fortified_port_of_monaco_02:0 "Fortified Port"
|
||||
building_fortified_port_of_monaco_02_desc:0 "WIP"
|
||||
building_fortified_port_of_monaco_03:0 "Fortified Grand Port"
|
||||
building_fortified_port_of_monaco_03_desc:0 "WIP"
|
||||
|
||||
building_type_port_of_la_rochelle_01:1 "Port of Calais"
|
||||
building_type_port_of_la_rochelle_01_desc:0 "$building_port_of_la_rochelle_01$"
|
||||
building_port_of_la_rochelle_01:0 "Extensive Harbour"
|
||||
building_port_of_la_rochelle_01_desc:0 "A small port has been constructed in a trade-rich region to allow for easier transport of goods overseas. Several small harbors work together to bring goods in and out of the city, but the capacity is small while the opportunity is large."
|
||||
building_port_of_la_rochelle_02:0 "Bustling Port"
|
||||
building_port_of_la_rochelle_02_desc:0 "As trade grows, so does the port. With the influx of new merchants into the city, the port needs to grow too , harboring ships from faraway lands and trading goods never seen before."
|
||||
building_port_of_la_rochelle_03:0 "Grand Port"
|
||||
building_port_of_la_rochelle_03_desc:0 "As trade grew increasingly, several new docks were set up, covering almost the entire coastline of the city. New harbor storage and cargo cranes were needed. With the increased need for ships, several shipyards popped up to facilitate the new demand."
|
||||
Loading…
Add table
Add a link
Reference in a new issue