respectable levies

This commit is contained in:
Magpie490 2025-10-23 18:34:33 +01:00
parent 142febd793
commit 77db081c39
15 changed files with 3799 additions and 4 deletions

View file

@ -0,0 +1,233 @@
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
innovation_zweihanders = {
group = culture_group_regional
culture_era = culture_era_late_medieval
icon = @special_maa_01
region = ghw_region_germany
potential = {
has_cultural_pillar = heritage_central_germanic
}
unlock_maa = landsknecht
flag = global_regional
flag = global_maa
}
innovation_adaptive_militia = {
group = culture_group_regional
culture_era = culture_era_late_medieval
icon = @special_maa_02
potential = {
has_cultural_parameter = unlock_adaptive_militia_innovation
}
unlock_maa = goedendag
flag = global_maa
}
innovation_valets = {
group = culture_group_regional
culture_era = culture_era_late_medieval
icon = @special_maa_01
potential = {
has_cultural_parameter = unlock_valets_innovation
}
unlock_maa = gendarme
flag = global_maa
}
innovation_pike_columns = {
group = culture_group_regional
culture_era = culture_era_high_medieval
icon = @special_maa_01
potential = {
has_cultural_parameter = unlock_innovation_pike_columns
}
unlock_maa = picchieri
flag = global_maa
}
innovation_legionnaires = {
group = culture_group_regional
culture_era = culture_era_late_medieval
icon = @special_maa_02
potential = {
OR = {
this = culture:roman
culture_head.primary_title = title:e_roman_empire
}
}
unlock_maa = praetorian
flag = global_maa
}
innovation_desert_tactics = {
group = culture_group_regional
culture_era = culture_era_high_medieval
icon = @special_maa_02
potential = {
this = {
has_innovation = innovation_desert_tactics
}
}
unlock_maa = chasseur
flag = global_maa
}
innovation_caballeros = {
group = culture_group_regional
culture_era = culture_era_tribal
region = world_europe_west_iberia
icon = @special_maa_01
unlock_maa = caballero
flag = global_regional
flag = tribal_era_regional
}
innovation_hobbies = {
group = culture_group_regional
culture_era = culture_era_high_medieval
region = ghw_region_britannia
icon = @special_maa_02
unlock_maa = hobelar
flag = global_regional
flag = global_maa
}
innovation_rectilinear_schiltron = {
group = culture_group_regional
culture_era = culture_era_late_medieval
icon = @special_maa_01
potential = {
has_cultural_parameter = unlock_schiltron_innovation
}
unlock_maa = schiltron
flag = global_maa
}
innovation_bamboo_bows = {
group = culture_group_regional
culture_era = culture_era_tribal
region = world_india
icon = @special_maa_02
unlock_maa = paiks
flag = global_regional
flag = global_maa
}
innovation_sahel_horsemen = {
group = culture_group_regional
culture_era = culture_era_tribal
region = custom_sahel_proper
icon = @special_maa_01
unlock_maa = sahel_horsemen
flag = global_regional
flag = tribal_era_regional
}
innovation_sarawit = {
group = culture_group_regional
culture_era = culture_era_high_medieval
icon = @maa_02
potential = {
has_cultural_parameter = unlock_sarawit_innovation
}
unlock_maa = sarawit
flag = global_maa
}
innovation_repeating_crossbow = {
group = culture_group_regional
culture_era = culture_era_tribal
icon = @special_maa_02
potential = {
has_cultural_pillar = heritage_chinese
}
unlock_maa = chu_ko_nu
flag = global_maa
}
innovation_pole_vault = {
group = culture_group_regional
culture_era = culture_era_tribal
icon = @weapons_and_armor_01
potential = {
OR = {
this = culture:guanches
any_parent_culture_or_above = {
this = culture:guanches
}
}
}
unlock_maa = guanch_vaulter
flag = global_maa
}

View file

@ -0,0 +1,278 @@
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
#culture_group_military
innovation_battlements = {
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @fortifications
custom = unlock_early_medieval_fortification_buildings
custom = unlock_fortification_rights_contract
character_modifier = {
men_at_arms_maintenance = -0.05
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_mangonel = {
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @siege_weapons
custom = unlock_maa_mangonel
custom = eligible_accolade_besieger_attribute
flag = global_regular
flag = early_medieval_era_regular
}
innovation_burhs = {
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @civil_construction_2
custom = unlock_early_medieval_military_buildings
character_modifier = {
levy_size = 0.05
levy_attack = 1
levy_toughness = 1
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_house_soldiers = {
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @maa_01
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 3
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_horseshoes = {
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @weapons_and_armor_01
character_modifier = {
movement_speed = 0.1
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_arched_saddle = {
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @knight
custom = unlock_maa_armored_horsemen
custom = eligible_accolade_lancer_attribute
flag = global_regular
flag = early_medieval_era_regular
}
#culture_group_civic
innovation_hereditary_rule = {
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @majesty_02
unlock_law = partition_succession_law
flag = global_regular
flag = early_medieval_era_regular
}
innovation_manorialism = {
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @fortifications
custom = unlock_early_medieval_economic_buildings
custom = more_parochial
character_modifier = {
build_speed = -0.1
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_development_02 = {
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @nobility_03
custom = reduce_develop_county_penalty_02
flag = global_regular
flag = early_medieval_era_regular
}
innovation_currency_02 = {
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @nobility_01
custom = unlock_coinage_rights_contract
character_modifier = {
development_growth_factor = 0.1
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_royal_prerogative = {
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @majesty_01
unlock_law = crown_authority_2
unlock_law = crown_authority_3
custom = more_courtly
flag = global_regular
flag = early_medieval_era_regular
}
innovation_chronicle_writing = {
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @administration_3
custom = multiple_claim_wars
custom = cb_discount_prestige_10
custom = more_zealot
flag = global_regular
flag = early_medieval_era_regular
}
innovation_armilary_sphere = {
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @misc_inventions
character_modifier = {
naval_movement_speed_mult = 0.25
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_baliffs = {
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @leadership_1
county_modifier = {
building_slot_add = 1
}
character_modifier = {
tax_slot_add = 1
}
custom = more_glory_hounds
flag = global_regular
flag = early_medieval_era_regular
}
#culture_group_regional
innovation_reconquista = {
group = culture_group_regional
culture_era = culture_era_early_medieval
region = world_europe_west_iberia
icon = @leadership_2
custom = cb_discount_piety_10
custom = more_zealot
character_modifier = {
monthly_piety_gain_mult = 0.1
}
flag = global_regional
flag = early_medieval_era_regional
}
innovation_stem_duchies = {
group = culture_group_regional
culture_era = culture_era_early_medieval
region = custom_europe_western_germany
icon = @majesty_03
custom = same_culture_group_reduced_factionalism
character_modifier = {
courtly_opinion = 5
}
flag = global_regional
flag = early_medieval_era_regional
}
innovation_ghilman = {
group = culture_group_regional
culture_era = culture_era_early_medieval
region = world_middle_east_arabia
icon = @maa_02
character_modifier = {
men_at_arms_maintenance = -0.15
}
flag = global_regional
flag = early_medieval_era_regional
}

View file

@ -0,0 +1,67 @@
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
# Innovations that can only be discovered by a court scholar
fp3_innovation_mural_sextant = {
group = culture_group_regional
culture_era = culture_era_early_medieval
icon = @misc_inventions
potential = {
has_fp3_dlc_trigger = yes
has_innovation = fp3_innovation_mural_sextant
}
character_modifier = {
monthly_learning_lifestyle_xp_gain_mult = 0.05
character_capital_county_monthly_development_growth_add = 0.2
character_capital_monthly_county_fertility_growth_add = 0.2
}
}
fp3_innovation_fritware = {
group = culture_group_regional
culture_era = culture_era_late_medieval
icon = @misc_inventions
potential = {
has_fp3_dlc_trigger = yes
has_innovation = fp3_innovation_fritware
}
character_modifier = {
domain_tax_mult = 0.05
}
custom = fp3_innovation_fritware_tooltip
}

View file

@ -0,0 +1,319 @@
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
#culture_group_military
innovation_hoardings = {
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @fortifications
custom = unlock_high_medieval_fortification_buildings
flag = global_regular
flag = high_medieval_era_regular
}
innovation_trebuchet = {
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @siege_weapons
custom = unlock_maa_trebuchet
flag = global_regular
flag = high_medieval_era_regular
}
innovation_castle_baileys = {
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @levy_building
custom = unlock_high_medieval_military_buildings
character_modifier = {
levy_reinforcement_rate = 0.15
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_men_at_arms = {
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @maa_02
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 4
men_at_arms_title_limit = 1
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_knighthood = {
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @knight
character_modifier = {
active_accolades = 1
glory_hound_opinion = 5
knight_effectiveness_mult = 0.2
accolade_glory_gain_mult = 0.1
levy_attack = 2
levy_toughness = 2
}
custom = students_of_knighthood
custom = more_glory_hounds
flag = global_regular
flag = high_medieval_era_regular
}
innovation_advanced_bowmaking = {
group = culture_group_military
culture_era = culture_era_high_medieval
icon = @weapons_and_armor_01
custom = unlock_maa_crossbowmen
unlock_building = workshops_01
#maa_upgrade = {
# type = archers
# damage = 3
#}
character_modifier = {
levy_attack = 1
levy_toughness = 1
levy_screen = 1
}
custom = eligible_accolade_crossbower_attribute
flag = global_regular
flag = high_medieval_era_regular
}
#culture_group_civic
innovation_heraldry = {
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @raised_banner
unlock_law = high_partition_succession_law
unlock_law = single_heir_dynasty_house
custom = more_courtly
flag = global_regular
flag = high_medieval_era_regular
}
innovation_windmills = {
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @civil_construction_1
unlock_building = windmills_01
unlock_building = watermills_01
county_modifier = {
building_slot_add = 1
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_divine_right = {
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @majesty_03
unlock_casus_belli = de_jure_cb
custom = multiple_claim_wars_others
custom = unlock_palatinate_contract
custom = more_zealot
character_modifier = {
short_reign_duration_mult = -0.1
monthly_piety_gain_mult = 0.1
title_creation_cost_mult = -0.2
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_land_grants = {
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @administration_3
custom = fabricate_claim_speed
custom = cb_discount_prestige_10
custom = more_parochial
flag = global_regular
flag = high_medieval_era_regular
}
innovation_scutage = {
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @leadership_2
custom = unlock_scutage_contract
character_modifier = {
republic_government_tax_contribution_mult = 0.05
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_guilds = {
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @nobility_01
custom = unlock_high_medieval_economic_buildings
unlock_building = caravanserai_01
county_modifier = {
building_slot_add = 1
}
flag = global_regular
flag = high_medieval_era_regular
}
innovation_development_03 = {
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @civil_construction_2
custom = reduce_develop_county_penalty_03
flag = global_regular
flag = high_medieval_era_regular
}
innovation_currency_03 = {
group = culture_group_civic
culture_era = culture_era_high_medieval
icon = @majesty_02
character_modifier = {
development_growth_factor = 0.1
}
flag = global_regular
flag = high_medieval_era_regular
}
#culture_group_regional
innovation_east_settling = {
group = culture_group_regional
culture_era = culture_era_high_medieval
region = custom_europe_eastern_germany
icon = @misc_inventions
custom = promote_culture_speed
character_modifier = {
development_growth_factor = 0.15
}
flag = global_regional
flag = high_medieval_era_regional
}
innovation_seigneurialism = {
group = culture_group_regional
culture_era = culture_era_high_medieval
region = world_europe_west_francia
icon = @administration_1
character_modifier = {
domain_tax_mult = 0.05
}
flag = global_regional
flag = high_medieval_era_regional
}
innovation_muladi = {
group = culture_group_regional
culture_era = culture_era_high_medieval
region = world_africa_north
icon = @nobility_02
character_modifier = {
different_culture_opinion = 10
development_growth_factor = 0.10
}
flag = global_regional
flag = high_medieval_era_regional
}
innovation_french_peerage = {
group = culture_group_regional
culture_era = culture_era_high_medieval
region = world_europe_west_francia
icon = @nobility_03
can_progress = { #Unlocked by event.
custom_description = {
text = "innovation_unlocked_by_decision_trigger"
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_promoted_gothic_innovations
}
}
}
character_modifier = {
courtly_opinion = 5
fellow_vassal_opinion = -10
vassal_tax_contribution_mult = 0.1
}
flag = global_regional
flag = high_medieval_era_regional
}

View file

@ -0,0 +1,281 @@
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
#culture_group_military
innovation_machicolations = {
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @fortifications
custom = unlock_late_medieval_fortification_buildings
flag = global_regular
flag = late_medieval_era_regular
}
innovation_bombard = {
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @siege_weapons
custom = unlock_maa_bombard
}
innovation_royal_armory = {
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @levy_building
custom = unlock_late_medieval_military_buildings
character_modifier = {
levy_reinforcement_rate = 0.15
levy_attack = 4
levy_toughness = 4
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_standing_armies = {
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @leadership_2
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 5
men_at_arms_title_limit = 1
}
custom = more_belligerents
flag = global_regular
flag = late_medieval_era_regular
}
innovation_sappers = {
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @weapons_and_armor_01
character_modifier = {
siege_phase_time = -0.1
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_plate_armor = {
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @weapons_and_armor_02
maa_upgrade = {
type = heavy_infantry
toughness = 10
}
maa_upgrade = {
type = heavy_cavalry
toughness = 20
}
character_modifier = {
levy_toughness = 2
}
flag = global_regular
flag = late_medieval_era_regular
}
#culture_group_civic
innovation_primogeniture = {
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @majesty_01
unlock_law = single_heir_succession_law
unlock_law = single_heir_succession_law_youngest
custom = more_zealot
flag = global_regular
flag = late_medieval_era_regular
}
innovation_cranes = {
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @civil_construction_1
custom = unlock_late_medieval_economic_buildings
character_modifier = {
build_speed = -0.15
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_noblesse_oblige = {
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @nobility_03
character_modifier = {
courtly_opinion = 5
parochial_opinion = 5
fellow_vassal_opinion = 5
accolade_glory_gain_mult = 0.1
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_rightful_ownership = {
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @leadership_1
character_modifier = {
title_creation_cost_mult = -0.2
}
custom = cb_discount_prestige_10
custom = more_glory_hounds
}
innovation_ermine_cloaks = {
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @majesty_03
character_modifier = {
vassal_limit = 20
}
flag = global_regular
flag = late_medieval_era_regular
}
innovation_court_officials = {
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @nobility_02
character_modifier = {
domain_limit = 1
tax_slot_add = 1
}
custom = more_courtly
flag = global_regular
flag = late_medieval_era_regular
}
innovation_development_04 = {
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @misc_inventions
custom = reduce_develop_county_penalty_04
custom = more_parochial
flag = global_regular
flag = late_medieval_era_regular
}
innovation_currency_04 = {
group = culture_group_civic
culture_era = culture_era_late_medieval
icon = @administration_1
character_modifier = {
development_growth_factor = 0.1
}
flag = global_regular
flag = late_medieval_era_regular
}
#culture_group_regional
innovation_wierdijks = {
group = culture_group_regional
culture_era = culture_era_late_medieval
region = custom_netherlands
icon = @civil_construction_2
character_modifier = {
levy_size = 0.01 #Not that kind of levee!
city_holding_build_speed = -0.1
city_holding_holding_build_speed = -0.1
development_growth_factor = 0.1
}
flag = global_regional
flag = late_medieval_era_regional
}
innovation_condottieri = {
group = culture_group_regional
culture_era = culture_era_late_medieval
region = world_europe_south_italy
icon = @maa_01
character_modifier = {
same_culture_mercenary_hire_cost_mult = -0.25
}
culture_modifier = {
mercenary_count_mult = 1
}
flag = global_regional
flag = late_medieval_era_regional
}
innovation_deccan_unity = {
group = culture_group_regional
culture_era = culture_era_late_medieval
region = world_india_deccan
icon = @nobility_04
character_modifier = {
same_faith_opinion = 5
}
flag = global_regional
flag = late_medieval_era_regional
}

View file

@ -0,0 +1,349 @@
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
#culture_group_military
innovation_motte = {
group = culture_group_military
culture_era = culture_era_tribal
icon = @fortifications
custom = unlock_tribal_fortification_buildings
custom = nomad_motte_innovation_bonus
flag = global_regular
flag = tribal_era_regular
}
innovation_catapult = {
group = culture_group_military
culture_era = culture_era_tribal
icon = @siege_weapons
custom = unlock_maa_onager
flag = global_regular
flag = tribal_era_regular
}
innovation_barracks = {
group = culture_group_military
culture_era = culture_era_tribal
icon = @levy_building
custom = unlock_tribal_military_buildings
character_modifier = {
herd_capacity_mult = 0.05
levy_attack = 2
}
flag = global_regular
flag = tribal_era_regular
}
innovation_mustering_grounds = {
group = culture_group_military
culture_era = culture_era_tribal
icon = @leadership_2
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 2
}
flag = global_regular
flag = tribal_era_regular
}
innovation_bannus = {
group = culture_group_military
culture_era = culture_era_tribal
icon = @raised_banner
custom = unlock_march_contract
custom = unlock_castellan_contract
character_modifier = {
levy_reinforcement_rate = 0.15
active_accolades = 1
herd_conversion = 0.005
}
flag = global_regular
flag = tribal_era_regular
}
innovation_quilted_armor = {
group = culture_group_military
culture_era = culture_era_tribal
icon = @weapons_and_armor_02
custom = unlock_maa_armored_footmen
custom = eligible_accolade_vanguard_attribute
character_modifier = {
nomadic_horde_toughness_mult = 0.02
levy_toughness = 2
}
flag = global_regular
flag = tribal_era_regular
}
innovation_development_01 = {
group = culture_group_civic
culture_era = culture_era_tribal
icon = @civil_construction_1
custom = reduce_develop_county_penalty_01
character_modifier = {
county_fertility_growth_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
innovation_currency_01 = {
group = culture_group_civic
culture_era = culture_era_tribal
icon = @majesty_02
character_modifier = {
development_growth_factor = 0.1
monthly_income_from_herd_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
#culture_group_civic
innovation_gavelkind = {
group = culture_group_civic
culture_era = culture_era_tribal
icon = @administration_3
unlock_law = confederate_partition_succession_law
character_modifier = {
domain_limit = 1
}
flag = global_regular
flag = tribal_era_regular
}
innovation_crop_rotation = {
group = culture_group_civic
culture_era = culture_era_tribal
icon = @levy_building
custom = unlock_tribal_economic_buildings
character_modifier = {
county_fertility_growth_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
innovation_city_planning = {
group = culture_group_civic
culture_era = culture_era_tribal
icon = @civil_construction_2
unlock_building = city_01
unlock_building = temple_01
unlock_building = monastic_schools_01
unlock_building = megalith_01
unlock_building = market_villages_01
character_modifier = {
herd_capacity_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
innovation_casus_belli = {
group = culture_group_civic
culture_era = culture_era_tribal
icon = @administration_1
unlock_casus_belli = individual_county_de_jure_cb
unlock_casus_belli = individual_duchy_de_jure_cb
flag = global_regular
flag = tribal_era_regular
}
innovation_plenary_assemblies = {
group = culture_group_civic
culture_era = culture_era_tribal
icon = @leadership_1
unlock_law = crown_authority_1
unlock_building = tribe_02
character_modifier = {
vassal_herd_contribution_mult = 0.02
}
flag = global_regular
flag = tribal_era_regular
}
innovation_ledger = {
group = culture_group_civic
culture_era = culture_era_tribal
icon = @administration_2
county_modifier = {
building_slot_add = 1
}
character_modifier = {
monthly_income_from_herd_mult = 0.05
}
flag = global_regular
flag = tribal_era_regular
}
#culture_group_regional
innovation_table_of_princes = {
group = culture_group_regional
culture_era = culture_era_tribal
icon = @nobility_01
potential = {
OR = {
#West Slavic
this = culture:czech
this = culture:slovien
}
}
unlock_law = single_heir_dynasty_house
custom = unlock_single_heir_dynasty_house_changing
flag = global_regional
flag = tribal_era_regional
}
innovation_longboats = {
group = culture_group_regional
culture_era = culture_era_tribal
region = world_europe_north
icon = @longboats
character_modifier = {
embarkation_cost_mult = -0.75
naval_movement_speed_mult = 0.25
}
custom = unlocks_naval_raiding
custom = unlocks_sailable_major_rivers
custom = unlocks_adventure_intent
flag = global_regional
flag = tribal_era_regional
}
innovation_elephantry = {
group = culture_group_regional
culture_era = culture_era_tribal
region = world_innovation_elephants
icon = @elephant
unlock_building = elephant_pens_01
custom = eligible_accolade_elephantry_attribute
custom = domicile_building_parameter_camp_reinforce_elephant_regiments_anywhere
flag = global_regional
flag = tribal_era_regional
}
innovation_war_camels = {
group = culture_group_regional
culture_era = culture_era_tribal
region = world_innovation_camels
icon = @camel
unlock_maa = camel_rider
unlock_building = camel_farms_01
custom = eligible_accolade_camelry_attribute
flag = global_regional
flag = tribal_era_regional
}
innovation_wootz_steel = {
group = culture_group_regional
culture_era = culture_era_tribal
region = world_india_deccan
icon = @weapons_and_armor_01
character_modifier = {
prowess = 1
}
custom = unlock_wind_furnaces
flag = global_regional
flag = tribal_era_regional
}
innovation_african_canoes = {
group = culture_group_regional
culture_era = culture_era_tribal
region = world_africa_west
icon = @majesty_01
character_modifier = {
embarkation_cost_mult = -0.25
raid_speed = 0.1
}
custom = unlocks_naval_raiding
custom = unlocks_sailable_major_rivers
flag = global_regional
flag = tribal_era_regional
}

View file

@ -0,0 +1,81 @@
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
# Culture-Specific Innovations
innovation_varangian_adventurers = {
group = culture_group_regional
culture_era = culture_era_tribal
icon = @hird
potential = {
has_fp1_dlc_trigger = yes
OR = {
has_innovation = innovation_varangian_adventurers
has_cultural_pillar = heritage_north_germanic
# Frankish
this = culture:norman
any_parent_culture_or_above = {
this = culture:norse #Norman
}
this = culture:estonian
any_parent_culture_or_above = {
this = culture:estonian #Estonian
}
}
NOT = { has_cultural_era_or_later = culture_era_early_medieval }
}
custom = unlock_varangian_adventurer_cb
flag = global_regional
flag = tribal_era_regional
}
# Regional Innovations
innovation_all_things = {
group = culture_group_regional
culture_era = culture_era_tribal
region = world_europe_north
icon = @raised_banner
potential = { has_fp1_dlc_trigger = yes }
custom = unlocks_authority_cooldown_breaking
custom = more_belligerents
character_modifier = { tribal_government_vassal_opinion = 5 }
flag = global_regional
flag = tribal_era_regional
}

View file

@ -0,0 +1,27 @@
#### CE1 Types ####
@innovation_welfare_02 = "gfx/interface/icons/culture_innovations/innovation_welfare_02.dds"
# Culture-Specific Innovations
innovation_sanitation = {
group = culture_group_regional
culture_era = culture_era_high_medieval
icon = @innovation_welfare_02
potential = {
OR = {
has_cultural_pillar = heritage_byzantine
has_cultural_pillar = heritage_arabic
has_cultural_pillar = heritage_syriac
}
}
county_modifier = {
epidemic_resistance = 10
}
#custom = unlocks_innovation_sanitation
flag = global_regional
flag = high_medieval_era_regional
}

View file

@ -527,8 +527,8 @@ NCombat = {
WAR_ATTACKER_COMBAT_MAX_SCORE = 50 # The maximum amount of warscore gained from a single battle by the war attacker
WAR_DEFENDER_COMBAT_MAX_SCORE = 50 # The maximum amount of warscore gained from a single battle by the war attacker
MANEUVER_PHASE_DAYS = 3 # How many days should the maneuver phase last
LEVY_TOUGHNESS = 13 # How much toughness does each levy soldier have
LEVY_ATTACK = 13 # How much attack does each levy soldier have
LEVY_TOUGHNESS = 10 # How much toughness does each levy soldier have
LEVY_ATTACK = 10 # How much attack does each levy soldier have
LEVY_SIEGE = 0.01 # How much siege bonus does each levy soldier have
LEVY_PURSUIT = 1 # How much pursuit does each levy soldier have
LEVY_SCREEN = 1 # How much screen does each levy soldier have

File diff suppressed because it is too large Load diff

Binary file not shown.

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:1333b7b1eaf748cf6b5cb573dffee2e9b358f696abe6658d01bca50b1afe2824
size 1088128

Binary file not shown.

View file

@ -0,0 +1,3 @@
version https://git-lfs.github.com/spec/v1
oid sha256:40105b700a6d7b5e00f24f08c15910ec99f9af7fbdc7ae7b955226c3b4960485
size 102528

View file

@ -0,0 +1,89 @@
l_english:
#Cultural MaA
auxiliary_huscarl:0 "Auxiliary Auxiliary Huscarls"
auxiliary_landsknecht:0 "Auxiliary Landsknechts"
auxiliary_longbowmen:0 "Auxiliary Longbowmen"
auxiliary_goedendag:0 "Auxiliary Goedendag Militia"
auxiliary_gendarme:0 "Auxiliary Gendarmes"
auxiliary_chasseur:0 "Auxiliary Chasseurs"
auxiliary_picchieri:0 "Auxiliary Picchieri"
auxiliary_praetorian:1 "Palatini"
auxiliary_caballero:0 "Auxiliary Caballeros"
auxiliary_cataphract:0 "Auxiliary Kataphraktoi"
auxiliary_monaspa:0 "Auxiliary Monaspa"
auxiliary_hobelar:0 "Auxiliary Hobelars"
auxiliary_schiltron:0 "Auxiliary Schiltron"
auxiliary_metsanvartija:0 "Auxiliary Metsänvartija"
auxiliary_horse_archers:0 "Auxiliary Horse Archers"
auxiliary_mubarizun:0 "Auxiliary Mubarizun"
auxiliary_ayyar:0 "Auxiliary Ayyar"
auxiliary_druzhina:0 "Auxiliary Druzhina"
auxiliary_hussar:1 "Konni"
auxiliary_horn_warrior:0 "Auxiliary Horn Warriors"
auxiliary_bush_hunter:0 "Auxiliary Bush Hunters"
auxiliary_shomer:0 "Auxiliary Shomer"
auxiliary_khandayat:0 "Auxiliary Khandayat"
auxiliary_garudas:1 "Lenkas"
auxiliary_mountaineer:0 "Auxiliary Mountaineers"
auxiliary_sahel_horsemen:0 "Auxiliary Sahel Horsemen"
auxiliary_guinea_warrior:0 "Auxiliary Guinean Uplanders"
auxiliary_sarawit:0 "Auxiliary Sarawit"
auxiliary_abudrar:0 "Auxiliary Abudrar"
auxiliary_zbrojnosh:0 "Auxiliary Zbrojnosh"
auxiliary_palace_guards:0 "Auxiliary Palace Guards"
auxiliary_chu_ko_nu:0 "Auxiliary Chu-ko-nu Archers"
auxiliary_mulaththamun:0 "Auxiliary Mulathamūn"
auxiliary_archers_of_the_nile:0 "Auxiliary Nile Archers"
auxiliary_paiks:0 "Auxiliary Paiks"
auxiliary_guanch_vaulter:0 "Auxiliary Vaulter Infantry"
auxiliary_ayrudzi:0 "Auxiliary Ayrudzi"
auxiliary_conrois:0 "Auxiliary Conrois"
auxiliary_akritai:0 "Auxiliary Akritai"
auxiliary_ballistrai:0 "Auxiliary Ballistrai"
auxiliary_skoutatoi:0 "Auxiliary Skoutatoi"
auxiliary_varangian_guards:0 "Varangian Guards"
auxiliary_handpicked_faithful:0 "Handpicked Faithful"
auxiliary_huscarl_flavor:1 "#F Germanic Huscarls are masters of using shield walls to block incoming volleys of arrows.#!"
auxiliary_landsknecht_flavor:1 "#F German Landsknechts can use their massive zweihanders to tear through the massed ranks of enemy spearmen.#!"
auxiliary_longbowmen_flavor:2 "#F Though they require a lifetime to properly master, the longbows of England and Wales are powerful enough to pierce plate and can loose volleys at an almost-unequaled rate.#!"
auxiliary_goedendag_flavor:0 "#F The Flemish goedendag is a spiked club which can be braced against cavalry charges.#!"
auxiliary_gendarme_flavor:0 "#F French Gendarmes are the shining pinnacle of heavy cavalry, inspiring awe around the world.#!"
auxiliary_chasseur_flavor:0 "#F Outremer knights have mastered both European horsemenship and Levantine desert tactics.#!"
auxiliary_picchieri_flavor:0 "#F The mobile formations used by Latin Picchieri make them more deadly than traditional pikemen.#!"
auxiliary_praetorian_flavor:1 "#F The best of the best, Palatini are elite Roman soldiers who serve the Emperor directly.#!"
auxiliary_caballero_flavor:0 "#F Unlike most cavalry, Iberian Caballeros are at home both on flat plains and in rough hilly terrain.#!"
auxiliary_cataphract_flavor:0 "#F Armored in coats of iron, Greek cataphracts can break almost any defensive line with their charge.#!"
auxiliary_monaspa_flavor:0 "#F Formed from the core of the bodyguards of the Georgian kings the Monaspa are a fearsome heavy cavalry force that is well at home in the undulating terrain of the Caucasus.#!"
auxiliary_hobelar_flavor:0 "#F Fast and agile, Celtic Hobelars can easily raid the forests and hills other cavalry avoid.#!"
auxiliary_schiltron_flavor:0 "#F The incredible discipline of Scottish pikemen lets them easily break enemy charges, even on open plains.#!"
auxiliary_metsanvartija_flavor:0 "#F Uralic Metsänvartija can ambush invaders with a hail of arrows before melting back into the trees.#!"
auxiliary_horse_archers_flavor:0 "#F Horse archers are used by nomadic tribes to unleash hails of arrows while being almost impossible to catch.#!"
auxiliary_ayyar_flavor:0 "#F Young and eager, members of the Ayyar fighting clubs serve as willing and able soldiers ready to be called upon at a moment's notice.#!"
auxiliary_mubarizun_flavor:0 "#F Trained in both formation fighting and single combat, Arabic Mubarizun can crush most other infantry in battle.#!"
auxiliary_druzhina_flavor:0 "#F Russian Druzhina are skilled bodyguards who have devoted themselves to protecting their allies.#!"
auxiliary_hussar_flavor:1 "#F Masters of raiding, the infamous $hussar$ light cavalry of Eastern Europe can make short work of a fleeing enemy army.#!"
auxiliary_horn_warrior_flavor:0 "#F Practiced in mountainous warfare, warriors from the Horn of Africa are not to be underestimated.#!"
auxiliary_bush_hunter_flavor:0 "#F These West African archers turn the difficult terrain of the bush to their advantage.#!"
auxiliary_shomer_flavor:0 "#F Devoted to protecting their kin, Jewish shomer are adept at covering for their fellows in battle.#!"
auxiliary_khandayat_flavor:0 "#F Indian Khandayats are master swordsmen who can easily cut down both men and horse alike.#!"
auxiliary_garudas_flavor:0 "#F Garuda Warriors are famous for their loyalty, and for fighting to the death. Once a Garuda warrior fall his entire retinue of Lenka warriors are expected to die with him.#!"
auxiliary_mountaineer_flavor:0 "#F Intense training at high altitudes makes Tibetan soldiers the undisputed champions of their domain.#!"
auxiliary_sahel_horsemen_flavor:0 "#F Sahel Riders are mounted warriors who use light quilted armor and javelins to devastate their enemies#!"
auxiliary_guinea_warrior_flavor:0 "#F Warriors of the uplands of Guinea move fast, and their javelins are precise and deadly.#!"
auxiliary_sarawit_flavor:0 "#F The Sarawit is a well-trained army at home in the Ethiopian highlands.#!"
auxiliary_zbrojnosh_flavor:0 "#F At home in the hills and forests of Central Europe, the Zbrojnosh are feared far and wide.#!"
auxiliary_abudrar_flavor:0 "#F The Abudrar mountaineers know every gorge and wadi of their homeland.#!"
auxiliary_palace_guards_flavor:0 "#F Usually standing guard and keeping the peace, these versatile warriors can form the backbone of any army.#!"
auxiliary_chu_ko_nu_flavor:1 "#F Armed with Chu-ko-nu, these archers are capable of shooting bolts at a devastating rate.#!"
auxiliary_mulaththamun_flavor:0 "#F These riders have honed their skills during a lifetime in close connection with the desert and cover their faces with the Litham veil, protecting them from the sand and from recognition by the enemy.#!"
auxiliary_archers_of_the_nile_flavor:0 "#F For thousands of years the Nubians have protected their homeland by mastering the bow from a young age, fighting off the raids from surrounding desert peoples and invaders alike.#!"
auxiliary_paiks_flavor:0 "#F Footmen have been the mainstay of Indian armies for centuries, and no weapon is as common as the simple bamboo bow which many Indian commoners practice through hunting from young age.#!"
auxiliary_guanch_vaulter_flavor:0 "#F Armed with long vaulting poles, these nimble warriors are able to navigate craggy and mountainous terrain with ease and can even vault over some fortifications.#!"
auxiliary_ayrudzi_flavor:0 "#F Fast-riding and clever in their use of harsh terrain, yet clad in solid armor, these fierce nobles can serve as both harassing cavalry and a formidable vanguard.#!"
auxiliary_conrois_flavor:0 "#F Spurring hard with lances couched, these reckless Norman horsemen plunge into any weakness to be found in enemy formations, eager to snatch victory through shock and terror.#!"
auxiliary_akritai_flavor:0 "#F Veteran rural conscripts, defenders of the rocky passes, who use careful timing and local knowledge to harass even the mightiest of hosts.#!"
auxiliary_ballistrai_flavor:0 "#F Spear-sized bolts soar from these torsion-based machines into besieged settlements and enemy formations alike, causing fear and disorder.#!"
auxiliary_skoutatoi_flavor:0 "#F The tall #EMP skouton#! shields these infantry array against the foe is their namesake. Yet their chief virtue in battle is discipline, which affords them good order in both advance and retreat.#!"
auxiliary_varangian_guards_flavor:0 "#F These famed axe-wielding Germanic mercenaries are the unwavering core of the imperial host.\n\n@warning_icon! #X They will claim some [gold|E] after the Basileus's death.#!"
auxiliary_handpicked_faithful_flavor:0 "#F Individually outstanding in valor, loyalty, and talent, these fighters are ready to lay down their lives to protect their leader.#!"