Alot of Stuff
Added loc to the Balkan special buildings + tweaked a few of them Added the decision to reform Czechoslovakia with an event, that allows you to choose out of 3 small buffs for 10 years.
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12 changed files with 344 additions and 26 deletions
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@ -10342,6 +10342,11 @@ bascarsija_02 = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_development_02 }
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scope:holder.culture = { has_innovation = innovation_manorialism }
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}
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cost_gold = 500
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character_modifier = {
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@ -10385,6 +10390,11 @@ bascarsija_03 = {
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building_requirement_tribal = no
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}
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can_construct = {
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scope:holder.culture = { has_innovation = innovation_guilds }
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scope:holder.culture = { has_innovation = innovation_windmills }
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}
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cost_gold = 500
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character_modifier = {
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@ -10444,11 +10454,10 @@ jajce_citadel_01 = {
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}
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province_modifier = {
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defender_holding_advantage = 3
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fort_level = 2
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defender_holding_advantage = 2
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fort_level = 1
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stationed_maa_damage_mult = 0.1
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stationed_maa_toughness_mult = 0.1
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stationed_siege_weapon_siege_value_mult = 0.15
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travel_danger = -10
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}
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@ -7344,7 +7344,21 @@ k_bohemia={
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}
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k_czechoslovakia={
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pattern="pattern_horizontal_split_01.dds"
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color1=white
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color2=red
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color3=black
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colored_emblem={
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color1=blue
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texture="ce_ordinary_pile_01.dds"
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instance={
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rotation=270
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}
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}
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}
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k_hansa = {
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pattern = "pattern_shield_03_small.dds"
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@ -320,4 +320,170 @@ realize_domowina_decision = {
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ai_will_do = {
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base = 100
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}
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}
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}
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reform_czechoslovakia_decision = {
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picture = {
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reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
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}
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decision_group_type = major
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ai_check_interval_by_tier = {
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barony = 0
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county = 0
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duchy = 0
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kingdom = 120
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empire = 0
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hegemony = 0
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}
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desc = reform_czechoslovakia_decision_desc
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selection_tooltip = reform_czechoslovakia_decision_tooltip
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is_shown = {
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NOT = { exists = title:k_czechoslovakia.holder }
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is_playable_character = yes
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NOT = {
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is_target_in_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_reformed_czechoslovakia
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}
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}
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OR = {
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culture = culture:NEOW_moravian
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culture = culture:czech
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culture = culture:NEOW_slovak
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AND = {
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has_title = title:k_bohemia
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has_title = title:k_slovakia
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}
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}
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}
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is_valid = {
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OR = {
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top_liege = this
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AND = {
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liege = top_liege
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top_liege = { highest_held_title_tier >= tier_empire }
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has_strong_usable_hook = top_liege
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}
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}
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OR = {
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has_title = title:k_bohemia
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has_title = title:k_slovakia
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}
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completely_controls_region = custom_czechoslovakia
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prestige_level >= high_prestige_level
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}
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is_valid_showing_failures_only = {
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is_landed = yes
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is_capable_adult = yes
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is_imprisoned = no
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is_at_war = no
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}
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effect = {
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custom_tooltip = reform_czechoslovakia_decision_effect_tooltip
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gain_heroic_legend_seed_tooltip_effect = yes
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## Czechoslovakia Restored
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title:d_bohemia = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_moravia = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_krusnohori = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_severovychodni_cechy = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_nyitra = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_trencin = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_banska_bystrica = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_ungvar = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_transcarpathia = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:c_orava = { set_de_jure_liege_title = title:d_trencin }
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title:c_opava = { set_de_jure_liege_title = title:d_moravia }
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hidden_effect = {
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save_scope_as = founder
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create_title_and_vassal_change = {
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type = created
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save_scope_as = change
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}
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title:k_czechoslovakia = {
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change_title_holder = {
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holder = scope:founder
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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add_to_global_variable_list = {
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name = unavailable_unique_decisions
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target = flag:flag_reformed_czechoslovakia
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}
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set_global_variable = {
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name = flag_reformed_czechoslovakia
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value = scope:founder
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}
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## Czechoslovakia Restored
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title:d_bohemia = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_moravia = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_krusnohori = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_severovychodni_cechy = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_nyitra = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_trencin = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_banska_bystrica = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_ungvar = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:d_transcarpathia = { set_de_jure_liege_title = title:k_czechoslovakia }
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title:c_orava = { set_de_jure_liege_title = title:d_trencin }
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title:c_opava = { set_de_jure_liege_title = title:d_moravia }
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## Destroy the Previous Kingdoms
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destroy_title = title:k_bohemia
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destroy_title = title:k_slovakia
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destroy_title = title:k_galicia-volhynia
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destroy_title = title:d_tatra
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## Make Czechoslovakia the primary title
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set_primary_title_to = title:k_czechoslovakia
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## Trigger a special event
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trigger_event = NEOW_decision.0001
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}
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}
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cost = {
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gold = {
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# Since we want this to happen, it free for the AI...
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value = 0
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# ... but costs for players
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if = {
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limit = {
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has_treasury = no
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is_ai = no
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}
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add = 500
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}
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}
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treasury = {
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value = 0
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if = {
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limit = {
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has_treasury = yes
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is_ai = no
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}
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add = 500
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}
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}
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prestige = {
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value = 0
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if = {
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limit = {
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is_ai = no
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}
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add = 1500
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}
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}
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}
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ai_potential = {
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always = yes
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}
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ai_will_do = { base = 100 }
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}
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@ -2402,5 +2402,10 @@ e_visegrad = {
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}
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}
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}
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}
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}
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k_czechoslovakia = {
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color = { 43 50 124 }
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capital = c_praha
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}
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}
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18
common/modifiers/NEOW_county_modifiers.txt
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18
common/modifiers/NEOW_county_modifiers.txt
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@ -0,0 +1,18 @@
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czechoslovakia_strenght_modifier = {
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icon = martial_positive
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monthly_county_control_growth_add = 0.1
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levy_size = 0.15
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levy_reinforcement_rate = 0.1
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}
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czechoslovakia_economy_modifier = {
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icon = county_modifier_development_positive
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tax_mult = 0.1
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}
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czechoslovakia_development_modifier = {
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icon = county_modifier_development_positive
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county_opinion_add = 5
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development_growth_factor = small_development_growth_gain
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county_fertility_growth_mult = small_county_fertility_growth_gain
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}
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