ruin delver
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10 changed files with 331 additions and 26 deletions
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@ -185,12 +185,13 @@ souflander = {
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tradition_british_palace_politics
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tradition_seafaring
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tradition_maritime_mercantilism
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tradition_ruin_delvers
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}
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dlc_tradition = {
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trait = tradition_ep3_cultivated_sophistication
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requires_dlc_flag = roads_to_power
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fallback = tradition_legalistic
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}
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#dlc_tradition = {
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# trait = tradition_ep3_cultivated_sophistication
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# requires_dlc_flag = roads_to_power
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# fallback = tradition_legalistic
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#}
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name_list = name_list_NEOW_english
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@ -126,12 +126,13 @@ soueyrneg = { #Soufyrneg
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#tradition_british_armoires
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tradition_seafaring
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tradition_maritime_mercantilism
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tradition_ruin_delvers
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}
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dlc_tradition = {
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trait = tradition_ep3_cultivated_sophistication
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requires_dlc_flag = roads_to_power
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fallback = tradition_legalistic
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}
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#dlc_tradition = {
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# trait = tradition_ep3_cultivated_sophistication
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# requires_dlc_flag = roads_to_power
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# fallback = tradition_legalistic
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#}
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name_list = name_list_brittannic
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@ -359,7 +359,7 @@ rhinelander = { #Rheinländer
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tradition_metal_craftsmanship
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tradition_hard_working
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tradition_festivities
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tradition_ancient_miners
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tradition_ruin_delvers
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tradition_parochialism
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}
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@ -229,7 +229,7 @@ metropolitain = {
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head_determination = head_determination_domain
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traditions = {
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tradition_chanson_de_geste
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tradition_ruin_delvers
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tradition_culinary_art
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tradition_republican_legacy
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tradition_defiant
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@ -11,7 +11,7 @@
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tradition_city_keepers
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tradition_maritime_mercantilism
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tradition_ruling_caste
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tradition_stalwart_defenders
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tradition_ruin_delvers
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}
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#dlc_tradition = {
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@ -1282,4 +1282,131 @@ tradition_russian_legacy = {
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value = 100
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}
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}
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}
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tradition_ruin_delvers = {
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category = realm
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layers = {
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0 = steward
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1 = indian
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4 = city.dds
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}
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is_shown = {
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NOT = {
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culture_tradition:tradition_ruin_delvers = { is_in_list = traits }
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}
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}
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can_pick = {
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custom_tooltip = {
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text = culture_in_tells_terrain_desc
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any_culture_county = {
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percent >= 0.3
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county_has_province_with_terrain = {
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terrain = tells
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}
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}
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}
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custom_tooltip = {
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text = cultrad_not_nomadic_government_type
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scope:character = {
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NOT = {
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government_has_flag = government_is_nomadic
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}
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}
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}
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}
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parameters = {
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rough_terrain_expert_trait_more_common = yes
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hard_working_traits_more_valued = yes
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ruin_dwellers_tell_mines_building_bonuses = yes
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}
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character_modifier = {
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monthly_court_grandeur_change_mult = 0.1
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tells_advantage = 5
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#tells_travel_danger = tells_medium_danger_reduction #this shit isn't working!!!!!!!
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}
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county_modifier = {
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tells_tax_mult = 0.15
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tells_construction_gold_cost = -0.15
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tells_supply_limit_mult = 0.25
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}
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cost = {
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prestige = {
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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if = {
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limit = {
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culture_pillar:ethos_bellicose = { is_in_list = traits }
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = culture_not_bellicose
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}
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}
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if = {
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limit = {
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NOT = {
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any_culture_county = {
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count >= 4
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county_has_province_with_terrain = {
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terrain = tells
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}
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}
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}
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}
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add = {
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value = tradition_unfulfilled_criteria_penalty
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desc = culture_in_tells_terrain_count_desc
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}
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}
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if = {
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limit = {
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culture_tradition_reduction_trigger = { TRADITION = tradition_ruin_delvers }
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}
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multiply = {
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value = 0.5
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desc = inspired_by_culture_desc
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}
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}
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 400
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if = {
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limit = {
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NOT = {
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scope:character = {
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any_sub_realm_county = {
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count >= 3
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culture = scope:character.culture
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county_has_province_with_terrain = {
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terrain = tells
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}
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}
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}
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}
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}
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multiply = 0
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}
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if = {
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limit = {
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scope:character = {
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government_has_flag = government_is_tribal
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}
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}
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multiply = 0
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}
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}
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}
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