3 special buildings
Added Neuschwanstein, Hofburg and the Brandenburg Gate
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3 changed files with 189 additions and 1 deletions
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@ -9374,7 +9374,177 @@ birmingham_grand_market_03 = {
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# GERMANIA
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########################################
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##########
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# Neuschwanstein
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##########
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neuschwanstein_01 = {
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construction_time = very_slow_construction_time
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type_icon = "alcazar_segovia.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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}
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cost_gold = 1000
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effect_desc = feast_cost_discount_max_desc
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county_holder_character_modifier = {
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monthly_prestige = 0.5
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monthly_prestige_gain_mult = 0.1
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prestige_level_impact_mult = 0.1
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diplomacy_per_prestige_level = 1
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courtly_tax_contribution_mult = 0.15
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}
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county_modifier = {
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development_growth = 0.15
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development_growth_factor = 0.15
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tax_mult = 0.15
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}
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province_modifier = {
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monthly_income = 1
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stationed_maa_damage_mult = 0.1
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stationed_maa_toughness_mult = 0.1
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fort_level = 2
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defender_holding_advantage = 2
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}
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max_garrison = 350
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ai_value = {
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base = 100
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directive_to_fortify_modifier = yes
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Brandenburg Gate
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##########
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brandenburg_gate_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_golden_gate_of_kiev.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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}
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cost_gold = 1000
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county_holder_character_modifier = {
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maa_damage_mult = 0.1
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maa_toughness_mult = 0.1
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siege_weapon_siege_value_mult = 0.1
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advantage = 5
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martial_per_prestige_level = 1
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}
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county_modifier = {
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development_growth = 0.15
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development_growth_factor = 0.15
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tax_mult = 0.1
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county_opinion_add = 20
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}
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province_modifier = {
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monthly_income = 1.5
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}
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ai_value = {
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base = 100
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directive_to_fortify_modifier = yes
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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##########
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# Hofburg
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##########
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hofburg_01 = {
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construction_time = very_slow_construction_time
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type_icon = "icon_structure_despot_palace.dds"
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can_construct_potential = {
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building_requirement_tribal = no
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}
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can_construct = {
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}
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cost_gold = 1000
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effect_desc = feast_cost_discount_max_desc
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county_holder_character_modifier = {
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monthly_dynasty_prestige = 0.25
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monthly_dynasty_prestige_mult = 0.25
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prestige_level_impact_mult = 0.1
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}
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county_modifier = {
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development_growth = 0.25
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development_growth_factor = 0.25
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tax_mult = 0.2
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}
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province_modifier = {
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monthly_income = 2
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stationed_maa_damage_mult = 0.2
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stationed_maa_toughness_mult = 0.15
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stationed_siege_weapon_siege_value_mult = 0.15
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fort_level = 4
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defender_holding_advantage = 4
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}
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max_garrison = 500
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ai_value = {
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base = 100
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directive_to_fortify_modifier = yes
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culture_likely_to_fortify_modifier = yes
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modifier = { # Fill all building slots before going for special buildings
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factor = 0
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free_building_slots > 0
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}
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}
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type = special
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flag = travel_point_of_interest_martial
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}
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########################################
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# SCANDINAVIA
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