Fixes
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41 changed files with 17594 additions and 1069 deletions
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@ -1304,291 +1304,6 @@ ep3_laamps.1030 = {
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name = ep3_laamps.1032.a
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}
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}
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##################################################
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# Become Adventurer - Revocation
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# by Joe Parkin
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# 0040-0041
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##################################################
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# Come back
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scripted_trigger ep3_laamp_revoked_title_trigger = {
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recent_history = { type = revoked days = 1 }
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previous_holder = root
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}
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ep3_laamps.0040 = {
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type = character_event
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window = fullscreen_event
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title = ep3_laamps.0040.t
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desc = {
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first_valid = {
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triggered_desc = {
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trigger = {
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scope:actor = { is_close_family_of = root }
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}
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desc = ep3_laamps.0040.family
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}
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desc = ep3_laamps.0040.other
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}
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desc = ep3_laamps.0040.desc
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}
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theme = realm
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left_portrait = {
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character = root
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animation = marshal
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}
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lower_left_portrait = scope:alt_1
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lower_center_portrait = scope:alt_2
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lower_right_portrait = scope:alt_3
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override_background = { reference = ep3_fullscreen_adventurer_negative }
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cooldown = { days = 5 }
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# The AI was managing to get this event somehow.
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trigger = {
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is_ai = no
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NOT = { has_character_flag = become_laamp_event_cooldown }
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}
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immediate = {
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add_character_flag = {
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flag = become_laamp_event_cooldown
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days = 5
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}
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# Find alternative rulers to play as
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find_playable_relatives_effect = yes
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# Portrait scopes
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if = {
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limit = {
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NOR = {
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exists = scope:alt_3
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scope:alt_1 ?= scope:actor
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scope:alt_2 ?= scope:actor
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}
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}
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scope:actor = { save_scope_as = alt_3 }
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}
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# Create Adventurer
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hidden_effect = {
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create_landless_adventurer_title_effect = {
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REASON = flag:revocation
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FLAVOR_CHAR = scope:actor
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}
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}
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adventurer_prestige_reset_effect = yes
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}
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option = {
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name = ep3_laamps.0040.a
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create_landless_adventurer_title_tooltip_effect = yes
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add_internal_flag = special
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scope:actor = { trigger_event = ep3_laamps.0042 }
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}
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option = {
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name = ep3_laamps.0001.b
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trigger = { exists = scope:alt_1 }
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laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_1 }
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}
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option = {
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name = ep3_laamps.0001.c
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trigger = { exists = scope:alt_2 }
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laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_2 }
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}
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option = {
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name = ep3_laamps.0001.d
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trigger = {
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exists = scope:alt_3
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scope:alt_3 = { playable_relative_trigger = yes }
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}
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laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_3 }
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}
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option = {
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name = ep3_laamps.0001.e
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laamp_game_over_option_effect = yes
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}
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}
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# Setup event
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ep3_laamps.0041 = {
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type = character_event
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hidden = yes
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trigger = {
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has_ep3_dlc_trigger = yes
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is_landed = no
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is_valid_for_laampdom = yes
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}
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immediate = {
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save_scope_as = adventurer
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# AI chance
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if = {
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limit = {
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is_ai = yes
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ai_can_valid_to_create_laamp_trigger = yes
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trigger_if = { # Don't fill the adventurer pool with revoked counts
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limit = {
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scope:lost_primary_title.tier <= tier_county
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}
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global_variable_list_size = {
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name = laamps_tally
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value < seventyfive_percent_of_max_desired_laamps_value
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}
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}
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}
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random = {
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chance = 0
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modifier = { add = ep3_laamp_chance_score_value }
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create_landless_adventurer_title_effect = {
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REASON = flag:revocation
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FLAVOR_CHAR = scope:actor
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}
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scope:actor = { trigger_event = ep3_laamps.0042 }
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}
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}
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# Player event
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else = {
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trigger_event = { id = ep3_laamps.0040 }
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}
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}
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}
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# Revoker event
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ep3_laamps.0042 = {
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type = letter_event
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opening = ep3_laamps.0003.opening
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desc = ep3_laamps.0042.desc
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sender = scope:adventurer
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trigger = { is_ai = no }
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immediate = {
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create_landless_adventurer_title_tooltip_effect = yes
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}
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option = {
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name = ep3_laamps.0042.a
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}
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}
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ep3_laamps.1030 = {
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type = character_event
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window = fullscreen_event
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title = ep3_laamps.1030.t
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desc = {
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desc = ep3_laamps.1030.desc
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first_valid = {
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triggered_desc = {
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trigger = { exists = scope:laamp_heir }
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desc = ep3_laamps.1030.heir
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}
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triggered_desc = {
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trigger = { exists = scope:laamp_liege }
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desc = ep3_laamps.1030.liege
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}
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desc = ep3_laamps.1030.new
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}
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}
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theme = realm
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left_portrait = {
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character = root
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animation = marshal
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}
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lower_right_portrait = scope:laamp_inheritor
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override_background = { reference = ep3_fullscreen_adventurer_positive }
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cooldown = { days = 5 }
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trigger = { exists = scope:laamp_inheritor }
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immediate = {
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# Save scopes for loc
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primary_title = { save_scope_as = old_primary_title }
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capital_province = { save_scope_as = old_capital_province }
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if = {
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limit = { top_liege != this }
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liege = { save_scope_as = old_liege }
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}
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# Transfer landed titles
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every_held_title = {
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title_tier > barony
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limit = {
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OR = {
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is_landless_type_title = no
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is_nomad_title = yes
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}
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}
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add_to_list = target_titles
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}
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create_title_and_vassal_change = {
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type = conquest
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save_scope_as = change
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add_claim_on_loss = no
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}
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hidden_effect = {
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every_in_list = {
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list = target_titles
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change_title_holder_include_vassals = {
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holder = scope:laamp_inheritor
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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# Create Adventurer
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create_landless_minority_title_effect = {
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REASON = flag:voluntary
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FLAVOR_CHAR = scope:laamp_inheritor
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}
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scope:laamp_inheritor = {
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# Tooltip for player
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custom_tooltip = become_landless_adventurer_decision_title_scope_tt
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# Create a loving family so inheritance isn't so borked
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if = {
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limit = { has_character_flag = new_laamp_inheritor }
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trigger_event = game_rule.1001
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remove_character_flag = new_laamp_inheritor
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}
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}
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scope:old_liege ?= { trigger_event = ep3_laamps.1032 }
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adventurer_prestige_reset_effect = yes
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hidden_effect = {
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every_held_title = {
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limit = {
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is_noble_family_title = yes
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}
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root = { destroy_title = prev }
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}
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}
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}
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option = {
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name = ep3_laamps.1030.a
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create_landless_minority_title_tooltip_effect = yes
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add_prestige = medium_prestige_gain
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add_character_modifier = {
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modifier = ep3_voluntary_laamp_character_modifier
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years = 5
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}
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}
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}
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# Liege event
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ep3_laamps.1032 = {
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type = letter_event
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opening = ep3_laamps.1032.opening
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desc = ep3_laamps.1032.desc
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sender = scope:minority_leader
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trigger = { is_ai = no }
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immediate = {
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scope:minority_leader = { create_landless_minority_title_tooltip_effect = yes }
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}
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option = {
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name = ep3_laamps.1032.a
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}
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}
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##################################################
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# Become Adventurer - Revocation
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