This commit is contained in:
Heidesommer 2026-05-29 05:24:40 -04:00
parent ce70fe752e
commit 734d526ca9
41 changed files with 17594 additions and 1069 deletions

View file

@ -1500,198 +1500,198 @@ major_decisions.3100 = {
}
###################
# Merge Aquitaine #
###################
major_decisions.3200 = {
type = character_event
title = major_decisions.3200.t
desc = major_decisions.3200.desc
theme = realm
left_portrait = {
trigger = {
this != scope:rightful_liege
}
character = root
triggered_animation = {
trigger = {
NOR = {
opinion = {
target = scope:rightful_liege
value >= 25
}
root.culture = scope:rightful_liege.culture
culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
}
}
animation = disapproval
}
animation = obsequious_bow
}
right_portrait = {
character = scope:rightful_liege
animation = personality_honorable
}
immediate = {
show_as_tooltip = {
destroy_title = scope:destroyed_title
scope:rightful_title = {
if = {
limit = {
this = title:k_aquitaine
}
every_in_de_jure_hierarchy = {
custom = merge_aquitaine_decision_tooltip_alt
custom_tooltip = merge_aquitaine_decision_tooltip_2_alt
}
}
else = {
every_in_de_jure_hierarchy = {
custom = merge_aquitaine_decision_tooltip_original
custom_tooltip = merge_aquitaine_decision_tooltip_2_original
}
}
}
}
}
option = {
name = major_decisions.3200.a
trigger = {
NOR = {
opinion = {
target = scope:rightful_liege
value >= 25
}
root.culture = scope:rightful_liege.culture
culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
}
}
}
option = {
name = major_decisions.3200.b
trigger = {
OR = {
opinion = {
target = scope:rightful_liege
value >= 25
}
root.culture = scope:rightful_liege.culture
culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
}
}
}
}
#Restore Carthage
major_decisions.3300 = {
type = character_event
title = major_decisions.3300.t
desc = major_decisions.3300.desc
theme = crown
override_effect_2d = { reference = legend_glow }
left_portrait = {
character = root
animation = sword_coup_degrace
camera = camera_torso_scheme_right_look_right
}
immediate = {
restore_carthage_scripted_effect = yes
culture = { save_scope_as = founder_culture }
}
option = {
name = major_decisions.3300.a
hidden_effect = {
culture:carthaginian = {
get_all_innovations_from = scope:founder_culture
}
}
#convert people to your new culture
convert_family_culture_and_notify_vassals_effect = {
OLD_CULTURE = root.culture
NEW_CULTURE = culture:carthaginian
CONVERTER = root
}
#convert capital counties to carthaginian
title:c_tunis = {
set_county_culture = culture:carthaginian
}
title:c_tripolitana = {
set_county_culture = culture:carthaginian
}
title:c_algier = {
set_county_culture = culture:carthaginian
}
title:c_murcia = {
set_county_culture = culture:carthaginian
}
}
option = {
name = major_decisions.3300.b
}
}
##############
# Carantania #
##############
major_decisions.3400 = {
type = character_event
title = major_decisions.3400.t
desc = major_decisions.3400.desc
theme = crown
override_background = ce1_legendary_spring
left_portrait = {
character = root
animation = pondering
}
window = big_event_window
widget = { gui = event_window_widget_vfx_godray container = foreground_shader_vfx_container }
immediate = {
decision_restore_carantania_effect = yes
}
option = {
name = major_decisions.3400.a
}
}
###########
# Cumbria #
###########
major_decisions.3500 = {
type = character_event
title = major_decisions.3500.t
desc = major_decisions.3500.desc
theme = crown
override_background = council_chamber
left_portrait = {
character = root
animation = pondering
}
window = big_event_window
widget = { gui = event_window_widget_vfx_godray container = foreground_shader_vfx_container }
immediate = {
form_cumbria_decision_scripted_effect = yes
}
option = {
name = major_decisions.3500.a
}
}
## Merge Aquitaine #
####################
#major_decisions.3200 = {
# type = character_event
# title = major_decisions.3200.t
# desc = major_decisions.3200.desc
# theme = realm
# left_portrait = {
# trigger = {
# this != scope:rightful_liege
# }
# character = root
# triggered_animation = {
# trigger = {
# NOR = {
# opinion = {
# target = scope:rightful_liege
# value >= 25
# }
# root.culture = scope:rightful_liege.culture
# culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
# }
# }
# animation = disapproval
# }
# animation = obsequious_bow
# }
#
# right_portrait = {
# character = scope:rightful_liege
# animation = personality_honorable
# }
#
# immediate = {
# show_as_tooltip = {
# destroy_title = scope:destroyed_title
# scope:rightful_title = {
# if = {
# limit = {
# this = title:k_aquitaine
# }
# every_in_de_jure_hierarchy = {
# custom = merge_aquitaine_decision_tooltip_alt
# custom_tooltip = merge_aquitaine_decision_tooltip_2_alt
# }
# }
# else = {
# every_in_de_jure_hierarchy = {
# custom = merge_aquitaine_decision_tooltip_original
# custom_tooltip = merge_aquitaine_decision_tooltip_2_original
# }
# }
# }
# }
# }
#
# option = {
# name = major_decisions.3200.a
# trigger = {
# NOR = {
# opinion = {
# target = scope:rightful_liege
# value >= 25
# }
# root.culture = scope:rightful_liege.culture
# culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
# }
# }
# }
#
# option = {
# name = major_decisions.3200.b
# trigger = {
# OR = {
# opinion = {
# target = scope:rightful_liege
# value >= 25
# }
# root.culture = scope:rightful_liege.culture
# culture = { any_parent_culture_or_above = { this = scope:rightful_liege.culture } }
# }
# }
# }
#}
##Restore Carthage
#major_decisions.3300 = {
# type = character_event
# title = major_decisions.3300.t
# desc = major_decisions.3300.desc
# theme = crown
#
# override_effect_2d = { reference = legend_glow }
#
# left_portrait = {
# character = root
# animation = sword_coup_degrace
# camera = camera_torso_scheme_right_look_right
# }
#
# immediate = {
# restore_carthage_scripted_effect = yes
#
# culture = { save_scope_as = founder_culture }
# }
#
# option = {
# name = major_decisions.3300.a
#
# hidden_effect = {
# culture:carthaginian = {
# get_all_innovations_from = scope:founder_culture
# }
# }
#
# #convert people to your new culture
# convert_family_culture_and_notify_vassals_effect = {
# OLD_CULTURE = root.culture
# NEW_CULTURE = culture:carthaginian
# CONVERTER = root
# }
#
# #convert capital counties to carthaginian
# title:c_tunis = {
# set_county_culture = culture:carthaginian
# }
# title:c_tripolitana = {
# set_county_culture = culture:carthaginian
# }
# title:c_algier = {
# set_county_culture = culture:carthaginian
# }
# title:c_murcia = {
# set_county_culture = culture:carthaginian
# }
# }
#
# option = {
# name = major_decisions.3300.b
# }
#}
#
###############
## Carantania #
###############
#major_decisions.3400 = {
# type = character_event
# title = major_decisions.3400.t
# desc = major_decisions.3400.desc
# theme = crown
# override_background = ce1_legendary_spring
# left_portrait = {
# character = root
# animation = pondering
# }
# window = big_event_window
#
# widget = { gui = event_window_widget_vfx_godray container = foreground_shader_vfx_container }
#
# immediate = {
# decision_restore_carantania_effect = yes
# }
#
# option = {
# name = major_decisions.3400.a
# }
#}
#
############
## Cumbria #
############
#major_decisions.3500 = {
# type = character_event
# title = major_decisions.3500.t
# desc = major_decisions.3500.desc
# theme = crown
# override_background = council_chamber
# left_portrait = {
# character = root
# animation = pondering
# }
# window = big_event_window
#
# widget = { gui = event_window_widget_vfx_godray container = foreground_shader_vfx_container }
#
# immediate = {
# form_cumbria_decision_scripted_effect = yes
# }
#
# option = {
# name = major_decisions.3500.a
# }
#}
#
####################
## Cossack Kingdom #

View file

@ -1304,291 +1304,6 @@ ep3_laamps.1030 = {
name = ep3_laamps.1032.a
}
}
##################################################
# Become Adventurer - Revocation
# by Joe Parkin
# 0040-0041
##################################################
# Come back
scripted_trigger ep3_laamp_revoked_title_trigger = {
recent_history = { type = revoked days = 1 }
previous_holder = root
}
ep3_laamps.0040 = {
type = character_event
window = fullscreen_event
title = ep3_laamps.0040.t
desc = {
first_valid = {
triggered_desc = {
trigger = {
scope:actor = { is_close_family_of = root }
}
desc = ep3_laamps.0040.family
}
desc = ep3_laamps.0040.other
}
desc = ep3_laamps.0040.desc
}
theme = realm
left_portrait = {
character = root
animation = marshal
}
lower_left_portrait = scope:alt_1
lower_center_portrait = scope:alt_2
lower_right_portrait = scope:alt_3
override_background = { reference = ep3_fullscreen_adventurer_negative }
cooldown = { days = 5 }
# The AI was managing to get this event somehow.
trigger = {
is_ai = no
NOT = { has_character_flag = become_laamp_event_cooldown }
}
immediate = {
add_character_flag = {
flag = become_laamp_event_cooldown
days = 5
}
# Find alternative rulers to play as
find_playable_relatives_effect = yes
# Portrait scopes
if = {
limit = {
NOR = {
exists = scope:alt_3
scope:alt_1 ?= scope:actor
scope:alt_2 ?= scope:actor
}
}
scope:actor = { save_scope_as = alt_3 }
}
# Create Adventurer
hidden_effect = {
create_landless_adventurer_title_effect = {
REASON = flag:revocation
FLAVOR_CHAR = scope:actor
}
}
adventurer_prestige_reset_effect = yes
}
option = {
name = ep3_laamps.0040.a
create_landless_adventurer_title_tooltip_effect = yes
add_internal_flag = special
scope:actor = { trigger_event = ep3_laamps.0042 }
}
option = {
name = ep3_laamps.0001.b
trigger = { exists = scope:alt_1 }
laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_1 }
}
option = {
name = ep3_laamps.0001.c
trigger = { exists = scope:alt_2 }
laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_2 }
}
option = {
name = ep3_laamps.0001.d
trigger = {
exists = scope:alt_3
scope:alt_3 = { playable_relative_trigger = yes }
}
laamp_switch_playable_character_effect = { NEW_CHARACTER = scope:alt_3 }
}
option = {
name = ep3_laamps.0001.e
laamp_game_over_option_effect = yes
}
}
# Setup event
ep3_laamps.0041 = {
type = character_event
hidden = yes
trigger = {
has_ep3_dlc_trigger = yes
is_landed = no
is_valid_for_laampdom = yes
}
immediate = {
save_scope_as = adventurer
# AI chance
if = {
limit = {
is_ai = yes
ai_can_valid_to_create_laamp_trigger = yes
trigger_if = { # Don't fill the adventurer pool with revoked counts
limit = {
scope:lost_primary_title.tier <= tier_county
}
global_variable_list_size = {
name = laamps_tally
value < seventyfive_percent_of_max_desired_laamps_value
}
}
}
random = {
chance = 0
modifier = { add = ep3_laamp_chance_score_value }
create_landless_adventurer_title_effect = {
REASON = flag:revocation
FLAVOR_CHAR = scope:actor
}
scope:actor = { trigger_event = ep3_laamps.0042 }
}
}
# Player event
else = {
trigger_event = { id = ep3_laamps.0040 }
}
}
}
# Revoker event
ep3_laamps.0042 = {
type = letter_event
opening = ep3_laamps.0003.opening
desc = ep3_laamps.0042.desc
sender = scope:adventurer
trigger = { is_ai = no }
immediate = {
create_landless_adventurer_title_tooltip_effect = yes
}
option = {
name = ep3_laamps.0042.a
}
}
ep3_laamps.1030 = {
type = character_event
window = fullscreen_event
title = ep3_laamps.1030.t
desc = {
desc = ep3_laamps.1030.desc
first_valid = {
triggered_desc = {
trigger = { exists = scope:laamp_heir }
desc = ep3_laamps.1030.heir
}
triggered_desc = {
trigger = { exists = scope:laamp_liege }
desc = ep3_laamps.1030.liege
}
desc = ep3_laamps.1030.new
}
}
theme = realm
left_portrait = {
character = root
animation = marshal
}
lower_right_portrait = scope:laamp_inheritor
override_background = { reference = ep3_fullscreen_adventurer_positive }
cooldown = { days = 5 }
trigger = { exists = scope:laamp_inheritor }
immediate = {
# Save scopes for loc
primary_title = { save_scope_as = old_primary_title }
capital_province = { save_scope_as = old_capital_province }
if = {
limit = { top_liege != this }
liege = { save_scope_as = old_liege }
}
# Transfer landed titles
every_held_title = {
title_tier > barony
limit = {
OR = {
is_landless_type_title = no
is_nomad_title = yes
}
}
add_to_list = target_titles
}
create_title_and_vassal_change = {
type = conquest
save_scope_as = change
add_claim_on_loss = no
}
hidden_effect = {
every_in_list = {
list = target_titles
change_title_holder_include_vassals = {
holder = scope:laamp_inheritor
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
# Create Adventurer
create_landless_minority_title_effect = {
REASON = flag:voluntary
FLAVOR_CHAR = scope:laamp_inheritor
}
scope:laamp_inheritor = {
# Tooltip for player
custom_tooltip = become_landless_adventurer_decision_title_scope_tt
# Create a loving family so inheritance isn't so borked
if = {
limit = { has_character_flag = new_laamp_inheritor }
trigger_event = game_rule.1001
remove_character_flag = new_laamp_inheritor
}
}
scope:old_liege ?= { trigger_event = ep3_laamps.1032 }
adventurer_prestige_reset_effect = yes
hidden_effect = {
every_held_title = {
limit = {
is_noble_family_title = yes
}
root = { destroy_title = prev }
}
}
}
option = {
name = ep3_laamps.1030.a
create_landless_minority_title_tooltip_effect = yes
add_prestige = medium_prestige_gain
add_character_modifier = {
modifier = ep3_voluntary_laamp_character_modifier
years = 5
}
}
}
# Liege event
ep3_laamps.1032 = {
type = letter_event
opening = ep3_laamps.1032.opening
desc = ep3_laamps.1032.desc
sender = scope:minority_leader
trigger = { is_ai = no }
immediate = {
scope:minority_leader = { create_landless_minority_title_tooltip_effect = yes }
}
option = {
name = ep3_laamps.1032.a
}
}
##################################################
# Become Adventurer - Revocation