Fixes
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41 changed files with 17594 additions and 1069 deletions
89
common/story_cycles/story_cycle_lyonese_monk.txt
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89
common/story_cycles/story_cycle_lyonese_monk.txt
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#
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###################################################
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## Wandering Lyonese Monk
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## by Ewan Cowhig Croft
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###################################################
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#
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## We really just use this to contain our variables & variable lists.
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#
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#story_lyonese_monk = {
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#
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# on_setup = {
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# # Start tracking how many events we've tried to fire from within our current_phase.
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# set_variable = {
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# name = lm_phase_tally
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# value = 0
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# }
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# # Set our school score variables.
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# set_variable = {
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# name = school_elipandic
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# value = 0
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# }
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# ## Slight edge for the Felicitous school, as scope:acolyte is an explicit Felix of Urgell fan.
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# set_variable = {
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# name = school_felicitous
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# value = 1
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# }
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# set_variable = {
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# name = school_radical
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# value = 0
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# }
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# }
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#
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# on_owner_death = {
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# if = {
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# limit = { exists = story_owner.player_heir }
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# story_owner = {
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# # Transfer flags.
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# if = {
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# limit = { has_character_flag = fp2_lyonese_monk_entered_controversy_flag }
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# player_heir = { add_character_flag = fp2_lyonese_monk_entered_controversy_flag }
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# }
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# if = {
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# limit = { has_character_flag = fp2_lyonese_monk_entered_schism_flag }
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# player_heir = { add_character_flag = fp2_lyonese_monk_entered_schism_flag }
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# }
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# save_scope_as = dead_owner
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# # Transfer over scopes & prepare to optionally send the story itself.
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# player_heir = {
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# save_scope_as = acolyte_host
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# trigger_event = {
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# id = fp2_lyonese_monk.0011
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# days = 7
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# }
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# }
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# }
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# }
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# else = {
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# var:acolyte = { silent_disappearance_effect = yes }
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# end_story = yes
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# }
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# }
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#
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# on_end = {
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# story_owner = {
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# # Wipe them tracking flags.
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# remove_character_flag ?= fp2_lyonese_monk_entered_controversy_flag
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# remove_character_flag ?= fp2_lyonese_monk_entered_schism_flag
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# }
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# }
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#
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# #Maintenance group
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# effect_group = {
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# days = 1
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# trigger = {
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# story_owner = { is_landed = no }
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# }
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# triggered_effect = {
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# trigger = { always = yes }
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# effect = {
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# #You became a landless adventurer/administrative! Ending story prematurely.
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# story_owner = { save_scope_as = story_owner }
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# debug_log = "Reformer invalidated"
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# debug_log_scopes = yes
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# end_story = yes
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# }
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# }
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# }
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#}
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#
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