This commit is contained in:
edwardtheelbowhigh 2025-12-29 23:19:18 +00:00
commit 72918a12b3
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#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@innovation_welfare_02 = "gfx/interface/icons/culture_innovations/innovation_welfare_02.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@rocket_cart = "gfx/interface/icons/culture_innovations/innovation_rocket_cart.dds"
@compass = "gfx/interface/icons/culture_innovations/innovation_compass.dds"
@block_printing = "gfx/interface/icons/culture_innovations/innovation_block_printing.dds"
@cupellation = "gfx/interface/icons/culture_innovations/innovation_cupellation.dds"
@bulkheads = "gfx/interface/icons/culture_innovations/innovation_bulkheads.dds"
@pharmacopoeia = "gfx/interface/icons/culture_innovations/innovation_pharmacopoeia.dds"
@crossbow = "gfx/interface/icons/culture_innovations/innovation_advanced_bowmaking.dds"
@sericulture = "gfx/interface/icons/culture_innovations/innovation_sericulture.dds"
@dragon_kiln = "gfx/interface/icons/culture_innovations/innovation_dragon_kiln.dds"
@grenades = "gfx/interface/icons/culture_innovations/innovation_grenades.dds"
@double_entry_bookkeeping = "gfx/interface/icons/culture_innovations/innovation_double_entry_bookkeeping.dds"
@waterworks = "gfx/interface/icons/culture_innovations/innovation_waterworks.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
innovation_fire_medicine = {
skill = learning
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @gunpowder
potential = {
silk_road_innovation_trigger = { INNOVATION = fire_medicine }
}
parameters = {
silk_road_innovation_parameter = yes
unlock_fire_lancers_units = yes
unlock_powder_magazines = yes
}
flag = global_maa
flag = early_medieval_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
if = {
limit = {
NOT = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
multiply = 0
}
}
}
innovation_champa_rice = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @innovation_farm
potential = {
OR = {
silk_road_innovation_trigger = { INNOVATION = champa_rice }
culture:cham ?= this
}
}
county_modifier = {
wetlands_development_growth_factor = 0.15
wetlands_construction_gold_cost = -0.1
wetlands_levy_size = 0.1
}
parameters = {
silk_road_innovation_parameter = yes
champa_rice_building_bonuses = yes
champa_rice_wet_land_paddies = yes
}
flag = global_regional
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_rocket_cart = { # Singijeon & Hwacha, and the Huo Che
skill = learning
group = culture_group_military
culture_era = culture_era_late_medieval
icon = @rocket_cart
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_korean
has_cultural_pillar = heritage_buyeo
}
}
icon = @rocket_cart
name = innovation_rocket_cart_koreanic
}
asset = {
trigger = {
has_cultural_pillar = heritage_chinese
}
icon = @rocket_cart
name = innovation_rocket_cart_chinese
}
potential = {
has_tgp_dlc_trigger = yes
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_korean
has_cultural_pillar = heritage_buyeo
}
}
can_progress = {
has_innovation = innovation_fire_medicine
}
unlock_maa = rocket_carts
province_modifier = {
defender_holding_advantage = 5
}
flag = global_regional
flag = late_medieval_era_regional
ai_weight_for_fascination = {
value = 100
if = {
limit = {
NOT = {
has_cultural_era_or_later = culture_era_late_medieval
}
}
multiply = 0
}
}
}
innovation_sericulture = { # VICTORIA TECHS ARE BACK BABEYYY AWOOOOU (wolf howl)
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @sericulture
potential = {
has_tgp_dlc_trigger = yes
}
can_progress = {
custom_tooltip = {
text = silk_road_sericulture_trigger_tt
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_byzantine
}
}
}
parameters = {
unlocks_silk_buildings_parameter = yes
reduces_court_fashion_costs_parameter = yes
silk_road_innovation_parameter = yes
}
character_modifier = {
monthly_prestige_gain_per_legitimacy_level_add = 0.1
}
flag = global_regional
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_compass = {
skill = learning
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @compass
potential = {
silk_road_innovation_trigger = { INNOVATION = compass }
}
character_modifier = {
character_travel_speed = 5 # Now I know where I'm going!
character_travel_safety = 5 # Now I know where I shouldn't be going!
movement_speed = 0.05 # Now my army knows where it's going!
}
parameters = {
cheaper_adventure_inspiration = yes
silk_road_innovation_parameter = yes
}
flag = silk_road_innovation
flag = early_medieval_era_regional
ai_weight_for_fascination = {
value = 100
if = {
limit = {
NOT = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
multiply = 0
}
}
}
innovation_dragon_kiln = {
skill = learning
group = culture_group_civic
culture_era = culture_era_tribal
icon = @dragon_kiln
potential = {
silk_road_innovation_trigger = { INNOVATION = dragon_kiln }
}
parameters = {
unlock_dragon_kiln_buildings = yes
silk_road_innovation_parameter = yes
}
flag = global_regional
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_block_printing = {
skill = learning
group = culture_group_civic
culture_era = culture_era_tribal
icon = @block_printing
potential = {
silk_road_innovation_trigger = { INNOVATION = block_printing }
}
character_modifier = {
owned_legend_spread_mult = 0.15
}
county_modifier = {
development_growth_factor = 0.1
}
parameters = {
cheaper_book_inspiration = yes
block_printing_scriptorium_bonuses = yes
block_printing_university_bonuses = yes
silk_road_innovation_parameter = yes
}
flag = global_regional
flag = tribal_era_regional
ai_weight_for_fascination = {
value = 100
}
}
innovation_grenades = {
skill = learning
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @grenades
potential = {
silk_road_innovation_trigger = { INNOVATION = grenades }
}
maa_upgrade = {
type = skirmishers
damage = 6
toughness = 2
screen = 5
}
maa_upgrade = {
type = gunpowder
damage = 6
toughness = 2
screen = 5
}
province_modifier = {
defender_holding_advantage = 5
}
parameters = {
silk_road_innovation_parameter = yes
}
flag = global_maa
flag = early_medieval_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
if = {
limit = {
NOT = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
multiply = 0
}
}
}
innovation_cupellation = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @cupellation
potential = {
silk_road_innovation_trigger = { INNOVATION = cupellation }
}
province_modifier = {
hills_tax_mult = 0.15
mountains_tax_mult = 0.15
desert_mountains_tax_mult = 0.15
}
parameters = {
silk_road_innovation_parameter = yes
cupellation_mine_building_bonuses = yes
}
flag = global_maa
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_lacquered_armor = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_tribal
icon = @weapons_and_armor_02
potential = {
silk_road_innovation_trigger = { INNOVATION = lacquered_armor }
}
character_modifier = {
heavy_infantry_maintenance_mult = -0.05
heavy_cavalry_maintenance_mult = -0.05
}
maa_upgrade = {
type = skirmishers
toughness = 2
}
maa_upgrade = {
type = heavy_infantry
toughness = 4
}
maa_upgrade = {
type = heavy_cavalry
toughness = 8
}
parameters = {
higher_quality_armor_artifacts_parameter = yes
silk_road_innovation_parameter = yes
}
flag = global_maa
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_double_entry_bookkeeping = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @double_entry_bookkeeping
potential = {
silk_road_innovation_trigger = { INNOVATION = double_entry_bookkeeping }
}
character_modifier = {
domain_tax_mult = 0.05
}
parameters = {
bookkeeping_collect_taxes_bonus = yes
silk_road_innovation_parameter = yes
}
flag = early_medieval_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
if = {
limit = {
NOT = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
multiply = 0
}
}
}
innovation_bulkheads = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @bulkheads
potential = {
silk_road_innovation_trigger = { INNOVATION = bulkheads }
}
character_modifier = {
coastal_sea_travel_danger = medium_sea_danger_reduction
sea_travel_danger = medium_sea_danger_reduction
}
parameters = {
silk_road_innovation_parameter = yes
}
flag = early_medieval_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
if = {
limit = {
NOT = {
has_cultural_era_or_later = culture_era_early_medieval
}
}
multiply = 0
}
}
}
innovation_coking = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @weapons_and_armor_01
potential = {
silk_road_innovation_trigger = { INNOVATION = coking }
}
character_modifier = {
men_at_arms_recruitment_cost = -0.15
}
county_modifier = {
forest_development_growth_factor = 0.15
taiga_development_growth_factor = 0.15
forest_construction_gold_cost = -0.15
taiga_construction_gold_cost = -0.15
}
parameters = {
coking_smith_bonuses = yes
silk_road_innovation_parameter = yes
}
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_composite_crossbow = {
skill = learning
group = culture_group_military
culture_era = culture_era_tribal
icon = @crossbow
potential = {
silk_road_innovation_trigger = { INNOVATION = composite_crossbow }
}
can_progress = {
custom_tooltip = {
text = silk_road_crossbow_trigger_tt
OR = {
has_innovation = innovation_advanced_bowmaking
has_innovation = innovation_repeating_crossbow
}
}
}
maa_upgrade = {
men_at_arms = crossbowmen
damage = 5
screen = 5
siege_value = 0.1
}
maa_upgrade = {
men_at_arms = shenbigong
damage = 5
screen = 5
siege_value = 0.1
}
parameters = {
silk_road_innovation_parameter = yes
}
flag = global_maa
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_pharmacopoeia = {
skill = learning
group = culture_group_civic
culture_era = culture_era_tribal
icon = @pharmacopoeia
potential = {
silk_road_innovation_trigger = { INNOVATION = pharmacopoeia }
}
character_modifier = {
life_expectancy = 3
}
county_modifier = {
epidemic_resistance = 5
}
parameters = {
physician_pharmacopoeia_bonus = yes
silk_road_innovation_parameter = yes
}
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_waterworks = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_tribal
icon = @waterworks
potential = {
silk_road_innovation_trigger = { INNOVATION = waterworks }
}
county_modifier = {
epidemic_resistance = 5
}
parameters = {
unlocks_waterworks_buildings = yes
silk_road_innovation_parameter = yes
}
flag = tribal_era_regional
flag = silk_road_innovation
ai_weight_for_fascination = {
value = 100
}
}
innovation_tiefutu = {
skill = martial
group = culture_group_military
culture_era = culture_era_tribal
icon = @special_maa_01
region = world_asia_north_east
unlock_maa = tiefutu
flag = global_regional
flag = global_maa
ai_weight_for_fascination = {
value = 100
if = {
limit = {
NOT = {
has_cultural_era_or_later = culture_era_high_medieval
}
}
multiply = 0
}
}
}

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hermetic_religion = {
family = rf_esoteric
doctrine = pagan_hostility_doctrine
#Main Group | placeholder
doctrine = doctrine_temporal_head
doctrine = doctrine_gender_equal
doctrine = doctrine_pluralism_pluralistic
doctrine = doctrine_theocracy_lay_clergy
#Marriage | placeholder
doctrine = doctrine_monogamy
doctrine = doctrine_divorce_approval
doctrine = doctrine_bastardry_legitimization
doctrine = doctrine_consanguinity_aunt_nephew_and_uncle_niece
#Crimes | placeholder
doctrine = doctrine_homosexuality_accepted
doctrine = doctrine_adultery_men_shunned
doctrine = doctrine_adultery_women_crime
doctrine = doctrine_kinslaying_close_kin_crime
doctrine = doctrine_deviancy_crime
doctrine = doctrine_witchcraft_crime
#Clerical Functions | placeholder
doctrine = doctrine_clerical_function_taxation
doctrine = doctrine_clerical_gender_either
doctrine = doctrine_clerical_marriage_disallowed
doctrine = doctrine_clerical_succession_spiritual_fixed_appointment
#Allow pilgrimages | placeholder
doctrine = doctrine_pilgrimage_encouraged
#Funeral tradition | placeholder
doctrine = doctrine_funeral_stoic
#Coronation tradition
doctrine = doctrine_no_anointment
traits = {
virtues = { }
sins = { }
}
reserved_male_names = {
Andrew Antoninus Bartolomeus Benedict Christian Christopher Clement Constantine David Demetrius Eustace George Gregory
Hans Isaac Joakim Jacob John Jordan Joseph Laurence Magnus Marcus Martin Matthew Michael Nicholas Patrick Paul Peter Philip
Salvador Samuel Sebastian Simon Stephen Thomas Abraham Alexander Daniel Job Joshua Cyrus Luke Zachariah
}
reserved_female_names = {
Anna Beatrice Benedicta Brigid Catherine Cecilia Christina Clementia Constance Dorothy Elisabeth Joan Judith Juliana Helen
Magdalena Margaret Maria Marine Patricia Philippa Rachel Sarah Sophia Stephania
}
custom_faith_icons = {
custom_faith_1 custom_faith_2 custom_faith_3 custom_faith_4 custom_faith_5 custom_faith_6 custom_faith_7 custom_faith_8 custom_faith_9 custom_faith_10 dualism_custom_1 zoroastrian_custom_1 zoroastrian_custom_2 buddhism_custom_1 buddhism_custom_2 buddhism_custom_3 buddhism_custom_4 taoism_custom_1 yazidi_custom_1 sunni_custom_2 sunni_custom_3 sunni_custom_4 muhakkima_1 muhakkima_2 muhakkima_4 muhakkima_5 muhakkima_6 judaism_custom_1 custom_faith_fp1_fenrir custom_faith_fp1_irminsul custom_faith_fp1_jormungandr custom_faith_fp1_odins_ravens custom_faith_fp1_runestone_moon custom_faith_fp1_thors_hammer custom_faith_fp1_valknut custom_faith_fp1_yggdrasil custom_faith_boromian_circles custom_faith_lotus custom_faith_aum_tibetan custom_faith_pentagram custom_faith_pentagram_inverted custom_faith_burning_bush custom_faith_allah custom_faith_gankyil custom_faith_eye_of_providence custom_faith_dove custom_faith_ichthys custom_faith_lamb custom_faith_black_sheep custom_faith_ankh custom_faith_chi_rho custom_faith_hamsa custom_faith_cool_s
}
holy_order_names = { #placeholder
{ name = "holy_order_knights_of_the_chalice" }
{ name = "holy_order_order_of_the_holy_communion" }
{ name = "holy_order_knights_of_the_first_gospel" }
{ name = "holy_order_guardians_of_the_shroud" }
{ name = "holy_order_knights_of_the_reliquary" }
{ name = "holy_order_warriors_of_the_cross" }
{ name = "holy_order_christian" coat_of_arms = "ho_christian" }
}
holy_order_maa = { teutonic_knights } #placeholder
localization = {
#WealthGod | placeholder
WealthGodName = hermetic_wealth_god_name
WealthGodNamePossessive = hermetic_wealth_god_name_possessive
WealthGodSheHe = CHARACTER_SHEHE_HE
WealthGodHerHis = CHARACTER_HERHIS_HIS
WealthGodHerHim = CHARACTER_HERHIM_HIM
#FateGod | placeholder
FateGodName = hermetic_fate_god_name
FateGodNamePossessive = hermetic_fate_god_name_possessive
FateGodSheHe = CHARACTER_SHEHE_HE
FateGodHerHis = CHARACTER_HERHIS_HIS
FateGodHerHim = CHARACTER_HERHIM_HIM
#TricksterGod | placeholder
TricksterGodName = hermetic_trickster_god_name
TricksterGodNamePossessive = hermetic_trickster_god_name_possessive
TricksterGodSheHe = CHARACTER_SHEHE_HE
TricksterGodHerHis = CHARACTER_HERHIS_HIS
TricksterGodHerHim = CHARACTER_HERHIM_HIM
#NightGod | placeholder
NightGodName = hermetic_night_god_name
NightGodNamePossessive = hermetic_night_god_name_possessive
NightGodSheHe = CHARACTER_SHEHE_SHE
NightGodHerHis = CHARACTER_HERHIS_HER
NightGodHerHim = CHARACTER_HERHIM_HER
GoodGodNames = {
hermetic_high_god_name
hermetic_high_god_name_alternate
}
DevilName = hermetic_devil_name
DevilNamePossessive = hermetic_devil_name_possessive
DevilSheHe = CHARACTER_SHEHE_HE
DevilHerHis = CHARACTER_HERHIS_HIS
DevilHerHis = CHARACTER_HERHIS_HIS
DevilHerselfHimself = CHARACTER_HIMSELF
EvilGodNames = {
hermetic_devil_name
}
HouseOfWorship = hermetic_house_of_worship
HouseOfWorshipPlural = hermetic_house_of_worship_plural
ReligiousText = hermetic_religious_text
ReligiousHeadName = hermetic_religious_head_title
ReligiousHeadTitleName = hermetic_religious_head_title_name
DevoteeMale = hermetic_devotee
DevoteeMalePlural = hermetic_devotee_plural
DevoteeFemale = hermetic_devotee
DevoteeFemalePlural = hermetic_devotee_plural
DevoteeNeuter = hermetic_devotee
DevoteeNeuterPlural = hermetic_devotee_plural
PriestMale = hermetic_priest
PriestMalePlural = hermetic_priest_plural
PriestFemale = hermetic_priest
PriestFemalePlural = hermetic_priest_plural
PriestNeuter = hermetic_priest
PriestNeuterPlural = hermetic_priest_plural
BishopMale = hermetic_bishop
BishopMalePlural = hermetic_bishop_plural
BishopFemale = hermetic_bishop
BishopFemalePlural = hermetic_bishop_plural
BishopNeuter = hermetic_bishop
BishopNeuterPlural = hermetic_bishop_plural
DivineRealm = hermetic_positive_afterlife
PositiveAfterLife = hermetic_positive_afterlife
NegativeAfterLife = hermetic_negative_afterlife
DeathDeityName = hermetic_death_deity_name
DeathDeityNamePossessive = hermetic_death_deity_name_possessive
DeathDeitySheHe = CHARACTER_SHEHE_HE
DeathDeityHerHis = CHARACTER_HERHIS_HIS
DeathDeityHerHim = CHARACTER_HERHIM_HIM
WitchGodName = hermetic_witch_god_name
WitchGodNamePossessive = hermetic_witch_god_name_possessive
WitchGodHerHis = CHARACTER_HERHIS_HIS
WitchGodSheHe = CHARACTER_SHEHE_HE
WitchGodHerHim = CHARACTER_HERHIM_HIM
WitchGodMistressMaster = master
WitchGodMotherFather = father
GHWName = ghw_crusade
GHWNamePlural = ghw_crusades
}
piety_icon_group = "christian"
faiths = {
rosenkreuzer = {
color = { 178 17 31 }
icon = rosenkreuzer
# religious_head = k_papal_state
graphical_faith = "catholic_gfx"
#placeholder holy sites
holy_site = jerusalem
holy_site = rome
holy_site = cologne
holy_site = santiago
holy_site = kent
#holy_site = segrada_familia
#Special Tolerance | placeholder
#doctrine = special_doctrine_ecumenical_christian
#Tenets | placeholder
doctrine = tenet_scientific_discourse
doctrine = tenet_esotericism
doctrine = tenet_communal_identity
holy_order_names = { #placeholder
}
localization = {
ReligiousSymbol = rosenkreuzer_religious_symbol
PantheonTerm = rosenkreuzer_high_god_name
PantheonTermHasHave = pantheon_term_has
#HighGod | placeholder
HighGodName = rosenkreuzer_high_god_name
HighGodNamePossessive = rosenkreuzer_high_god_name_possessive
HighGodNameSheHe = CHARACTER_SHEHE_HE
HighGodHerselfHimself = CHARACTER_HIMSELF
HighGodHerHis = CHARACTER_HERHIS_HIS
HighGodNameAlternate = rosenkreuzer_high_god_name_alternate
HighGodNameAlternatePossessive = rosenkreuzer_high_god_name_alternate_possessive
#Creator | placeholder
CreatorName = rosenkreuzer_creator_god_name
CreatorNamePossessive = rosenkreuzer_creator_god_name_possessive
CreatorSheHe = CHARACTER_SHEHE_HE
CreatorHerHis = CHARACTER_HERHIS_HIS
CreatorHerHim = CHARACTER_HERHIM_HIM
#HealthGod | placeholder
HealthGodName = rosenkreuzer_health_god_name
HealthGodNamePossessive = rosenkreuzer_health_god_name_possessive
HealthGodSheHe = CHARACTER_SHEHE_HE
HealthGodHerHis = CHARACTER_HERHIS_HIS
HealthGodHerHim = CHARACTER_HERHIM_HIM
#FertilityGod | placeholder
FertilityGodName = rosenkreuzer_fertility_god_name
FertilityGodNamePossessive = rosenkreuzer_fertility_god_name_possessive
FertilityGodSheHe = CHARACTER_SHEHE_HE
FertilityGodHerHis = CHARACTER_HERHIS_HIS
FertilityGodHerHim = CHARACTER_HERHIM_HIM
#WaterGod | placeholder
WaterGodName = rosenkreuzer_water_god_name
WaterGodNamePossessive = rosenkreuzer_water_god_name_possessive
WaterGodSheHe = CHARACTER_SHEHE_HE
WaterGodHerHis = CHARACTER_HERHIS_HIS
WaterGodHerHim = CHARACTER_HERHIM_HIM
#WarGod | placeholder
WarGodName = rosenkreuzer_war_god_name
WarGodNamePossessive = rosenkreuzer_war_god_name_possessive
WarGodSheHe = CHARACTER_SHEHE_HE
WarGodHerHis = CHARACTER_HERHIS_HIS
WarGodHerHim = CHARACTER_HERHIM_HIM
#KnowledgeGod | placeholder
KnowledgeGodName = rosenkreuzer_knowledge_god_name
KnowledgeGodNamePossessive = rosenkreuzer_knowledge_god_name_possessive
KnowledgeGodSheHe = CHARACTER_SHEHE_IT
KnowledgeGodHerHis = CHARACTER_HERHIS_ITS
KnowledgeGodHerHim = CHARACTER_HERHIM_IT
#HouseholdGod | placeholder
HouseholdGodName = rosenkreuzer_household_god_name
HouseholdGodNamePossessive = rosenkreuzer_household_god_name_possessive
HouseholdGodSheHe = CHARACTER_SHEHE_HE
HouseholdGodHerHis = CHARACTER_HERHIS_HIS
HouseholdGodHerHim = CHARACTER_HERHIM_HIM
GoodGodNames = {
rosenkreuzer_high_god_name
rosenkreuzer_high_god_name_alternate
rosenkreuzer_health_god_name
rosenkreuzer_knowledge_god_name
rosenkreuzer_household_god_name
hermetic_witch_god_name
hermetic_wealth_god_name
hermetic_fate_god_name
hermetic_night_god_name
}
EvilGodNames = {
hermetic_devil_name
rosenkreuzer_war_god_name
hermetic_death_diety_name
}
}
}
nobelian = {
color = { 204 179 51 }
icon = nobelian
# religious_head = k_papal_state
graphical_faith = "catholic_gfx"
#placeholder holy sites
holy_site = jerusalem
holy_site = rome
holy_site = cologne
holy_site = santiago
holy_site = kent
#holy_site = segrada_familia
#Special Tolerance | placeholder
#doctrine = special_doctrine_ecumenical_christian
#Tenets | placeholder
doctrine = tenet_scientific_discourse
doctrine = tenet_inner_journey
doctrine = tenet_pacifism
holy_order_names = { #placeholder
}
localization = {
ReligiousSymbol = nobelian_religious_symbol
PantheonTerm = nobelian_high_god_name
PantheonTermHasHave = pantheon_term_has
#HighGod | placeholder
HighGodName = nobelian_high_god_name
HighGodNamePossessive = nobelian_high_god_name_possessive
HighGodNameSheHe = CHARACTER_SHEHE_HE
HighGodHerselfHimself = CHARACTER_HIMSELF
HighGodHerHis = CHARACTER_HERHIS_HIS
HighGodNameAlternate = nobelian_high_god_name_alternate
HighGodNameAlternatePossessive = nobelian_high_god_name_alternate_possessive
#Creator | placeholder
CreatorName = nobelian_creator_god_name
CreatorNamePossessive = nobelian_creator_god_name_possessive
CreatorSheHe = CHARACTER_SHEHE_HE
CreatorHerHis = CHARACTER_HERHIS_HIS
CreatorHerHim = CHARACTER_HERHIM_HIM
#HealthGod | placeholder
HealthGodName = nobelian_health_god_name
HealthGodNamePossessive = nobelian_health_god_name_possessive
HealthGodSheHe = CHARACTER_SHEHE_SHE
HealthGodHerHis = CHARACTER_HERHIS_HER
HealthGodHerHim = CHARACTER_HERHIM_HER
#FertilityGod | placeholder
FertilityGodName = nobelian_fertility_god_name
FertilityGodNamePossessive = nobelian_fertility_god_name_possessive
FertilityGodSheHe = CHARACTER_SHEHE_HE
FertilityGodHerHis = CHARACTER_HERHIS_HIS
FertilityGodHerHim = CHARACTER_HERHIM_HIM
#WaterGod | placeholder
WaterGodName = nobelian_water_god_name
WaterGodNamePossessive = nobelian_water_god_name_possessive
WaterGodSheHe = CHARACTER_SHEHE_SHE
WaterGodHerHis = CHARACTER_HERHIS_HER
WaterGodHerHim = CHARACTER_HERHIM_HER
#WarGod | placeholder
WarGodName = nobelian_war_god_name
WarGodNamePossessive = nobelian_war_god_name_possessive
WarGodSheHe = CHARACTER_SHEHE_SHE
WarGodHerHis = CHARACTER_HERHIS_HER
WarGodHerHim = CHARACTER_HERHIM_HER
#KnowledgeGod | placeholder
KnowledgeGodName = nobelian_knowledge_god_name
KnowledgeGodNamePossessive = nobelian_knowledge_god_name_possessive
KnowledgeGodSheHe = CHARACTER_SHEHE_HE
KnowledgeGodHerHis = CHARACTER_HERHIS_HIS
KnowledgeGodHerHim = CHARACTER_HERHIM_HIM
#HouseholdGod | placeholder
HouseholdGodName = nobelian_household_god_name
HouseholdGodNamePossessive = nobelian_household_god_name_possessive
HouseholdGodSheHe = CHARACTER_SHEHE_HE
HouseholdGodHerHis = CHARACTER_HERHIS_HIS
HouseholdGodHerHim = CHARACTER_HERHIM_HIM
GoodGodNames = {
nobelian_high_god_name
nobelian_high_god_name_alternate
nobelian_health_god_name
nobelian_knowledge_god_name
nobelian_household_god_name
hermetic_witch_god_name
hermetic_wealth_god_name
hermetic_fate_god_name
hermetic_night_god_name
}
EvilGodNames = {
hermetic_devil_name
nobelian_war_god_name
hermetic_death_diety_name
}
}
}
}
}

View file

@ -0,0 +1,95 @@
#k_sorbia = {
# 2554.1.1 = {
# holder = germany0001 #Wilhelm Zollern
# }
#}
d_meissen = {
2554.1.1 = {
holder = germany0023 #Wilhelm Zollern
}
}
c_meissen = {
2554.1.1 = {
holder = germany0023 #Wilhelm Zollern
}
}
c_erzgebirg={
2554.1.1 = {
holder = germany0003
liege = d_meissen
}
}
c_dresden = {
2554.1.1 = {
holder = germany0023 #Wilhelm Zollern
}
}
c_dessau = {
2554.1.1 = {
holder = germany0023 #Wilhelm Zollern
}
}
c_bautzen = {
2554.1.1 = {
holder = germany0030
liege = d_meissen
}
}
c_vogtland = {
2554.1.1 = {
holder = germany0035
liege = d_meissen
}
}
c_leipzig = {
2554.1.1 = {
holder = germany0036
liege = d_meissen
}
}
c_eilenburg = {
2554.1.1 = {
holder = germany0037
liege = d_meissen
}
}
c_stendal = {
2554.1.1 = {
holder = germany0038
liege = d_brunswick
}
}
c_magdeburg = {
2554.1.1 = {
holder = germany0039 #Wilhelm Zollern
liege = d_brunswick
}
}
c_gorlitz = {
2554.1.1 = {
holder = germany0032 #
}
}
c_merseburg= {
2554.1.1 = {
holder = germany0031 #
}
}
c_dessau= {
2554.1.1 = {
holder = germany0033 #
}
}

View file

@ -0,0 +1,71 @@
l_english:
oceanic_religion:1 "Oceanic"
oceanic_religion_adj:1 "Oceanic"
oceanic_religion_adherent:1 "Oceanic"
oceanic_religion_adherent_plural:1 "Oceanics"
oceanic_religion_desc:1 "The sailors of the seas surrounding Eurasia have developed many tales and superstitions in the centuries since the Event. The faiths of the ocean are generally less concerned with morals and rituals, instead focusing on telling legends of glory and harrowing tales of sea monsters."
corsair:0 "Corsair Creed"
corsair_adj:0 "Corsair"
corsair_adherent:0 "Corsair"
corsair_adherent_plural:0 "Corsairs"
corsair_desc:0 "The denizens of the Atlantic are no strangers to life on the high seas, and have developed an intricate system of lore and mythology over the centuries. They hold that all men are guided through life by Stella Maris, the goddess of the seas, who ordered her daughter Polaris to hold a constant vigil in the night sky and show sailors the way home. Only by following the guiding light of the Lady of the Seas can a mariner navigate the deep waters, avoiding an untimely demise at the hands of the demons that dwell in the depths who turn men into lost souls that wander the seas for eternity."
corsair_religious_head_title:0 "WIP"
corsair_religious_head_title_name:0 "WIP"
corsair_high_god_name:0 "Stella Maris"
corsair_high_god_name_possessive:0 "Stella Maris'"
corsair_high_god_name_alternate:0 "Our Lady of the Seas"
corsair_high_god_name_alternate_possessive:0 "Our Lady of the Seas'"
corsair_devil_name:0 "Leviathan"
corsair_devil_name_possessive:0 "Leviathan's"
corsair_death_deity_name:0 "Davy Jones"
corsair_death_deity_name_possessive:0 "Davy Jones'"
corsair_house_of_worship:0 "cove" #no “The/the” here
corsair_house_of_worship_plural:0 "coves" #no “The/the” here
corsair_religious_symbol:0 "Jolly Roger" #no “The/the” here
corsair_religious_text:0 "Sailor Codex" #no “The/the” here
corsair_religious_head_title:0 "Admiral" #no “The/the” here. Pope/Guy
corsair_religious_head_title_name:0 "Admiralty" #no “The/the” here. Papacy/Institution
corsair_devotee:0 "mariner"
corsair_devotee_plural:0 "mariners"
corsair_priest:0 "first mate"
corsair_priest_plural:0 "first mates"
corsair_bishop:0 "captain"
corsair_bishop_plural:0 "captains"
corsair_positive_afterlife:0 "Atlantis"
corsair_negative_afterlife:0 "the Locker"
corsair_witch_god_name:0 "Kraken"
corsair_witch_god_name_possessive:0 "Kraken's"
corsair_creator_god_name:0 "$corsair_high_god_name$"
corsair_creator_god_name_possessive:0 "$corsair_high_god_name_possessive$"
corsair_health_god_name:0 "Saint Elmo"
corsair_health_god_name_possessive:0 "Saint Elmo's"
corsair_fertility_god_name:0 "the Sirens"
corsair_fertility_god_name_possessive:0 "the Sirens'"
corsair_wealth_god_name:0 "Brendan the Navigator"
corsair_wealth_god_name_possessive:0 "Brendan the Navigator's"
corsair_household_god_name:0 "$corsair_health_god_name$"
corsair_household_god_name_possessive:0 "$corsair_health_god_name_possessive$"
corsair_fate_god_name:0 "Polaris"
corsair_fate_god_name_possessive:0 "Polaris'"
corsair_knowledge_god_name:0 "$corsair_high_god_name$"
corsair_knowledge_god_name_possessive:0 "$corsair_high_god_name_possessive$"
corsair_war_god_name:0 "$corsair_water_god_name$"
corsair_war_god_name_possessive:0 "$corsair_water_god_name_possessive$"
corsair_trickster_god_name:0 "the Flying Dutchman"
corsair_trickster_god_name_possessive:0 "the Flying Dutchman's"
corsair_night_god_name:0 "$corsair_fate_god_name$"
corsair_night_god_name_possessive:0 "$corsair_fate_god_name_possessive$"
corsair_water_god_name:0 "Neptune"
corsair_water_god_name_possessive:0 "Neptune's"
viking:0 "Children of Ragnarök"
viking_adj:0 "Víkingur"
viking_adherent:0 "Viking"
viking_adherent_plural:0 "Vikings"
viking_desc:0 "The Creed of the Sea in the frigid North Atlantic tends to favour a much different set of beliefs compared to warmer shores. These vikings of the north hold that the Event was Ragnarök come to end the world. The prophecies foretold came true one by one, with the Old Gods being slain in the great calamity. The world serpent Jörmungandur poisoned the water and sky and ended life as the Old World knew it alongside Surtur and Fenrir. The world survived their onslaught though, and though the Old Gods perished in their twilight, their kindred came to inherit their roles and end Ragnarök. Thus, the New World is watched over by Baldur and Hod, who lead a new pantheon of benevolent deities, while the Old Gods are all either dead or mere husks of their former selves. They are often malevolent and considered signs of bad luck, unable to let go of a world that moved on."
viking_religious_head_title:0 "WIP"
viking_religious_head_title_name:0 "WIP"