.mod file added
This commit is contained in:
parent
9112a64c1b
commit
71fbf5783f
622 changed files with 2 additions and 1370904 deletions
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# The left hand side border types are pre-defined in code
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# The right hand side is the texture and uses the default PdxBorder in gfx/FX/pdxborder.shader
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# You can overwrite the effect and shader file by doing = { texture = ".dds" shader = ".shader" effect = "effect "}
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# Alternatively you can define the border as vertical = yes in which case it uses settings.vertical_borders to load
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water = "border_water.dds"
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province = "border_province.dds"
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county = "border_county.dds"
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domain = "border_domain.dds"
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other_realm = "border_other_realm.dds"
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my_realm = "border_my_realm.dds"
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sub_realm = "border_sub_realm.dds"
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hovered_realm = "border_hovered_realm.dds"
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hovered_realm_flat_map = "border_hovered_realm_flat_map.dds"
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hovered_unit_destination = "selection_highlight.dds"
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hovered_unit_destination_flat_map = "selection_highlight_flat_map.dds"
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highlighted_province = "border_highlighted_province.dds"
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selected_province = "selection_highlight.dds"
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selected_realm = "border_selected_realm.dds"
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selected_realm_flat_map = "border_selected_realm_flat_map.dds"
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impassable = "border_impassable.dds"
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selected_title = "selection_highlight.dds"
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create_destroy_title = "selection_highlight.dds"
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at_war = {
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texture = "border_war.dds"
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effect = "PdxBorderWar"
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}
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at_war_ally = {
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texture = "border_war_ally.dds"
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effect = "PdxBorderWar"
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}
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war_target = {
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texture = "border_war_target.dds"
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effect = "PdxBorderWar"
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}
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civil_war = {
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texture = "border_civil_war.dds"
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effect = "PdxBorderWar"
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}
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realm_explorer_independent = "border_realm_explorer_independent.dds"
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realm_explorer_vassal = "border_realm_explorer_vassal.dds"
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culture = "selection_highlight.dds"
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culture_flat_map = "selection_highlight_flat_map.dds"
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faith = "selection_highlight.dds"
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faith_flat_map = "selection_highlight_flat_map.dds"
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houses = "selection_highlight.dds"
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houses_flat_map = "selection_highlight_flat_map.dds"
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geographical_region = "selection_highlight.dds"
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geographical_region_flat_map = "selection_highlight_flat_map.dds"
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court_language = "selection_highlight.dds"
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court_language_flat_map = "selection_highlight_flat_map.dds"
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epidemic = "epidemic.dds"
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selected_epidemic = "selection_highlight.dds"
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selected_epidemic_flat_map = "selection_highlight_flat_map.dds"
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legend = {
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vertical = yes
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}
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selected_legend = "selection_highlight.dds"
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selected_legend_flat_map = "selection_highlight_flat_map.dds"
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activity_planner = "selection_highlight.dds"
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activity_planner_flat_map = "selection_highlight_flat_map.dds"
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my_top_realm = "my_top_realm.dds"
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struggle = {
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texture = "struggle.dds"
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effect = "PdxBorderStruggle"
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}
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struggle_involved = {
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texture = "struggle_involved.dds"
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effect = "PdxBorderStruggle"
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}
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struggle_interloper = {
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texture = "struggle_interloper.dds"
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effect = "PdxBorderStruggle"
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}
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struggle_uninvolved = {
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texture = "struggle_uninvolved.dds"
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effect = "PdxBorderStruggle"
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}
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move_domicile_planner = "selection_highlight_flat_map.dds"
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debug = "debug.dds"
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object={
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name="cliff big 01"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_big_01_mesh"
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count=0
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}
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object={
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name="cliff big 02"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_big_02_mesh"
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count=0
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}
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object={
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name="cliff end 01"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_end_01_mesh"
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count=0
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}
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object={
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name="cliff end 02"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_end_02_mesh"
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count=0
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}
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object={
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name="cliff rock 01"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_rock_01_mesh"
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count=0
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}
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object={
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name="cliff rock 02"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_rock_02_mesh"
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count=0
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}
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object={
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name="cliff rock 03"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_rock_03_mesh"
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count=0
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}
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object={
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name="cliff small 01"
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render_pass=Map
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clamp_to_water_level=no
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generated_content=no
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layer="temp_layer"
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pdxmesh="cliff_small_01_mesh"
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count=0
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}
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layer={
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name="coast_foam_layer"
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fade_in=0
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fade_out=9
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category=""
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masks="medium|high"
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visibility_tags=""
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}
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layer={
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name="env_effect_layer"
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fade_in=0
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fade_out=8
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category=""
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masks="high"
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visibility_tags="realms"
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}
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layer={
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name="env_effect_mountains_layer"
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fade_in=0
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fade_out=9
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category=""
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masks="high"
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visibility_tags="realms"
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}
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layer={
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name="activities_layer"
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fade_in=0
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fade_out=9
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category=""
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masks=""
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visibility_tags=""
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}
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layer={
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name="building_layer"
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fade_in=0
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fade_out=9
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category=""
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masks=""
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visibility_tags=""
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}
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layer={
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name="unit_layer"
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fade_in=0
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fade_out=9
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category=""
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masks=""
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visibility_tags=""
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}
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object={
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name="ce1_tabletop"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_cloth"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_tablecloth_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_props_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_props_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_ground_props_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_groundprops_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_floor_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_floor_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ce1_tabletop_candles_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_ce1"
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entity="ce1_tabletop_candles_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="ep3_tabletop"
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render_pass=MapUnderTerrain
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clamp_to_water_level=yes
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generated_content=no
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layer="map_table_layer_ep3"
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entity="ep3_tabletop_entity"
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count=1
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transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
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"}
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object={
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name="ep3_tabletop_floor"
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render_pass=MapUnderTerrain
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clamp_to_water_level=yes
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generated_content=no
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layer="map_table_layer_ep3"
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entity="ep3_tabletop_floor_entity"
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count=1
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transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
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"}
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object={
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name="tabletop_props"
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render_pass=MapUnderTerrain
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clamp_to_water_level=yes
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generated_content=no
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layer="map_table_layer_ep3"
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entity="tabletop_props_entity"
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count=1
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transform="3100.000000 -1.000000 2048.000000 0.000000 0.000000 0.000000 0.000000 5.000000 5.000000 5.000000
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"}
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object={
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name="western_tabletop"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_western"
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entity="tabletop_west_basic_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="western_tabletop_cloth"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_western"
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entity="tabletop_west_basic_tablecloth_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="western_tabletop_candles_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_western"
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entity="tabletop_west_basic_candles_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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object={
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name="western_tabletop_props_01"
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clamp_to_water_level=yes
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render_pass=MapUnderTerrain
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generated_content=no
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layer="map_table_layer_western"
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entity="tabletop_west_basic_props_entity"
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count=1
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transform="3100 -1 2048 0 0 0 0 5 5 5"
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}
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layer={
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name="temp_layer"
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fade_in=0
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fade_out=11
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category=""
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masks=""
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visibility_tags=""
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}
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layer={
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name="test_object_layer"
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fade_in=0
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fade_out=11
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category=""
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masks=""
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visibility_tags=""
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}
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map_table_style_western = {
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environment = "gfx/map/environment/environment_western_table.txt"
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default = yes
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}
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map_table_style_ce1 = {
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dlc_feature = legends_of_the_dead
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environment = "gfx/map/environment/environment_ce1_table.txt"
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priority = 1
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}
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map_table_style_ep3 = {
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dlc_feature = roads_to_power
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environment = "gfx/map/environment/environment_ep3_table.txt"
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priority = 2
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}
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gfx/map/terrain/flatmap.dds
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gfx/map/terrain/forest_jungle_01_mask.png
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gfx/map/terrain/forest_pine_01_mask.png
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gfx/map/terrain/hills_01_mask.png
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gfx/map/terrain/hills_01_rocks_mask.png
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gfx/map/terrain/hills_01_rocks_medi_mask.png
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gfx/map/terrain/hills_01_rocks_medi_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/hills_01_rocks_small_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/hills_01_rocks_small_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/india_farmlands_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/india_farmlands_mask.png
(Stored with Git LFS)
Binary file not shown.
|
|
@ -1,465 +0,0 @@
|
|||
# masked textures
|
||||
# diffuse - relative path
|
||||
# normal - relative path
|
||||
# material - relative path
|
||||
# mask - relative path
|
||||
# ( name - string ) defaults to the name in maskXX_NAME.bmp or, if the mask is named differently, the entire name of the mask image
|
||||
# ( sort_order - number, where it will end up in the map editor ) defaults to 0
|
||||
# id - string, an internal name that uniquely identifies this material
|
||||
{
|
||||
{
|
||||
name = "Plains 01"
|
||||
diffuse = "plains_01_diffuse.dds"
|
||||
normal = "plains_01_normal.dds"
|
||||
material = "plains_01_properties.dds"
|
||||
mask = "plains_01_mask.bmp"
|
||||
id = "plains_01"
|
||||
}
|
||||
{
|
||||
name = "Plains 01 dry"
|
||||
diffuse = "plains_01_dry_diffuse.dds"
|
||||
normal = "plains_01_normal.dds"
|
||||
material = "plains_01_properties.dds"
|
||||
mask = "plains_01_dry_mask.bmp"
|
||||
id = "plains_01_dry"
|
||||
}
|
||||
{
|
||||
name = "Plains 01 dry_mud"
|
||||
diffuse = "plains_01_dry_mud_diffuse.dds"
|
||||
normal = "plains_01_dry_mud_normal.dds"
|
||||
material = "plains_01_dry_mud_properties.dds"
|
||||
mask = "plains_01_dry_mud_mask.bmp"
|
||||
id = "plains_01_dry_mud"
|
||||
}
|
||||
{
|
||||
name = "Plains 01 rough"
|
||||
diffuse = "plains_01_rough_diffuse.dds"
|
||||
normal = "plains_01_rough_normal.dds"
|
||||
material = "plains_01_rough_properties.dds"
|
||||
mask = "plains_01_rough_mask.bmp"
|
||||
id = "plains_01_rough"
|
||||
}
|
||||
{
|
||||
name = "Plains 01 noisy"
|
||||
diffuse = "plains_01_noisy_diffuse.dds"
|
||||
normal = "plains_01_noisy_normal.dds"
|
||||
material = "plains_01_noisy_properties.dds"
|
||||
mask = "plains_01_noisy_mask.bmp"
|
||||
id = "plains_01_noisy"
|
||||
}
|
||||
{
|
||||
name = "Farmland 01"
|
||||
diffuse = "farmland_01_diffuse.dds"
|
||||
normal = "farmland_01_normal.dds"
|
||||
material = "farmland_01_properties.dds"
|
||||
mask = "farmland_01_mask.bmp"
|
||||
id = "farmland_01"
|
||||
}
|
||||
{
|
||||
name = "Mud wet 01"
|
||||
diffuse = "mud_wet_01_diffuse.dds"
|
||||
normal = "mud_wet_01_normal.dds"
|
||||
material = "mud_wet_01_properties.dds"
|
||||
mask = "mud_wet_01_mask.bmp"
|
||||
id = "mud_wet_01"
|
||||
}
|
||||
{
|
||||
name = "Beach 02"
|
||||
diffuse = "beach_02_diffuse.dds"
|
||||
normal = "beach_02_normal.dds"
|
||||
material = "beach_02_properties.dds"
|
||||
mask = "beach_02_mask.bmp"
|
||||
id = "beach_02"
|
||||
}
|
||||
{
|
||||
name = "Beach 02 pebbles"
|
||||
diffuse = "beach_02_pebbles_diffuse.dds"
|
||||
normal = "beach_02_pebbles_normal.dds"
|
||||
material = "beach_02_pebbles_properties.dds"
|
||||
mask = "beach_02_pebbles_mask.bmp"
|
||||
id = "beach_02_pebbles"
|
||||
}
|
||||
{
|
||||
name = "Beach 02 mediterranean"
|
||||
diffuse = "beach_02_mediterranean_diffuse.dds"
|
||||
normal = "beach_02_mediterranean_normal.dds"
|
||||
material = "beach_02_mediterranean_properties.dds"
|
||||
mask = "beach_02_mediterranean_mask.bmp"
|
||||
id = "beach_02_mediterranean"
|
||||
}
|
||||
{
|
||||
name = "Hills 01"
|
||||
diffuse = "hills_01_diffuse.dds"
|
||||
normal = "hills_01_normal.dds"
|
||||
material = "hills_01_properties.dds"
|
||||
mask = "hills_01_mask.bmp"
|
||||
id = "hills_01"
|
||||
}
|
||||
{
|
||||
name = "Hills 01 rocks"
|
||||
diffuse = "hills_01_rocks_diffuse.dds"
|
||||
normal = "hills_01_rocks_normal.dds"
|
||||
material = "hills_01_rocks_properties.dds"
|
||||
mask = "hills_01_rocks_mask.bmp"
|
||||
id = "hills_01_rocks"
|
||||
}
|
||||
{
|
||||
name = "Hills 01 rock Medi"
|
||||
diffuse = "hills_01_rocks_medi_diffuse.dds"
|
||||
normal = "hills_01_rocks_medi_normal.dds"
|
||||
material = "hills_01_rocks_medi_properties.dds"
|
||||
mask = "hills_01_rocks_medi_mask.bmp"
|
||||
id = "hills_01_rocks_medi"
|
||||
}
|
||||
{
|
||||
name = "Hills 01 rocks small"
|
||||
diffuse = "hills_01_rocks_small_diffuse.dds"
|
||||
normal = "hills_01_rocks_small_normal.dds"
|
||||
material = "hills_01_rocks_small_properties.dds"
|
||||
mask = "hills_01_rocks_small_mask.bmp"
|
||||
id = "hills_01_rocks_small"
|
||||
}
|
||||
{
|
||||
name = "Floodplains 01"
|
||||
diffuse = "floodplains_01_diffuse.dds"
|
||||
normal = "floodplains_01_normal.dds"
|
||||
material = "floodplains_01_properties.dds"
|
||||
mask = "floodplains_01_mask.bmp"
|
||||
id = "floodplains_01"
|
||||
}
|
||||
{
|
||||
name = "Wetlands 02"
|
||||
diffuse = "wetlands_02_diffuse.dds"
|
||||
normal = "wetlands_02_normal.dds"
|
||||
material = "wetlands_02_properties.dds"
|
||||
mask = "wetlands_02_mask.bmp"
|
||||
id = "wetlands_02"
|
||||
}
|
||||
{
|
||||
name = "Wetlands 02_mud"
|
||||
diffuse = "wetlands_02_mud_diffuse.dds"
|
||||
normal = "wetlands_02_mud_normal.dds"
|
||||
material = "wetlands_02_mud_properties.dds"
|
||||
mask = "wetlands_02_mud_mask.bmp"
|
||||
id = "wetlands_02_mud"
|
||||
}
|
||||
{
|
||||
name = "Coastline cliff grey"
|
||||
diffuse = "coastline_cliff_grey_diffuse.dds"
|
||||
normal = "coastline_cliff_grey_normal.dds"
|
||||
material = "coastline_cliff_grey_properties.dds"
|
||||
mask = "coastline_cliff_grey_mask.bmp"
|
||||
id = "coastline_cliff_grey"
|
||||
}
|
||||
{
|
||||
name = "Coastline cliff_desert"
|
||||
diffuse = "coastline_cliff_desert_diffuse.dds"
|
||||
normal = "coastline_cliff_grey_normal.dds"
|
||||
material = "coastline_cliff_grey_properties.dds"
|
||||
mask = "coastline_cliff_desert_mask.bmp"
|
||||
id = "coastline_cliff_desert"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02"
|
||||
diffuse = "mountain_02_diffuse.dds"
|
||||
normal = "mountain_02_normal.dds"
|
||||
material = "mountain_02_properties.dds"
|
||||
mask = "mountain_02_mask.bmp"
|
||||
id = "mountain_02"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 b"
|
||||
diffuse = "mountain_02_b_diffuse.dds"
|
||||
normal = "mountain_02_b_normal.dds"
|
||||
material = "mountain_02_b_properties.dds"
|
||||
mask = "mountain_02_b_mask.bmp"
|
||||
id = "mountain_02_b"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 d"
|
||||
diffuse = "mountain_02_d_diffuse.dds"
|
||||
normal = "mountain_02_d_normal.dds"
|
||||
material = "mountain_02_d_properties.dds"
|
||||
mask = "mountain_02_d_mask.bmp"
|
||||
id = "mountain_02_d"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 d valleys"
|
||||
diffuse = "mountain_02_d_valleys_diffuse.dds"
|
||||
normal = "mountain_02_d_valleys_normal.dds"
|
||||
material = "mountain_02_d_valleys_properties.dds"
|
||||
mask = "mountain_02_d_valleys_mask.bmp"
|
||||
id = "mountain_02_d_valleys"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 d snow"
|
||||
diffuse = "mountain_02_d_snow_diffuse.dds"
|
||||
normal = "mountain_02_d_snow_normal.dds"
|
||||
material = "mountain_02_d_snow_properties.dds"
|
||||
mask = "mountain_02_d_snow_mask.bmp"
|
||||
id = "mountain_02_d_snow"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 d desert"
|
||||
diffuse = "mountain_02_d_desert_diffuse.dds"
|
||||
normal = "mountain_02_d_desert_normal.dds"
|
||||
material = "mountain_02_d_desert_properties.dds"
|
||||
mask = "mountain_02_d_desert_mask.bmp"
|
||||
id = "mountain_02_d_desert"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 snow"
|
||||
diffuse = "mountain_02_snow_diffuse.dds"
|
||||
normal = "mountain_02_snow_normal.dds"
|
||||
material = "mountain_02_snow_properties.dds"
|
||||
mask = "mountain_02_snow_mask.bmp"
|
||||
id = "mountain_02_snow"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 c"
|
||||
diffuse = "mountain_02_c_diffuse.dds"
|
||||
normal = "mountain_02_c_normal.dds"
|
||||
material = "mountain_02_c_properties.dds"
|
||||
mask = "mountain_02_c_mask.bmp"
|
||||
id = "mountain_02_c"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 c snow"
|
||||
diffuse = "mountain_02_c_snow_diffuse.dds"
|
||||
normal = "mountain_02_c_snow_normal.dds"
|
||||
material = "mountain_02_c_snow_properties.dds"
|
||||
mask = "mountain_02_c_snow_mask.bmp"
|
||||
id = "mountain_02_c_snow"
|
||||
}
|
||||
{
|
||||
name= "Forest leaf 01"
|
||||
diffuse= "forest_leaf_01_diffuse.dds"
|
||||
normal= "forest_leaf_01_normal.dds"
|
||||
material= "forest_leaf_01_properties.dds"
|
||||
mask= "forest_leaf_01_mask.bmp"
|
||||
id = "forest_leaf_01"
|
||||
}
|
||||
{
|
||||
name= "Forest jungle 01"
|
||||
diffuse= "forest_jungle_01_diffuse.dds"
|
||||
normal= "forest_jungle_01_normal.dds"
|
||||
material= "forest_jungle_01_properties.dds"
|
||||
mask= "forest_jungle_01_mask.bmp"
|
||||
id = "forest_jungle_01"
|
||||
}
|
||||
{
|
||||
name= "Forest pine 01"
|
||||
diffuse= "forest_pine_01_diffuse.dds"
|
||||
normal= "forest_pine_01_normal.dds"
|
||||
material= "forest_pine_01_properties.dds"
|
||||
mask= "forest_pine_01_mask.bmp"
|
||||
id = "forest_pine_01"
|
||||
}
|
||||
{
|
||||
name= "Forestfloor"
|
||||
diffuse= "forestfloor_diffuse.dds"
|
||||
normal= "forestfloor_normal.dds"
|
||||
material= "forestfloor_properties.dds"
|
||||
mask= "forestfloor_mask.bmp"
|
||||
id = "forestfloor"
|
||||
}
|
||||
{
|
||||
name= "Desert 01 / beach"
|
||||
diffuse= "desert_01_diffuse.dds"
|
||||
normal= "desert_01_normal.dds"
|
||||
material= "desert_01_properties.dds"
|
||||
mask= "desert_01_mask.bmp"
|
||||
id = "desert_01"
|
||||
}
|
||||
{
|
||||
name= "Desert 02"
|
||||
diffuse= "desert_02_diffuse.dds"
|
||||
normal= "desert_02_normal.dds"
|
||||
material= "desert_02_properties.dds"
|
||||
mask= "desert_02_mask.bmp"
|
||||
id = "desert_02"
|
||||
}
|
||||
{
|
||||
name= "Desert cracked"
|
||||
diffuse= "desert_cracked_diffuse.dds"
|
||||
normal= "desert_cracked_normal.dds"
|
||||
material= "desert_cracked_properties.dds"
|
||||
mask= "desert_cracked_mask.bmp"
|
||||
id = "desert_cracked"
|
||||
}
|
||||
{
|
||||
name= "Desert wavy 01"
|
||||
diffuse= "desert_wavy_01_diffuse.dds"
|
||||
normal= "desert_wavy_01_normal.dds"
|
||||
material= "desert_wavy_01_properties.dds"
|
||||
mask= "desert_wavy_01_mask.bmp"
|
||||
id = "desert_wavy_01"
|
||||
}
|
||||
{
|
||||
name= "Desert wavy 01 larger"
|
||||
diffuse= "desert_wavy_01_larger_diffuse.dds"
|
||||
normal= "desert_wavy_01_larger_normal.dds"
|
||||
material= "desert_wavy_01_larger_properties.dds"
|
||||
mask= "desert_wavy_01_larger_mask.bmp"
|
||||
id = "desert_wavy_01_larger"
|
||||
}
|
||||
{
|
||||
name= "Desert_flat_01"
|
||||
diffuse= "desert_flat_01_diffuse.dds"
|
||||
normal= "desert_flat_01_normal.dds"
|
||||
material= "desert_flat_01_properties.dds"
|
||||
mask= "desert_flat_01_mask.bmp"
|
||||
id = "desert_flat_01"
|
||||
}
|
||||
{
|
||||
name= "Desert_rocky"
|
||||
diffuse= "desert_rocky_diffuse.dds"
|
||||
normal= "desert_rocky_normal.dds"
|
||||
material= "desert_rocky_properties.dds"
|
||||
mask= "desert_rocky_mask.bmp"
|
||||
id = "desert_rocky"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 desert"
|
||||
diffuse = "mountain_02_desert_diffuse.dds"
|
||||
normal = "mountain_02_desert_normal.dds"
|
||||
material = "mountain_02_desert_properties.dds"
|
||||
mask = "mountain_02_desert_mask.bmp"
|
||||
id = "mountain_02_desert"
|
||||
}
|
||||
{
|
||||
name = "Mountain 02 desert c"
|
||||
diffuse = "mountain_02_desert_c_diffuse.dds"
|
||||
normal = "mountain_02_desert_c_normal.dds"
|
||||
material = "mountain_02_desert_c_properties.dds"
|
||||
mask = "mountain_02_desert_c_mask.bmp"
|
||||
id = "mountain_02_desert_c"
|
||||
}
|
||||
{
|
||||
name= "Drylands 01"
|
||||
diffuse= "drylands_01_diffuse.dds"
|
||||
normal= "drylands_01_normal.dds"
|
||||
material= "drylands_01_properties.dds"
|
||||
mask= "drylands_01_mask.bmp"
|
||||
id = "drylands_01"
|
||||
}
|
||||
{
|
||||
name= "Drylands 01 grassy"
|
||||
diffuse= "drylands_01_grassy_diffuse.dds"
|
||||
normal= "drylands_01_grassy_normal.dds"
|
||||
material= "drylands_01_grassy_properties.dds"
|
||||
mask= "drylands_01_grassy_mask.bmp"
|
||||
id = "drylands_01_grassy"
|
||||
}
|
||||
{
|
||||
name= "Drylands 01 cracked"
|
||||
diffuse= "drylands_01_cracked_diffuse.dds"
|
||||
normal= "drylands_01_cracked_normal.dds"
|
||||
material= "drylands_01_cracked_properties.dds"
|
||||
mask= "drylands_01_cracked_mask.bmp"
|
||||
id = "drylands_01_cracked"
|
||||
}
|
||||
{
|
||||
name= "Oasis"
|
||||
diffuse= "oasis_diffuse.dds"
|
||||
normal= "oasis_normal.dds"
|
||||
material= "oasis_properties.dds"
|
||||
mask= "oasis_mask.bmp"
|
||||
id = "oasis"
|
||||
}
|
||||
{
|
||||
name= "Medi Dry Mud"
|
||||
diffuse= "medi_dry_mud_diffuse.dds"
|
||||
normal= "medi_dry_mud_normal.dds"
|
||||
material= "medi_dry_mud_properties.dds"
|
||||
mask= "medi_dry_mud_mask.bmp"
|
||||
id = "medi_dry_mud"
|
||||
}
|
||||
{
|
||||
name= "Medi Grass 01"
|
||||
diffuse= "medi_grass_01_diffuse.dds"
|
||||
normal= "medi_grass_01_normal.dds"
|
||||
material= "medi_grass_01_properties.dds"
|
||||
mask= "medi_grass_01_mask.bmp"
|
||||
id = "medi_grass_01"
|
||||
}
|
||||
{
|
||||
name= "Medi Lumpy Grass"
|
||||
diffuse= "medi_lumpy_grass_diffuse.dds"
|
||||
normal= "medi_lumpy_grass_normal.dds"
|
||||
material= "medi_lumpy_grass_properties.dds"
|
||||
mask= "medi_lumpy_grass_mask.bmp"
|
||||
id = "medi_lumpy_grass"
|
||||
}
|
||||
{
|
||||
name= "Medi Noisy Grass"
|
||||
diffuse= "medi_noisy_grass_diffuse.dds"
|
||||
normal= "medi_noisy_grass_normal.dds"
|
||||
material= "medi_noisy_grass_properties.dds"
|
||||
mask= "medi_noisy_grass_mask.bmp"
|
||||
id = "medi_noisy_grass"
|
||||
}
|
||||
{
|
||||
name= "Medi Farmlands"
|
||||
diffuse= "medi_farmlands_diffuse.dds"
|
||||
normal= "medi_farmlands_normal.dds"
|
||||
material= "medi_farmlands_properties.dds"
|
||||
mask= "medi_farmlands_mask.bmp"
|
||||
id = "medi_farmlands"
|
||||
}
|
||||
{
|
||||
name= "Northern Plains 01"
|
||||
diffuse= "northern_plains_01_diffuse.dds"
|
||||
normal= "northern_plains_01_normal.dds"
|
||||
material= "northern_plains_01_properties.dds"
|
||||
mask= "northern_plains_01_mask.bmp"
|
||||
id = "northern_plains_01"
|
||||
}
|
||||
{
|
||||
name= "Steppe grass"
|
||||
diffuse= "steppe_01_diffuse.dds"
|
||||
normal= "steppe_01_normal.dds"
|
||||
material= "steppe_01_properties.dds"
|
||||
mask= "steppe_01_mask.bmp"
|
||||
id = "steppe_grass"
|
||||
}
|
||||
{
|
||||
name= "Steppe rocks"
|
||||
diffuse= "steppe_rocks_diffuse.dds"
|
||||
normal= "steppe_rocks_normal.dds"
|
||||
material= "steppe_rocks_properties.dds"
|
||||
mask= "steppe_rocks_mask.bmp"
|
||||
id = "steppe_rocks"
|
||||
}
|
||||
{
|
||||
name= "Steppe bushes"
|
||||
diffuse= "steppe_bushes_diffuse.dds"
|
||||
normal= "steppe_bushes_normal.dds"
|
||||
material= "steppe_bushes_properties.dds"
|
||||
mask= "steppe_bushes_mask.bmp"
|
||||
id = "steppe_bushes"
|
||||
}
|
||||
{
|
||||
name= "Snow"
|
||||
diffuse= "snow_diffuse.dds"
|
||||
normal= "snow_normal.dds"
|
||||
material= "snow_properties.dds"
|
||||
mask= "snow_mask.bmp"
|
||||
id = "snow"
|
||||
}
|
||||
{
|
||||
name= "India Farmlands"
|
||||
diffuse= "india_farmlands_diffuse.dds"
|
||||
normal= "india_farmlands_normal.dds"
|
||||
material= "india_farmlands_properties.dds"
|
||||
mask= "india_farmlands_mask.bmp"
|
||||
id = "india_farmlands"
|
||||
}
|
||||
|
||||
}
|
||||
# unmasked textures
|
||||
# diffuse - relative path
|
||||
# normal - relative path
|
||||
# material - relative path
|
||||
{
|
||||
}
|
||||
BIN
gfx/map/terrain/medi_dry_mud_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/medi_dry_mud_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/medi_farmlands_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/medi_farmlands_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/medi_grass_01_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/medi_grass_01_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_b_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_b_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_c_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_c_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_c_snow_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_c_snow_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_d_desert_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_d_desert_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_d_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_d_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_d_snow_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_d_snow_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_d_valleys_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_d_valleys_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_desert_c_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_desert_c_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_desert_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_desert_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mountain_02_snow_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mountain_02_snow_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/mud_wet_01_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/mud_wet_01_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/plains_01_dry_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/plains_01_dry_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/plains_01_dry_mud_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/plains_01_dry_mud_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/plains_01_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/plains_01_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/plains_01_noisy_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/plains_01_noisy_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/plains_01_rough_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/plains_01_rough_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/snow_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/snow_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/steppe_01_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/steppe_01_mask.png
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/unmasked/diffuse0.dds
(Stored with Git LFS)
BIN
gfx/map/terrain/unmasked/diffuse0.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/unmasked/diffuse1.dds
(Stored with Git LFS)
BIN
gfx/map/terrain/unmasked/diffuse1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/unmasked/material0.dds
(Stored with Git LFS)
BIN
gfx/map/terrain/unmasked/material0.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/unmasked/material1.dds
(Stored with Git LFS)
BIN
gfx/map/terrain/unmasked/material1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/unmasked/normal0.dds
(Stored with Git LFS)
BIN
gfx/map/terrain/unmasked/normal0.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/unmasked/normal1.dds
(Stored with Git LFS)
BIN
gfx/map/terrain/unmasked/normal1.dds
(Stored with Git LFS)
Binary file not shown.
BIN
gfx/map/terrain/wetlands_02_mask.png
(Stored with Git LFS)
BIN
gfx/map/terrain/wetlands_02_mask.png
(Stored with Git LFS)
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue