.mod file added
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In this folder, character modifiers are defined
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The modifers are on the format:
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modifer_key = {
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icon = icon_name
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# Effects, such as
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# tax_mult = 0.25
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# county_opinion_add = -30
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# Modifier can have scale that'll be calculated once when effect assigns a modifier, and later
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# remains unchanged for the entire modifier duration
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scale = {
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# Scripted value - can be named value or direct math here
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# Root scope is the object that's going to get the modifier
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# Scripted value top level description will be added to modifier description
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value = scale_scripted_value
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# Loc key that's used for base level entry, to show alongside with the scaled value
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desc = base_value_description
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}
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}
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"modifier_key" is the name of the modifier, that is used in effects to apply it
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"icon" decides which modifier icon to use. if it ends in positive or negative, the name of the modifier will be colored appropriately
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