.mod file added

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trashmasteruni 2025-09-14 23:20:32 +02:00
parent 9112a64c1b
commit 71fbf5783f
622 changed files with 2 additions and 1370904 deletions

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bhakti_leviathan_nationalisators = { # Gods of the Empire itself, firsts among equals. Britannia
icon = prestige_positive
monthly_prestige = 1
}
bhakti_leviathan_technosaurs = { # Gods of rhetoric, culture, the hearth. Tesco
icon = letter_positive
diplomacy = 1
build_speed = -0.1
}
bhakti_leviathan_mechasaurs = { # Gods of labor, creation, industry, toil. Ddraig Goch
icon = stewardship_positive
stewardship = 1
monthly_county_control_growth_add = 0.1
}
bhakti_leviathan_petrosaurs = { # Gods of discovery, secrets, tricks. Shell, Rio Tinto
icon = intrigue_positive
intrigue = 1
development_growth_factor = 0.1
}
bhakti_leviathan_metallurgicals = { # Gods of knowledge, writing, learning, wisdom. Darwin
icon = learning_positive
learning = 1
monthly_piety = 0.5
}
bhakti_leviathan_nautiluses = { # Gods of rivers, oceans, seas, water. Titanic
icon = prowess_positive
prowess = 3
embarkation_cost_mult = -0.2
}
bhakti_leviathan_aerosaurs = { # Gods of warfare, combat, destruction, fire, death. The most numerous and common, which all Leviathans arguably should qualify as.
icon = martial_positive
martial = 1
movement_speed = 0.1
}

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In this folder, character modifiers are defined
The modifers are on the format:
modifer_key = {
icon = icon_name
# Effects, such as
# tax_mult = 0.25
# county_opinion_add = -30
# Modifier can have scale that'll be calculated once when effect assigns a modifier, and later
# remains unchanged for the entire modifier duration
scale = {
# Scripted value - can be named value or direct math here
# Root scope is the object that's going to get the modifier
# Scripted value top level description will be added to modifier description
value = scale_scripted_value
# Loc key that's used for base level entry, to show alongside with the scaled value
desc = base_value_description
}
}
"modifier_key" is the name of the modifier, that is used in effects to apply it
"icon" decides which modifier icon to use. if it ends in positive or negative, the name of the modifier will be colored appropriately