.mod file added
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622 changed files with 2 additions and 1370904 deletions
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###########################
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# EP2 CULTURAL TRADITIONS
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###########################
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#######################
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# Generic
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#######################
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tradition_ep2_avid_falconers = {
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category = societal
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layers = {
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0 = diplo
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1 = mena
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4 = hunter.dds
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}
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is_shown = {
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# DLC check.
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has_dlc_feature = tours_and_tournaments
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}
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can_pick = {
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culture_not_pacifistic_trigger = yes
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custom_tooltip = {
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text = cannot_have_tradition_vegetarianism
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NOT = { culture_tradition:tradition_vegetarianism = { is_in_list = traits } }
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}
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}
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parameters = {
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more_frequent_hunts = yes
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hunting_traits_more_valued = yes
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falconer_traits_more_common = yes
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always_unlock_legendary_hunting_lodge = yes
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}
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province_modifier = {
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stationed_maa_pursuit_mult = 0.15
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}
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cost = {
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prestige = {
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# Base cost.
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add = {
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value = tradition_base_cost
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desc = BASE
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format = "BASE_VALUE_FORMAT"
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}
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# Ethos requirement.
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if = {
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limit = {
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NOR = {
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culture_pillar:ethos_courtly = { is_in_list = traits }
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culture_pillar:ethos_stoic = { is_in_list = traits }
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}
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}
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add = {
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value = tradition_incompatible_ethos_penalty
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desc = not_stoic_or_courtly_desc
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}
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}
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# General replacement stuff.
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multiply = tradition_replacement_cost_if_relevant
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}
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}
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ai_will_do = {
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value = 100
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if = {
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limit = { exists = culture_head }
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culture_head = {
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# Some traits make you want to codify this more...
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if = {
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limit = { has_trait = arrogant }
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add = 25
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}
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if = {
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limit = { has_trait = diligent }
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add = 25
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}
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# ... and others less.
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if = {
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limit = { has_trait = lazy }
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add = -50
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}
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if = {
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limit = { has_trait = humble }
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add = -25
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}
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}
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}
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}
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}
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