diff --git a/common/landed_titles/noble_families.txt b/common/landed_titles/noble_families.txt new file mode 100644 index 00000000..35a6d850 --- /dev/null +++ b/common/landed_titles/noble_families.txt @@ -0,0 +1,14 @@ +d_nf_mercury = { + color = { 100 100 100 } + capital = c_london + + definite_form = yes + landless = yes + ruler_uses_title_name = no + always_follows_primary_heir = yes + no_automatic_claims = yes + noble_family = yes + destroy_if_invalid_heir = yes + + ai_primary_priority = { add = @never_primary_score } +} \ No newline at end of file diff --git a/common/on_action/game_start.txt b/common/on_action/game_start.txt index 65c5eb07..7569612b 100644 --- a/common/on_action/game_start.txt +++ b/common/on_action/game_start.txt @@ -1646,7 +1646,7 @@ on_game_start = { # Admin - Let's give existing governors the Governor trait on game start every_independent_ruler = { - limit = { government_has_flag = government_is_administrative } + limit = { government_allows = administrative } every_vassal = { limit = { is_governor = yes @@ -4266,7 +4266,7 @@ on_game_start_after_lobby = { } ### EP3 ADMIN SETUP ### if = { - limit = { government_has_flag = government_is_administrative } + limit = { government_allows = administrative } save_scope_as = top_liege ### EP3 NOBLE FAMILIES & DOMICILE SETUP ### random_held_title = { # May be removed once every_noble_family includes liege (TIT-51212) diff --git a/history/titles/admin_titles.txt b/history/titles/admin_titles.txt new file mode 100644 index 00000000..e10dd463 --- /dev/null +++ b/history/titles/admin_titles.txt @@ -0,0 +1,8 @@ +d_nf_mercury = { + 2555.01.01 = { + liege = e_britannia + holder = britannia_cyflymarhyan_frydyryk + government = administrative_government + succession_laws = { noble_family_succession_law } + } +} \ No newline at end of file