alpine, french and bitish culture stuff, italian map, terrain fixes

This commit is contained in:
edwardtheelbowhigh 2025-12-08 14:27:54 +00:00
parent 88ad25b1f5
commit 6d8272117c
16 changed files with 1267 additions and 1127 deletions

View file

@ -7,7 +7,7 @@
martial_custom = martial_custom_equal
traditions = {
tradition_chanson_de_geste
tradition_hereditary_hierarchy
tradition_agrarian
tradition_chivalry
tradition_culinary_art
tradition_ep3_cultivated_sophistication
@ -420,7 +420,7 @@ breton = {
martial_custom = martial_custom_male_only
traditions = {
tradition_fishermen
tradition_hereditary_bards
tradition_poetry
tradition_swords_for_hire
tradition_seafaring
}

View file

@ -49,8 +49,8 @@ swiss = {
traditions = {
tradition_republican_legacy
tradition_hard_working
tradition_castle_keepers
tradition_mountain_homes
tradition_stalwart_defenders
tradition_isolationist
tradition_faith_bound
}

View file

@ -557,7 +557,6 @@ tradition_gardening = {
}
}
}
NOT = { culture_tradition:tradition_tgp_ephemeral_grace = { is_in_list = traits } }
}
parameters = {
@ -1631,7 +1630,7 @@ tradition_culture_blending = {
scope:character = {
any_sub_realm_county = {
percent >= 0.3
culture != root
NOT = { culture = root }
}
}
}
@ -1725,7 +1724,9 @@ tradition_isolationist = {
any_sub_realm_county = {
culture = scope:character.culture
any_neighboring_county = {
culture != scope:character.culture
NOT = {
culture = scope:character.culture
}
culture = {
cultural_acceptance = { target = scope:character.culture value >= 40 }
}
@ -1765,14 +1766,6 @@ tradition_isolationist = {
}
}
can_pick = {
# Mutually exclusive with other Isolationist
NOR = {
culture_tradition:tradition_tgp_inward_perfection = { is_in_list = traits }
culture_tradition:tradition_cultural_primacy = { is_in_list = traits }
}
}
ai_will_do = {
value = 100
if = {
@ -1916,20 +1909,16 @@ tradition_agrarian = {
1 = indian
4 = farmland.dds
}
is_shown = {
NOT = {
culture_tradition:tradition_intensive_farming = { is_in_list = traits }
}
}
can_pick = {
custom_tooltip = {
text = culture_in_farmlands_or_floodplains_terrain_desc
any_culture_county = {
county_has_province_with_terrain = {
terrain = farmlands
terrain = floodplains
any_county_province = {
OR = {
terrain = farmlands
terrain = floodplains
}
}
}
}
@ -1983,9 +1972,11 @@ tradition_agrarian = {
NOT = {
any_culture_county = {
count >= 5
county_has_province_with_terrain = {
terrain = farmlands
terrain = floodplains
any_county_province = {
OR = {
terrain = farmlands
terrain = floodplains
}
}
}
}
@ -2019,9 +2010,11 @@ tradition_agrarian = {
any_sub_realm_county = {
count >= 2
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = farmlands
terrain = floodplains
any_county_province = {
OR = {
terrain = farmlands
terrain = floodplains
}
}
}
}
@ -2143,9 +2136,11 @@ tradition_pastoralists = {
any_sub_realm_county = {
percent >= 0.6
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = plains
terrain = steppe
any_county_province = {
OR = {
terrain = plains
terrain = steppe
}
}
}
}
@ -2448,7 +2443,9 @@ tradition_staunch_traditionalists = {
limit = {
scope:character = {
any_sub_realm_county = {
culture != scope:character.culture
NOT = {
culture = scope:character.culture
}
}
}
}
@ -2525,7 +2522,7 @@ tradition_hill_dwellers = {
custom_description = {
text = culture_in_hills_desc
any_culture_county = {
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -2571,7 +2568,7 @@ tradition_hill_dwellers = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -2606,7 +2603,7 @@ tradition_hill_dwellers = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -2619,7 +2616,7 @@ tradition_hill_dwellers = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -2651,9 +2648,11 @@ tradition_forest_folk = {
custom_description = {
text = culture_in_forest_desc
any_culture_county = {
county_has_province_with_terrain = {
terrain = forest
terrain = taiga
any_county_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
@ -2702,9 +2701,11 @@ tradition_forest_folk = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
terrain = forest
terrain = taiga
any_county_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
@ -2738,9 +2739,11 @@ tradition_forest_folk = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = forest
terrain = taiga
any_county_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
@ -2752,9 +2755,11 @@ tradition_forest_folk = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
terrain = forest
terrain = taiga
any_county_province = {
OR = {
terrain = forest
terrain = taiga
}
}
}
}
@ -2792,9 +2797,11 @@ tradition_mountain_homes = {
custom_description = {
text = culture_in_mountains_desc
any_culture_county = {
county_has_province_with_terrain = {
terrain = mountains
terrain = desert_mountains
any_county_province = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
}
@ -2843,9 +2850,11 @@ tradition_mountain_homes = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
terrain = mountains
terrain = desert_mountains
any_county_province = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
}
@ -2879,9 +2888,11 @@ tradition_mountain_homes = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = mountains
terrain = desert_mountains
any_county_province = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
}
@ -2893,9 +2904,11 @@ tradition_mountain_homes = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
terrain = mountains
terrain = desert_mountains
any_county_province = {
OR = {
terrain = mountains
terrain = desert_mountains
}
}
}
}
@ -2917,9 +2930,11 @@ tradition_dryland_dwellers = {
custom_description = {
text = culture_in_dryland_desc
any_culture_county = {
county_has_province_with_terrain = {
terrain = drylands
terrain = desert
any_county_province = {
OR = {
terrain = drylands
terrain = desert
}
}
}
}
@ -2972,9 +2987,11 @@ tradition_dryland_dwellers = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
terrain = drylands
terrain = desert
any_county_province = {
OR = {
terrain = drylands
terrain = desert
}
}
}
}
@ -3008,9 +3025,11 @@ tradition_dryland_dwellers = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
terrain = drylands
terrain = desert
any_county_province = {
OR = {
terrain = drylands
terrain = desert
}
}
}
}
@ -3022,9 +3041,11 @@ tradition_dryland_dwellers = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
terrain = drylands
terrain = desert
any_county_province = {
OR = {
terrain = drylands
terrain = desert
}
}
}
}
@ -3053,7 +3074,7 @@ tradition_jungle_dwellers = {
custom_description = {
text = culture_in_jungle_desc
any_culture_county = {
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3096,7 +3117,7 @@ tradition_jungle_dwellers = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3131,7 +3152,7 @@ tradition_jungle_dwellers = {
any_sub_realm_county = {
percent >= 0.2
culture = scope:character.culture
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3144,7 +3165,7 @@ tradition_jungle_dwellers = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3167,7 +3188,7 @@ tradition_wetlanders = {
custom_tooltip = {
text = culture_in_wetlands_desc
any_culture_county = {
county_has_province_with_terrain = {
any_county_province = {
terrain = wetlands
}
}
@ -3222,7 +3243,7 @@ tradition_wetlanders = {
NOT = {
any_culture_county = {
count >= 3
county_has_province_with_terrain = {
any_county_province = {
terrain = wetlands
}
}
@ -3257,7 +3278,7 @@ tradition_wetlanders = {
any_sub_realm_county = {
count >= 3
culture = scope:character.culture
county_has_province_with_terrain = {
any_county_province = {
terrain = wetlands
}
}
@ -3270,7 +3291,7 @@ tradition_wetlanders = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
any_county_province = {
terrain = wetlands
}
}
@ -3300,7 +3321,7 @@ tradition_hidden_cities = {
custom_description = {
text = culture_in_jungle_desc
any_culture_county = {
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3343,7 +3364,7 @@ tradition_hidden_cities = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3376,7 +3397,7 @@ tradition_hidden_cities = {
NOT = {
any_culture_county = {
percent >= 0.3
county_has_province_with_terrain = {
any_county_province = {
terrain = jungle
}
}
@ -3404,8 +3425,8 @@ tradition_hidden_cities = {
limit = {
any_culture_county = {
percent >= 0.6
county_has_province_with_terrain = {
terrain = jungle
any_county_province = {
terrain = wetlands
}
}
}
@ -3463,7 +3484,7 @@ tradition_ancient_miners = {
scope:character = {
any_sub_realm_county = {
culture = scope:character.culture
county_has_province_with_terrain = {
any_county_province = {
terrain = hills
}
}
@ -3720,7 +3741,9 @@ tradition_maritime_mercantilism = {
custom_description = {
text = culture_on_coast_desc
any_culture_county = {
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
}
@ -3762,7 +3785,9 @@ tradition_maritime_mercantilism = {
NOT = {
any_culture_county = {
percent >= 0.3
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
}
@ -3793,7 +3818,9 @@ tradition_maritime_mercantilism = {
scope:character = {
any_sub_realm_county = {
percent >= 0.6
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
}
@ -3814,7 +3841,9 @@ tradition_maritime_mercantilism = {
scope:character = {
any_sub_realm_county = {
percent >= 0.3
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
}
@ -3825,7 +3854,9 @@ tradition_maritime_mercantilism = {
limit = {
any_culture_county = {
percent >= 0.6
has_coastal_province = yes
any_county_province = {
is_coastal = yes
}
}
}
multiply = 2

View file

@ -139,12 +139,22 @@ tradition_british_palace_politics = {
wanderers_gain_extra_combat_skills = yes
mercenary_courtiers_gain_extra_skills = yes
more_likely_to_leave_court = yes
cultrad_unlocks_t2_countermeasures = yes
enable_garden_duchy_building = yes
can_appoint_court_gardener = yes
can_recruit_gardeners = yes
can_recruit_gardeners = yes
vengeful_trait_more_common = yes
vengeful_positive_forgiving_negative = yes
rivalries_more_common = yes
hostile_action_vs_rival_bonuses = yes
bonuses_from_patriarch_matriarch_trait = yes
cultural_house_personal_scheme_success_chance = yes
landing_house_members_give_prestige = yes
penalty_for_revoking_titles_from_house_members = yes
loyal_trait_more_common = yes
}
character_modifier = {
dynasty_house_opinion = 15
opinion_of_liege = -10
monthly_court_grandeur_change_mult = 0.2
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
@ -158,6 +168,7 @@ tradition_british_palace_politics = {
same_culture_mercenary_hire_cost_mult = -0.15
character_travel_speed_mult = 0.1
character_travel_safety_mult = 0.1
dread_baseline_add = 10
}
cost = {