alpine, french and bitish culture stuff, italian map, terrain fixes
This commit is contained in:
parent
88ad25b1f5
commit
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16 changed files with 1267 additions and 1127 deletions
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@ -7,7 +7,7 @@
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martial_custom = martial_custom_equal
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traditions = {
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tradition_chanson_de_geste
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tradition_hereditary_hierarchy
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tradition_agrarian
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tradition_chivalry
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tradition_culinary_art
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tradition_ep3_cultivated_sophistication
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@ -420,7 +420,7 @@ breton = {
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martial_custom = martial_custom_male_only
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traditions = {
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tradition_fishermen
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tradition_hereditary_bards
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tradition_poetry
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tradition_swords_for_hire
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tradition_seafaring
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}
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@ -49,8 +49,8 @@ swiss = {
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traditions = {
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tradition_republican_legacy
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tradition_hard_working
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tradition_castle_keepers
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tradition_mountain_homes
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tradition_stalwart_defenders
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tradition_isolationist
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tradition_faith_bound
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}
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@ -557,7 +557,6 @@ tradition_gardening = {
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}
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}
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}
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NOT = { culture_tradition:tradition_tgp_ephemeral_grace = { is_in_list = traits } }
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}
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parameters = {
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@ -1631,7 +1630,7 @@ tradition_culture_blending = {
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scope:character = {
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any_sub_realm_county = {
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percent >= 0.3
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culture != root
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NOT = { culture = root }
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}
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}
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}
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@ -1725,7 +1724,9 @@ tradition_isolationist = {
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any_sub_realm_county = {
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culture = scope:character.culture
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any_neighboring_county = {
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culture != scope:character.culture
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NOT = {
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culture = scope:character.culture
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}
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culture = {
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cultural_acceptance = { target = scope:character.culture value >= 40 }
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}
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@ -1765,14 +1766,6 @@ tradition_isolationist = {
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}
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}
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can_pick = {
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# Mutually exclusive with other Isolationist
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NOR = {
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culture_tradition:tradition_tgp_inward_perfection = { is_in_list = traits }
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culture_tradition:tradition_cultural_primacy = { is_in_list = traits }
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}
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}
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ai_will_do = {
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value = 100
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if = {
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@ -1916,20 +1909,16 @@ tradition_agrarian = {
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1 = indian
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4 = farmland.dds
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}
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is_shown = {
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NOT = {
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culture_tradition:tradition_intensive_farming = { is_in_list = traits }
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}
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}
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can_pick = {
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custom_tooltip = {
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text = culture_in_farmlands_or_floodplains_terrain_desc
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any_culture_county = {
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county_has_province_with_terrain = {
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terrain = farmlands
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terrain = floodplains
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any_county_province = {
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OR = {
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terrain = farmlands
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terrain = floodplains
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}
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}
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}
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}
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@ -1983,9 +1972,11 @@ tradition_agrarian = {
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NOT = {
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any_culture_county = {
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count >= 5
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county_has_province_with_terrain = {
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terrain = farmlands
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terrain = floodplains
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any_county_province = {
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OR = {
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terrain = farmlands
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terrain = floodplains
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}
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}
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}
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}
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@ -2019,9 +2010,11 @@ tradition_agrarian = {
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any_sub_realm_county = {
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count >= 2
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culture = scope:character.culture
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county_has_province_with_terrain = {
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terrain = farmlands
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terrain = floodplains
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any_county_province = {
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OR = {
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terrain = farmlands
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terrain = floodplains
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}
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}
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}
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}
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@ -2143,9 +2136,11 @@ tradition_pastoralists = {
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any_sub_realm_county = {
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percent >= 0.6
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culture = scope:character.culture
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county_has_province_with_terrain = {
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terrain = plains
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terrain = steppe
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any_county_province = {
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OR = {
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terrain = plains
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terrain = steppe
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}
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}
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}
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}
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@ -2448,7 +2443,9 @@ tradition_staunch_traditionalists = {
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limit = {
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scope:character = {
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any_sub_realm_county = {
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culture != scope:character.culture
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NOT = {
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culture = scope:character.culture
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}
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}
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}
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}
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@ -2525,7 +2522,7 @@ tradition_hill_dwellers = {
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custom_description = {
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text = culture_in_hills_desc
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any_culture_county = {
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = hills
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}
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}
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@ -2571,7 +2568,7 @@ tradition_hill_dwellers = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = hills
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}
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}
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@ -2606,7 +2603,7 @@ tradition_hill_dwellers = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = hills
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}
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}
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@ -2619,7 +2616,7 @@ tradition_hill_dwellers = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = hills
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}
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}
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@ -2651,9 +2648,11 @@ tradition_forest_folk = {
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custom_description = {
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text = culture_in_forest_desc
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any_culture_county = {
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county_has_province_with_terrain = {
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terrain = forest
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terrain = taiga
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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@ -2702,9 +2701,11 @@ tradition_forest_folk = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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county_has_province_with_terrain = {
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terrain = forest
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terrain = taiga
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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@ -2738,9 +2739,11 @@ tradition_forest_folk = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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county_has_province_with_terrain = {
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terrain = forest
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terrain = taiga
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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@ -2752,9 +2755,11 @@ tradition_forest_folk = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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county_has_province_with_terrain = {
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terrain = forest
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terrain = taiga
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any_county_province = {
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OR = {
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terrain = forest
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terrain = taiga
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}
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}
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}
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}
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@ -2792,9 +2797,11 @@ tradition_mountain_homes = {
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custom_description = {
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text = culture_in_mountains_desc
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any_culture_county = {
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county_has_province_with_terrain = {
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terrain = mountains
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terrain = desert_mountains
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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@ -2843,9 +2850,11 @@ tradition_mountain_homes = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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county_has_province_with_terrain = {
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terrain = mountains
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terrain = desert_mountains
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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@ -2879,9 +2888,11 @@ tradition_mountain_homes = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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county_has_province_with_terrain = {
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terrain = mountains
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terrain = desert_mountains
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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@ -2893,9 +2904,11 @@ tradition_mountain_homes = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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county_has_province_with_terrain = {
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terrain = mountains
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terrain = desert_mountains
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any_county_province = {
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OR = {
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terrain = mountains
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terrain = desert_mountains
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}
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}
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}
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}
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@ -2917,9 +2930,11 @@ tradition_dryland_dwellers = {
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custom_description = {
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text = culture_in_dryland_desc
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any_culture_county = {
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county_has_province_with_terrain = {
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terrain = drylands
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terrain = desert
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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@ -2972,9 +2987,11 @@ tradition_dryland_dwellers = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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county_has_province_with_terrain = {
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terrain = drylands
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terrain = desert
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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@ -3008,9 +3025,11 @@ tradition_dryland_dwellers = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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county_has_province_with_terrain = {
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terrain = drylands
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terrain = desert
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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@ -3022,9 +3041,11 @@ tradition_dryland_dwellers = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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county_has_province_with_terrain = {
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terrain = drylands
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terrain = desert
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any_county_province = {
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OR = {
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terrain = drylands
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terrain = desert
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}
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}
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}
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}
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@ -3053,7 +3074,7 @@ tradition_jungle_dwellers = {
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custom_description = {
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text = culture_in_jungle_desc
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any_culture_county = {
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = jungle
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}
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}
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@ -3096,7 +3117,7 @@ tradition_jungle_dwellers = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = jungle
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}
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}
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@ -3131,7 +3152,7 @@ tradition_jungle_dwellers = {
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any_sub_realm_county = {
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percent >= 0.2
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culture = scope:character.culture
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = jungle
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}
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}
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@ -3144,7 +3165,7 @@ tradition_jungle_dwellers = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = jungle
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}
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}
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@ -3167,7 +3188,7 @@ tradition_wetlanders = {
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custom_tooltip = {
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text = culture_in_wetlands_desc
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any_culture_county = {
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = wetlands
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}
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}
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@ -3222,7 +3243,7 @@ tradition_wetlanders = {
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NOT = {
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any_culture_county = {
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count >= 3
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = wetlands
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}
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}
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@ -3257,7 +3278,7 @@ tradition_wetlanders = {
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any_sub_realm_county = {
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count >= 3
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culture = scope:character.culture
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = wetlands
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}
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}
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@ -3270,7 +3291,7 @@ tradition_wetlanders = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = wetlands
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}
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}
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@ -3300,7 +3321,7 @@ tradition_hidden_cities = {
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custom_description = {
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text = culture_in_jungle_desc
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any_culture_county = {
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = jungle
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}
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}
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@ -3343,7 +3364,7 @@ tradition_hidden_cities = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = jungle
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}
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}
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@ -3376,7 +3397,7 @@ tradition_hidden_cities = {
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NOT = {
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any_culture_county = {
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percent >= 0.3
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = jungle
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}
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}
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@ -3404,8 +3425,8 @@ tradition_hidden_cities = {
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limit = {
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any_culture_county = {
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percent >= 0.6
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county_has_province_with_terrain = {
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terrain = jungle
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any_county_province = {
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terrain = wetlands
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}
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}
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}
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@ -3463,7 +3484,7 @@ tradition_ancient_miners = {
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scope:character = {
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any_sub_realm_county = {
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culture = scope:character.culture
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county_has_province_with_terrain = {
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any_county_province = {
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terrain = hills
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}
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}
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@ -3720,7 +3741,9 @@ tradition_maritime_mercantilism = {
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custom_description = {
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text = culture_on_coast_desc
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any_culture_county = {
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has_coastal_province = yes
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any_county_province = {
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is_coastal = yes
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}
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}
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}
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}
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@ -3762,7 +3785,9 @@ tradition_maritime_mercantilism = {
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NOT = {
|
||||
any_culture_county = {
|
||||
percent >= 0.3
|
||||
has_coastal_province = yes
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3793,7 +3818,9 @@ tradition_maritime_mercantilism = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.6
|
||||
has_coastal_province = yes
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3814,7 +3841,9 @@ tradition_maritime_mercantilism = {
|
|||
scope:character = {
|
||||
any_sub_realm_county = {
|
||||
percent >= 0.3
|
||||
has_coastal_province = yes
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3825,7 +3854,9 @@ tradition_maritime_mercantilism = {
|
|||
limit = {
|
||||
any_culture_county = {
|
||||
percent >= 0.6
|
||||
has_coastal_province = yes
|
||||
any_county_province = {
|
||||
is_coastal = yes
|
||||
}
|
||||
}
|
||||
}
|
||||
multiply = 2
|
||||
|
|
|
|||
|
|
@ -139,12 +139,22 @@ tradition_british_palace_politics = {
|
|||
wanderers_gain_extra_combat_skills = yes
|
||||
mercenary_courtiers_gain_extra_skills = yes
|
||||
more_likely_to_leave_court = yes
|
||||
cultrad_unlocks_t2_countermeasures = yes
|
||||
enable_garden_duchy_building = yes
|
||||
can_appoint_court_gardener = yes
|
||||
can_recruit_gardeners = yes
|
||||
can_recruit_gardeners = yes
|
||||
vengeful_trait_more_common = yes
|
||||
vengeful_positive_forgiving_negative = yes
|
||||
rivalries_more_common = yes
|
||||
hostile_action_vs_rival_bonuses = yes
|
||||
bonuses_from_patriarch_matriarch_trait = yes
|
||||
cultural_house_personal_scheme_success_chance = yes
|
||||
landing_house_members_give_prestige = yes
|
||||
penalty_for_revoking_titles_from_house_members = yes
|
||||
loyal_trait_more_common = yes
|
||||
}
|
||||
character_modifier = {
|
||||
dynasty_house_opinion = 15
|
||||
opinion_of_liege = -10
|
||||
monthly_court_grandeur_change_mult = 0.2
|
||||
political_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
||||
personal_scheme_phase_duration_add = minor_scheme_phase_duration_bonus_value
|
||||
|
|
@ -158,6 +168,7 @@ tradition_british_palace_politics = {
|
|||
same_culture_mercenary_hire_cost_mult = -0.15
|
||||
character_travel_speed_mult = 0.1
|
||||
character_travel_safety_mult = 0.1
|
||||
dread_baseline_add = 10
|
||||
}
|
||||
|
||||
cost = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue