diff --git a/common/buildings/00_castle_buildings.txt b/common/buildings/00_castle_buildings.txt index 5a5c9bac..a4c5678d 100644 --- a/common/buildings/00_castle_buildings.txt +++ b/common/buildings/00_castle_buildings.txt @@ -444,9 +444,7 @@ castle_01 = { defender_holding_advantage = 5 } - character_modifier = { - men_at_arms_cap = 1 - } + character_culture_modifier = { parameter = castle_grant_prestige monthly_prestige = 0.02 @@ -993,9 +991,7 @@ castle_02 = { county_fertility_decline_add = -2 } - character_modifier = { - men_at_arms_cap = 1 - } + flag = castle on_complete = { @@ -1490,9 +1486,7 @@ castle_03 = { county_fertility_decline_add = -3 } - character_modifier = { - men_at_arms_cap = 1 - } + flag = castle on_complete = { @@ -1978,9 +1972,7 @@ castle_04 = { county_fertility_decline_add = -4 } - character_modifier = { - men_at_arms_cap = 1 - } + flag = castle on_complete = { diff --git a/common/buildings/00_city_buildings.txt b/common/buildings/00_city_buildings.txt index 1ecfbcbf..a46e2d72 100644 --- a/common/buildings/00_city_buildings.txt +++ b/common/buildings/00_city_buildings.txt @@ -497,9 +497,7 @@ city_01 = { tax_mult = maritime_mercantilism_coastal_holdings_value } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = city_buildings_more_powerful development_growth_factor = 0.05 @@ -531,9 +529,7 @@ city_01 = { county_fertility_decline_add = -1 } - character_modifier = { - men_at_arms_cap = 1 - } + flag = city next_building = city_02 @@ -1127,9 +1123,7 @@ city_02 = { development_growth_factor = fp2_urbanism_legacy_1_bonus_value } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -2 @@ -1692,9 +1686,7 @@ city_03 = { development_growth_factor = fp2_urbanism_legacy_1_bonus_value } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -4 @@ -2246,9 +2238,7 @@ city_04 = { development_growth_factor = fp2_urbanism_legacy_1_bonus_value } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -4 diff --git a/common/buildings/00_monotown_buildings.txt b/common/buildings/00_monotown_buildings.txt index 92b2052e..705a3883 100644 --- a/common/buildings/00_monotown_buildings.txt +++ b/common/buildings/00_monotown_buildings.txt @@ -416,9 +416,7 @@ monotown_01 = { tax_mult = maritime_mercantilism_coastal_holdings_value } - character_modifier = { - men_at_arms_cap = 1 - } + province_terrain_modifier = { parameter = coastal_holding_bonuses @@ -430,9 +428,7 @@ monotown_01 = { county_holder_dynasty_perk = fp2_urbanism_legacy_1 # check if the dynasty of the county holder has a specific perk development_growth_factor = fp2_urbanism_legacy_1_bonus_value } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -1 @@ -936,9 +932,7 @@ monotown_02 = { development_growth_factor = fp2_urbanism_legacy_1_bonus_value } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -2 @@ -1424,9 +1418,7 @@ monotown_03 = { development_growth_factor = fp2_urbanism_legacy_1_bonus_value } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -3 @@ -1897,9 +1889,7 @@ monotown_04 = { development_growth_factor = fp2_urbanism_legacy_1_bonus_value } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -4 diff --git a/common/buildings/temple_citadel_buildings.txt b/common/buildings/temple_citadel_buildings.txt index f541bfa1..8c1fbbff 100644 --- a/common/buildings/temple_citadel_buildings.txt +++ b/common/buildings/temple_citadel_buildings.txt @@ -722,9 +722,7 @@ temple_citadel_01 = { defender_holding_advantage = 2 } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -1 @@ -1644,9 +1642,7 @@ temple_citadel_02 = { defender_holding_advantage = 3 } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -2 @@ -2479,9 +2475,7 @@ temple_citadel_03 = { defender_holding_advantage = 4 } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -3 @@ -3292,9 +3286,7 @@ temple_citadel_04 = { defender_holding_advantage = 5 } - character_modifier = { - men_at_arms_cap = 1 - } + county_culture_modifier = { parameter = use_farmer_republics county_fertility_decline_add = -4 diff --git a/common/defines/00_defines.txt b/common/defines/00_defines.txt index 14600f91..468f6a17 100644 --- a/common/defines/00_defines.txt +++ b/common/defines/00_defines.txt @@ -639,7 +639,7 @@ NArmy = { MINIMUM_COUNTY_MOVEMENT_ATTRITION = 100 REGIMENT_DEFAULT_STACK_SIZE = 100 REGIMENT_DEFAULT_MAX_SIZE = 3 # Number of regiment chunks - REGIMENT_MAA_CAP_BY_TIER = { 0 2 2 2 2 2 2 } + REGIMENT_MAA_CAP_BY_TIER = { 0 2 3 4 5 6 7 } REGIMENT_MAA_EXTRA_BY_CAP = 0.2 # Percentage [0-1] applied to each MAA regiment by each regiment above the cap REGIMENT_MAA_SHOW_INFO_PERCENTAGE = 0.3 REGIMENT_MAA_STARTING_COUNT = 5