This commit is contained in:
Heidesommer 2026-05-25 21:14:36 -04:00
parent b2f4fbfa1a
commit 6ae0daeb9e
16 changed files with 1364 additions and 1363 deletions

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@ -1873,47 +1873,47 @@ mpo_nomad_invasion_war_ai_trigger = {
geographical_region = world_steppe_east
}
}
#Byzantium or China are actually somehow a viable target
title:e_byzantium.holder ?= {
in_diplomatic_range = $NOMAD$
NOR = {
has_any_good_relationship_with_character_trigger = { CHARACTER = $NOMAD$ }
is_allied_to = $NOMAD$
is_tributary_of = $NOMAD$
$NOMAD$ = {
is_tributary_of_suzerain_or_above = prev
}
$NOMAD$ = {
has_truce = prev
}
}
#Fulfills strength comparison
current_military_strength < $NOMAD$.seventy_percent_of_current_military_strength
OR = {
gold <= $NOMAD$.fifty_percent_of_current_gold
current_military_strength <= $NOMAD$.forty_percent_of_current_military_strength
}
}
title:h_china.holder ?= {
in_diplomatic_range = $NOMAD$
NOR = {
has_any_good_relationship_with_character_trigger = { CHARACTER = $NOMAD$ }
is_allied_to = $NOMAD$
is_tributary_of = $NOMAD$
$NOMAD$ = {
is_tributary_of_suzerain_or_above = prev
}
$NOMAD$ = {
has_truce = prev
}
}
#Fulfills strength comparison
current_military_strength < $NOMAD$.seventy_percent_of_current_military_strength
OR = {
gold <= $NOMAD$.fifty_percent_of_current_gold
current_military_strength <= $NOMAD$.forty_percent_of_current_military_strength
}
}
# #Byzantium or China are actually somehow a viable target
# title:e_byzantium.holder ?= {
# in_diplomatic_range = $NOMAD$
# NOR = {
# has_any_good_relationship_with_character_trigger = { CHARACTER = $NOMAD$ }
# is_allied_to = $NOMAD$
# is_tributary_of = $NOMAD$
# $NOMAD$ = {
# is_tributary_of_suzerain_or_above = prev
# }
# $NOMAD$ = {
# has_truce = prev
# }
# }
# #Fulfills strength comparison
# current_military_strength < $NOMAD$.seventy_percent_of_current_military_strength
# OR = {
# gold <= $NOMAD$.fifty_percent_of_current_gold
# current_military_strength <= $NOMAD$.forty_percent_of_current_military_strength
# }
# }
# title:h_china.holder ?= {
# in_diplomatic_range = $NOMAD$
# NOR = {
# has_any_good_relationship_with_character_trigger = { CHARACTER = $NOMAD$ }
# is_allied_to = $NOMAD$
# is_tributary_of = $NOMAD$
# $NOMAD$ = {
# is_tributary_of_suzerain_or_above = prev
# }
# $NOMAD$ = {
# has_truce = prev
# }
# }
# #Fulfills strength comparison
# current_military_strength < $NOMAD$.seventy_percent_of_current_military_strength
# OR = {
# gold <= $NOMAD$.fifty_percent_of_current_gold
# current_military_strength <= $NOMAD$.forty_percent_of_current_military_strength
# }
# }
# Havsaran zud? Leave the steppe!
capital_county ?= {
any_county_situation_sub_region = {