localization re-relocalization

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trashmasteruni 2026-01-12 01:30:01 +01:00
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l_english:
building_type_tell_mines_01:1 "Tell Mines"
building_type_tell_mines_01_desc:1 "WIP."
building_tell_mines_01:1 "Surface Excavation"
building_tell_mines_01_desc:2 "WIP."
building_tell_mines_02:1 "Shallow Dig Sites"
building_tell_mines_02_desc:1 "WIP."
building_tell_mines_03:1 "Simple Pulleys"
building_tell_mines_03_desc:1 "WIP."
building_tell_mines_04:1 "Carts and Rails"
building_tell_mines_04_desc:1 "WIP."
building_tell_mines_05:1 "Merchants and Appraisers"
building_tell_mines_05_desc:1 "WIP."
building_tell_mines_06:1 "Shafts and Elevators"
building_tell_mines_06_desc:1 "WIP."
building_tell_mines_07:1 "Scholars and Alchemists "
building_tell_mines_07_desc:1 "WIP."
building_tell_mines_08:2 "Forges of Antediluvia"
building_tell_mines_08_desc:2 "WIP."
building_type_fortress_andorra_01:1 "$building_fortress_andorra_01$"
building_type_fortress_andorra_01_desc:0 "WIP."
building_fortress_andorra_01:0 "Fortress Monastery of Andorra"
building_fortress_andorra_01_desc:0 "The monasteries of Andorra have become reinforced over the years by numerous defenses on all sides. The Andorran fortress-monasteries have earned the reputation of being the most well defended temples in the whole world, for they protect within their bowels centuries upon centuries of books, possessing the greatest of the Church's archives second only to the Vatican itself. Should Andorra fall, countless years of knowledge - both pre- and post-Event - will be lost."
building_type_leuven_university_01:1 "Leuven University"
building_type_leuven_universtiy_01_desc:0 "WIP"
building_leuven_university_01:0 "Leuven University"
building_leuven_university_01_desc:0 "With its traditions reaching all the way to the 15th century, the Leuven University is one of the most important places of knowledge in Western Europe. Scholars and scientists are attracted from far away to study and expand their knowledge even after the Event."
building_type_court_of_europa_01:1 "Court of Europa"
building_type_court_of_europa_01_desc:0 "WIP"
building_court_of_europa_01:0 "Court of Europa"
building_court_of_europa_01_desc:0 "Following the Event, many people settled in the region around Den Hagge, seeking answers to what happened. Soon the surrounding area became a large centre of commerce, that needed a centralized rule to work properly. After Leopold became the Grand Chancellor, he wanted to resolve this issue. This led to him constructing the “Court of Europa”, to properly organize his rule and further fortify the region."
building_court_of_europa_02:0 "Grand Court of Europa"
building_court_of_europa_02_desc:0 "Soon, the small court faced many issues, as the land around it grew, but the court did not. People needed a better place to handle their affairs. The Grand Court of Europe would be constructed, not only a massive complex of palaces and gardens, but also an extensive fortification line, protecting the court from enemy invasions."
building_type_walls_of_nijmegen_01:1 "Walls of Nijmegen"
building_type_walls_of_nijmegen_01_desc:0 "WIP"
building_walls_of_nijmegen_01:0 "Walls of Nijmegen"
building_walls_of_nijmegen_01_desc:0 "Built on the command of Grand Chancellor Leopold, the walls of Nijmegen are an impressive sight. They were built to protect the main trade route going from France to Holland and fortify one of the only ways across the lower Rhine River."
building_type_port_of_amsterdam_01:1 "Port of Amsterdam"
building_type_port_of_amsterdam_01_desc:0 "WIP"
building_port_of_amsterdam_01:0 "Extensive Harbour"
building_port_of_amsterdam_01_desc:0 "A small port has been constructed in a trade rich region, to allow for easier transport of goods overseas. Several small harbours work together to bring goods in and out of the city, but the capacity is small, while the opportunity is large."
building_port_of_amsterdam_02:0 "Bustling Port"
building_port_of_amsterdam_02_desc:0 "As trade grows, so does the port. With influx of new merchants into the city, the port needs to grow too. Harbouring ships from faraway lands, trading goods never seen before."
building_port_of_amsterdam_03:0 "Grand Port"
building_port_of_amsterdam_03_desc:0 "As trade grew increasingly, several new docks were set up, covering almost the entire coastline of the city. New harbour storages and cargo cranes were needed. With the increased need of ships, several shipyards popped up, to facilitate the new demand."
building_type_port_of_antwerpen_01:1 "Port of Antwerpen"
building_type_port_of_antwerpen_01_desc:0 "WIP"
building_port_of_antwerpen_01:0 "Extensive Harbour"
building_port_of_antwerpen_01_desc:0 "A small port has been constructed in a trade rich region, to allow for easier transport of goods overseas. Several small harbours work together to bring goods in and out of the city, but the capacity is small, while the opportunity is large."
building_port_of_antwerpen_02:0 "Bustling Port"
building_port_of_antwerpen_02_desc:0 "As trade grows, so does the port. With influx of new merchants into the city, the port needs to grow too. Harbouring ships from faraway lands, trading goods never seen before."
building_port_of_antwerpen_03:0 "Grand Port"
building_port_of_antwerpen_03_desc:0 "As trade grew increasingly, several new docks were set up, covering almost the entire coastline of the city. New harbour storages and cargo cranes were needed. With the increased need of ships, several shipyards popped up, to facilitate the new demand."
building_type_zone_rouge_01:1 "Zone Rouge"
building_type_zone_rouge_01_desc:0 "WIP"
building_zone_rouge_01:0 "Scars of Devastation"
building_zone_rouge_01_desc:0 "Zone Rouge is the remenant of the Great War from before the Event. The land, yet in many ways recovered still bleeds and shows scars as the vast field of poppies always remind people of this destruction. Dangerous substances and explosive ammunition can still be found buried beneath, making traveling and construction not only problematic, but dangerous."
building_type_verdun_memorial_01:1 "Verdun Memorial"
building_type_verdun_memorial_01_desc:0 "WIP"
building_verdun_memorial_01:0 "Verdun Memorial"
building_verdun_memorial_01_desc:0 "The vast graveyard with a small church in Verdun is placed there to remember the lost during the Battle of Verdun during the Great War. It has since became a major holy site for the Trenchsingers, but is also visited by other Europeanists to remember the great battle that killed hundereds of thousands."

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l_english:
#Leviathan
holy_order_national_union_of_paleontologists: "National Union of Paleontologists"
holy_order_national_union_of_diggers: "National Union of Diggers"
holy_order_national_union_of_chartists: "National Union of Chartists"

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l_english:
#Cultural MaA
auxiliary_huscarl:0 "Auxiliary Auxiliary Huscarls"
auxiliary_landsknecht:0 "Auxiliary Landsknechts"
auxiliary_longbowmen:0 "Auxiliary Longbowmen"
auxiliary_goedendag:0 "Auxiliary Goedendag Militia"
auxiliary_gendarme:0 "Auxiliary Gendarmes"
auxiliary_chasseur:0 "Auxiliary Chasseurs"
auxiliary_picchieri:0 "Auxiliary Picchieri"
auxiliary_praetorian:1 "Palatini"
auxiliary_caballero:0 "Auxiliary Caballeros"
auxiliary_cataphract:0 "Auxiliary Kataphraktoi"
auxiliary_monaspa:0 "Auxiliary Monaspa"
auxiliary_hobelar:0 "Auxiliary Hobelars"
auxiliary_schiltron:0 "Auxiliary Schiltron"
auxiliary_metsanvartija:0 "Auxiliary Metsänvartija"
auxiliary_horse_archers:0 "Auxiliary Horse Archers"
auxiliary_mubarizun:0 "Auxiliary Mubarizun"
auxiliary_ayyar:0 "Auxiliary Ayyar"
auxiliary_druzhina:0 "Auxiliary Druzhina"
auxiliary_hussar:1 "Konni"
auxiliary_horn_warrior:0 "Auxiliary Horn Warriors"
auxiliary_bush_hunter:0 "Auxiliary Bush Hunters"
auxiliary_shomer:0 "Auxiliary Shomer"
auxiliary_khandayat:0 "Auxiliary Khandayat"
auxiliary_garudas:1 "Lenkas"
auxiliary_mountaineer:0 "Auxiliary Mountaineers"
auxiliary_sahel_horsemen:0 "Auxiliary Sahel Horsemen"
auxiliary_guinea_warrior:0 "Auxiliary Guinean Uplanders"
auxiliary_sarawit:0 "Auxiliary Sarawit"
auxiliary_abudrar:0 "Auxiliary Abudrar"
auxiliary_zbrojnosh:0 "Auxiliary Zbrojnosh"
auxiliary_palace_guards:0 "Auxiliary Palace Guards"
auxiliary_chu_ko_nu:0 "Auxiliary Chu-ko-nu Archers"
auxiliary_mulaththamun:0 "Auxiliary Mulathamūn"
auxiliary_archers_of_the_nile:0 "Auxiliary Nile Archers"
auxiliary_paiks:0 "Auxiliary Paiks"
auxiliary_guanch_vaulter:0 "Auxiliary Vaulter Infantry"
auxiliary_ayrudzi:0 "Auxiliary Ayrudzi"
auxiliary_conrois:0 "Auxiliary Conrois"
auxiliary_akritai:0 "Auxiliary Akritai"
auxiliary_ballistrai:0 "Auxiliary Ballistrai"
auxiliary_skoutatoi:0 "Auxiliary Skoutatoi"
auxiliary_varangian_guards:0 "Varangian Guards"
auxiliary_handpicked_faithful:0 "Handpicked Faithful"
auxiliary_huscarl_flavor:1 "#F Germanic Huscarls are masters of using shield walls to block incoming volleys of arrows.#!"
auxiliary_landsknecht_flavor:1 "#F German Landsknechts can use their massive zweihanders to tear through the massed ranks of enemy spearmen.#!"
auxiliary_longbowmen_flavor:2 "#F Though they require a lifetime to properly master, the longbows of England and Wales are powerful enough to pierce plate and can loose volleys at an almost-unequaled rate.#!"
auxiliary_goedendag_flavor:0 "#F The Flemish goedendag is a spiked club which can be braced against cavalry charges.#!"
auxiliary_gendarme_flavor:0 "#F French Gendarmes are the shining pinnacle of heavy cavalry, inspiring awe around the world.#!"
auxiliary_chasseur_flavor:0 "#F Outremer knights have mastered both European horsemenship and Levantine desert tactics.#!"
auxiliary_picchieri_flavor:0 "#F The mobile formations used by Latin Picchieri make them more deadly than traditional pikemen.#!"
auxiliary_praetorian_flavor:1 "#F The best of the best, Palatini are elite Roman soldiers who serve the Emperor directly.#!"
auxiliary_caballero_flavor:0 "#F Unlike most cavalry, Iberian Caballeros are at home both on flat plains and in rough hilly terrain.#!"
auxiliary_cataphract_flavor:0 "#F Armored in coats of iron, Greek cataphracts can break almost any defensive line with their charge.#!"
auxiliary_monaspa_flavor:0 "#F Formed from the core of the bodyguards of the Georgian kings the Monaspa are a fearsome heavy cavalry force that is well at home in the undulating terrain of the Caucasus.#!"
auxiliary_hobelar_flavor:0 "#F Fast and agile, Celtic Hobelars can easily raid the forests and hills other cavalry avoid.#!"
auxiliary_schiltron_flavor:0 "#F The incredible discipline of Scottish pikemen lets them easily break enemy charges, even on open plains.#!"
auxiliary_metsanvartija_flavor:0 "#F Uralic Metsänvartija can ambush invaders with a hail of arrows before melting back into the trees.#!"
auxiliary_horse_archers_flavor:0 "#F Horse archers are used by nomadic tribes to unleash hails of arrows while being almost impossible to catch.#!"
auxiliary_ayyar_flavor:0 "#F Young and eager, members of the Ayyar fighting clubs serve as willing and able soldiers ready to be called upon at a moment's notice.#!"
auxiliary_mubarizun_flavor:0 "#F Trained in both formation fighting and single combat, Arabic Mubarizun can crush most other infantry in battle.#!"
auxiliary_druzhina_flavor:0 "#F Russian Druzhina are skilled bodyguards who have devoted themselves to protecting their allies.#!"
auxiliary_hussar_flavor:1 "#F Masters of raiding, the infamous $hussar$ light cavalry of Eastern Europe can make short work of a fleeing enemy army.#!"
auxiliary_horn_warrior_flavor:0 "#F Practiced in mountainous warfare, warriors from the Horn of Africa are not to be underestimated.#!"
auxiliary_bush_hunter_flavor:0 "#F These West African archers turn the difficult terrain of the bush to their advantage.#!"
auxiliary_shomer_flavor:0 "#F Devoted to protecting their kin, Jewish shomer are adept at covering for their fellows in battle.#!"
auxiliary_khandayat_flavor:0 "#F Indian Khandayats are master swordsmen who can easily cut down both men and horse alike.#!"
auxiliary_garudas_flavor:0 "#F Garuda Warriors are famous for their loyalty, and for fighting to the death. Once a Garuda warrior fall his entire retinue of Lenka warriors are expected to die with him.#!"
auxiliary_mountaineer_flavor:0 "#F Intense training at high altitudes makes Tibetan soldiers the undisputed champions of their domain.#!"
auxiliary_sahel_horsemen_flavor:0 "#F Sahel Riders are mounted warriors who use light quilted armor and javelins to devastate their enemies#!"
auxiliary_guinea_warrior_flavor:0 "#F Warriors of the uplands of Guinea move fast, and their javelins are precise and deadly.#!"
auxiliary_sarawit_flavor:0 "#F The Sarawit is a well-trained army at home in the Ethiopian highlands.#!"
auxiliary_zbrojnosh_flavor:0 "#F At home in the hills and forests of Central Europe, the Zbrojnosh are feared far and wide.#!"
auxiliary_abudrar_flavor:0 "#F The Abudrar mountaineers know every gorge and wadi of their homeland.#!"
auxiliary_palace_guards_flavor:0 "#F Usually standing guard and keeping the peace, these versatile warriors can form the backbone of any army.#!"
auxiliary_chu_ko_nu_flavor:1 "#F Armed with Chu-ko-nu, these archers are capable of shooting bolts at a devastating rate.#!"
auxiliary_mulaththamun_flavor:0 "#F These riders have honed their skills during a lifetime in close connection with the desert and cover their faces with the Litham veil, protecting them from the sand and from recognition by the enemy.#!"
auxiliary_archers_of_the_nile_flavor:0 "#F For thousands of years the Nubians have protected their homeland by mastering the bow from a young age, fighting off the raids from surrounding desert peoples and invaders alike.#!"
auxiliary_paiks_flavor:0 "#F Footmen have been the mainstay of Indian armies for centuries, and no weapon is as common as the simple bamboo bow which many Indian commoners practice through hunting from young age.#!"
auxiliary_guanch_vaulter_flavor:0 "#F Armed with long vaulting poles, these nimble warriors are able to navigate craggy and mountainous terrain with ease and can even vault over some fortifications.#!"
auxiliary_ayrudzi_flavor:0 "#F Fast-riding and clever in their use of harsh terrain, yet clad in solid armor, these fierce nobles can serve as both harassing cavalry and a formidable vanguard.#!"
auxiliary_conrois_flavor:0 "#F Spurring hard with lances couched, these reckless Norman horsemen plunge into any weakness to be found in enemy formations, eager to snatch victory through shock and terror.#!"
auxiliary_akritai_flavor:0 "#F Veteran rural conscripts, defenders of the rocky passes, who use careful timing and local knowledge to harass even the mightiest of hosts.#!"
auxiliary_ballistrai_flavor:0 "#F Spear-sized bolts soar from these torsion-based machines into besieged settlements and enemy formations alike, causing fear and disorder.#!"
auxiliary_skoutatoi_flavor:0 "#F The tall #EMP skouton#! shields these infantry array against the foe is their namesake. Yet their chief virtue in battle is discipline, which affords them good order in both advance and retreat.#!"
auxiliary_varangian_guards_flavor:0 "#F These famed axe-wielding Germanic mercenaries are the unwavering core of the imperial host.\n\n@warning_icon! #X They will claim some [gold|E] after the Basileus's death.#!"
auxiliary_handpicked_faithful_flavor:0 "#F Individually outstanding in valor, loyalty, and talent, these fighters are ready to lay down their lives to protect their leader.#!"

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l_english:
bm_2555_europe:0 "Rise and Fall"
bm_2555_europe_desc:0 "For centuries, Western Europe has been a battleground between Christianity and the many new religions that have risen from the ashes of the pre-Event world. As France reunited under the Empire of Númenor, Christians fought them and amongst each other for hegemony. However, decades of strife wore out the great realms of the mainland, causing many to break. Meanwhile, the British Isles were reunited by a resurgent empire and powerful occult religion known as “Thelema”, which soon defeated the weakened Númenor and conquered much of northern France. Where does Western Europes future lay? Can Christianity rule this land once more, or is it destined to become subject to the unrelenting Will of the Queen?"
start_year_2555_01_01_desc:0 "In the year 2555 AD, five and a half centuries since the apocalypse known now as the "Event", civilization has rebuilt itself. Yet, times are always changing; warlords and empires rise and fall overtop the bones of those that came before as history marches on."
bm_group_2555:0 "2555"

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l_english:
ACTIVE_COUNCIL_TASK_TT:2 "My [ActiveCouncilTask.GetPositionType.GetNameForPlayer] [ActiveCouncilTask.GetCouncillor.GetFirstName|V] is assigned to [ActiveCouncilTask.GetTaskType.GetName|V]"
ACTIVE_COUNCIL_TASK_FROZEN_TT:1 "#T [ActiveCouncilTask.GetTaskType.GetName|V] #!\n@warning_icon! #X Assign a character to this council position to continue progressing the task#!"
POTENTIAL_COUNCIL_TASK_TT:2 "[ActiveCouncilTask.GetCouncillor.GetUIName] will be assigned to [ActiveCouncilTask.GetTaskType.GetName|V]"
COUNCIL_TASK_TT:0 "#T [ActiveCouncilTask.GetTaskType.GetName]#!\n[SelectLocalization( GuiPotentialCouncilTask.IsActive, 'ACTIVE_COUNCIL_TASK_TT', 'POTENTIAL_COUNCIL_TASK_TT' )]"
COUNCIL_TASK_MAP_TT:0 "#T [ActiveCouncilTask.GetTaskType.GetName]#!\n$ACTIVE_COUNCIL_TASK_TT$"
council_task_possible_side_effects:1 "\n\n[councillor_task_possible_side_effects|E] #weak — [councillor.Custom('GetCouncillorKurultaiMember')] Skill#!"
task_generic_notification_tooltip:0 "From a [councillor_task|E]"
COUNCILLOR_IS_YOUR_FRIEND:1 "[councillor.GetCouncilTitle] [councillor.GetShortUIName] is your [friend|E]"
COUNCILLOR_IS_YOUR_BEST_FRIEND:1 "[councillor.GetCouncilTitle] [councillor.GetShortUIName] is your [best_friend|E]"
COUNCILLOR_IS_YOUR_RIVAL:1 "[councillor.GetCouncilTitle] [councillor.GetShortUIName] is your [rival|E]"
COUNCILLOR_IS_YOUR_NEMESIS:1 "[councillor.GetCouncilTitle] [councillor.GetShortUIName] is your [nemesis|E]"
#Council task tooltips.
task_diplomacy_bad_unskilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('diplomacy_skill_level')] diplomacy skill caused this problem."
task_martial_bad_unskilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('martial_skill_level')] martial skill caused this problem."
task_stewardship_bad_unskilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('stewardship_skill_level')] stewardship skill caused this problem."
task_intrigue_bad_unskilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('intrigue_skill_level')] intrigue skill caused this problem."
task_learning_bad_unskilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('learning_skill_level')] learning skill caused this problem."
task_diplomacy_bad_skilled_notification_tooltip:0 "This problem happened in spite of your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('diplomacy_skill_level')] diplomacy skill."
task_martial_bad_skilled_notification_tooltip:0 "This problem happened in spite of your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('martial_skill_level')] martial skill."
task_stewardship_bad_skilled_notification_tooltip:0 "This problem happened in spite of your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('stewardship_skill_level')] stewardship skill."
task_intrigue_bad_skilled_notification_tooltip:0 "This problem happened in spite of your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('intrigue_skill_level')] intrigue skill."
task_learning_bad_skilled_notification_tooltip:0 "This problem happened in spite of your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('learning_skill_level')] learning skill."
task_diplomacy_good_unskilled_notification_tooltip:0 "This happened despite your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('diplomacy_skill_level')] diplomacy skill."
task_martial_good_unskilled_notification_tooltip:0 "This happened despite your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('martial_skill_level')] martial skill."
task_stewardship_good_unskilled_notification_tooltip:0 "This happened despite your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('stewardship_skill_level')] stewardship skill."
task_intrigue_good_unskilled_notification_tooltip:0 "This happened despite your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('intrigue_skill_level')] intrigue skill."
task_learning_good_unskilled_notification_tooltip:0 "This happened despite your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('learning_skill_level')] learning skill."
task_diplomacy_good_skilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('diplomacy_skill_level')] diplomacy skill led to this windfall."
task_martial_good_skilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('martial_skill_level')] martial skill led to this windfall."
task_stewardship_good_skilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('stewardship_skill_level')] stewardship skill led to this windfall."
task_intrigue_good_skilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('intrigue_skill_level')] intrigue skill led to this windfall."
task_learning_good_skilled_notification_tooltip:0 "Your [active_councillor.GetCouncilTitlePossessive] [active_councillor.Custom('learning_skill_level')] learning skill led to this windfall."
task_martial_good_acclaimed_knight_notification_tooltip:0 "This happened because of a glorious [acclaimed_knight]."
#spouse
spouse_task_diplomacy_good_skilled_notification_tooltip:0 "Your spouse's [councillor.Custom('diplomacy_skill_level')] diplomacy skill led to this windfall."
spouse_task_diplomacy_good_unskilled_notification_tooltip:0 "This happened despite your spouse's [councillor.Custom('diplomacy_skill_level')] diplomacy skill."
spouse_task_martial_good_unskilled_notification_tooltip:0 "This happened despite your spouse's [councillor.Custom('martial_skill_level')] martial skill."
spouse_task_martial_good_skilled_notification_tooltip:0 "Your spouse's [councillor.Custom('martial_skill_level')] martial skill led to this windfall."
spouse_task_stewardship_good_skilled_notification_tooltip:0 "Your spouse's [councillor.Custom('stewardship_skill_level')] stewardship skill led to this windfall."
spouse_task_stewardship_good_unskilled_notification_tooltip:0 "This happened despite your spouse's [councillor.Custom('stewardship_skill_level')] stewardship skill."
spouse_task_intrigue_good_unskilled_notification_tooltip:0 "This happened despite your spouse's [councillor.Custom('intrigue_skill_level')] intrigue skill."
spouse_task_intrigue_good_skilled_notification_tooltip:0 "Your spouse's [councillor.Custom('intrigue_skill_level')] intrigue skill led to this windfall."
spouse_task_learning_good_unskilled_notification_tooltip:0 "This happened despite your spouse's [councillor.Custom('learning_skill_level')] learning skill."
spouse_task_learning_good_skilled_notification_tooltip:1 "Your spouse's [councillor.Custom('learning_skill_level')] learning skill led to this windfall."
#chancellor
task_foreign_affairs:0 "Foreign Affairs"
task_foreign_affairs_modifier_desc:0 "[councillor.GetModifierDescForTask('task_foreign_affairs')]"
task_foreign_affairs_prestige_effect_desc:2 "[prestige|E]: [prestige_i|E]#P +[SCOPE.ScriptValue('chancellor_foreign_affairs_prestige_total')]#!/month\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_skill|E]: #P +[SCOPE.ScriptValue('chancellor_foreign_affairs_prestige_gain_base')]#!"
task_foreign_affairs_effect_desc_adaptive_traditions_bonus_prestige:0 "\n$TAB$[GetPerk('adaptive_traditions_perk').GetName(GetPlayer)]: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_prestige_gain_perk_bonus_modifier')|P]"
task_foreign_affairs_effect_desc_bureaucrats_bonus_prestige:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_prestige_gain_erudition_modifier')|P]"
task_foreign_affairs_effect_desc_family_business_bonus_prestige:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_prestige_gain_family_business_modifier')|P]"
task_foreign_affairs_effect_desc_consulted_house_bonus_prestige: "\n$TAB$$unity_consulted_house_member_desc$: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_prestige_gain_consulted_house_modifier')|P]"
task_foreign_affairs_independent_effect_desc:1 "\n\nIndependent Ruler Opinion:\n$TAB$Increases by #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_monthly_increase')|P]/month up to #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_max')|1P] (Currently: #P +[SCOPE.ScriptValue('chancellor_foreign_affairs_independent_opinion_scale')|1]#!)\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_skill|E]: #P +[SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_base')]#!"
task_foreign_affairs_emperor_effect_desc:0 "\n\nEmperors of the Realm:"
task_foreign_affairs_king_effect_desc:0 "\n\nOther Kings of the Realm:"
task_foreign_affairs_duke_effect_desc:0 "\n\nOther Dukes of the Realm:"
task_foreign_affairs_count_effect_desc:0 "\n\nOther Counts of the Realm:"
task_foreign_affairs_fallback_effect_desc:0 "\n\nFellow Vassal Opinion:"
task_foreign_affairs_not_independent_effect_desc:0 "\n$TAB$Increases by #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_monthly_increase')|P]/month up to: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_max')|1P]\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_skill|E]: #P +[SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_base')]#!"
task_foreign_affairs_effect_desc_adaptive_traditions_bonus_opinion:0 "\n$TAB$[GetPerk('adaptive_traditions_perk').GetName(GetPlayer)]: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_max_perk_bonus_modifier')|P]"
task_foreign_affairs_effect_desc_bureaucrats_bonus_opinion:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_max_erudition_modifier')|P]"
task_foreign_affairs_effect_desc_family_business_bonus_opinion:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_max_family_business_modifier')|P]"
task_foreign_affairs_effect_desc_consulted_house_bonus_opinion: "\n$TAB$$unity_consulted_house_member_desc$: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_max_consulted_house_modifier')|P]"
task_foreign_affairs_effect_desc_court_fashion_bonus_opinion: "\n$TAB$$court_fashion_foreign_modifier$: #P +#![SCOPE.ScriptValue('chancellor_foreign_affairs_opinion_max_court_fashion_modifier')|P]"
task_foreign_affairs_shorten_truce:0 "\n$EFFECT_LIST_BULLET$#P Shorten Truce#!"
task_foreign_affairs_enemy_claim:0 "\n$EFFECT_LIST_BULLET$#N Enemy Claim#!"
task_foreign_shorten_enemy_truce:0 "\n$EFFECT_LIST_BULLET$#N Shorten Enemy Truce#!"
task_foreign_neighbor_opinion_loss:0 "\n$EFFECT_LIST_BULLET$#N Neighbor Opinion Loss#!"
task_foreign_affairs_notification_tooltip:0 "From $task_foreign_affairs$"
task_domestic_affairs:0 "Domestic Affairs"
task_domestic_affairs_direct_effect_desc:0 "[direct_vassal|E] Opinion: #P [opinion_i]+[SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_scale')|1]#!\n(Increases by #P +#![SCOPE.ScriptValue('chancellor_domestic_affairs_monthly_increase')|2P]/month up to #P +#![SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_max')|0P])\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_i][diplomacy_skill|E]: #P [opinion_i]+[SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_base')|2]#!"
task_domestic_affairs_parochial_effect_desc:0 "\n\n[GetVassalStance( 'parochial' ).GetTextIcon][GetVassalStance( 'parochial' ).GetName] [vassal|E] Opinion: #P [opinion_i]+[SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_scale')|1]#!\n(Increases by #P +#![SCOPE.ScriptValue('chancellor_domestic_affairs_monthly_increase')|2P]/month up to #P +#![SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_max')|0P])\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_i][diplomacy_skill|E]: #P [opinion_i]+[SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_base')|2]#!"
task_domestic_affairs_bureaucrats_bonus_desc:3 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_erudition_bonus')|2]#!"
task_domestic_affairs_family_business_bonus_desc:1 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_family_business_bonus')|2]#!"
task_domestic_affairs_consulted_house_bonus_desc: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_consulted_house_bonus')|2]#!"
task_domestic_affairs_chains_of_loyalty_bonus_desc:0 "\n$TAB$[GetPerk('chains_of_loyalty_perk').GetName(GetPlayer)]: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_opinion_chains_of_loyalty_bonus')|2]#!"
task_domestic_affairs_tyranny_effect_desc:1 "\n\n[tyranny|E] Loss: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_tyranny_total')|P0]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_i][diplomacy_skill|E]: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_tyranny_base')|P0]%#!"
task_domestic_affairs_tyranny_bureaucrats_bonus_desc:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_tyranny_erudition_bonus')|P0]%#!"
task_domestic_affairs_tyranny_family_business_bonus_desc:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_tyranny_family_business_bonus')|P0]%#!"
task_domestic_affairs_tyranny_consulted_house_bonus_desc: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_tyranny_consulted_house_bonus')|P0]%#!"
task_domestic_affairs_tyranny_chains_of_loyalty_bonus_desc:0 "\n$TAB$[GetPerk('chains_of_loyalty_perk').GetName(GetPlayer)]: #P +[SCOPE.ScriptValue('chancellor_domestic_affairs_tyranny_chains_of_loyalty_bonus')|P0]%#!"
SCALED_COUNCILLOR_DIPLOMACY_VALUE:2 "[councillor.GetCouncilTitle] [councillor.GetShortUINamePossessive] Diplomacy Skill"
BASE_DRIFT_SPEED:0 "Base drift: $VALUE|=+1$"
task_integrate_title:0 "Integrate Title"
task_integrate_title_VALUE_NAME:1 "[de_jure_drift|E]"
task_integrate_title_effect_desc:1 "#S At 100%:#!\n$TAB$The target title becomes [de_jure|E] part of your [primary_title|E]"
task_integrate_title_nobles_support_integration:0 "\n$EFFECT_LIST_BULLET$#P Nobles Support Integration#!"
task_integrate_title_culture_supports_integration:0 "\n$EFFECT_LIST_BULLET$#P Culture Supports Integration#!"
task_integrate_title_nobles_resist_integration:0 "\n$EFFECT_LIST_BULLET$#N Nobles Resist Integration#!"
task_integrate_title_culture_resists_integration:0 "\n$EFFECT_LIST_BULLET$#N Culture Resists Integration#!"
task_integrate_title_notification_tooltip:0 "From $task_integrate_title$"
INTEGRATE_TITLE_DYNASTY_PERK_BONUS_VALUE:1 "[GetDynastyPerk('erudition_legacy_5').GetName]"
PASSIVE_INTEGRATION_PROGRESS_VALUE:0 "Passive integration"
task_bestow_royal_favor:0 "Bestow Royal Favor"
task_bestow_royal_favor_prestige_effect_desc:0 "[prestige|E]: [prestige_i|E]#P +[SCOPE.ScriptValue('chancellor_bestow_royal_favor_prestige_total')]#!/month\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_skill|E]: #P +[SCOPE.ScriptValue('chancellor_bestow_royal_favor_prestige_gain_base')]#!"
task_bestoy_royal_favor_effect_desc_bureaucrats_bonus_prestige: "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +#![SCOPE.ScriptValue('chancellor_bestow_favor_prestige_gain_erudition_modifier')|P]"
task_bestoy_royal_favor_effect_desc_family_business_bonus_prestige: "\n$TAB$$tradition_family_entrepreneurship_name$: #P +#![SCOPE.ScriptValue('chancellor_bestow_favor_prestige_gain_family_business_modifier')|P]"
task_bestoy_royal_favor_effect_desc_consulted_house_bonus_prestige: "\n$TAB$$unity_consulted_house_member_desc$: #P +#![SCOPE.ScriptValue('chancellor_bestow_favor_prestige_gain_consulted_house_modifier')|P]"
task_bestow_royal_favor_opinion_effect_desc:0 "\n\n[vassal|E] Prestige increases by [prestige_i|E]#P +[SCOPE.ScriptValue('chancellor_bestow_royal_favor_prestige_gain_base_vassal')|P]#!/month\n\n[vassal|E] Opinion increases by #P +#![SCOPE.ScriptValue('chancellor_bestow_royal_favor_opinion_increase_per_success')|P] up to #P 100#! (in total)\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_skill|E]: #P +[SCOPE.ScriptValue('chancellor_bestow_royal_favor_opinion_increase_per_success_base')]#!\n$TAB$Your [court_grandeur|E]: #P +[SCOPE.ScriptValue('chancellor_bestow_royal_favor_opinion_increase_per_success_grandeur')]#!"
task_bestoy_royal_favor_effect_desc_bureaucrats_bonus_opinion: "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +#![SCOPE.ScriptValue('chancellor_bestow_royal_favor_opinion_gain_erudition_bonus')|P]"
task_bestoy_royal_favor_effect_desc_family_business_bonus_opinion: "\n$TAB$$tradition_family_entrepreneurship_name$: #P +#![SCOPE.ScriptValue('chancellor_bestow_royal_favor_opinion_gain_family_business_bonus')|P]"
task_bestoy_royal_favor_effect_desc_consulted_house_bonus_opinion: "\n$TAB$$unity_consulted_house_member_desc$: #P +#![SCOPE.ScriptValue('chancellor_bestow_royal_favor_opinion_gain_consulted_house_bonus')|P]"
task_bestow_royal_favor_target_message:0 "[councillor_liege.GetShortUIName] is bestowing [councillor_liege.GetHerHis] royal favor upon you"
task_bestow_royal_favor_target_cancel_message:0 "[councillor_liege.GetShortUIName] is no longer bestowing [councillor_liege.GetHerHis] royal favor upon you"
#marshal
task_organize_levies:1 "Organize Army"
task_organize_levies_maintenance_modifier:0 "$task_organize_levies$"
task_organize_levies_effect_desc:6 "[garrison|E] Size and [levy|E] Reinforcement Rate: #P +[SCOPE.ScriptValue('marshal_organize_levies_modifier_total')]%#!\n$TAB$Base: #P +[SCOPE.ScriptValue('marshal_organize_levies_base')]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_skill|E]: #P +[SCOPE.ScriptValue('marshal_organize_levies_skill_base')]%#!"
task_organize_levies_erudition_bonus:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('marshal_organize_levies_erudition_bonus')]%#!"
task_organize_levies_family_business_bonus:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('marshal_organize_levies_family_business_bonus')|1]%#!"
task_organize_levies_consulted_house_bonus: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('marshal_organize_levies_consulted_house_bonus')|1]%#!"
task_organize_levies_maintenance_effect_desc:0 "\n\nRaised [army|E] Maintenance: [gold_i]#P -[SCOPE.ScriptValue('marshal_organize_levies_maintenance_total')|1P]%#!\n$TAB$Base: #P -[SCOPE.ScriptValue('marshal_organize_levies_maintenance_base')|1P]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_skill|E]: #P -[SCOPE.ScriptValue('marshal_organize_levies_maintenance_skill_base')|1P]%#!"
task_organize_levies_maintenance_erudition_bonus_desc:1 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P -[SCOPE.ScriptValue('marshal_organize_levies_maintenance_erudition_bonus')|1]%#!"
task_organize_levies_maintenance_family_business_bonus_desc:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P -[SCOPE.ScriptValue('marshal_organize_levies_maintenance_family_business_bonus')|1]%#!"
task_organize_levies_maintenance_consulted_house_bonus_desc: "\n$TAB$$unity_consulted_house_member_desc$: #P -[SCOPE.ScriptValue('marshal_organize_levies_maintenance_consulted_house_bonus')|1]%#!"
task_train_commanders_acclaimed_knight_levy_captaincy:0 "\n$EFFECT_LIST_BULLET$#P [acclaimed_knight] Prepares Levies#!"
task_organize_levies_well_organized_service:0 "\n$EFFECT_LIST_BULLET$#P Well-organized Service#!"
task_organize_levies_increased_military_presence:0 "\n$EFFECT_LIST_BULLET$#P Increased Military Presence#!"
task_organize_levies_levy_desertion:0 "\n$EFFECT_LIST_BULLET$#N Levy Desertion#!"
task_organize_levies_unused_farmland:0 "\n$EFFECT_LIST_BULLET$#N Unused Farmland#!"
task_organize_levies_insufficient_guards:0 "\n$EFFECT_LIST_BULLET$#N Insufficient Guards#!"
task_organize_levies_notification_tooltip:0 "From $task_organize_levies$"
task_suppress_crime:0 "Suppress Crime"
task_supress_crime_effect_desc:0 "#S At #V 100%#!#!:\n$TAB$Remove County Corruption\nProgress: #P +#![SCOPE.ScriptValue('task_supress_crime_progress')|P]#P %#!/month\n\nMakes County immune to County Corruption"
task_suppress_crime_gain_opinion:0 "\n$EFFECT_LIST_BULLET$#P Increase County Opinion#!"
task_suppress_crime_lose_opinion:0 "\n$EFFECT_LIST_BULLET$#N Lose County Opinion#!"
marshal_supress_crime_modifier:0 "Suppressing Crime"
marshal_supress_crime_modifier_desc:0 "#F This County is immune to County Corruption#!"
task_suppress_crime_notification_tooltip:0 "From $task_suppress_crime$"
task_train_commanders:0 "Train Commanders"
task_train_commanders_modifier:0 "$task_train_commanders$"
task_train_commanders_effect_desc:3 "\n\n#P [SCOPE.ScriptValue('marshal_train_commanders_monthly_chance_value')|1P]%#! chance of improving or finding a new [commander|E] or [knight|E] each month\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_skill|E]: #P +[SCOPE.ScriptValue('marshal_train_commanders_monthly_chance_value_base')|1P]%#!"
task_train_commanders_maa_boost_effect_desc:0 "[knight_effectiveness|E], [men_at_arms|E]' [damage|E] and [toughness|E]:\n$TAB$Increases by #P +[SCOPE.ScriptValue('marshal_maa_overtime_boost_monthly_increase')|1]%#!/month up to #P +[SCOPE.ScriptValue('marshal_maa_overtime_boost_max')|1]%#! (Currently: #P +[SCOPE.ScriptValue('marshal_maa_overtime_boost_scale')|1]%#!)\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_skill|E]: #P +[SCOPE.ScriptValue('marshal_maa_overtime_boost_base')|1]%#!"
task_train_commanders_commander_erudition_bonus_desc:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('marshal_train_commanders_monthly_chance_erudition_bonus')|P]%#!"
task_train_commanders_commander_family_business_bonus_desc:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('marshal_train_commanders_monthly_chance_family_business_bonus')|P]%#!"
task_train_commanders_commander_consulted_house_bonus_desc: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('marshal_train_commanders_monthly_chance_consulted_house_bonus')|P]%#!"
task_train_commanders_acclaimed_knight_drills_hastiludes:0 "\n$EFFECT_LIST_BULLET$#P [acclaimed_knight] Drills [GetTrait('tourney_participant').GetNameNoTooltip( GetNullCharacter )]#!"
task_train_commanders_commander_learns_from_commander:1 "\n$EFFECT_LIST_BULLET$#P Commander Gains [commander_trait]#!"
task_train_commanders_knight_improved:0 "\n$EFFECT_LIST_BULLET$#P [knight] Improved#!"
task_train_commanders_commander_wounded:0 "\n$EFFECT_LIST_BULLET$#N Commander Wounded#!"
task_train_commanders_commander_maimed:0 "\n$EFFECT_LIST_BULLET$#N Commander Maimed#!"
task_train_commanders_commander_killed:0 "\n$EFFECT_LIST_BULLET$#N Commander Killed#!"
task_train_commanders_notification_tooltip:0 "From $task_train_commanders$"
task_boost_maa_modifier:0 "From $task_train_commanders$"
task_boost_knights_modifier:0 "From $task_train_commanders$"
task_increase_control_VALUE_NAME:0 "[county_control|E]"
task_increase_control:0 "Increase Control in County"
task_increase_control_effect_desc:1 "Chance of removing County Corruption: [SCOPE.ScriptValue('marshal_remove_county_corruption_chance')|P]#P %#!/month\n$TAB$Councillor: #P +#![SCOPE.ScriptValue('marshal_councillor_county_corruption_value')|P]\n$TAB$County Control: #P +#![SCOPE.ScriptValue('marshal_county_county_corruption_value')|P]\n\nWhile Control is being increased, the County will not acquire Corruption"
marshal_increase_control_modifier:0 "$task_increase_control$"
marshal_increase_control_friend_bonus_modifier:0 "[friend|E] is performing $task_increase_control$"
marshal_increase_control_monthly_increase_best_friend_bonus:0 "[best_friend|E] is performing $task_increase_control$"
marshal_increase_control_rival_bonus_modifier:0 "[rival|E] is performing $task_increase_control$"
marshal_increase_control_nemesis_bonus_modifier:0 "[nemesis|E] is performing $task_increase_control$"
marshal_increase_control_perk_bonus_modifier:0 "$strict_organization_perk_name$"
marshal_increase_control_erudition_bonus_modifier:1 "[GetDynastyPerk('erudition_legacy_5').GetName]"
task_increase_control_acclaimed_knight_subdues_peasantry:0 "\n$EFFECT_LIST_BULLET$#P [acclaimed_knight] Subdues Local Peasantry#!"
task_increase_control_increase_opinion:0 "\n$EFFECT_LIST_BULLET$#P Increase County Opinion#!"
task_increase_control_baron_opinion_increase:0 "\n$EFFECT_LIST_BULLET$#P Baron Opinion Increase#!"
task_increase_control_lose_opinion:0 "\n$EFFECT_LIST_BULLET$#N Lose County Opinion#!"
task_increase_control_lose_control:0 "\n$EFFECT_LIST_BULLET$#N Loss of Control#!"
task_increase_control_baron_opinion_loss:0 "\n$EFFECT_LIST_BULLET$#N Baron Opinion Loss#!"
task_increase_control_corruption_notification:1 "Your [councillor.GetCouncilTitle] has removed County Corruption in [county.GetNameNoTier]"
task_increase_control_notification_tooltip:0 "From $task_increase_control$"
task_increase_control_improved_vassal_opinion:0 "\n$EFFECT_LIST_BULLET$#P Increase Vassal Opinion#!"
task_increase_control_improve_vassal_contract:1 "\n$EFFECT_LIST_BULLET$#P Improve [vassal_contract|E]#!"
task_increase_control_end_internal_war:0 "\n$EFFECT_LIST_BULLET$#P End Internal War#!"
task_increase_control_force_vassal_partition:0 "\n$EFFECT_LIST_BULLET$#P Force Partition for Vassal#!"
task_increase_control_lose_vassal_opinion:0 "\n$EFFECT_LIST_BULLET$#N Lowered Vassal Opinion#!"
task_increase_control_worsen_contract:1 "\n$EFFECT_LIST_BULLET$#N Worsened [vassal_contract|E]#!"
task_increase_control_loss_of_crown_authority:0 "\n$EFFECT_LIST_BULLET$#N Loss of Crown Authority#!"
task_domestic_affairs_notification_tooltip:0 "From $task_domestic_affairs$"
task_manage_guards:0 "Manage Royal Guards"
task_manage_guards_knights_desc:1 "[knight_effectiveness|E]: #P +[SCOPE.ScriptValue('marshal_overtime_boost_scale')|1]%#!\nIncreases by #P +[SCOPE.ScriptValue('marshal_overtime_boost_monthly_increase')]%#!/month up to #P +[SCOPE.ScriptValue('marshal_overtime_boost_max')]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_skill|E]: #P +[SCOPE.ScriptValue('marshal_overtime_boost_base')|2]#!"
task_manage_guards_erudition_bonus_knights: "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('marshal_manage_guards_max_erudition_bonus')|P]%#!"
task_manage_guards_family_business_bonus_knights: "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('marshal_manage_guards_max_family_business_bonus')|P]%#!"
task_manage_guards_consulted_house_bonus_knights: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('marshal_manage_guards_max_consulted_house_bonus')|P]%#!"
task_manage_guards_scheme_desc:1 "\n\nEnemy [hostile_scheme|E] [success_chance|E]: #P [SCOPE.ScriptValue('marshal_overtime_decrease_scale')|1]#!%\nDecreases by #P [SCOPE.ScriptValue('marshal_overtime_decrease_monthly_increase')]%#!/month up to #P [SCOPE.ScriptValue('marshal_overtime_decrease_max')]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_skill|E]: #P [SCOPE.ScriptValue('marshal_overtime_decrease_base')|2]#!"
task_manage_guards_erudition_bonus_scheme: "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P -[SCOPE.ScriptValue('marshal_manage_guards_max_erudition_bonus')|P]%#!"
task_manage_guards_family_business_bonus_scheme: "\n$TAB$$tradition_family_entrepreneurship_name$: #P -[SCOPE.ScriptValue('marshal_manage_guards_max_family_business_bonus')|P]%#!"
task_manage_guards_consulted_house_bonus_scheme: "\n$TAB$$unity_consulted_house_member_desc$: #P -[SCOPE.ScriptValue('marshal_manage_guards_max_consulted_house_bonus')|P]%#!"
task_manage_guards_knight_modifier:0 "Manage Royal Guards: Knight Effectiveness"
task_manage_guards_scheme_modifier:0 "Manage Royal Guards: Enemy Hostile Scheme Success Chance"
task_manage_guards_knight_improved:0 "\n$EFFECT_LIST_BULLET$#P Knight Improved#!"
task_manage_guards_scheme_disrupted:0 "\n$EFFECT_LIST_BULLET$#P Hostile Scheme Disrupted#!"
task_manage_guards_knight_wounded:0 "\n$EFFECT_LIST_BULLET$#N Knight Wounded#!"
task_manage_guards_disorganized:0 "\n$EFFECT_LIST_BULLET$#N Disorganized Royal Guards#!"
task_manage_guards_notification_tooltip:0 "From $task_manage_guards$"
SCALED_COUNCILLOR_MARTIAL_VALUE:2 "[councillor.GetCouncilTitle] [councillor.GetShortUIName]'s [martial_skill|E]"
INCREASE_CONTROL_BASE:0 "Base"
INCREASE_CONTROL_PERK_BONUS_VALUE:1 "$strict_organization_perk_name$"
strict_organization_perk:0 "$strict_organization_perk_name$"
#spymaster
task_disrupt_schemes:0 "Disrupt Schemes"
task_disrupt_schemes_effect_desc:0 "[councillor.GetModifierDescForTask('task_disrupt_schemes')]"
task_disrupt_schemes_hostile_scheme_disrupted:0 "\n$EFFECT_LIST_BULLET$#P Hostile Scheme Disrupted#!"
task_disrupt_schemes_secret_revealed:0 "\n$EFFECT_LIST_BULLET$#N Your Secret Revealed#!"
task_disrupt_schemes_courtier_secret_revealed:0 "\n$EFFECT_LIST_BULLET$#N Courtier's Secret Revealed#!"
task_disrupt_schemes_modifier:0 "Disrupt Schemes"
task_disrupt_schemes_modifier_desc:0 "This character's Spymaster is rooting out conspiracies and treachery at court."
task_disrupt_schemes_court_of_shadows_modifier:0 "Court of Shadows"
task_disrupt_schemes_court_of_shadows_modifier_desc:0 "This character is guiding their Spymaster in ways of confounding the enemies that might encroach at their court."
task_disrupt_schemes_notification_tooltip:0 "From $task_disrupt_schemes$"
task_disrupt_schemes_hostile_scheme_resistance_base:3 "[hostile_scheme_resistance|E]: @scheme_phase_duration_icon!#P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_modifier_final_scale')|1] days#!\n$TAB$Base: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_hostile_scheme_resistance_base')|1] days#!\n$TAB$[intrigue_i] [councillor|E]'s [intrigue|E]: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_modifier_base_scale')|1] days#!"
task_disrupt_schemes_hostile_scheme_resistance_perk_bonus:0 "\n$TAB$[GetPerk('court_of_shadows_perk').GetName(GetPlayer)]: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_court_of_shadows_modifier_scale')|1] days#!"
task_disrupt_schemes_hostile_scheme_resistance_legacy_bonus:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_erudition_legacy_5_modifier_scale')|P1] days#!"
task_disrupt_schemes_hostile_scheme_resistance_family_business_bonus:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_family_business_modifier_scale')|P1] days#!"
task_disrupt_schemes_hostile_scheme_resistance_consulted_house_bonus: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_consulted_house_modifier_scale')|P]%#!"
task_disrupt_schemes_discovery_chance_base:2 "\n[scheme_discovery_chance|E]: @exposed_icon!#P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_total_modifier')|1%/]#!\n$TAB$[intrigue_i] [councillor|E]'s [intrigue|E]: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_scheme_discovery_modifier')|1%/]#!"
task_disrupt_schemes_discovery_chance_perk_bonus:0 "\n$TAB$[GetPerk('court_of_shadows_perk').GetName(GetPlayer)]: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_court_of_shadows_scheme_discovery_modifier_scale')|1%/]#!"
task_disrupt_schemes_discovery_chance_legacy_bonus:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_erudition_legacy_5_discovery_modifier_scale')|P1%/]#!"
task_disrupt_schemes_discovery_chance_family_business_bonus:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_family_business_discovery_modifier_scale')|P1%/]#!"
task_disrupt_schemes_discovery_chance_consulted_house_bonus: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('spymaster_disrupt_schemes_consulted_house_modifier_scale')|P]%#!"
task_support_schemes:0 "Support Schemes"
task_support_schemes_effect_desc:0 "[councillor.GetModifierDescForTask('task_support_schemes')]"
task_support_schemes_base_desc:3 "[hostile_scheme|E] [scheme_speed_single|E]: @scheme_phase_duration_icon!#P [SCOPE.ScriptValue('spymaster_espionage_modifier_final_scale')|0]#!\n$TAB$[intrigue_i] [councillor|E]'s [intrigue|E]: #P [SCOPE.ScriptValue('spymaster_espionage_modifier_base_scale')|0] days#!"
task_support_schemes_legacy_bonus_desc:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P [SCOPE.ScriptValue('spymaster_espionage_legacy_bonus')|P1]#!"
task_support_schemes_family_business_bonus_desc:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P [SCOPE.ScriptValue('spymaster_espionage_family_business_bonus')|P1]#!"
task_support_schemes_consulted_house_bonus_desc: "\n$TAB$$unity_consulted_house_member_desc$: #P [SCOPE.ScriptValue('spymaster_espionage_consulted_house_bonus')|P]%#!"
spymaster_espionage_court_type_bonus_desc:0 "\n$TAB$$court_intrigue$: #P [SCOPE.ScriptValue('spymaster_espionage_court_type_bonus')|P1]#!"
task_support_schemes_success_chance_base_desc:2 "\n[hostile_scheme|E] [success_chance|E]: @scheme_success_icon!#P +[SCOPE.ScriptValue('spymaster_espionage_success_chance_total')|P1%/]#!\n$TAB$Base: #P +[SCOPE.ScriptValue('spymaster_espionage_success_chance_base')|P1%/]#!\n$TAB$[intrigue_i] [councillor|E]'s [intrigue|E]: #P +[SCOPE.ScriptValue('spymaster_espionage_success_chance_modifier_base_scale')|P1%/]#!"
task_support_schemes_success_chance_legacy_bonus_desc:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('spymaster_espionage_success_chance_legacy_bonus')|P1]#!"
task_support_schemes_success_chance_family_business_bonus_desc:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('spymaster_espionage_success_chance_family_business_bonus')|P1]#!"
task_support_schemes_success_chance_consulted_house_bonus_desc: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('spymaster_espionage_success_chance_consulted_house_bonus')|P]%#!"
spymaster_espionage_success_chance_court_type_bonus_desc:0 "\n$TAB$$court_intrigue$: #P +[SCOPE.ScriptValue('spymaster_espionage_success_chance_court_type_bonus')|P1]#!"
task_support_schemes_modifier:0 "Spymaster — Espionage"
task_support_schemes_modifier_desc:0 "This person's Spymaster is advancing their agenda with various schemes and ploys."
task_support_schemes_learn_secret:0 "\n$EFFECT_LIST_BULLET$#P Secret Discovered#!"
task_support_schemes_lose_piety:0 "\n$EFFECT_LIST_BULLET$#N Loss of Piety#!"
task_support_schemes_lose_prestige:0 "\n$EFFECT_LIST_BULLET$#N Loss of Prestige#!"
task_support_schemes_fail_scheme:0 "\n$EFFECT_LIST_BULLET$#N Scheme Failure#!"
task_support_schemes_notification_tooltip:0 "From $task_support_schemes$"
task_find_secrets:0 "Find Secrets"
task_find_secrets_effect_desc:1 "If any [secrets|E] exist at court:\n$TAB$[SCOPE.ScriptValue('spymaster_find_secrets_secret_discovery_chance')|P]#P %#! chance of learning a [secret|E]"
task_find_secrets_vassal_intimidation:0 "\nChance of intimidating vassal"
task_find_secrets_opinion_loss:0 "\n$EFFECT_LIST_BULLET$#N $task_find_secrets$ Discovered#!"
task_find_secrets_notification_tooltip:0 "From $task_find_secrets$"
SCALED_COUNCILLOR_INTRIGUE_VALUE:2 "[councillor.GetCouncilTitle] [councillor.GetShortUINamePossessive] Intrigue Skill"
SPYMASTER_PROGRESS_BASE:0 "Base"
ESPIONAGE_PERK_BONUS_VALUE:1 "[GetPerk('digging_for_dirt_perk').GetName(GetPlayer)]"
TARGET_SPYMASTER_disrupt_schemes:1 "Target's Spymaster is Disrupting Schemes"
TARGET_IS_LIEGE_penalty:0 "Target is your Liege or above"
#steward
task_collect_taxes:0 "Collect Taxes"
task_collect_taxes_effect_desc:3 "[domain|E] Taxes: [gold_i]#P +[SCOPE.ScriptValue('steward_collect_taxes_scale_tooltip_total')|2]%#!\n$TAB$[councillor.GetCouncilTitle] [councillor.GetShortUIName] [stewardship_skill|E]: #P +[SCOPE.ScriptValue('steward_collect_taxes_scale_base')|1]%#!"
task_collect_taxes_tax_man_bonus_desc:2 "\n$TAB$[GetPerk('tax_man_perk').GetName(GetPlayer)]: #P +[SCOPE.ScriptValue('steward_collect_taxes_perk_bonus_scale')|2]%#!"
task_collect_taxes_erudition_bonus_desc:2 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('steward_collect_taxes_erudition_bonus_scale')|2]%#!"
task_collect_taxes_family_business_bonus_desc:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('steward_collect_taxes_family_business_bonus_scale')|2]%#!"
task_collect_taxes_consulted_house_bonus_desc: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('steward_collect_taxes_consulted_house_bonus_scale')|P]%#!"
task_collect_taxes_innovation_double_entry_bookkeeping_bonus_desc: "\n$TAB$$innovation_double_entry_bookkeeping$: #P +10%#!"
task_collect_taxes_extra_taxes:0 "\n$EFFECT_LIST_BULLET$#P Extra Taxes#!"
task_collect_taxes_county_corruption:0 "\n$EFFECT_LIST_BULLET$#N County Corruption#!"
task_collect_taxes_notification_tooltip:0 "From $task_collect_taxes$"
task_develop_county:0 "Increase Development in County"
task_develop_county_VALUE_NAME:0 "[development_growth|E]"
task_develop_county_minister_of_works_VALUE_NAME: "$task_develop_county_VALUE_NAME$"
task_develop_county_complete_effect_desc:1 "#S At #V 100%#!#!:\n$TAB$Increase [development|E] by #P 1#!"
task_develop_county_effect_desc:1 "\n[councillor.GetModifierDescForTask('task_develop_county')]"
steward_develop_county_modifier:0 "Developing County"
steward_develop_county_modifier_skill_desc:0 "$steward_develop_county_modifier$ — Steward Skill"
steward_develop_county_modifier_desc:0 "The development of this County is being overseen by a Steward"
steward_develop_county_perk_bonus_modifier:0 "$planned_cultivation_perk_name$"
steward_develop_county_development_increase_message:1 "Your [councillor.GetCouncilTitle] has increased the Development in [county.GetNameNoTier]"
task_develop_county_efficient_taxation:0 "\n$EFFECT_LIST_BULLET$#P Efficient Taxation#!"
task_develop_county_increased_control:0 "\n$EFFECT_LIST_BULLET$#P Increased Control#!"
task_develop_county_slow_construction:0 "\n$EFFECT_LIST_BULLET$#N Slow Construction#!"
task_develop_county_loss_of_opinion:0 "\n$EFFECT_LIST_BULLET$#N Loss of Opinion#!"
task_develop_county_loss_of_control:0 "\n$EFFECT_LIST_BULLET$#N Loss of Control#!"
task_develop_county_notification_tooltip:0 "From $task_develop_county$"
STEWARD_CURRENT_DEVELOPMENT_PENALTY:1 "[existing_development|E]"
STEWARD_COUNTY_SPEED_MODIFIERS:1 "Development Growth modifiers"
MARSHAL_COUNTY_SPEED_MODIFIERS:1 "Control Growth modifiers"
MARSHAL_COUNTY_SPEED_OTHER:0 "From other [county|E] modifiers"
MARSHAL_INCREASE_CONTROL_LOCAL_COUNTY_MODIFIERS:0 "Local [county|E] [modifiers|E]"
STEWARD_COUNTY_SPEED_OTHER:0 "From other [county|E] modifiers"
steward_develop_county_friend_modifier:0 "[friend|E] performing $task_develop_county$"
steward_develop_county_best_friend_modifier:0 "[best_friend|E] performing $task_develop_county$"
steward_develop_county_rival_modifier:0 "[rival|E] performing $task_develop_county$"
steward_develop_county_nemesis_modifier:0 "[nemesis|E] performing $task_develop_county$"
steward_develop_county_current_development_modifier:0 "[existing_development|E]"
steward_develop_county_erudition_bonus_modifier:0 "[GetDynastyPerk('erudition_legacy_5').GetName]"
task_promote_culture:0 "Promote Culture"
task_promote_culture_effect_desc:1 "#S At #V 100%#!#!:\n$TAB$The [county|E] changes [culture|E] to [councillor_liege.GetCulture.GetName]"
task_promote_culture_acceptance_effect_desc:1 "\n$TAB$The [cultural_acceptance|E] between the [county.GetProvince.GetCounty.GetCulture.GetCollectiveNoun] and the [councillor_liege.GetCulture.GetCollectiveNoun] decreases by [SCOPE.ScriptValue('culture_conversion_acceptance_impact')|N^/%]"
task_promote_culture_improve_county_opinion:0 "\n$EFFECT_LIST_BULLET$#P Improve County Opinion#!"
task_promote_culture_increased_taxes:0 "\n$EFFECT_LIST_BULLET$#P Increased Taxes#!"
task_promote_culture_increased_levies:0 "\n$EFFECT_LIST_BULLET$#P Increased Levies#!"
task_promote_culture_resistance_to_settlers:0 "\n$EFFECT_LIST_BULLET$#N Resistance to Settlers#!"
task_promote_culture_resistance_to_administration:0 "\n$EFFECT_LIST_BULLET$#N Loss of County Opinion#!"
task_promote_culture_notification_tooltip:0 "From $task_promote_culture$"
cultural_acceptance_loss_promote_culture:0 "[councillor_liege.GetCulture.GetName] culture promoted in [county.GetName]"
task_convince_dejure:0 "Convince De Jure Territory"
task_convince_dejure_effect_desc:0 "#S At #V 100%#!#!:\n$TAB$The target [county|E] requires its [ruler|E] to hand it over to its [de_jure|E] liege"
steward_convince_dejure_potential_county_tt:0 "You are the [de_jure|E] liege but not the current [ruler|E] of the target [county|E]"
steward_convince_dejure_potential_county_tt_2:0 "If the task fails, it cannot be tried on the same county for 10 years"
task_convince_dejure_gain_prestige:0 "\n$EFFECT_LIST_BULLET$#P Prestige Gain#!"
task_convince_dejure_diplomatic_blunder:0 "\n$EFFECT_LIST_BULLET$#N Diplomatic Blunder#!"
task_convince_dejure_lose_prestige:0 "\n$EFFECT_LIST_BULLET$#N Prestige Loss#!"
task_convince_dejure_notification_tooltip:0 "From $task_convince_dejure$"
steward_convince_dejure_cg_bonus_desc:0 "Your [court_grandeur_level|E]"
steward_convince_dejure_cg_malus_desc:0 "[county.GetHolder.GetTopLiege.GetShortUINamePossessive] [court_grandeur_level|E]"
SCALED_COUNCILLOR_STEWARDSHIP_VALUE:2 "[councillor.GetCouncilTitle] [councillor.GetShortUINamePossessive] [stewardship_skill|E]"
STEWARD_PROGRESS_BASE:0 "Base"
DEVELOP_COUNTY_PERK_BONUS_VALUE:1 "$planned_cultivation_perk_name$"
STEWARD_PROMOTE_CULTURE_COMMUNAL_IDENTITY_BONUS_MODIFIER:2 "[councillor_liege.GetFaith.GetName] — Communal Identity"
STEWARD_PROMOTE_CULTURE_EASIER_TO_CONVERT_CULTURE_IN_SAME_FAITH_MOUNTAINS_BONUS:0 "[councillor_liege.GetFaith.GetName] — [GetFaithDoctrine('tenet_cthonic_redoubts').GetBaseName] in Mountains"
STEWARD_PROMOTE_CULTURE_INNOVATION_BONUS_EAST_SETTLING:1 "[councillor_liege.GetCulture.GetName] — Ostsiedlung"
STEWARD_PROMOTE_CULTURE_LOCAL_TRADITIONS_RESPECTED:1 "Local Traditions Respected"
STEWARD_PROMOTE_CULTURE_SHUUBIYYA:0 "Shu'ubiyya"
STEWARD_PROMOTE_CULTURE_DEVELOPMENT_PENALTY:1 "From [development|E]"
DEVELOP_COUNTY_TRIBAL_PENALTY_VALUE:1 "Tribal Government"
steward_develop_county_tribal_penalty_modifier:0 "Tribal Government"
STEWARD_PROMOTE_CULTURE_RECLAIMING_BRITANNIA:0 "Reclaim Britannia"
STEWARD_PROMOTE_CULTURE_ALLOWED_NOMAD_SETTLEMENT:0 "Nomads Settling Here"
STEWARD_PROMOTE_CULTURE_HYBRID_VS_PARENTS_BONUS_MODIFIER:1 "Newly-formed [hybrid_culture|E] converting a parent [culture|E]"
STEWARD_PROMOTE_CULTURE_DIVERGENT_VS_PARENTS_BONUS_MODIFIER:0 "Newly-formed [divergent_culture|E] converting its parent [culture|E]"
STEWARD_PROMOTE_CULTURE_LOCAL_COUNTY_MODIFIERS:0 "Local [county|E] [modifiers|E]"
COUNCILLOR_SAME_CULTURE_AS_TARGET:0 "Same [culture|E]"
COUNCIL_TASK_FABRICATE_CLAIM:0 "Fabricate Claim"
COUNCIL_TASK_FABRICATING_CLAIM:0 "Fabricating Claim: [ActiveCouncilTask.GetProgress|1/%]"
#Court Chaplain
task_fabricate_claim:0 "Fabricate Claim on County"
task_fabricate_claim_effect_desc:1 "#S At #V 100%#!#!:\n$TAB$Opportunity to get an [unpressed_claim|E]"
task_fabricate_claim_duchy_claim:0 "\n$EFFECT_LIST_BULLET$#P Claim on Duchy#!"
task_fabricate_claim_vassal_opinion_loss:0 "\n$EFFECT_LIST_BULLET$#N Vassal Opinion Loss#!"
task_fabricate_claim_piety_loss:0 "\n$EFFECT_LIST_BULLET$#N Loss of Piety#!"
task_fabricate_claim_upset_target:0 "\n$EFFECT_LIST_BULLET$#N Upset Target#!"
task_fabricate_claim_notification_tooltip:0 "From $task_fabricate_claim$"
task_fabricate_claim_desc_not_adjacent:0 "\n$TAB$Claiming not adjacent county — multiplied by: #N $BREAKDOWN_MULTIPLICATION_PREFIX$#![SCOPE.ScriptValue('court_chaplain_fabricate_claim_not_adjacent_penalty')|-1]"
task_conversion:0 "Convert Faith in County"
task_conversion_effect_desc:1 "#S At #V 100%#!#!:\n$TAB$The [county|E] will change [faith|E] to[councillor.GetFaith.GetTextIcon][councillor.GetFaith.GetName]"
task_conversion_china_effect_desc: "#S At #V 100%#!#!:\n$TAB$The [county|E] will change [faith|E] to [councillor.GetLiege.GetFaith.GetTextIcon][councillor.GetLiege.GetFaith.GetName]"
task_conversion_development_loss_desc: "\n#indent_newline:4 $TAB$The [county|E] will lose [development_i]#N 1#! [development|E], plus[development_i]#N 1#! per #V 10#! existing Development#!"
task_conversion_opinion_gain:0 "\n$EFFECT_LIST_BULLET$#P Increase County Opinion#!"
task_conversion_development_gain:0 "\n$EFFECT_LIST_BULLET$#P Increase County Development#!"
task_conversion_levy_gain:0 "\n$EFFECT_LIST_BULLET$#P Increase County Levies#!"
task_conversion_resistance_to_conversion:0 "\n$EFFECT_LIST_BULLET$#N Resistance to Conversion#!"
task_conversion_opinion_loss:0 "\n$EFFECT_LIST_BULLET$#N Loss of County Opinion#!"
task_conversion_notification_tooltip:0 "From $task_conversion$"
task_conversion.tt.forbidden.due_to_struggle_phase:0 "You cannot use [convert_county|E] within this [struggle|E] [struggle_region_region|E] in this [struggle_phase_phase|E]"
task_religious_relations:0 "Religious Relations"
task_religious_relations_piety_effect_desc:2 "[piety|E]: @piety_icon!#P +[SCOPE.ScriptValue('court_chaplain_religious_relations_total_piety_gain')]#!/month\n$TAB$[councillor.GetCouncilTitle] [councillor.GetShortUINamePossessive] [learning_skill|E]: #P +[SCOPE.ScriptValue('court_chaplain_religious_relations_modifier')]#!"
task_religious_relations_effect_desc_perk_bonus_piety:1 "\n$TAB$[GetPerk('clerical_justifications_perk').GetName(GetPlayer)]: #P +[SCOPE.ScriptValue('court_chaplain_religious_relations_perk_bonus_modifier')]#!"
task_religious_relations_effect_desc_legacy_bonus_piety:1 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('court_chaplain_religious_relations_erudition_legacy_5_bonus_modifier')]#!"
task_religious_relations_effect_desc_family_business_bonus_piety:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('court_chaplain_religious_relations_family_business_bonus_modifier')]#!"
task_religious_relations_effect_desc_consulted_house_bonus_piety: "\n$TAB$$unity_consulted_house_member_desc$: #P +[SCOPE.ScriptValue('court_chaplain_religious_relations_consulted_house_bonus_modifier')|P]%#!"
task_religious_relations_effect_desc_perk_bonus_opinion:0 "\n$TAB$[GetPerk('clerical_justifications_perk').GetName(GetPlayer)]: #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_opinion_max_perk_modifier')|P]"
task_religious_relations_effect_desc_legacy_bonus_opinion:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_opinion_max_erudition_modifier')|P]"
task_religious_relations_effect_desc_family_business_bonus_opinion:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_opinion_max_family_business_modifier')|P]"
task_religious_relations_effect_desc_consulted_house_bonus_opinion: "\n$TAB$$unity_consulted_house_member_desc$: #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_opinion_max_consulted_house_modifier')|P]"
task_religious_relations_effect_desc_opinion:2 "\n\n[councillor.GetFaith.GetAdjective] [theocratic|E] Ruler Opinion: #P +[SCOPE.ScriptValue('court_chaplain_religious_relations_opinion_modifier')|1P]#!\n(Increases by #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_monthly_increase')|P]/month up to #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_opinion_max')|1P])\n$TAB$[councillor.GetCouncilTitle] [councillor.GetShortUINamePossessive] [learning_skill|E]: #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_opinion_base')|P]"
task_religious_relations_effect_no_hof_layman_clergy_desc_opinion:1 "\n\n[councillor.GetFaith.GetAdjective] Same Faith Opinion: #P +[SCOPE.ScriptValue('court_chaplain_religious_relations_no_hof_opinion_modifier')|1P]#!\n(Increases by #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_no_hof_monthly_increase')|P]/month up to #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_no_hof_opinion_max')|1P])\n$TAB$[councillor.GetCouncilTitle] [councillor.GetShortUINamePossessive] [learning_skill|E]: #P +#![SCOPE.ScriptValue('court_chaplain_religious_relations_no_hof_opinion_base')|P]"
task_religious_relations_opinion_gain:0 "\n$EFFECT_LIST_BULLET$#P Increase Vassal Opinion#!"
task_religious_relations_piety_loss:0 "\n$EFFECT_LIST_BULLET$#N Loss of Piety#!"
task_religious_relations_opinion_loss:0 "\n$EFFECT_LIST_BULLET$#N Loss of Vassal Opinion#!"
court_chaplain_religious_relations_modifier_desc:0 "This person's Court Chaplain is working to improve their religious standing"
task_religious_relations_notification_tooltip:0 "From $task_religious_relations$"
ERUDITION_DYNASTY_PERK_BONUS_VALUE:0 "[GetDynastyPerk('erudition_legacy_5').GetName]"
FAMILY_BUSINESS_BONUS_VALUE:0 "$tradition_family_entrepreneurship_name$"
CONSULTED_HOUSE_BONUS_VALUE: "$unity_consulted_house_member_desc$"
CUSTOMS_DYNASTY_PERK_BONUS_VALUE:0 "[GetDynastyPerk('ep1_culture_legacy_2').GetName]"
KHVARENAH_DYNASTY_PERK_BONUS_VALUE: "[GetDynastyPerk('fp3_khvarenah_legacy_4').GetName]"
SCALED_COUNCILLOR_LEARNING_VALUE:2 "[councillor.GetCouncilTitleFirstNamePossessive] [learning|E]"
COURT_CHAPLAIN_PROGRESS_BASE:0 "Base"
CONVERSION_PERK_BONUS_VALUE:1 "[GetPerk('zealous_proselytizer_perk').GetName(GetPlayer)]"
CONVERSION_DYNASTY_PERK_BONUS_VALUE:1 "[GetDynastyPerk('erudition_legacy_5').GetName]"
FABRICATE_CLAIM_PERK_BONUS_VALUE:1 "[GetPerk('accomplished_forger_perk').GetName(GetPlayer)]"
FABRICATE_CLAIM_DYNASTY_PERK_BONUS_VALUE:1 "[GetDynastyPerk('erudition_legacy_5').GetName]"
FABRICATE_CLAIM_LANGUAGE_SCHOLARS_BONUS:0 "From number of known [languages|E]"
FABRICATE_CLAIM_ANY_STRUGGLE_BONUS: "Ongoing [struggle|E]"
COURT_CHAPLAIN_CONVERSION_FERVOR_IMPACT:1 "Fervor ([councillor.GetFaith.GetName] vs. [county.GetProvince.GetCounty.GetFaith.GetName])"
COURT_CHAPLAIN_CONVERSION_UNREFORMED_FAITH_PENALTY:3 "[councillor.GetFaith.GetName] — [GetFaithDoctrine('unreformed_faith_doctrine').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_FUNDAMENTALIST_FAITH_BONUS:3 "[councillor.GetFaith.GetName] — [GetFaithDoctrine('doctrine_pluralism_fundamentalist').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_PLURALISTIC_FAITH_PENALTY:3 "[councillor.GetFaith.GetName] — [GetFaithDoctrine('doctrine_pluralism_pluralistic').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_FALSE_CONVERSION_MODIFIER:2 "[county.GetProvince.GetCounty.GetFaith.GetName] — [GetFaithDoctrine('tenet_false_conversion_sanction').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_REINCARNATION_MODIFIER:2 "[county.GetProvince.GetCounty.GetFaith.GetName] — [GetFaithDoctrine('tenet_reincarnation').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_DHARMIC_PACIFISM_MODIFIER:0 "[county.GetProvince.GetCounty.GetFaith.GetName] — [GetFaithDoctrine('tenet_dharmic_pacifism').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_ADAPTIVE_MODIFIER:2 "[county.GetProvince.GetCounty.GetFaith.GetName] — [GetFaithDoctrine('tenet_adaptive').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_PURE_LAND_MODIFIER: "[county.GetProvince.GetCounty.GetFaith.GetName] — [GetFaithDoctrine('tenet_pure_land').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_PASTORAL_ISOLATION_MODIFIER:0 "[county.GetProvince.GetCounty.GetFaith.GetName] — [GetFaithDoctrine('tenet_pastoral_isolation').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_MENDICANT_PREACHERS_MODIFIER:2 "[councillor.GetFaith.GetName] — [GetFaithDoctrine('tenet_mendicant_preachers').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_COMMUNAL_IDENTITY_BONUS_MODIFIER:3 "[councillor.GetFaith.GetName] — [GetFaithDoctrine('tenet_communal_identity').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_COMMUNAL_IDENTITY_PENALTY_MODIFIER:3 "[councillor.GetFaith.GetName] — [GetFaithDoctrine('tenet_communal_identity').GetBaseName]"
COURT_CHAPLAIN_CONVERSION_EASIER_TO_CONVERT_FAITH_IN_MOUNTAINS_BONUS_MODIFIER:0 "[councillor.GetFaith.GetName] — [GetFaithDoctrine('tenet_cthonic_redoubts').GetBaseName] in Mountains"
COURT_CHAPLAIN_CONVERSION_HARDER_TO_CONVERT_FAITH_AWAY_IN_MOUNTAINS_MALUS_MODIFIER:1 "[county.GetProvince.GetCounty.GetFaith.GetName] — [GetFaithDoctrine('tenet_cthonic_redoubts').GetBaseName] in Mountains"
COURT_CHAPLAIN_CONVERSION_GHW_TENET_NO_HOF_MODIFIER:0 "[ROOT.Char.Custom('ghw_from_which_tenet')] — Faith Controlled $game_concept_holy_sites$"
COURT_CHAPLAIN_CONVERSION_SYNCRETIC_WITH_RELIGION_MODIFIER:0 "Syncretized with [faith|E]"
COURT_CHAPLAIN_CONVERSION_LOCAL_COUNTY_MODIFIERS:0 "Local [county|E] [modifiers|E]"
COURT_CHAPLAIN_CONVERSION_LIEGE_IS_DEFIANT_HIGH_MONARCH:0 "[liege|E] is Defiant High Monarch"
COUNCILLOR_LIEGE_MODIFIERS_BONUS: "Councillor's [liege|E] [modifiers|E]"
fp2_lyonese_monk_faith_conversion_task_desc:0 "[GetFaithByKey('adoptionist').GetAdherentName] converting other $christianity_religion_adherent_plural$"
ep3_convert_county_to_state_faith: "[councillor.GetFaith.GetName] is the [state_faith|E]"
minimum_conversion:0 "Minimum #low (0.10)#!"
COURT_CHAPLAIN_CONVERSION_HOLY_SITE_JERUSALEM:1 "Holy Site — Jerusalem"
COURT_CHAPLAIN_CONVERSION_HOLY_SITE_KERALA:1 "Holy Site — Kerala"
COURT_CHAPLAIN_CONVERSION_HOLY_SITE_IONA:1 "Holy Site — Iona"
COURT_CHAPLAIN_CONVERSION_HOLY_SITE_CORDOBA:1 "Holy Site — Cordoba"
COURT_CHAPLAIN_CONVERSION_HOLY_SITE_GENEVA:1 "Holy Site — Geneva"
COURT_CHAPLAIN_CONVERSION_HOLY_SITE_VISOKI:1 "Hostile Holy Site — Visoki"
COURT_CHAPLAIN_CONVERSION_HOLY_SITE_WADI_EL_MILK:0 "Hostile Holy Site — Wadi el-Milk"
COURT_CHAPLAIN_CONVERSION_LIEGE_IS_SAVIOR:1 "Liege is Savior"
COURT_CHAPLAIN_CONVERSION_LIEGE_IS_DIVINE_BLOOD:1 "Liege has Divine Blood"
COURT_CHAPLAIN_CONVERSION_LEARNING_THEOLOGY:1 "Liege has encouraged conversion"
COURT_CHAPLAIN_FABRICATE_CLAIM_INNOVATION_BONUS_LAND_GRANTS:1 "Liege's Culture — Land Grants"
COURT_CHAPLAIN_FABRICATE_CLAIM_NOT_ADJACENT:1 "Claiming non-adjacent County"
COURT_CHAPLAIN_FABRICATE_CLAIM_VASSAL_COUNTY:0 "Claiming Vassal's County"
COURT_CHAPLAIN_FABRICATE_CLAIM_HERETIC_BONUS:0 "The [holder|E] is of a different [faith|E]"
#Spouse Councillor
task_spouse_default:0 "Assist Ruler"
task_spouse_default_effect_desc:0 "[councillor.GetShortUINameNoTooltip] helps you run the Realm in general\n\n[councillor.GetHerHis|U] support gives you:\n[councillor.GetModifierDescForTask('task_spouse_default')]"
task_court_politics:0 "Court Politics"
task_court_politics_effect_desc:1 "[councillor.GetShortUINameNoTooltip] focuses on your court and those closest to you\n\n[councillor.GetHerHis|U] support gives you:\n[councillor.GetModifierDescForTask('task_court_politics')]"
task_chivalry:0 "Chivalry"
task_chivalry_effect_desc:1 "[councillor.GetShortUINameNoTooltip] focuses on your soldiers and your commanders\n\n[councillor.GetHerHis|U] support gives you:\n[councillor.GetModifierDescForTask('task_chivalry')]"
task_court_intrigue:0 "Court Intrigue"
task_court_intrigue_effect_desc:0 "[councillor.GetShortUINameNoTooltip] focuses on rumors and whispers at court\n\n[councillor.GetHerHis|U] support gives you:\n[councillor.GetModifierDescForTask('task_court_intrigue')]"
task_manage_domain:0 "Manage Domain"
task_manage_domain_effect_desc:1 "[councillor.GetShortUINameNoTooltip] focuses on your domain and your personal holdings\n\n[councillor.GetHerHis|U] support gives you:\n[councillor.GetModifierDescForTask('task_manage_domain')]"
task_patronage:0 "Patronage"
task_patronage_effect_desc:0 "[councillor.GetShortUINameNoTooltip] focuses on matters of culture, religion and education\n\n[councillor.GetHerHis|U] support gives you:\n[councillor.GetModifierDescForTask('task_patronage')]"
councillor_spouse_background.0001.diplomacy_notification:0 "With experience, [councillor.GetShortUINamePossessive] skill at diplomacy has increased."
councillor_spouse_background.0001.martial_notification:0 "With experience, [councillor.GetShortUINamePossessive] understanding of warfare has increased."
councillor_spouse_background.0001.stewardship_notification:0 "With experience, [councillor.GetShortUINamePossessive] administrative abilities have increased."
councillor_spouse_background.0001.intrigue_notification:0 "With experience, [councillor.GetShortUINamePossessive] intrigue skills have increased."
councillor_spouse_background.0001.learning_notification:0 "With experience, [councillor.GetShortUINamePossessive] scholarly understanding has increased."
COUNCIL_TASK_NOT_IN_DOMAIN:0 "Not part of your [domain|E]"
COUNCIL_TASK_NOT_IN_REALM:0 "Not part of your [realm|E]"
SCHEME_NOT_IN_REALM: "Not part of your [realm|E]: $VALUE|0$"
COUNCIL_TASK_NOT_BORDERING_REALM:0 "Not bordering your [realm|E]"
COUNCILLOR_LIEGE_IS_INDEPENDENT:0 "Independent [ruler|E]"
councillor_spouse_background.0001.title:0 "Spouse's Skills"
erudition_legacy_5:0 "[GetDynastyPerk('erudition_legacy_5').GetName]"
task_accept_culture:0 "Promote Cultural Acceptance"
task_accept_culture_desc:0 "[cultural_acceptance|E] between the [county.GetProvince.GetCounty.GetCulture.GetName] and [councillor_liege.GetCulture.GetName] [cultures|E]: [SCOPE.ScriptValue( 'task_accept_culture_progress' )|+=2]/year"
task_accept_culture_base_desc:0 "[cultural_acceptance|E] gain: [SCOPE.ScriptValue( 'task_accept_culture_progress' )|+=2]/year"
task_accept_culture_base_value_desc:0 "\n$TAB$[councillor.GetCouncilTitle] [councillor.GetShortUIName]: #P [SCOPE.ScriptValue('task_accept_culture_total_base_value')|+=2]#!"
task_accept_culture_independent_desc:0 "\n$TAB$[independent_ruler|E]: #P [SCOPE.ScriptValue('steward_accept_culture_yearly_increase_independent_bonus')|+=2]#!"
task_accept_culture_court_type_desc:0 "\n$TAB$$court_administrative$: #P [SCOPE.ScriptValue('steward_accept_culture_court_type_bonus')|+=2]#!"
task_accept_culture_same_culture_desc:0 "\n$TAB$Councillor's culture: #P [SCOPE.ScriptValue('steward_accept_culture_yearly_increase_same_culture_bonus')|+=2]#!"
task_accept_culture_erudition_bonus_desc:0 "\n$TAB$[GetDynastyPerk('erudition_legacy_5').GetName]: #P +[SCOPE.ScriptValue('steward_accept_culture_erudition_bonus_yearly_increase')|2]#!"
task_accept_culture_family_business_bonus_desc:0 "\n$TAB$$tradition_family_entrepreneurship_name$: #P +[SCOPE.ScriptValue('steward_accept_culture_family_business_bonus_yearly_increase')|2]#!"
task_accept_culture_consulted_house_bonus_desc: "\n$TAB$$unity_consulted_house_member_desc$: #P +#![SCOPE.ScriptValue('steward_accept_culture_family_business_bonus_yearly_increase')|P]"
task_accept_culture_customs_bonus_desc:0 "\n$TAB$[GetDynastyPerk('ep1_culture_legacy_2').GetName]: #P +[SCOPE.ScriptValue('steward_accept_culture_customs_bonus_yearly_increase')|2]#!"
task_accept_culture_other_desc:0 "\nOther factors may apply to total acceptance gain"
task_accept_culture_notification_tooltip:0 "From $task_accept_culture$"
task_accept_culture_acceptance_gain:0 "Increased cultural understanding due to the efforts of [councillor.GetShortUIName]"
task_accept_culture_increased_development_growth:0 "\n$EFFECT_LIST_BULLET$#P Increased Development Growth#!"
task_accept_culture_increased_opinion:0 "\n$EFFECT_LIST_BULLET$#P Increased Opinion#!"
task_accept_culture_acceptance_boost:0 "\n$EFFECT_LIST_BULLET$#P Cultural Acceptance Boost#!"
task_accept_culture_reduced_tax_income:0 "\n$EFFECT_LIST_BULLET$#N Reduced Tax Income#!"
task_accept_culture_loss_of_control:0 "$task_develop_county_loss_of_control$"
task_accept_culture_reduced_development_growth:0 "\n$EFFECT_LIST_BULLET$#N Reduced Development Growth#!"
SPYMASTER_FIND_SECRETS_CHARACTER_MODIFIERS:0 "[character|E] [modifier|E]"
#Vizier Councillor
task_vizier_default: "Assist Ruler"
task_vizier_default_effect_desc: "$task_spouse_default_effect_desc$"
task_vizier_court_politics: "$task_court_politics$"
task_vizier_court_politics_effect_desc: "$task_court_politics_effect_desc$"
task_vizier_chivalry: "$task_chivalry$"
task_vizier_chivalry_effect_desc: "$task_chivalry_effect_desc$"
task_vizier_court_intrigue: "$task_court_intrigue$"
task_vizier_court_intrigue_effect_desc: "$task_court_intrigue_effect_desc$"
task_vizier_manage_domain: "$task_manage_domain$"
task_vizier_manage_domain_effect_desc: "$task_manage_domain_effect_desc$"
task_vizier_patronage: "$task_patronage$"
task_vizier_patronage_effect_desc: "$task_patronage_effect_desc$"
liege_converting_county_title: "Liege Converting [county.GetNameNoTierNoTooltip|V]"
liege_converting_county_desc: "[councillor_liege.GetShortUINamePossessive] [councillor.GetCouncilTitle] is [converting|E] the [county.GetName] to [councillor_liege.GetFaith.GetName] #weak ([old_faith.GetAdjective])#!"
liege_stopped_converting_county_title: "Liege Conversion Halted"
liege_stopped_converting_county_desc: "[councillor_liege.GetShortUINamePossessive] [councillor.GetCouncilTitle] has stopped [converting|E] the [county.GetName] to [councillor_liege.GetFaith.GetName] #weak ([old_faith.GetAdjective])#!"
liege_converted_county_title: "Liege Converted [county.GetNameNoTierNoTooltip|V]"
liege_converted_county_desc: "[councillor_liege.GetShortUINamePossessive] [councillor.GetCouncilTitle] has [converted|E] the [county.GetName] to [councillor_liege.GetFaith.GetName] #weak ([old_faith.GetAdjective])#!"
# Kurultai
task_kurultai_default_1: "Support Herders"
task_kurultai_default_2: "$task_kurultai_default_1$"
task_kurultai_default_3: "$task_kurultai_default_1$"
task_kurultai_default_4: "$task_kurultai_default_1$"
task_kurultai_default_modifier: "$task_kurultai_default_1$ #weak (Kurultai Councillor Task)#!"
task_kurultai_default_effect_desc: "#weak Increased by [kurultai|E] Member's [diplomacy_i][diplomacy|E] (#color_white [councillor.MakeScope.ScriptValue('kurultai_manage_herd_skill_tooltip')]#!)#!\n"
task_kurultai_default_herd_gain_desc: "[herd|E] Gain and Capacity: #P [herd_i]+[SCOPE.ScriptValue('kurultai_manage_herd_final_value')|1]%#!\n$TAB$Base: #P [herd_i]+[SCOPE.ScriptValue('kurultai_manage_herd_base_value')|1]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [diplomacy_i][diplomacy_skill|E]: #P [herd_i]+[SCOPE.ScriptValue('kurultai_manage_herd_skill_value')|1]%#!"
task_kurultai_default_gain_herd: "\n$EFFECT_LIST_BULLET$#P Increase Herd Size#!"
task_kurultai_default_bonus_army: "\n$EFFECT_LIST_BULLET$#P Gain Horde Rider Army#!"
task_kurultai_default_lose_herd: "\n$EFFECT_LIST_BULLET$#N Decrease Herd Size#!"
task_kurultai_default_lose_control: "\n$EFFECT_LIST_BULLET$#N Loss of Control#!"
task_kurultai_fertility_1: "Manage Fertility"
task_kurultai_fertility_2: "$task_kurultai_fertility_1$"
task_kurultai_fertility_3: "$task_kurultai_fertility_1$"
task_kurultai_fertility_4: "$task_kurultai_fertility_1$"
task_kurultai_fertility_1_VALUE_NAME: "[county_fertility|E]"
task_kurultai_fertility_2_VALUE_NAME: "$task_kurultai_fertility_1_VALUE_NAME$"
task_kurultai_fertility_3_VALUE_NAME: "$task_kurultai_fertility_1_VALUE_NAME$"
task_kurultai_fertility_4_VALUE_NAME: "$task_kurultai_fertility_1_VALUE_NAME$"
task_kurultai_use_fertility: "This [county|E] does not have [fertility|E]"
task_kurultai_fertility_only_one_target: "Another [kurultai|E] member is already managing the [fertility|E] of this [county|E]"
task_kurultai_exploited_only_one_target: "Another [kurultai|E] member is already exploiting this [county|E]"
task_kurultai_fertility_modifier: "$task_kurultai_fertility_1$ #weak (Kurultai Councillor Task)#!"
task_kurultai_fertility_effect_desc: "#weak Increased by [kurultai|E] Member's [stewardship_i][stewardship|E] (#color_white [councillor.MakeScope.ScriptValue('kurultai_increased_fertility_skill_tooltip')]#!)#!\n"
task_kurultai_fertility_gain_desc: "[county_fertility|E] Growth: #P [county_fertility_i|E]+[SCOPE.ScriptValue('kurultai_increased_fertility_final_value')|1]%#!\n$TAB$Base: #P [county_fertility_i|E]+[SCOPE.ScriptValue('kurultai_increased_fertility_base_value')|1]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [stewardship_i][stewardship_skill|E]: #P [county_fertility_i|E]+[SCOPE.ScriptValue('kurultai_increased_fertility_skill_value')|1]%#!"
task_kurultai_fertility_increase_fertility: "\n$EFFECT_LIST_BULLET$#P Increase Fertility#!"
task_kurultai_fertility_county_opinion: "\n$EFFECT_LIST_BULLET$#P Increase County Opinion#!"
task_kurultai_fertility_reduce_fertility: "\n$EFFECT_LIST_BULLET$#N Reduce Fertility#!"
task_kurultai_fertility_lose_prestige: "\n$EFFECT_LIST_BULLET$#N Prestige Loss#!"
task_kurultai_control_1: "Increase Control"
task_kurultai_control_2: "$task_kurultai_control_1$"
task_kurultai_control_3: "$task_kurultai_control_1$"
task_kurultai_control_4: "$task_kurultai_control_1$"
task_kurultai_control_1_VALUE_NAME: "[county_control|E]"
task_kurultai_control_2_VALUE_NAME: "$task_kurultai_control_1_VALUE_NAME$"
task_kurultai_control_3_VALUE_NAME: "$task_kurultai_control_1_VALUE_NAME$"
task_kurultai_control_4_VALUE_NAME: "$task_kurultai_control_1_VALUE_NAME$"
potential_county_control_task_only_one_target: "Another [kurultai|E] member is already increasing the [county_control|E] of this [county|E]"
task_kurultai_control_effect_desc: "#weak Increased by [kurultai|E] Member's [martial_i][martial|E] (#color_white [councillor.MakeScope.ScriptValue('kurultai_increase_control_skill_tooltip')]#!)#!\n"
task_kurultai_increase_control_effect_desc: "Chance of removing County Corruption: [SCOPE.ScriptValue('marshal_remove_county_corruption_chance')|P]#P %#!/month\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_i][martial_skill|E]: #P +#![SCOPE.ScriptValue('marshal_councillor_county_corruption_value')|P]\n$TAB$County Control: #P +#![SCOPE.ScriptValue('marshal_county_county_corruption_value')|P]\n\nWhile Control is being increased, the County will not acquire Corruption"
task_kurultai_court_astrologer_1: "Aid $court_astrologer_court_position$"
task_kurultai_court_astrologer_2: "$task_kurultai_court_astrologer_1$"
task_kurultai_court_astrologer_3: "$task_kurultai_court_astrologer_1$"
task_kurultai_court_astrologer_4: "$task_kurultai_court_astrologer_1$"
task_kurultai_court_astrologer_zealous_proselytizer_bonus_desc: "\n$TAB$[GetPerk('zealous_proselytizer_perk').GetName(GetPlayer)]: #P +[SCOPE.ScriptValue('kurultai_court_astrologer_piety_final_value')|2]#!"
task_kurultai_court_astrologer_effect_desc: "#weak Increased by [councillor.GetCouncilTitlePossessive] [learning_i][learning|E] (#color_white [councillor.MakeScope.ScriptValue('kurultai_court_astrologer_skill_tooltip')]#!)#!\n"
task_kurultai_court_astrologer_piety_desc: "Monthly [piety|E] Gain: #P [piety_i]+[SCOPE.ScriptValue('kurultai_court_astrologer_piety_final_value')|1]%#!\n$TAB$Base: #P [piety_i]+[SCOPE.ScriptValue('kurultai_court_astrologer_piety_base_value')|1]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [learning_i][learning_skill|E]: #P [piety_i]+[SCOPE.ScriptValue('kurultai_court_astrologer_piety_skill_value')|1]%#!\n"
task_kurultai_court_astrologer_aptitude_desc: "[GetCourtPositionType('court_astrologer_court_position').GetName()] [aptitude|E]: #P [aptitude_i]+[SCOPE.ScriptValue('kurultai_court_astrologer_aptitude_final_value')|1]#!\n$TAB$Base: #P [aptitude_i]+[SCOPE.ScriptValue('kurultai_court_astrologer_aptitude_base_value')|1]#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [learning_i][learning_skill|E]: #P [aptitude_i]+[SCOPE.ScriptValue('kurultai_court_astrologer_aptitude_skill_value')|1]#!"
task_kurultai_astrologer_increase_piety: "\n$EFFECT_LIST_BULLET$#P Gain Piety#!"
task_kurultai_astrologer_increase_opinion: "\n$EFFECT_LIST_BULLET$#P Gain $court_astrologer_court_position$ Opinion#!"
task_kurultai_astrologer_reduce_piety: "\n$EFFECT_LIST_BULLET$#N Lose Piety#!"
task_kurultai_astrologer_reduce_opinion: "\n$EFFECT_LIST_BULLET$#N Lose $court_astrologer_court_position$ Opinion#!"
task_kurultai_court_astrologer_modifier: "$task_kurultai_court_astrologer_1$ #weak (Kurultai Councillor Task)#!"
task_kurultai_domestic_affairs_1: "Domestic Affairs"
task_kurultai_domestic_affairs_2: "$task_kurultai_domestic_affairs_1$"
task_kurultai_domestic_affairs_3: "$task_kurultai_domestic_affairs_1$"
task_kurultai_domestic_affairs_4: "$task_kurultai_domestic_affairs_1$"
task_kurultai_domestic_affairs_effect_desc: "$task_kurultai_default_effect_desc$"
task_kurultai_domestic_affairs_only_one_target: "Can only have one [kurultai|E] member perform the #color_white $task_kurultai_domestic_affairs_1$#! task at once"
task_kurultai_exploit_area_1: "Exploit Lands"
task_kurultai_exploit_area_2: "$task_kurultai_exploit_area_1$"
task_kurultai_exploit_area_3: "$task_kurultai_exploit_area_1$"
task_kurultai_exploit_area_4: "$task_kurultai_exploit_area_1$"
task_kurultai_exploit_area_1_VALUE_NAME: "[county_fertility|E]"
task_kurultai_exploit_area_2_VALUE_NAME: "$task_kurultai_exploit_area_1_VALUE_NAME$"
task_kurultai_exploit_area_3_VALUE_NAME: "$task_kurultai_exploit_area_1_VALUE_NAME$"
task_kurultai_exploit_area_4_VALUE_NAME: "$task_kurultai_exploit_area_1_VALUE_NAME$"
task_kurultai_exploit_modifier: "$task_kurultai_exploit_area_1$ #weak (Kurultai Councillor Task)#!"
task_kurultai_exploit_effect_desc: "$task_kurultai_fertility_effect_desc$"
task_kurultai_exploit_fertility_desc: "[county_fertility|E]: #N [county_fertility_i]-[SCOPE.ScriptValue('kurultai_exploit_area_fertility_final_value')|1]#!\n$TAB$Base: #N [county_fertility_i]-[SCOPE.ScriptValue('kurultai_exploit_area_fertility_base_value')|1]#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [stewardship_i][stewardship_skill|E]: #P [county_fertility_i]+[SCOPE.ScriptValue('kurultai_exploit_area_fertility_skill_value')|1]#!"
task_kurultai_exploit_income_desc: "\n[herd|E] [income|E]: #P [gold_i]+[SCOPE.ScriptValue('kurultai_exploit_area_income_final_value')|2]%#!\n$TAB$Base: #P [gold_i]+[SCOPE.ScriptValue('kurultai_exploit_area_income_base_value')|2]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [stewardship_i][stewardship_skill|E]: #P [gold_i]+[SCOPE.ScriptValue('kurultai_exploit_area_income_skill_value')|2]%#!"
task_kurultai_exploit_gain_gold: "\n$EFFECT_LIST_BULLET$#P Gain Gold#!"
task_kurultai_exploit_gain_dread: "\n$EFFECT_LIST_BULLET$#P Gain Dread#!"
task_kurultai_exploit_reduce_fertility: "\n$EFFECT_LIST_BULLET$#N Reduce Fertility#!"
task_kurultai_exploit_lose_county_opinion: "\n$EFFECT_LIST_BULLET$#N Lose County Opinion#!"
task_kurultai_raider_1: "Organize Raiders"
task_kurultai_raider_2: "$task_kurultai_raider_1$"
task_kurultai_raider_3: "$task_kurultai_raider_1$"
task_kurultai_raider_4: "$task_kurultai_raider_1$"
task_kurultai_raider_modifier: "$task_kurultai_raider_1$ #weak (Kurultai Councillor Task)#!"
task_kurultai_raiders_only_one_target: "Can only have one [kurultai|E] member perform the #color_white $task_kurultai_raider_1$#! task at once"
task_kurultai_raider_loot_desc: "Max [loot|E]: #P [loot_i]+[SCOPE.ScriptValue('kurultai_organize_raiders_loot_final_value')|1]%#!\n$TAB$Base: #P [loot_i]+[SCOPE.ScriptValue('kurultai_organize_raiders_loot_base_value')|1]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_i][martial_skill|E]: #P [loot_i]+[SCOPE.ScriptValue('kurultai_organize_raiders_loot_skill_value')|1]%#!"
task_kurultai_raider_attrition_desc: "\nHostile County [attrition|E] while [raiding|E]: #P [attrition_i]-[SCOPE.ScriptValue('kurultai_organize_raiders_loot_final_value')|1]%#!\n$TAB$Base: #P [attrition_i]-[SCOPE.ScriptValue('kurultai_organize_raiders_loot_base_value')|1]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_i][martial_skill|E]: #P [attrition_i]-[SCOPE.ScriptValue('kurultai_organize_raiders_loot_skill_value')|1]%#!"
task_kurultai_raider_raiding_desc: "\n[raid|E] Speed & Movement Speed while Raiding: #P [raid_i]-[SCOPE.ScriptValue('kurultai_organize_raiders_raid_final_value')|1]%#!\n$TAB$Base: #P [raid_i]-[SCOPE.ScriptValue('kurultai_organize_raiders_raid_base_value')|1]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [martial_i][martial_skill|E]: #P [raid_i]-[SCOPE.ScriptValue('kurultai_organize_raiders_raid_skill_value')|1]%#!"
task_kurultai_raiders_gain_prestige: "\n$EFFECT_LIST_BULLET$#P Gain Prestige#!"
task_kurultai_raiders_gain_dread: "\n$EFFECT_LIST_BULLET$#P Gain Dread#!"
task_kurultai_raiders_lose_prestige: "\n$EFFECT_LIST_BULLET$#N Lose Prestige#!"
task_kurultai_raiders_lose_dread: "\n$EFFECT_LIST_BULLET$#N Lose Dread#!"
task_kurultai_culture_1: "Explore Cultures"
task_kurultai_culture_2: "$task_kurultai_culture_1$"
task_kurultai_culture_3: "$task_kurultai_culture_1$"
task_kurultai_culture_4: "$task_kurultai_culture_1$"
task_kurultai_culture_only_one_target: "Can only have one [kurultai|E] member perform the #color_white $task_kurultai_culture_1$#! task at once"
task_kurultai_culture_cooldown_effect_desc:0 "[culture|E] [reformation|E] Cooldown & Cost: #P [culture_i]-[SCOPE.ScriptValue('kurultai_culture_final_value')|2]%#!\n(Increases by #P -[SCOPE.ScriptValue('kurultai_culture_monthly_increase')|2]%#!/month up to #P -[SCOPE.ScriptValue('kurultai_culture_max_value')|0]%#!)\n$TAB$Base: #P [culture_i]-[SCOPE.ScriptValue('kurultai_culture_base_monthly_increase')|2]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [learning_i][learning_skill|E]: #P [culture_i]-[SCOPE.ScriptValue('kurultai_culture_skill_monthly_increase')|2]%#!"
task_kurultai_culture_hybridization_effect_desc:0 "\n[culture|E] [hybridizing|E] Threshold: #P [cultural_acceptance_i]-[SCOPE.ScriptValue('kurultai_culture_final_value')|2]%#!\n(Increases by #P -[SCOPE.ScriptValue('kurultai_culture_monthly_increase')|2]%#!/month up to #P -[SCOPE.ScriptValue('kurultai_culture_max_value')|0]%#!)\n$TAB$Base: #P [cultural_acceptance_i]-[SCOPE.ScriptValue('kurultai_culture_base_monthly_increase')|2]%#!\n$TAB$[councillor.Custom('GetCouncillorKurultaiMemberPossessive')] [learning_i][learning_skill|E]: #P [cultural_acceptance_i]-[SCOPE.ScriptValue('kurultai_culture_skill_monthly_increase')|2]%#!"
task_kurultai_cultures_increase_acceptance: "\n$EFFECT_LIST_BULLET$#P Gain Cultural Acceptance#!"
task_kurultai_cultures_increase_opinion: "\n$EFFECT_LIST_BULLET$#P Gain Different Culture Opinion#!"
task_kurultai_cultures_decrease_acceptance: "\n$EFFECT_LIST_BULLET$#N Lose Cultural Acceptance#!"
task_kurultai_cultures_decrease_opinion: "\n$EFFECT_LIST_BULLET$#N Lose Different Culture Opinion#!"
# Kurultai Task Tooltips
kurultai_task.1001.notification: "Thriving Herds"
kurultai_task.1001.desc: "Thanks to the hard work of [councillor.GetShortUIName], our herds are thriving."
kurultai_task.1006.notification: "Recruiting Horde"
kurultai_task.1006.desc: "A small group of herders who have been driven out of their lands have pledged their loyalty to our tribe."
kurultai_herder_army: "Herder Horde"
kurultai_task.1051.notification: "Declining Herds"
kurultai_task.1051.desc: "Despite [councillor.GetShortUINamePossessive] hard work, we have seen a decline among our herds."
kurultai_task.1056.notification: "Declining Control"
kurultai_task.1056.desc: "[councillor.GetShortUINamePossessive] attempts at improving our herds have caused disruptions and conflict among our people."
kurultai_task.1101.notification: "Flourishing Fertility"
kurultai_task.1101.desc: "[county.GetDefinitiveName] is flourishing thanks to [councillor.GetShortUIName]."
kurultai_task.1106.notification: "Popular Rule"
kurultai_task.1106.desc: "[councillor.GetShortUINamePossessive] work in [county.GetDefinitiveName] have had an unexpected windfall."
kurultai_task.1151.notification: "Declining Fertility"
kurultai_task.1151.desc: "[councillor.GetShortUIName] have managed to mishandle our herds in [county.GetDefinitiveName], causing the fertility to wane in the area."
kurultai_task.1156.notification: "Unpopular Rule"
kurultai_task.1156.desc: "[councillor.GetShortUINamePossessive] handling of [county.GetNameNoTier] has proven incredibly unpopular, and it reflects on my rule as [ROOT.Char.GetTitleAsNameNoTooltip]."
kurultai_task.1201.notification: "Faithful Rule"
kurultai_task.1201.desc: "My people have been impressed by the work [astrologer.GetShortUIName] and [councillor.GetShortUIName] are doing on my behalf."
kurultai_task.1206.notification: "Friendly $court_astrologer_court_position$"
kurultai_task.1206.desc: "My [kurultai|E] [councillor.GetShortUIName] has been building a closer bond with [astrologer.GetShortUIName] on my behalf."
kurultai_task.1251.notification: "Shameful Rule"
kurultai_task.1251.desc: "My people are calling out [astrologer.GetShortUIName] and [councillor.GetShortUIName] for their abuse of their positions."
kurultai_task.1256.notification: "Furious $court_astrologer_court_position$"
kurultai_task.1256.desc: "My [kurultai|E] [councillor.GetShortUIName] is constantly at odds with my $court_astrologer_court_position$ [astrologer.GetShortUIName]."
kurultai_task.1301.notification: "Unexpected Findings"
kurultai_task.1301.desc: "[councillor.GetShortUIName] has managed to gather more gold than expected in [county.GetNameNoTier]."
kurultai_task.1306.notification: "Building a Reputation"
kurultai_task.1306.desc: "I have gained a reputation as a dreadful ruler after assigning [councillor.GetShortUIName] to exploit [county.GetNameNoTier]."
kurultai_task.1351.notification: "Exploited Lands"
kurultai_task.1351.desc: "[councillor.GetShortUINamePossessive] attempts at making the most out of [county.GetNameNoTier] have had unexpected, but not unsurprising side-effects."
kurultai_task.1356.notification: "Exploited People"
kurultai_task.1356.desc: "[councillor.GetShortUIName] work has had disastrous effects on the local tribes living in [county.GetNameNoTier]."
kurultai_task.1401.notification: "Impressive Raiders"
kurultai_task.1401.desc: "Our raiders are feared far and wide thanks to [councillor.GetShortUIName] drilling them hard."
kurultai_task.1406.notification: "Dreadful Raiders"
kurultai_task.1406.desc: "Our raiders strike fear into the heart of enemies far and wide, both inside and outside our borders."
kurultai_task.1451.notification: "Unimpressive Raiders"
kurultai_task.1451.desc: "Somehow, my raiders seem even less impressive now than when [councillor.GetShortUIName] started working with them."
kurultai_task.1456.notification: "Pitiful Raiders"
kurultai_task.1456.desc: "Beggars, drunkards, and weaklings. [councillor.GetShortUIName], give me back my raiders!"
kurultai_task.1501.notification: "Building Cultural Relations"
kurultai_task.1501.desc: "$task_accept_culture_acceptance_gain$"
kurultai_task.1506.notification: "Cultural Bonds"
kurultai_task.1506.desc: "Due to the endeavors of [councillor.GetShortUIName], foreigners are feeling welcome at court."
kurultai_task.1551.notification: "Wanining Cultural Relations"
kurultai_task.1551.desc: "[councillor.GetShortUINamePossessive] efforts have only managed to worsen cultural bonds."
kurultai_task.1556.notification: "Broken Bonds"
kurultai_task.1556.desc: "Despite the endeavors of [councillor.GetShortUIName], foreigners are feeling unwelcome at court."
# Kurultai Modifiers
kurultai_task_increase_county_opinion_modifier: "Popular Rule"
kurultai_task_increase_county_opinion_modifier_desc: "The people have been appeased and are happy with their liege, for now."
kurultai_task_decrease_county_opinion_modifier: "Exploited People"
kurultai_task_decrease_county_opinion_modifier_desc: "The people in this area have been exploited by and lost faith in their liege."
kurultai_task_increase_culture_opinion_modifier: "Cultural Bonds"
kurultai_task_increase_culture_opinion_modifier_desc: "Foreigners are feeling welcome at this character's court."
kurultai_task_decrease_culture_opinion_modifier: "Broken Bonds"
kurultai_task_decrease_culture_opinion_modifier_desc: "Foreigners are feeling unwelcome at this character's court."
steward_promote_culture_beth_nahrain: "$task_promote_culture$ of Beth Nahrain"
# TGP
STEWARD_PROMOTE_CULTURE_DEFIANT_AMBUSHERS: "[county.GetProvince.GetCounty.GetCulture.GetName] [culture_traditions|E]"

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l_english:
game_concept_designate_chief_sacrifice:0 "Designate Chief Sacrifice"
game_concept_designate_chief_sacrifice_article:0 "Designate a Chief Sacrifice"
game_concept_designate_chief_sacrifice_chief_sacrifice:0 "Chief Sacrifice"
game_concept_designate_chief_sacrifice_desc:0 "When holding a grand sacrificial festival, [characters|E] may designate one of their [prisoners|E] to be the primary sacrifice. This $game_concept_prisoner$ is killed first, and may cause the sacrificing character to gain more [piety|E].\n\nPreferable sacrifices are:\n$EFFECT_LIST_BULLET$ Landless $game_concept_characters$ whose [faith|E] is either [faith_hostile|L] or [faith_evil|L]\n$EFFECT_LIST_BULLET$ [landed|E] $game_concept_characters$ of at least [count|E]-[rank|E]\n$EFFECT_LIST_BULLET$ [heads_of_faith|E] (though this may have repercussions)"
game_concept_varangian_adventure:0 "Migration"
game_concept_varangian_adventures:0 "Migrations"
game_concept_varangian_adventuring:0 "Migrating"
game_concept_varangian_adventure_adventure:0 "Migration"
game_concept_varangian_adventure_desc:0 "This is a special type of [war|E], where the attacker intends to move their [realm|E] to the [war_target|E] wholesale.\n\nIf they win, they will immediately annex the appropriate [counties|E] and move their [capital|E] there. Their old vassals will go independent, and their old $game_concept_counties$ will be given to upstart local warlords. $game_concept_varangian_adventures$ are #EMP ONLY#! available to [duke|E] and $game_concept_count$-[title_tier|E] [rulers|E], becoming progressively more expensive with each successful $game_concept_varangian_adventure_adventure$.\n\nThis [casus_belli|E] is #EMP NEVER#! available after the $culture_era_tribal$ [era|E], and cannot be used against other [cultures|E] that can $game_concept_varangian_adventure_adventure$ or against neighboring $game_concept_rulers$.\n\n$north_germanic_group_collective_noun$ launching their first $game_concept_varangian_adventure$ receive up to [EmptyScope.ScriptValue('varangian_adventurers_standard_levy_cap_value')|0] bonus [special_troops|E], the amount going up with every same-[faith|E] same-[culture|E] county they completely control within [GetGeographicalRegion('dlc_fp1_region_core_mainland_scandinavia').GetName]."
game_concept_trial_by_combat:0 "Trial-by-Combat"
game_concept_trials_by_combat:0 "Trials-by-Combat"
game_concept_trial_by_combat_trial:0 "Trial"
game_concept_trial_by_combat_combat:0 "Combat"
game_concept_trial_by_combat_desc:0 "In some [cultures|E], issues that cannot be settled through words or war are grounds for a $game_concept_trial_by_combat$ instead. If accepted, the two [characters|E] engage in a [single_combat_duel|E] for a preselected settlement. If the offending party wins, they prove their innocence.\n\nThe general requirements for such a $game_concept_trial_by_combat_trial$ are:\n$EFFECT_LIST_BULLET$Both of you must be of a valid culture.\n$EFFECT_LIST_BULLET$You must have an [imprisonment_reason|E] against them (which will be used up).\n$EFFECT_LIST_BULLET$They must not be your [liege|E], [vassal|E], or the [guest|E] or [courtier|E] of yourself or one of your $game_concept_vassals$.\n\n$game_concept_characters$ that are not fit to fight themselves can still be challenged as long as they are [rulers|E], nominating a [knight|E] to fight on their behalf instead.\n\nA $game_concept_trial_by_combat_combat$ may only opt to be fought to the [character_death_death|E] if the aggrieved party is [tribal|E] and both $game_concept_characters$ are fighting personally in the $game_concept_single_combat_duel$; if the offending party has to nominate a champion to fight on their behalf, then $game_concept_character_death_death$ is not an option."

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l_english:
VIKING_ARMY_MEN_NAME:0 "Migrating Army"
VIKING_ARMY_WOMEN_NAME:0 "Migrating Army"
VIKING_ARMY_NEUTRAL_NAME:0 "Migrating Army"
VIKING_ARMY_adj: "Northerner"
scandi_adventurer_event_troops:0 "Adventurers"
fp1_scandi_adventurer_conquest:0 "Migration"
fp1_jomsvikings_event_troops:0 "Jomsvikingr Volunteers"
fp1_mann_event_troops:0 "Pirate Hordes"
fp1_varangian_adventurer_conquest:0 "Migration"
FP1_VARANGIAN_ADVENTURER_CB_NAME:0 "[varangian_adventure|E] against [DEFENDER.GetPrimaryTitle.GetNameNoTier]"
FP1_VARANGIAN_ADVENTURER_CB_SPECIFIC_NAME:0 "[varangian_adventure|E] against the [DEFENDER.GetPrimaryTitle.GetBaseNameNoTier]"
FP1_VARANGIAN_ADVENTURER_WAR_NAME: "[ConcatIfNeitherEmpty('$ORDER|q$', ' ')][ATTACKER.GetPrimaryTitle.GetAdjective] [varangian_adventure|E] against [DEFENDER.GetPrimaryTitle.GetNameNoTier]"
FP1_VARANGIAN_ADVENTURER_WAR_NAME_BASE:0 "[ATTACKER.GetPrimaryTitle.GetAdjective][DEFENDER.GetPrimaryTitle.GetName]"
VIKING_STATE_TITLE_NAME:0 "Viking [target_duchy.GetNameNoTierNoTooltip]"
NORDIC_STATE_TITLE_NAME:0 "Nordic [target_duchy.GetNameNoTierNoTooltip]"
VARYAG_STATE_TITLE_NAME:0 "Varyag [target_duchy.GetNameNoTierNoTooltip]"
NORSE_STATE_TITLE_NAME:0 "Norse [target_duchy.GetNameNoTierNoTooltip]"
fp1_varangian_adventurer_conquest.troops_raised.tt:0 "Adventurers flock to [capital_barony.GetNameNoTierNoTooltip]"
FP1_VARANGIAN_ADVENTURER_INDEPENDENCE_TRUCE_NAME:0 "[SCOPE.sC('truce_loc').GetUINameNotMe|U] after [SCOPE.sC('attacker').GetUINameNotMe|U] abandoned [attacker.GetHerHis] lands"
FP1_SCANDINAVIAN_ADVENTURER_VASSAL_TRUCE_NAME:0 "Conceded after [SCOPE.sC('attacker').GetUINameNotMe|U] threatened to invade"
fp1_varangian_adventurer_conquest.summaries.family_transfer:0 "[landed|E] [family|E] will receive spare conquered [counties|E]"
fp1_varangian_adventurer_conquest.summaries.old_domains:0 "All old held [titles|E] will be destroyed or given independence"
fp1_varangian_adventurer_conquest.summaries.landed_family_old_domains:0 "All old [landed|E] [family|E] [titles|E] will be destroyed or given independence"
fp1_varangian_adventurer_conquest.summaries.old_vassals:0 "All old [vassals|E] will be given independence"
fp1_varangian_adventurer_conquest.summaries.control_rebate:0 "[control|E] in the conquered [counties|E] will be boosted"

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l_english:
LV_HEADER:0 "Levies"
LV_COUNTS:0 "[LevyView.GetLivingCount|0]/[LevyView.GetMaxCount|0]"
LV_FLAVOR:1 "Levies consist of Freemen Militias, local sellswords, and lesser nobles equipped with the always available Spears, Axes, and Bows — they have limited organised training and make up the bulk of armies, they improve with innovations."
LV_RAISED:0 "[LevyView.GetRaisedCount|0] raised"
LV_UNRAISED:0 "Unraised"
LV_MAINTENANCE:0 "Maintenance: [gold_i][LevyView.GetMaintenanceCost|2]/month"
LV_NO_COUNTERS:0 "Levies never [counter|E] other Types"

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l_english:
bhakti_leviathan_nationalisators: "Nationalisators"
bhakti_leviathan_nationalisators_desc:0 "This character follows one of the solar-gods of the British Empire."
bhakti_leviathan_technosaurs: "Technosaurs"
bhakti_leviathan_technosaurs_desc:0 "This character follows one of the advanced poet-gods."
bhakti_leviathan_mechasaurs: "Mechasaurs"
bhakti_leviathan_mechasaurs_desc:0 "This character follows one of the diligent forge-gods."
bhakti_leviathan_petrosaurs: "Petrosaurs"
bhakti_leviathan_petrosaurs_desc:0 "This character follows one of the shrewd earthblood-gods."
bhakti_leviathan_metallurgicals: "Metallurgicals"
bhakti_leviathan_metallurgicals_desc:0 "This character follows one of the wise lorekeeper-gods."
bhakti_leviathan_nautiluses: "Nautiluses"
bhakti_leviathan_nautiluses_desc:0 "This character follows one of the gods of the blue waters."
bhakti_leviathan_aerosaurs: "Aerosaurs"
bhakti_leviathan_aerosaurs_desc:0 "This character follows one of the gods of war, flight, desolation, and violence: the most prevalent and classical of the Leviathans."

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l_english:
plains:0 "Plains"
hills:0 "Hills"
combat_hills:0 "Defending in Hills"
mountains:0 "Mountains"
combat_mountain:0 "Defending in Mountains"
desert:0 "Desert"
desert_mountains:0 "Desert Mountains"
combat_desert_mountains:0 "Defending in Desert Mountains"
jungle:0 "Jungle"
combat_jungle:0 "Defending in Jungle"
forest:0 "Forest"
combat_forest:0 "Defending in Forest"
oasis:0 "Oasis"
taiga:0 "Taiga"
combat_taiga:0 "Defending in Taiga"
wetlands:0 "Wetlands"
combat_wetlands:0 "Defending in Wetlands"
steppe:0 "Steppe"
farmlands:0 "Farmlands"
floodplains:0 "Floodplains"
drylands:0 "Drylands"
winter:0 "Winter"
sea:0 "Sea"
coastal_sea:0 "Coastal Sea"
tells:0 "Tells"
combat_tells:0 "Defending in Tells"
terraced_hills: "Terraced Hills"
combat_terraced_hills: "Defending in $terraced_hills$"
TERRAIN_DESCRIPTION:0 "[Terrain.GetEffects]"
TERRAIN_PROVINCE_MODIFIER_HEADER:0 "#S [county|E] Effects:#!"
TERRAIN_COUNTY_CAPITAL_MODIFIER_HEADER: "#S [county_capital|E] Effects:#!"
TERRAIN_MOVEMENT_SPEED:0 "Movement Speed: $VALUE|%0V$"
TERRAIN_COMBAT_WIDTH:0 "[combat_width|E]: $VALUE|%0V$"
TERRAIN_ATTACKER_MODIFIER:0 "Attacker [advantage|E]: $VALUE|=+0$"
TERRAIN_DEFENDER_MODIFIER:0 "Defender [advantage|E]: $VALUE|=+0$"
TERRAIN_MILITARY_EFFECTS_HEADER:0 "#S Military Effects:#!"
TERRRAIN_MILITARY_ATTACKER_MODIFIER:0 "#S Attacker Modifier:#!"
TERRRAIN_MILITARY_DEFENDER_MODIFIER:0 "#S Defender Modifier:#!"
TERRAIN_MILD_WINTER:0 "Mild $winter$"
TERRAIN_NORMAL_WINTER:0 "Normal $winter$"
TERRAIN_HARSH_WINTER:0 "Harsh $winter$"
TERRAIN_TRAVEL_EFFECTS_HEADER:0 "#S Travel Effects:#!"
TERRAIN_DANGER:1 "[travel_danger|E]: $VALUE|=-0$"
TERRAIN_PROVISIONS_BASE_COST: "Base Cost"
TERRAIN_PROVISIONS_COST: "[provisions|E] Cost"

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