I see
This commit is contained in:
parent
3dedbee47e
commit
661525487c
6 changed files with 1580 additions and 165 deletions
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@ -108,13 +108,13 @@ nantes = {
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}
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}
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lyon_fr = {
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county = c_rhone
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character_modifier = {
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learning_per_prestige_level = 1
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development_growth_factor = 0.05
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}
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}
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#lyon_fr = {
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# county = c_rhone
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# character_modifier = {
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# learning_per_prestige_level = 1
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# development_growth_factor = 0.05
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# }
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#}
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### rosencrosser
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@ -297,7 +297,7 @@
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holy_site = paris
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holy_site = provence
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holy_site = lyon_fr
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holy_site = lyon
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holy_site = berlin
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holy_site = trier
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holy_site = capua
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@ -18,7 +18,7 @@ poi_special_buildings_zone_rouge = {
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wanderer_lifestyle_destination_effect = yes
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traveler_dnager_xp_effect = {
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traveler_danger_xp_effect = {
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MIN = 2
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MAX = 3
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}
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File diff suppressed because it is too large
Load diff
156
events/religion_events/NEOW_novelist_decision_events.txt
Normal file
156
events/religion_events/NEOW_novelist_decision_events.txt
Normal file
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@ -0,0 +1,156 @@
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namespace = novelist_decisions
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novelist_decisions.0001 = {
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type = character_event
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title = novelist_decisions.0001.t
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desc = novelist_decisions.0001.desc
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theme = faith
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left_portrait = {
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character = scope:scoped_ruler
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animation = personality_zealous
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}
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right_portrait = {
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character = scope:new_priest
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animation = happiness
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}
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immediate = {
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play_music_cue = "mx_cue_faith_conversion"
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save_scope_as = scoped_ruler
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if = { #remove the HoF blocker for all novelist faiths
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limit = {
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religion = {
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any_faith = { has_doctrine = special_doctrine_not_allowed_to_hof }
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}
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}
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religion = {
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every_faith = {
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limit = {
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has_doctrine = special_doctrine_not_allowed_to_hof
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}
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remove_doctrine = special_doctrine_not_allowed_to_hof
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}
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}
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}
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if = { # Check if Temporal first.
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limit = {
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faith = { has_doctrine = doctrine_temporal_head }
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}
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save_scope_as = new_priest
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}
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else_if = { # Pick your chaplain first.
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limit = {
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exists = cp:councillor_court_chaplain
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cp:councillor_court_chaplain = { faith = scope:scoped_ruler.faith }
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}
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cp:councillor_court_chaplain = { save_scope_as = new_priest }
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}
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else = {
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hidden_effect = {
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create_character = {
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employer = root
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template = religious_leader_character
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random_traits = no
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save_scope_as = new_priest
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dynasty = generate
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}
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}
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scope:new_priest = {
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add_trait = education_learning_3
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add_trait = zealous
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add_trait = intellect_good_1
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random_list = {
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1 = { add_trait = lustful }
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1 = { add_trait = chaste }
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1 = { add_trait = wrathful }
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1 = { add_trait = diligent }
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1 = { add_trait = impatient }
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1 = { add_trait = arrogant }
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1 = { add_trait = humble }
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1 = { add_trait = gregarious }
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}
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random_list = {
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1 = { add_trait = honest }
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1 = { add_trait = ambitious }
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1 = { add_trait = just }
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1 = { add_trait = cynical }
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1 = { add_trait = zealous }
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1 = { add_trait = compassionate }
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1 = { add_trait = stubborn }
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}
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}
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}
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create_title_and_vassal_change = {
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type = created
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save_scope_as = change
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add_claim_on_loss = no
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}
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root.faith.religious_head_title = {
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change_title_holder = {
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holder = scope:new_priest
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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option = {
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name = novelist_decisions.0001.a
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add_prestige = major_prestige_gain
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add_piety = major_piety_gain
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faith = {
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change_fervor = {
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value = 10
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desc = fervor_gain_priesthood_recreated
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}
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}
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if = { # Vassalize if possible/needed.
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limit = {
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highest_held_title_tier > scope:new_priest.highest_held_title_tier
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NOT = { scope:new_priest = { any_liege_or_above = { this = root } } }
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}
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create_title_and_vassal_change = {
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type = created
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save_scope_as = change
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add_claim_on_loss = no
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}
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scope:new_priest = {
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change_liege = {
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liege = root
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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#create_legend_seed = {
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# type = holy
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# quality = famed
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# chronicle = priesthood_restoration
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# properties = {
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# founder = scope:new_priest
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# faith = scope:new_priest.faith
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# religion = scope:new_priest.religion
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# }
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#}
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#hidden_effect = {
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# every_player = {
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# limit = {
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# this != root
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# OR = {
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# faith.religion = root.faith.religion
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# AND = {
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# is_landed = yes
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# capital_province = {
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# OR = {
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# geographical_region = world_middle_east
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# geographical_region = world_persian_empire
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# }
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# }
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# }
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# }
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# }
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# trigger_event = middle_east_decisions.0010
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# }
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#}
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}
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}
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@ -214,159 +214,3 @@ NEOW_religious_decision.0104 = { #custom icons for orthodoxy
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}
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}
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}
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novelist_decisions.0001 = {
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type = character_event
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title = novelist_decisions.0001.t
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desc = novelist_decisions.0001.desc
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theme = faith
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left_portrait = {
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character = scope:scoped_ruler
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animation = personality_zealous
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}
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right_portrait = {
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character = scope:new_priest
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animation = happiness
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}
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immediate = {
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play_music_cue = "mx_cue_faith_conversion"
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save_scope_as = scoped_ruler
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if = { #remove the HoF blocker for all novelist faiths
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limit = {
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religion = {
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any_faith = { has_doctrine = special_doctrine_not_allowed_to_hof }
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}
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}
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religion = {
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every_faith = {
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limit = {
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has_doctrine = special_doctrine_not_allowed_to_hof
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}
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remove_doctrine = special_doctrine_not_allowed_to_hof
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}
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}
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}
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if = { # Check if Temporal first.
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limit = {
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faith = { has_doctrine = doctrine_temporal_head }
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}
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save_scope_as = new_priest
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}
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else_if = { # Pick your chaplain first.
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limit = {
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exists = cp:councillor_court_chaplain
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cp:councillor_court_chaplain = { faith = scope:scoped_ruler.faith }
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}
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cp:councillor_court_chaplain = { save_scope_as = new_priest }
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}
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else = {
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hidden_effect = {
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create_character = {
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employer = root
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template = religious_leader_character
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random_traits = no
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save_scope_as = new_priest
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dynasty = generate
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}
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}
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scope:new_priest = {
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add_trait = education_learning_3
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add_trait = zealous
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add_trait = intellect_good_1
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random_list = {
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1 = { add_trait = lustful }
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1 = { add_trait = chaste }
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1 = { add_trait = wrathful }
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1 = { add_trait = diligent }
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1 = { add_trait = impatient }
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1 = { add_trait = arrogant }
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1 = { add_trait = humble }
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1 = { add_trait = gregarious }
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}
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random_list = {
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1 = { add_trait = honest }
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1 = { add_trait = ambitious }
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1 = { add_trait = just }
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1 = { add_trait = cynical }
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1 = { add_trait = zealous }
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1 = { add_trait = compassionate }
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1 = { add_trait = stubborn }
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}
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}
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}
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create_title_and_vassal_change = {
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type = created
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save_scope_as = change
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add_claim_on_loss = no
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}
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root.faith.religious_head_title = {
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change_title_holder = {
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holder = scope:new_priest
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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option = {
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name = novelist_decisions.0001.a
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add_prestige = major_prestige_gain
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add_piety = major_piety_gain
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faith = {
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change_fervor = {
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value = 10
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desc = fervor_gain_priesthood_recreated
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}
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}
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if = { # Vassalize if possible/needed.
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limit = {
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highest_held_title_tier > scope:new_priest.highest_held_title_tier
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NOT = { scope:new_priest = { any_liege_or_above = { this = root } } }
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}
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create_title_and_vassal_change = {
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type = created
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save_scope_as = change
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add_claim_on_loss = no
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}
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scope:new_priest = {
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change_liege = {
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liege = root
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change = scope:change
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}
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}
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resolve_title_and_vassal_change = scope:change
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}
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#create_legend_seed = {
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# type = holy
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# quality = famed
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# chronicle = priesthood_restoration
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# properties = {
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# founder = scope:new_priest
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# faith = scope:new_priest.faith
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# religion = scope:new_priest.religion
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# }
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#}
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#hidden_effect = {
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# every_player = {
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# limit = {
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# this != root
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# OR = {
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# faith.religion = root.faith.religion
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# AND = {
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# is_landed = yes
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# capital_province = {
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# OR = {
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# geographical_region = world_middle_east
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# geographical_region = world_persian_empire
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# }
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# }
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# }
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# }
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# }
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# trigger_event = middle_east_decisions.0010
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# }
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#}
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}
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}
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