This commit is contained in:
edwardtheelbowhigh 2026-06-15 21:19:06 +01:00
parent 3dedbee47e
commit 661525487c
6 changed files with 1580 additions and 165 deletions

View file

@ -108,13 +108,13 @@ nantes = {
}
}
lyon_fr = {
county = c_rhone
character_modifier = {
learning_per_prestige_level = 1
development_growth_factor = 0.05
}
}
#lyon_fr = {
# county = c_rhone
# character_modifier = {
# learning_per_prestige_level = 1
# development_growth_factor = 0.05
# }
#}
### rosencrosser

View file

@ -297,7 +297,7 @@
holy_site = paris
holy_site = provence
holy_site = lyon_fr
holy_site = lyon
holy_site = berlin
holy_site = trier
holy_site = capua

View file

@ -18,7 +18,7 @@ poi_special_buildings_zone_rouge = {
wanderer_lifestyle_destination_effect = yes
traveler_dnager_xp_effect = {
traveler_danger_xp_effect = {
MIN = 2
MAX = 3
}

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,156 @@
namespace = novelist_decisions
novelist_decisions.0001 = {
type = character_event
title = novelist_decisions.0001.t
desc = novelist_decisions.0001.desc
theme = faith
left_portrait = {
character = scope:scoped_ruler
animation = personality_zealous
}
right_portrait = {
character = scope:new_priest
animation = happiness
}
immediate = {
play_music_cue = "mx_cue_faith_conversion"
save_scope_as = scoped_ruler
if = { #remove the HoF blocker for all novelist faiths
limit = {
religion = {
any_faith = { has_doctrine = special_doctrine_not_allowed_to_hof }
}
}
religion = {
every_faith = {
limit = {
has_doctrine = special_doctrine_not_allowed_to_hof
}
remove_doctrine = special_doctrine_not_allowed_to_hof
}
}
}
if = { # Check if Temporal first.
limit = {
faith = { has_doctrine = doctrine_temporal_head }
}
save_scope_as = new_priest
}
else_if = { # Pick your chaplain first.
limit = {
exists = cp:councillor_court_chaplain
cp:councillor_court_chaplain = { faith = scope:scoped_ruler.faith }
}
cp:councillor_court_chaplain = { save_scope_as = new_priest }
}
else = {
hidden_effect = {
create_character = {
employer = root
template = religious_leader_character
random_traits = no
save_scope_as = new_priest
dynasty = generate
}
}
scope:new_priest = {
add_trait = education_learning_3
add_trait = zealous
add_trait = intellect_good_1
random_list = {
1 = { add_trait = lustful }
1 = { add_trait = chaste }
1 = { add_trait = wrathful }
1 = { add_trait = diligent }
1 = { add_trait = impatient }
1 = { add_trait = arrogant }
1 = { add_trait = humble }
1 = { add_trait = gregarious }
}
random_list = {
1 = { add_trait = honest }
1 = { add_trait = ambitious }
1 = { add_trait = just }
1 = { add_trait = cynical }
1 = { add_trait = zealous }
1 = { add_trait = compassionate }
1 = { add_trait = stubborn }
}
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
root.faith.religious_head_title = {
change_title_holder = {
holder = scope:new_priest
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
option = {
name = novelist_decisions.0001.a
add_prestige = major_prestige_gain
add_piety = major_piety_gain
faith = {
change_fervor = {
value = 10
desc = fervor_gain_priesthood_recreated
}
}
if = { # Vassalize if possible/needed.
limit = {
highest_held_title_tier > scope:new_priest.highest_held_title_tier
NOT = { scope:new_priest = { any_liege_or_above = { this = root } } }
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
scope:new_priest = {
change_liege = {
liege = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
#create_legend_seed = {
# type = holy
# quality = famed
# chronicle = priesthood_restoration
# properties = {
# founder = scope:new_priest
# faith = scope:new_priest.faith
# religion = scope:new_priest.religion
# }
#}
#hidden_effect = {
# every_player = {
# limit = {
# this != root
# OR = {
# faith.religion = root.faith.religion
# AND = {
# is_landed = yes
# capital_province = {
# OR = {
# geographical_region = world_middle_east
# geographical_region = world_persian_empire
# }
# }
# }
# }
# }
# trigger_event = middle_east_decisions.0010
# }
#}
}
}

View file

@ -214,159 +214,3 @@ NEOW_religious_decision.0104 = { #custom icons for orthodoxy
}
}
}
novelist_decisions.0001 = {
type = character_event
title = novelist_decisions.0001.t
desc = novelist_decisions.0001.desc
theme = faith
left_portrait = {
character = scope:scoped_ruler
animation = personality_zealous
}
right_portrait = {
character = scope:new_priest
animation = happiness
}
immediate = {
play_music_cue = "mx_cue_faith_conversion"
save_scope_as = scoped_ruler
if = { #remove the HoF blocker for all novelist faiths
limit = {
religion = {
any_faith = { has_doctrine = special_doctrine_not_allowed_to_hof }
}
}
religion = {
every_faith = {
limit = {
has_doctrine = special_doctrine_not_allowed_to_hof
}
remove_doctrine = special_doctrine_not_allowed_to_hof
}
}
}
if = { # Check if Temporal first.
limit = {
faith = { has_doctrine = doctrine_temporal_head }
}
save_scope_as = new_priest
}
else_if = { # Pick your chaplain first.
limit = {
exists = cp:councillor_court_chaplain
cp:councillor_court_chaplain = { faith = scope:scoped_ruler.faith }
}
cp:councillor_court_chaplain = { save_scope_as = new_priest }
}
else = {
hidden_effect = {
create_character = {
employer = root
template = religious_leader_character
random_traits = no
save_scope_as = new_priest
dynasty = generate
}
}
scope:new_priest = {
add_trait = education_learning_3
add_trait = zealous
add_trait = intellect_good_1
random_list = {
1 = { add_trait = lustful }
1 = { add_trait = chaste }
1 = { add_trait = wrathful }
1 = { add_trait = diligent }
1 = { add_trait = impatient }
1 = { add_trait = arrogant }
1 = { add_trait = humble }
1 = { add_trait = gregarious }
}
random_list = {
1 = { add_trait = honest }
1 = { add_trait = ambitious }
1 = { add_trait = just }
1 = { add_trait = cynical }
1 = { add_trait = zealous }
1 = { add_trait = compassionate }
1 = { add_trait = stubborn }
}
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
root.faith.religious_head_title = {
change_title_holder = {
holder = scope:new_priest
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
option = {
name = novelist_decisions.0001.a
add_prestige = major_prestige_gain
add_piety = major_piety_gain
faith = {
change_fervor = {
value = 10
desc = fervor_gain_priesthood_recreated
}
}
if = { # Vassalize if possible/needed.
limit = {
highest_held_title_tier > scope:new_priest.highest_held_title_tier
NOT = { scope:new_priest = { any_liege_or_above = { this = root } } }
}
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
scope:new_priest = {
change_liege = {
liege = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
#create_legend_seed = {
# type = holy
# quality = famed
# chronicle = priesthood_restoration
# properties = {
# founder = scope:new_priest
# faith = scope:new_priest.faith
# religion = scope:new_priest.religion
# }
#}
#hidden_effect = {
# every_player = {
# limit = {
# this != root
# OR = {
# faith.religion = root.faith.religion
# AND = {
# is_landed = yes
# capital_province = {
# OR = {
# geographical_region = world_middle_east
# geographical_region = world_persian_empire
# }
# }
# }
# }
# }
# trigger_event = middle_east_decisions.0010
# }
#}
}
}