fixes to
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6 changed files with 31 additions and 25 deletions
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@ -204,6 +204,12 @@
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building_type_air_dock_04_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised."
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building_air_dock_01: "Airship Complex"
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building_air_dock_01_desc: "A Complex at which airships can land, be maintained and manufactured."
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building_air_dock_02: "Airship Complex"
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building_air_dock_02_desc: "A Complex at which airships can land, be maintained and manufactured."
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building_air_dock_03: "Airship Complex"
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building_air_dock_03_desc: "A Complex at which airships can land, be maintained and manufactured."
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building_air_dock_04: "Airship Complex"
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building_air_dock_04_desc: "A Complex at which airships can land, be maintained and manufactured."
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air_dock_1_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_1')|0]#!"
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air_dock_2_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_2')|0]#!"
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air_dock_3_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_3')|0]#!"
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@ -222,6 +228,12 @@
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building_type_chemistry_workshop_04_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('toxic_gas_slingers').GetName] and other units that require this noxious force, specialized buildings must be raised."
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building_chemistry_workshop_01: "Chemical Workshop"
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building_chemistry_workshop_01_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured."
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building_chemistry_workshop_02: "Chemical Workshop"
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building_chemistry_workshop_02_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured."
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building_chemistry_workshop_03: "Chemical Workshop"
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building_chemistry_workshop_03_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured."
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building_chemistry_workshop_04: "Chemical Workshop"
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building_chemistry_workshop_04_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured."
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chemistry_workshop_1_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_1')|0]#!"
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chemistry_workshop_2_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_2')|0]#!"
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chemistry_workshop_3_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_3')|0]#!"
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