This commit is contained in:
Fishedotjpg 2026-03-23 17:59:21 +00:00
parent 75219c794f
commit 625f2fd225
6 changed files with 31 additions and 25 deletions

View file

@ -204,6 +204,12 @@
building_type_air_dock_04_desc: "Airships call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('airships').GetName] and other units that require this potent force, specialized buildings must be raised."
building_air_dock_01: "Airship Complex"
building_air_dock_01_desc: "A Complex at which airships can land, be maintained and manufactured."
building_air_dock_02: "Airship Complex"
building_air_dock_02_desc: "A Complex at which airships can land, be maintained and manufactured."
building_air_dock_03: "Airship Complex"
building_air_dock_03_desc: "A Complex at which airships can land, be maintained and manufactured."
building_air_dock_04: "Airship Complex"
building_air_dock_04_desc: "A Complex at which airships can land, be maintained and manufactured."
air_dock_1_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_1')|0]#!"
air_dock_2_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_2')|0]#!"
air_dock_3_effect_desc: "$unlocks_building_desc$[airship|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('airships_building_limit_bonus_3')|0]#!"
@ -222,6 +228,12 @@
building_type_chemistry_workshop_04_desc: "Chemical Weapons call for dedicated production, storage and maintenance to remain functional. In order to recruit [GetMaA('toxic_gas_slingers').GetName] and other units that require this noxious force, specialized buildings must be raised."
building_chemistry_workshop_01: "Chemical Workshop"
building_chemistry_workshop_01_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured."
building_chemistry_workshop_02: "Chemical Workshop"
building_chemistry_workshop_02_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured."
building_chemistry_workshop_03: "Chemical Workshop"
building_chemistry_workshop_03_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured."
building_chemistry_workshop_04: "Chemical Workshop"
building_chemistry_workshop_04_desc: "A Workshop at which Chemical Weapons can be stored, maintained and manufactured."
chemistry_workshop_1_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_1')|0]#!"
chemistry_workshop_2_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_2')|0]#!"
chemistry_workshop_3_effect_desc: "$unlocks_building_desc$[chemical_weapons|E] [men_at_arms|E] Recruitment Limit: #P +[EmptyScope.ScriptValue('toxic_gas_slingers_building_limit_bonus_3')|0]#!"