This commit is contained in:
Fishedotjpg 2026-03-09 11:57:38 +00:00
parent 9a54c59545
commit 6213d8c122
23 changed files with 443 additions and 168 deletions

View file

@ -23,7 +23,10 @@ feudal_government = {
ai = {
use_legends = yes
}
character_modifier = {
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_feudal
@ -180,6 +183,10 @@ clan_government = {
}
}
character_modifier = {
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
government_is_clan
@ -232,8 +239,9 @@ tribal_government = {
character_travel_safety = 10
ai_war_chance = 0.25
monthly_prestige = 0.2
ai_war_cooldown = 1.5
ai_war_chance = -0.05
}
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
@ -294,6 +302,8 @@ wanua_government = { # "Wanua"
domain_limit_max = 2
vassal_limit_max = 2
ai_war_cooldown = 1.5
ai_war_chance = -0.55
}
can_get_government = {
@ -446,6 +456,8 @@ administrative_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.15
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
top_liege_character_modifier = {
@ -613,7 +625,7 @@ landless_minority_government = {
realm_mask_scale = { 1 1 }
}
peasant_republic_government = {
peasantrepublic_government = {
primary_holding = city_holding
valid_holdings = { temple_citadel_holding }
required_county_holdings = { city_holding church_holding }
@ -641,21 +653,17 @@ peasant_republic_government = {
has_cultural_tradition = tradition_farmer_republics
}
}
domicile_type = farm_estate
domicile_type = farmstead
ai = {
use_scripted_guis = no
}
top_liege_character_modifier = {
county_fertility_decline_add = -10
domain_limit_max = -2
vassal_limit_max = 5
}
character_modifier = {
levy_size = 1.5
feudal_government_tax_contribution_mult = -0.5
feudal_government_levy_contribution_mult = -0.5
clan_government_tax_contribution_mult = -0.5
clan_government_levy_contribution_mult = -0.5
ignore_negative_opinion_of_culture = yes
men_at_arms_cap = -1
men_at_arms_limit = -1
knight_limit = -5
@ -663,8 +671,13 @@ peasant_republic_government = {
title_creation_cost_mult = 1.5
mercenary_hire_cost_mult = 2
men_at_arms_maintenance = 1.5
domain_limit = -2
vassal_limit = 5
county_fertility_decline_add = -10
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
vassal_contract_group = peasant_republic_vassal
vassal_contract_group = peasantrepublic_vassal
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
flags = {
@ -886,6 +899,8 @@ celestial_government = {
# Vassals get Treasury income that is this percentage less than their taxes to their liege
monthly_treasury_from_liege_mult = -0.25
ai_war_cooldown = 1.5
ai_war_chance = -0.15
}
top_liege_character_modifier = {