updates
This commit is contained in:
parent
9a54c59545
commit
6213d8c122
23 changed files with 443 additions and 168 deletions
|
|
@ -23,7 +23,10 @@ feudal_government = {
|
|||
ai = {
|
||||
use_legends = yes
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_feudal
|
||||
|
|
@ -180,6 +183,10 @@ clan_government = {
|
|||
}
|
||||
}
|
||||
|
||||
character_modifier = {
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
government_is_clan
|
||||
|
|
@ -232,8 +239,9 @@ tribal_government = {
|
|||
|
||||
character_travel_safety = 10
|
||||
|
||||
ai_war_chance = 0.25
|
||||
monthly_prestige = 0.2
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.05
|
||||
}
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
|
|
@ -294,6 +302,8 @@ wanua_government = { # "Wanua"
|
|||
|
||||
domain_limit_max = 2
|
||||
vassal_limit_max = 2
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.55
|
||||
}
|
||||
|
||||
can_get_government = {
|
||||
|
|
@ -446,6 +456,8 @@ administrative_government = {
|
|||
|
||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||
monthly_treasury_from_liege_mult = -0.15
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
|
||||
top_liege_character_modifier = {
|
||||
|
|
@ -613,7 +625,7 @@ landless_minority_government = {
|
|||
realm_mask_scale = { 1 1 }
|
||||
}
|
||||
|
||||
peasant_republic_government = {
|
||||
peasantrepublic_government = {
|
||||
primary_holding = city_holding
|
||||
valid_holdings = { temple_citadel_holding }
|
||||
required_county_holdings = { city_holding church_holding }
|
||||
|
|
@ -641,21 +653,17 @@ peasant_republic_government = {
|
|||
has_cultural_tradition = tradition_farmer_republics
|
||||
}
|
||||
}
|
||||
domicile_type = farm_estate
|
||||
domicile_type = farmstead
|
||||
ai = {
|
||||
use_scripted_guis = no
|
||||
}
|
||||
top_liege_character_modifier = {
|
||||
county_fertility_decline_add = -10
|
||||
domain_limit_max = -2
|
||||
vassal_limit_max = 5
|
||||
}
|
||||
character_modifier = {
|
||||
levy_size = 1.5
|
||||
feudal_government_tax_contribution_mult = -0.5
|
||||
feudal_government_levy_contribution_mult = -0.5
|
||||
clan_government_tax_contribution_mult = -0.5
|
||||
clan_government_levy_contribution_mult = -0.5
|
||||
ignore_negative_opinion_of_culture = yes
|
||||
men_at_arms_cap = -1
|
||||
men_at_arms_limit = -1
|
||||
knight_limit = -5
|
||||
|
|
@ -663,8 +671,13 @@ peasant_republic_government = {
|
|||
title_creation_cost_mult = 1.5
|
||||
mercenary_hire_cost_mult = 2
|
||||
men_at_arms_maintenance = 1.5
|
||||
domain_limit = -2
|
||||
vassal_limit = 5
|
||||
county_fertility_decline_add = -10
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
vassal_contract_group = peasant_republic_vassal
|
||||
vassal_contract_group = peasantrepublic_vassal
|
||||
|
||||
# Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
|
||||
flags = {
|
||||
|
|
@ -886,6 +899,8 @@ celestial_government = {
|
|||
|
||||
# Vassals get Treasury income that is this percentage less than their taxes to their liege
|
||||
monthly_treasury_from_liege_mult = -0.25
|
||||
ai_war_cooldown = 1.5
|
||||
ai_war_chance = -0.15
|
||||
}
|
||||
|
||||
top_liege_character_modifier = {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue